• What Is Prey?
    67 replies, posted
[QUOTE=UnidentifiedFlyingTard;50784365]Straight up this game could be fucking awesome, it's just it being an in name only reboot that rubs me the wrong way. That and it just being a reboot in general.[/QUOTE] Don't forget Prey 2 version being cancelled. It could have been two separate projects.
It's Arkane's take on the System Shock formula AKA worth getting excited about. Whine about the name all you want they aren't getting more money using the name. The original Prey was a mediocre shooter with some neat concepts but utterly forgettable in the long run. The new game still retains the core (and arguably loose) concepts of alienation, an enivronment where reality is malleable and horror elements. That's it, that's all the original Prey was at its core. [editline]27th July 2016[/editline] [QUOTE=AntonioR;50784395]Don't forget Prey 2 version being cancelled. It could have been two separate projects.[/QUOTE] There were rumors years ago about Bethesda throwing the Prey license at Arkane asking them to re-fit it into a System Shock type game. Evidently, those rumors were completely true. It still holds true to the original intentions of the series just doesn't have that early 2000s aliens design ethic. If this were a series with a solid legacy like Road Rash and got turned into a shadow of its former self I could understand people being annoyed but that's not the case. Acting like the whole Native American thing was a big part of Prey shows complete misunderstanding of the actual core elements of the original, whether you've done your homework on the development of it or not.
[QUOTE=spekter;50784403]It's Arkane's take on the System Shock formula AKA worth getting excited about. Whine about the name all you want they aren't getting more money using the name. The original Prey was a mediocre shooter with some neat concepts but utterly forgettable in the long run. The new game still retains the core (and arguably loose) concepts of alienation, an enivronment where reality is malleable and horror elements. That's it, that's all the original Prey was at its core.[/QUOTE] No Native American spiritual powers, no portals (Yet?), no size-changing w/ tiny planets, no gravity defying wall walking, no harvesting humans for resources from Earth, and no Johnny Cash Alien Bounty Hunter™ (See Prey 2). How is this Prey again? Oh wait it's not. Better rename it?
[QUOTE=spekter;50784403]The original Prey was a mediocre shooter with some neat concepts but utterly forgettable in the long run.[/QUOTE] Because you don't like the original, it's okay for prey fans to be fucked over. cool
[QUOTE=1/4 Life;50784414]No Native American spiritual powers, no portals (Yet?), no size-changing w/ tiny planets, no harvesting humans for resources from Earth, and no Johnny Cash Alien Bounty Hunter™ (See Prey 2). How is this Prey again? Oh wait it's not. Better rename it?[/QUOTE] "The new game still retains the core (and arguably loose) concepts of alienation, an enivronment where reality is malleable and horror elements. That's it, that's all the original Prey was at its core." Read that part again because I'm convinced you didn't. It's a reboot, those things you listed are all specific plot elements and specific gameplay mechanics not the actual core design philosophies. Like I said the ideas that dictated the gameplay are what they're drawing from not the most face value things you can list. Given the evidence of what Bethesda asked them to do years ago and what Arkane have been talking about in relation to the reboot there are still going to be fucked up physics/reality bending elements along with the horror which, if you actually read up on the original games development, dictated what we actually saw in the game. If tiny planets, native americans, harvesting humans and portal tech is what makes a Prey game then Prey 2 back in the bounty hunter days was already a far cry from the original wasn't it? [editline]27th July 2016[/editline] [QUOTE=UnidentifiedFlyingTard;50784425]Because you don't like the original, it's okay for prey fans to be fucked over. cool[/QUOTE] Words in my mouth much? I enjoy the original for what it is but it's not a great game. I wouldn't mind seeing the conclusion to Tommy's story which is what Prey 2 was originally about before it all went generic bounty hunting.
[QUOTE=spekter;50784448]"The new game still retains the core (and arguably loose) concepts of alienation, an enivronment where reality is malleable and horror elements. [B]That's it, that's all the original Prey was at its core.[/B]" Read that part again because I'm convinced you didn't.[/QUOTE] I've bolded the horrible mistake.
[QUOTE=1/4 Life;50784469]I've bolded the mistake.[/QUOTE] Do you actually know shit about the original game's development or even Prey 2's development? The devs themselves stated those were the core concepts that they had in mind from Day 1 back in the late 90's. All the stuff you listed follows those guidelines and given what's known about the reboot it also follows those core concepts. It just sounds like you want those specific elements back in, in which case we'd just be getting more of the same which is vastly shittier than a reboot. At least wait to see what they're trying to do before condemning the project.
[QUOTE=spekter;50784489]Do you actually know shit about the original game's development or even Prey 2's development?[/QUOTE] yes that is correct [QUOTE=spekter;50784489]At least wait to see what they're trying to do before condemning the project.[/QUOTE] I will happily wait and see the moment they stop masquerading it as one of my favorite games. Arkane makes quality products.
[QUOTE=spekter;50784489]Do you actually know shit about the original game's development or even Prey 2's development?[/QUOTE] Do you? I do and tbh I don't know if I feel comfortable supporting a publisher who had no problem jerking a dev around for years because they wouldn't be bought out.
[QUOTE=UnidentifiedFlyingTard;50784509]Do you? I do and tbh I don't know if I feel comfortable supporting a publisher who had no problem jerking a dev around for years because they wouldn't be bought out.[/QUOTE] There's conflicting stories about what exactly happened with Human Head it's hard to believe either side.
never played the original prey, but this reboot looks pretty interesting. the system shock vibes are great and arkane studios is behind it, who did the incredible dishonored, so seems like a good recipe. def will be following this
[QUOTE=TheLazarus;50784562]never played the original prey, but this reboot looks pretty interesting. the system shock vibes are great and arkane studios is behind it, who did the incredible dishonored, so seems like a good recipe. def will be following this[/QUOTE] Chris Avellone is also working on it. Which gives me some hope.
[QUOTE=1/4 Life;50784414]No Native American spiritual powers, no portals (Yet?), no size-changing w/ tiny planets, no gravity defying wall walking, no harvesting humans for resources from Earth, and no Johnny Cash Alien Bounty Hunter™ (See Prey 2). How is this Prey again? Oh wait it's not. Better rename it?[/QUOTE] Who the fuck cares. There was one Prey game and it was pretty forgettable, what the fuck does it matter that they want to re-use that name? It's a good name.
It's funny because back when Prey 2 was first shown I remember people being really anal about the lack of Tommy, calling the game a cheap cash-in that would be better if it wasn't called Prey 2. It's almost like people have predictable kneejerk reactions.
[QUOTE=Ganerumo;50785466]It's funny because back when Prey 2 was first shown I remember people being really anal about the lack of Tommy, calling the game a cheap cash-in that would be better if it wasn't called Prey 2. It's almost like people have predictable kneejerk reactions.[/QUOTE] then tommy was shown, the plot was somewhat explained, and people realized it was a true sequel to prey 1 and got hyped. The trailer didnt show any tie in at all other than the plane. the demo showed tommy and they explained the prologue.
[QUOTE=codemaster85;50785489]then tommy was shown, the plot was somewhat explained, and people realized it was a true sequel to prey 1 and got hyped. The trailer didnt show any tie in at all other than the plane. the demo showed tommy and they explained the prologue.[/QUOTE] Doesn't undo the fact that people drew their judgement from the very first piece of footage they got to see and were ready to call the game an unrelated cash-grab. The fact details were revealed later down the line to contradict them only further cements the fact that these types of kneejerk reactions are idiotic and childish, simply because of how baseless they are.
[QUOTE=codemaster85;50785489]then tommy was shown, the plot was somewhat explained, and people realized it was a true sequel to prey 1 and got hyped. The trailer didnt show any tie in at all other than the plane. the demo showed tommy and they explained the prologue.[/QUOTE] So because it has one recurring character, despite being a completely different type and genre of game, then it's okay that it's called Prey 2? This Prey looks like it has way more in common to the original Prey stylistically and possibly gameplay wise than Prey 2 did. Bioshock Infinite had zero connects with original Bioshock, but it was still very similar stylistically and played very similar, so it was fine.
[QUOTE=simkas;50785569]This Prey looks like it has way more in common to the original Prey stylistically and possibly gameplay wise than Prey 2 did.[/QUOTE] okay do you live on some other plane of existence where you witnessed a different trailer than the rest of us?
From what little we've seen and was told of the new Prey it looks like it definitely earns using the name since that's literally what the game makes you play as, literal prey for predatory aliens. This isn't the first time we've seen a trademarked name be reused for a drastically different game and succeed in the process (Spec-Ops, anyone ?) It seems like it shares similar broad themes of claustrophobia, deceitful appearances and a threat that spans far beyond your own understanding. Because it doesn't go for the same kind of artistic direction where everything is some form of living organ and you can't take two steps without shoving your foot into either a space-time anomaly or a writhing mass of flesh doesn't mean it can't share similar themes. The entire concept behind the alien threat being shapeshifting and taking the form of literally anything it finds is reminiscent to me of the original game's approach to the entirety of the space station.
[QUOTE=Diet Kane;50785581]okay do you live on some other plane of existence where you witnessed a different trailer than the rest of us?[/QUOTE] Okay, let's see. Prey 1 was a pretty linear FPS where you were trapped in some alien spaceship and you were trying to fight your way out of it and just survive. Prey 2 was going to be an open world FPS where you're in some space alien city being a bounty hunter and hunting down dudes. This Prey appears to be again a a linear FPS were you're trapped in some spaceship and you're trying to fight your way out and just survive. Now which ones sound more similar, huh?
[QUOTE=simkas;50785660]Okay, let's see. Prey 1 was a pretty linear FPS where you were trapped in some alien spaceship and you were trying to fight your way out of it and just survive. Prey 2 was going to be an open world FPS where you're in some space alien city being a bounty hunter and hunting down dudes. This Prey appears to be again a a linear FPS were you're trapped in some spaceship and you're trying to fight your way out and just survive. Now which ones sound more similar, huh?[/QUOTE] The first one and the second one you mentioned sound the most similar when you don't purposely leave out the other 90% of the details about the titles.
[QUOTE=1/4 Life;50786204]The first one and the second one you mentioned sound the most similar when you don't purposely leave out the other 90% of the details about the titles.[/QUOTE] This kind of thinking is absolutely braindead you need to look at it from a perspective that isn't jammed in your guys's niche little fandom for the original game This and the old Prey already seem a lot more similar thematically, and that's all i care about alongside a -lot- of other people when i get a sequel
[QUOTE=No Party Hats;50786242]you need to look at it from a perspective that isn't jammed in your guys's niche little fandom for the original game[/QUOTE] Half-Life 3 is cancelled, instead Half-Life will be rebooted as a game about killing monsters in a hallway with a melee weapon, with some seesaws thrown in. Everything else will be different. Please don't have any concerns about the use of the Half-Life title, that would be bad.
[QUOTE=1/4 Life;50786260]Half-Life will be rebooted as a game about killing monsters in a hallway with a melee weapon, with some seesaws thrown in. Everything else will be different. Don't be upset now.[/QUOTE] Uhhh. Where are you going with this? The characters, places and style of a ~reboot~ can be vastly different from the game it's do-over-ing, but if the themes are there and the general concepts are pretty similar it's hardly an affront to the old game. Besides, the Prey "franchise" has been fucking dead for the longest time. It's either they try something new (and something actual attainable, unlike Prey 2 (which looked neat but even with the scripted previews looked like it might lack substance)) or the franchise dies off and you never see another title, no remakes of the original to update it to modern technology, nothing. You can't even find reliable sales numbers for the fucking thing any more, buying it is strangely hard. Other than to those who own the game, Prey (2006) is dead and forgotten.
Some people really work to find something that "ruins" every new game, don't they? Try not getting so angry over toys, you'll enjoy life a little more.
[QUOTE=simkas;50785569]So because it has one recurring character, despite being a completely different type and genre of game, then it's okay that it's called Prey 2? This Prey looks like it has way more in common to the original Prey stylistically and possibly gameplay wise than Prey 2 did. Bioshock Infinite had zero connects with original Bioshock, but it was still very similar stylistically and played very similar, so it was fine.[/QUOTE] Taking place in the same world is like the main way to justify being a part of a series. Prey 2 takes place after the first game and explores the aftermath of it's events, this alone completely justifies the prey title, although it could be argued to fit better as a spin off rather than a numbered sequel. It also did still have [i]some[/i] similarities in gameplay, being a relatively fast paced first person shooter with a lot of vertical movement. Tonally they didn't have much in common. In both games you were more or less the only human in an otherwise completely alien environment, and it's also a pretty integral part to both of them, but they take it in different directions. Reboot Prey does not take place in the same world. It doesn't even take elements of the setting, everything about the setting is completely distinct from the original. So it has no ties there, which immediately makes it pretty difficult to justify the Prey title. I mean honestly just that is enough to make giving it the same title pretty bad. We don't know much about the gameplay yet, so not much can be said there. Tonally, all we have to go on is the trailer, but just judging by that it seems pretty different, too. Probably the main thing about Prey tonally was that you are a completely normal dude (despite the super powers) stuck alone in a completely alien environment with almost no human contact. At least for the first few hours it really plays up how alien and unfamiliar everything in the environment is. Reboot Prey still has all these weird moments and will probably play that up way more than the original did, but it's all juxtaposed with the very familiar environment. As far as we know, the space station this time is a human one that's simply infested with aliens, which is a completely different kind of tone. And of course, the trailer (and presumably, the intro of the game) largely takes place in the main characters' apartment, which is the absolute most familiar setting you can possibly choose. Prey also had a start in a familiar location, but used it in a completely different way. The entire intro is completely normal, nothing strange or out of the ordinary happens at all. And then it suddenly rips you out of your comfort zone and thrusts you into a completely alien world for the rest of the game. Finally, you have to take the context into account. This isn't just a spin off or spiritual sequel, this is a [i]reboot[/i]. Reboots should [i]always[/i] be under extra scrutiny, they are literally and in the most direct fashion attempting to replace the original by taking on the exact same title. A reboot that doesn't even have the same basic plot or setting as the original is practically unheard of, because it's a fucking ridiculous idea. It's something you should basically never do, and you certainly should not be surprised if fans of the original get pissed about it. It also doesn't help that it comes right on the coat-tails of a cancelled sequel, and the rumors about it's development are not exactly a positive influence either. I still think this game looks pretty cool and I'm definitely going to play it. Hell, Arkane is one of my favorite developers and I've played and loved every game they've made so far. But I'm still pretty miffed that this isn't a new IP.
Yeah, I don't see the reason to call it Prey to be honest, other than to hook those who were interested in the concept of Prey 2. The game looks interesting, but to be honest, I've never really been into any games by Arkane. They just don't hook me. I could never get into Dishonored, and Dark Messiah was only entertaining to me because of the kick. I'll still keep an eye on it, however. It does look like an interesting concept, and maybe Chris Avellone's writing might just be the thing that gets me to stick with an Arkane game for once. As well as Mick Gordon's soundtrack. I think the real kicker to me is Bethesda's reason for cancelling Prey 2. That being that it "didn't live up to their standard of quality." You know, Bethesda. The same company that both publishes shoddy games (WET, Brink, Rogue Warrior) with only one or two exceptions, and develops buggy games (any BGS game post Morrowind).
[QUOTE=Rahu X;50787650]I think the real kicker to me is Bethesda's reason for cancelling Prey 2. That being that it "didn't live up to their standard of quality." You know, Bethesda. The same company that both publishes shoddy games (WET, Brink, Rogue Warrior) with only one or two exceptions, and develops buggy games (any BGS game post Morrowind).[/QUOTE] First of all, Prey 2 wasn't just living up to their standards of quality, it reportedly had [I]nothing[/I] to show that was actually complete, or close to completion. What little in-game footage we saw was heavily choreographed and scripted. The delays were there to make up for the slow and difficult development and nothing came out of it. Bethesda as a publisher has not released a new genuinely terrible game since Brink, back in 2011, and the backlash was significant. Doom BFG edition released one year later had issues but wasn't bad, just a questionable decision. Since then their catalog has shaped up into something a lot more presentable. Funny you should mention WET and Rogue Warrior, however, because the existence of those games pinpoints [I]exactly[/I] why Bethesda decided to do what they did with Prey, and other titles like DOOM. Both Rogue Warrior and WET have a history of being passed around, either between developers or between publishers. Zombie Games was originally the team that was making Rogue Warrior and had a different vision for the title, one they could not accomplish as they were making mostly garbage, so Bethesda booted them off, took whatever they had made and gave it to a different team to try and salvage - it didn't work. WET was originally developed over at Activision Blizzard, but was briefly cancelled until Bethesda bought it and had the original team finish it up, causing halts in development and the release of an ultimately wonky title (which wasn't terrible last time I tried it, just really mediocre). DOOM actually followed a similar fate where the game was practically sabotaged by terrible management who forced the developers to take it into retarded decisions, back when Activision still owned Id Software. At some point after Bethesda got hold of the licence, they got all the management out, replaced them, and restarted the project one more time from scratch so they could get something decent, and it worked. Point being, Bethesda has a history of scrapping games, reallocating them to different teams and trying to salvage whatever is left. With how games like Rogue Warrior turned out, it doesn't take a degree to see why Bethesda would become considerably more scrutinizing of the games they acquire, and if Human Head could not provide anything worth showing after two or three years worth of delays, then it must mean they really had jack shit to show.
[QUOTE=hoodoo456;50787050]Some people really work to find something that "ruins" every new game, don't they? Try not getting so angry over toys, you'll enjoy life a little more.[/QUOTE] Yeah it's so lame to give a shit about a team having their game canned because the publisher got pissy and if they couldn't own the studio they'd just drain the team by not paying their milestones ala what Squeenix did to GRIN fukken nerds GET A LIFE
[QUOTE=hoodoo456;50787050]Some people really work to find something that "ruins" every new game, don't they? Try not getting so angry over toys, you'll enjoy life a little more.[/QUOTE] grr stop calmly discussing things that contradict my line of thinking or i'll call them toys
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