• The Marvel Symphonic Universe (Every Frame a Painting)
    59 replies, posted
[QUOTE=xeo xeo;51042384]I honestly have no idea what you're talking about, "Time" is fucking amazing when you take the time to really listen to it. Of course, that's just my opinion, but I really can't see why someone would dislike it[/QUOTE] It's not a matter of dislike, it's matter of time compression producing the "zimmer effect", which is super super SUPER pervasive, even without a director wanting "the Zimmer sound". This all started with ALIENS; Cameron chopped Horner's OST from hell to breakfast and substituted three temp tracks for Horner's originals, and it worked, the OST is great, but it's not as great as it could have been and actually killed their relationship until Titanic, and is one of the very two times in the history that Cameron admitted he completely fucked up. The irony is once Horner started becoming a name, he ended up using the same techniques he had a issue with, because the turn around was batshit fast, though he was never 100% comfortable with it. Compounding the problem is there are very few directors that give composers enough time, and the music has become entirely commoditized as production schedules have to be met.
[QUOTE=GoDong-DK;51040591]It's apparently a bit more complicated: Also explains why I couldn't find a version that didn't sound like shit.[/QUOTE] Also, A lot of Pirates scores also sound similar to scores Hans did for Gladiator. [media]https://www.youtube.com/watch?v=vInYMVxYhh4[/media] I still love Zimmer though. If he really did write them in one night then it makes sense he'd recycle a lot of his old stuff.
don't mind me posting this underrated classic [media]https://www.youtube.com/watch?v=Vq9g3CKMHx0[/media]
[QUOTE=halfer;51040312]Marvel films definetely have a problem with music, but I dont think it's as big as people make it out to be. It seems it's mostly because they almost don't care about musical "brand recognition". Iron Man has an okay theme that's recognizable, but only since IM3 (that's 5 years after the MCU began, and he's still mostly the center of it). The Avengers have one (that's the one most people remember); the universe itself had a really good jingle, it was a bit like the 20th Century Fox one (same "this is something epic, you're privileged to see this" feel behind it), but it only appeared in 2013, was shown again in a few movies, than they changed it officially to something bland (yet still familiar sounding). [/QUOTE] Holy shit, that 2016 one is god awful. Just...everything about it is so bland and forgettable. It goes on too long, it dates itself with actual clips of the movies, the jingle is WAY too busy, there's just way too much going on to be a lead-in for a studio logo :v: RIP the original one, weh
Zimmer is more about building tension and hammering in motifs than he is a memorable theme. He does an excellent job at creating that tension and emotional attachment. So maybe you can't hum it but it does make you feel. And that why he gets a lot of credit. Plus he somehow has his own style that isn't over the top, kind of like Williams did. I generally figure out a Burton movie is by Burton first by its soundtrack and second by its visuals due to Elfman, who is over the top.
[QUOTE=Gamerman12;51039796]nerdwriter did a video earlier on how LOTR did music almost perfectly in tune with it's story. if you agreed with this video, check it out to see music done properly. [media]https://www.youtube.com/watch?v=e7BkmF8CJpQ[/media][/QUOTE] Didn't Howard Shore even write like 3 books about the creation of the music of LOTR?
music in film is usally quite effective. It's hard to complain because usually they seamlessly work unless they make it too obvious. what always fucks me is music in games. Every single time games fuck it up, except from what I've play so far, outside of music games, Hotline miami, Doom, serious sam, waking mars (the music is quite dynamic to what your doing and really compliments the game play effectively), gta5 (outside of the radio it actually handles music flawlessly, and captivates those moments of flying high in the sky and just exploring) and Dark souls (though I keep music off for souls boss fights because I need FOCUS) why is it that music has to always be so terrible in so many games? I always just mute it because it takes me out of the moment. the biggest issue too is even if a games soundtrack is insanely good it either doesn't quite fit or you hear it too often for it to stay interesting. Or even worse, some really stupid song that permanently plays for all 23452342 hours your meant to play the game and its like, 2 minutes long, or a loop. But it never compliments what is happening in the scene like a movies soundtrack will. games need dynamic music tracks. Movies have pretty dynamic music, even if its a bad track it doesn't sound terrible because usually it lines up with ones happening. But in a game? Outlast, for example, was the least scary game I've played in my life, and most of it was because of the sound, particularly the ambient music, that I couldn't turn off.
Assassin's creed has pretty good music that fits with what's going on. Metal gear as well.
[QUOTE=Pops;51044322]Metal gear as well.[/QUOTE] Well, except for MGSV...
[QUOTE=Diet Kane;51046218]Well, except for MGSV...[/QUOTE] i mean, a lot of it is tracks from the psp game whose title escapes me at the moment, yeah, so i'll give you that, but it definitely fits with what's going on (especially that music that plays when you're on the loadout menu).
[QUOTE=J!NX;51043559]music in film is usally quite effective. It's hard to complain because usually they seamlessly work unless they make it too obvious. what always fucks me is music in games. Every single time games fuck it up, except from what I've play so far, outside of music games, Hotline miami, Doom, serious sam, waking mars (the music is quite dynamic to what your doing and really compliments the game play effectively), gta5 (outside of the radio it actually handles music flawlessly, and captivates those moments of flying high in the sky and just exploring) and Dark souls (though I keep music off for souls boss fights because I need FOCUS) why is it that music has to always be so terrible in so many games? I always just mute it because it takes me out of the moment. the biggest issue too is even if a games soundtrack is insanely good it either doesn't quite fit or you hear it too often for it to stay interesting. Or even worse, some really stupid song that permanently plays for all 23452342 hours your meant to play the game and its like, 2 minutes long, or a loop. But it never compliments what is happening in the scene like a movies soundtrack will. games need dynamic music tracks. Movies have pretty dynamic music, even if its a bad track it doesn't sound terrible because usually it lines up with ones happening. But in a game? Outlast, for example, was the least scary game I've played in my life, and most of it was because of the sound, particularly the ambient music, that I couldn't turn off.[/QUOTE] Like it or not, Undertale does some pretty neat stuff with music as a storytelling tool.
[QUOTE=J!NX;51043559]Dark souls (though I keep music off for souls boss fights because I need FOCUS) why is it that music has to always be so terrible in so many games? I always just mute it because it takes me out of the moment.[/QUOTE] The music in boss fights are like half the experience though sometimes. [media]https://www.youtube.com/watch?v=ALbVEmzY5S4[/media] Also music is usually the last thing a developer thinks about since it's not quite as marketable as graphics or artstyle.
[QUOTE=Pops;51046362]i mean, a lot of it is tracks from the psp game whose title escapes me at the moment, yeah, so i'll give you that, but it definitely fits with what's going on (especially that music that plays when you're on the loadout menu).[/QUOTE] Ah, i found it [media]https://youtube.com/watch?v=yu0DD9szhpo[/media]
[QUOTE=J!NX;51043559]music in film is usally quite effective. It's hard to complain because usually they seamlessly work unless they make it too obvious. what always fucks me is music in games. Every single time games fuck it up, except from what I've play so far, outside of music games, Hotline miami, Doom, serious sam, waking mars (the music is quite dynamic to what your doing and really compliments the game play effectively), gta5 (outside of the radio it actually handles music flawlessly, and captivates those moments of flying high in the sky and just exploring) and Dark souls (though I keep music off for souls boss fights because I need FOCUS) why is it that music has to always be so terrible in so many games? I always just mute it because it takes me out of the moment. the biggest issue too is even if a games soundtrack is insanely good it either doesn't quite fit or you hear it too often for it to stay interesting. Or even worse, some really stupid song that permanently plays for all 23452342 hours your meant to play the game and its like, 2 minutes long, or a loop. But it never compliments what is happening in the scene like a movies soundtrack will. games need dynamic music tracks. Movies have pretty dynamic music, even if its a bad track it doesn't sound terrible because usually it lines up with ones happening. But in a game? Outlast, for example, was the least scary game I've played in my life, and most of it was because of the sound, particularly the ambient music, that I couldn't turn off.[/QUOTE] Didn't Banjo&Kazooie have a bit of dynamic music? I can remember the instrumentation changing for levels depending on what part of the level you were in and it did it pretty smoothly.
[QUOTE=SGTNAPALM;51046580]Like it or not, Undertale does some pretty neat stuff with music as a storytelling tool.[/QUOTE] Undertales another game that really used music well tbh [QUOTE=villa;51048215]Didn't Banjo&Kazooie have a bit of dynamic music? I can remember the instrumentation changing for levels depending on what part of the level you were in and it did it pretty smoothly.[/QUOTE] I haven't played that in so long but I'm fairly certain it did pretty fucking ahead of its time for doing that
[QUOTE=Butthurter;51043119]hans zimmer not being considered over the top? thats relatively new his soundtrack always takes the mantle over every scene, its not the movie telling the story but the music instead if thats not over the top idk what is[/QUOTE] If I hear a track by Zimmer I can't immediately peg it to him. That isn't over the top. It isn't so wacky and out there that it can only be done by him in his own style. Unlike Elfman. The music being louder than dialog in interstellar was Nolan's decision
[QUOTE=thrawn2787;51048474]If I hear a track by Zimmer I can't immediately peg it to him. That isn't over the top. It isn't so wacky and out there that it can only be done by him in his own style. Unlike Elfman. The music being louder than dialog in interstellar was Nolan's decision[/QUOTE] the dialogue in interstellar was pretty bland anyway, so i didn't mind zimmer's score going over it. [i]docking. it's impossible! no, it's necessary.[/i]
Zimmer is so easily recognizable I figured out his involvement in Crysis 2 almost immediately At least with Elfman his stuff doesn't all sound like the time he did Batman movies like with Hans [editline]14th September 2016[/editline] Never before zimmer have I had the "I know this guy" like you do with voice actors but for music composition
[QUOTE=VenomousBeetle;51048655]Zimmer is so easily recognizable I figured out his involvement in Crysis 2 almost immediately At least with Elfman his stuff doesn't all sound like the time he did Batman movies like with Hans [editline]14th September 2016[/editline] Never before zimmer have I had the "I know this guy" like you do with voice actors but for music composition[/QUOTE] oh no, elfman is just as guilty of having the same sound. spider-man was a stroke of luck.
What'd he do I've heard him in batman, nbfc and spiderman and none of it strikes out at me as too similar
listen to dick tracy, batman returns, oz the great and powerful and pretty much any other burton film that he did the score for. there's all a core sound to them that you can find. trust me man, i listen to this shit too much. i mean, there are even bits of spider-man similar to his other works, but it definitely stands out from the majority of them. i should also clarify that i went to a danny elfman concert last summer, where a whole bunch of his tim burton film scores were played.
[QUOTE=J!NX;51043559] games need dynamic music tracks. Movies have pretty dynamic music, even if its a bad track it doesn't sound terrible because usually it lines up with ones happening. But in a game? Outlast, for example, was the least scary game I've played in my life, and most of it was because of the sound, particularly the ambient music, that I couldn't turn off.[/QUOTE] Any game with a decent soundtrack has had this for decades but ok [QUOTE=Butthurter;51043119] its not the movie telling the story but the music instead if thats not over the top idk what is[/QUOTE] Have you considered that sometimes they intend to do just that? Especially in scenes without much action or dialogue. A good example is explained in the first minute of this [Media]https://youtu.be/inIxRwTzajc[/media]
Batman returns is the single movie that gets a pass since it's a superhero sequel, we're not gonna toss SM2-3 on the pile for reusing right? As for dick tracy I wouldn't know which version and Oz is on my list because Campbell/Raimi, I'll see
alright, i'll bar the sequel stuff. also, the 1990 version with warren beatty and al pacino. that should make it easy to find. great movie, while i'm at it. but dude, like mars attacks, sleepy hollow, planet of the apes, sweeney todd, frankenweenie, alice in wonderland, peewee's big adventure, literally all of them. oh, i should also clarify that i don't think of this as a negative, i very much enjoy danny elfman's music.
[QUOTE=VenomousBeetle;51048655]Zimmer is so easily recognizable I figured out his involvement in Crysis 2 almost immediately At least with Elfman his stuff doesn't all sound like the time he did Batman movies like with Hans [editline]14th September 2016[/editline] Never before zimmer have I had the "I know this guy" like you do with voice actors but for music composition[/QUOTE] except elfman has and will always literally sounds the same as batman lmao he's got a few exceptions but I'd argue besides [I]synth[/I] (which isn't common to all his scores) Zimmerman has way more variety. maybe its just that he scores all his burton stuff similarly but the thing is he scores every damn burton film [editline]14th September 2016[/editline] also don't forget to pile on the nightmare before christmas to elfman's list
A lot of the most tense and memorable scenes in Breaking Bad and Better Call Saul wouldn't work without the score and would literally just be people slowly doing mundane things [media]https://www.youtube.com/watch?v=cnicFY1txgQ[/media] Incidentally both shows are also amazing at knowing when [I]not[/I] to use music. There was a particularly long and tense scene in the last episode of BCS season two that used no music at all and relied only on very deliberate sound design and ambient noise to build the atmosphere.
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