• Outlast - A Demonstration of the Upcoming Horror Game
    67 replies, posted
The monster doesn't really spook my bones off so I'm hoping there are more than just that one.
All I can think is, imagine when you've got one of these games with Oculus Rift. You would literally shit yourself.
It might be interesting but we'll see, personally I think it looks boring as fuck and I'd like to see the video with normal people that don't know they're being recorded.
I tend to be far more scared in horror games once i know what is going on, from what it looks there is a cult in that game killing everyone, a bit generic for my taste. Was hoping for something like Condemned 2
Scary, maybe, but it doesn't get any points for being unusually scaryin my book for using THAT many scripted jump scares. These things ALWAYS work, no matter how much effort you put into them. Make the player tense by building a little atmosphere, then have something pop in their faces. I like it more when a game is genuinely scary, building and building tension that never gets relieved until the shock moments happen in your head and you get irrational fears of situations that would never be considered tense in regular gameplay. Real horror doesn't jump in your face from a closet, real horror breathes down your neck while you piss yourself in fear, too afraid to turn around
Too many people say jump scares are terrible bla bla games should never use them, but surely that is the only way to scare people. Doing subtle things will creep you the fuck out but nothing's going to conjure a scream or give you a heart attack by doing tiny eerie things, so a combination is needed.
The only people who will actually react to the scares like this will probably be the obnoxious Youtubers who do it on purpose for views.
Jump scares do not make a game a horror game. Creating a sense of depth using lighting, music and other effects creating tension is what makes a horror game.
Lets just call it a survival game instead of horror.
This... doesn't look that interesting? It looks pretty. But so far it seems much less like building up paranoia and fear and more like.. Boo. Run.
All this does is making me more hyped for the next Amnesia game.
Like said many times, horror is not just the scares you get. Its more the feeling you want to crawl away from your PC, turn down the volume or to be on the edge of looking away. I can tell you, a massive build up with a nice scare on the end is ten times scarier then ten jump scares after each other.
Looks cool but I prefer silent hill-esque horror. Where it's not about jump scares but about having crazy ass weird shit. One thing I really wish more horror games did that this game seems to have is the ability to hide from the enemy. I love Clocktower.
im playing SS2 and it still scares the piss out of me with the terrible graphics.
I'm actually completely ok with jump scares, they get me going more than any psych horror game has :v: i mean, games like silent hill and whatnot never really scared me, they just made me think a lot, which is what made them great but running from a big spooky brute and hiding in vents and stuff sounds like good fun
What I look for in horror games is an atmosphere of dread. That teetering point where everything feels just [I]wrong[/I] and you expect things to happen, but they don't. Can't think of any examples right now, sadly. Also, more games like Pathologic, which gave me actual anxiety issues for a while. Okay, so I just played Pathologic for a bit, and it is in fact the game I was thinking of as an example for the first. Just playing it is such a weird experience.
It looks like a drunk jock trying to fight you because he thinks you looked at his girlfriend Like it fucking punches you? What the hell is that shit
Speaking of cool things you can do with horror games... [img]http://i.imgur.com/L10aD3P.png[/img]
[QUOTE=RichyZ;40836135]there are actually 3 mental hospitals and 1 jail in silent hill no medical hospitals at least, if you consider the recent games to be canon so i think it counts as an asylum[/QUOTE] Every horror game world is obliged to be composed of nothing but cemeteries mental hospitals and jails.
jump scares: the game
[QUOTE=Prez;40836979]Speaking of cool things you can do with horror games... [img]http://i.imgur.com/L10aD3P.png[/img][/QUOTE] Sanity effects like Eternal Darkness? That'd be FUCKING RAD.
Looks like a bunch of jump-scares...
[QUOTE=Prez;40836979]Speaking of cool things you can do with horror games... [img]http://i.imgur.com/L10aD3P.png[/img][/QUOTE] Would be cool, but kinect requires a brightly lit room :(.
[QUOTE=Jund;40835721]It looks like a drunk jock trying to fight you because he thinks you looked at his girlfriend Like it fucking punches you? What the hell is that shit[/QUOTE] Downpour must have been a big inspiration.
[QUOTE=alien_guy;40816883]jump scares are pretty much the cheapest way to scare someone.[/QUOTE] It says on the developers website: "The trailer and the IGN demo are not representative of the actual gameplay. The demo has been highly scripted to show off in a short amount of time the experience of the game. It is however representative of the graphics, physics and gamemechanics"
I mean the monsters in System shock 2 are fucking horrifying because they can kill you easily, and they have something disturbing about them. Prime example is cyborg midwives: [img]http://images2.wikia.nocookie.net/__cb20130130010927/shodan/images/f/f6/Cyborg_midwife.jpg[/img] [B][I][U]Jesus christ thats disturbing[/U][/I][/B], not to mention all you hear is their feet clank on the floor, and them saying how they have to take care of the children.
I won't be impressed until they make a horror game set on a nice sunny day in a busy suburban town. I'm thinking it could have a pennywise the clown angle to it...
[QUOTE=Mr Shadyface;40838957]I won't be impressed until they make a horror game set on a nice sunny day in a busy suburban town. I'm thinking it could have a pennywise the clown angle to it...[/QUOTE] True, the thing that gave Pennywise his extra factor of scariness was that there could be lots of people, but none of them to help you, just this god damn clown doing scary shit while everyone is oblivious to the fact that he's doing that.
A good game with disturbing monsters is Cry of Fear.
[QUOTE=Lollipoopdeck;40839385]A good game with disturbing monsters is Cry of Fear.[/QUOTE] They might be far more explicit and less psychologically charged than the enemies in, say, Silent Hill, but plenty of the horror in CoF came from seeing a new [I]thing[/I] shambling towards you and screaming its head off.
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