Saints Row 1 Easter Egg discovered and confirmed after over 8 years.
45 replies, posted
[QUOTE=Kidd;53177709]I love it when games have these weird mysterious easter eggs and the hunt to find them.[/QUOTE]
That just brings me memories of the bullshit the san andreas community pushed around tbh
there were SO many myths on the internet for that. Probably the most obvious being bigfoot.
It's becoming different these days. When the latest Binding of Issac came out, Edmund McMillen put a super convoluted Easter egg in the game. He was hoping it wouldn't be discovered for months, years, or maybe decades.
It was found within days thanks to datamining the game files.
I feel like there really can't be secrets in games anymore, we can access all the files and read it all like an open book. Gone are the San Andreas bigfoot myth days, the L is Real 2401 in Super Mario 64 days. I kinda miss it.
[QUOTE=SGTNAPALM;53177796]It's becoming different these days. When the latest Binding of Issac came out, Edmund McMillen put a super convoluted Easter egg in the game. He was hoping it wouldn't be discovered for months, years, or maybe decades.
It was found within days thanks to datamining the game files.
I feel like there really can't be secrets in games anymore, we can access all the files and read it all like an open book. Gone are the San Andreas bigfoot myth days, the L is Real 2401 in Super Mario 64 days. I kinda miss it.[/QUOTE]
Because he announced it to the whole world, hid it poorly within the game files and asked THE WHOLE INTERNET to not data-mine the game. That is just asking to get it mined at soon as possible. You can still easily hide secrets by convoluted ways program-wise and NOT telling anyone that there's a big secret in the game.
That freezer thing is fuckin creepy
Imagine if simply seeing it meant you saw it randomly on further playthroughs, even during regular gameplay
[QUOTE=SGTNAPALM;53177796]It's becoming different these days. When the latest Binding of Issac came out, Edmund McMillen put a super convoluted Easter egg in the game. He was hoping it wouldn't be discovered for months, years, or maybe decades.
It was found within days thanks to datamining the game files.
I feel like there really can't be secrets in games anymore, we can access all the files and read it all like an open book. Gone are the San Andreas bigfoot myth days, the L is Real 2401 in Super Mario 64 days. I kinda miss it.[/QUOTE]
Okay but Edmund was being a dickhole about it and then threw a fucking tantrum when people did it
[QUOTE=SGTNAPALM;53177796]It's becoming different these days. When the latest Binding of Issac came out, Edmund McMillen put a super convoluted Easter egg in the game. He was hoping it wouldn't be discovered for months, years, or maybe decades.
It was found within days thanks to datamining the game files.
I feel like there really can't be secrets in games anymore, we can access all the files and read it all like an open book. Gone are the San Andreas bigfoot myth days, the L is Real 2401 in Super Mario 64 days. I kinda miss it.[/QUOTE]
i feel like you completely missed the examples from the rocksteady batman games posted earlier in this thread
[QUOTE=GHOST!!!!;53177353]The next Saints Row, yeah, as hopeful as a long time fan of the series as I am, I highly doubt we'll be seeing another Saints Row.
If we do, I can't imagine them going back to the good old days of better customisation because no tit physics.[/QUOTE]
I sincerely doubt Deep Silver paid whatever amount of money they did for Volition and the Saints Row IP just to bury it. Hell, if anything, after the utter disaster that Agents of Mayhem was I would not be surprised if Volition is even allowed to consider anything other than a new Saints Row. I'm more concerned over sales. It's been way too long since IV to really leverage the brand anymore and I feel like there's a more than a decent chance another budget grade release won't really impress the general public. They need a fresh take on the series, but one that doesn't completely alienate the few remaining fans they have.
Re: character customization, that's actually a tough one. According to Volition's stats, most players just play as the default character, which will likely raise the question of whether investing huge amounts of time and money creating the systems necessary to allow for character customization even makes sense for the series. THQ Nordic took over Koch Media recently (and thus acquiring Deep Silver and Volition), and judging by their statements, they are not interested in investing much money in their new releases because they can't realistically hope for AAA level sales. That's a bad sign for something as resource intensive as character customization. Really, we'll be lucky if we get any customization at all, let alone ridiculously in-depth stuff like Saints Row 2 had.
[QUOTE=NightmareX91;53178490]i feel like you completely missed the examples from the rocksteady batman games posted earlier in this thread[/QUOTE]
Or hell, just what's in the OP.
I don't have any experience data mining. But if I had to guess, it's probably quite difficult depending on how much is there to sift through and how much the developers obfuscate. If no one's been given a good reason to do so, it's doubtful that they'll actually put in the long effort.
I wonder if a Saints Row game taking place in the past during a mobster era would work out.
It'd be the same sort of gangster warfare but with more tommy guns and Transatlantic accents
Not really sure how they haven't... taken the games apart by now? Haven't iso explorers for the 360 existed for like, 8 years now?
[QUOTE=JasonDave;53178602]I sincerely doubt Deep Silver paid whatever amount of money they did for Volition and the Saints Row IP just to bury it. Hell, if anything, after the utter disaster that Agents of Mayhem was I would not be surprised if Volition is even allowed to consider anything other than a new Saints Row. I'm more concerned over sales. It's been way too long since IV to really leverage the brand anymore and I feel like there's a more than a decent chance another budget grade release won't really impress the general public. They need a fresh take on the series, but one that doesn't completely alienate the few remaining fans they have.
Re: character customization, that's actually a tough one. According to Volition's stats, most players just play as the default character, which will likely raise the question of whether investing huge amounts of time and money creating the systems necessary to allow for character customization even makes sense for the series. THQ Nordic took over Koch Media recently (and thus acquiring Deep Silver and Volition), and judging by their statements, they are not interested in investing much money in their new releases because they can't realistically hope for AAA level sales. That's a bad sign for something as resource intensive as character customization. Really, we'll be lucky if we get any customization at all, let alone ridiculously in-depth stuff like Saints Row 2 had.[/QUOTE]
Agents of Mayhem was by all means a Saints Row game. It's original title was actually Saints Row: Agents of Mayhem before they changed it.
[QUOTE=thelurker1234;53178653]Or hell, just what's in the OP.
I don't have any experience data mining. But if I had to guess, it's probably quite difficult depending on how much is there to sift through and how much the developers obfuscate. If no one's been given a good reason to do so, it's doubtful that they'll actually put in the long effort.[/QUOTE]
This one surprises me because there's a texture associated with it, and those get found a lot faster than something that's just code. I guess the fact that it never came out on PC and wasn't that popular compared to its sequels helped keep it hidden.
[QUOTE=redBadger;53178969]Agents of Mayhem was by all means a Saints Row game. It's original title was actually Saints Row: Agents of Mayhem before they changed it.[/QUOTE]
Yeah, but it didn't launch with that title and it's decidedly very different from the usual Saints Row formula. It's not an open world crime game, it's more like a hero shooter except in single player. It was a very much different beast and that makes it hard to use it as a metric for Volition's future. It does share a universe (well, more like multiverse) with Saints Row, but that alone I don't feel is enough for it to really be considered a Saints Row title.
When it comes to easter eggs, there's an insane series from a motorcycle game series called Trials, which led to an ARG. The short version is that using hidden secrets in Trials Evolution, people managed to find the physical locations of four hidden chests containing keys in San Fransicso, Bath, Helsinki (a Finnish company makes the series) and Sydney, one of the four (it says five) keys will open a box hidden under the Eiffel Tower on August 1, 2113.
[video=youtube;Yg4lg7T7Zgs]https://www.youtube.com/watch?v=Yg4lg7T7Zgs[/video]
[video=youtube;EW-aAmUFFTo]https://www.youtube.com/watch?v=EW-aAmUFFTo[/video]
Video with an interview of the creative director of the series who confirmed it.
[video=youtube;u27PdR2Vuqs]https://www.youtube.com/watch?v=u27PdR2Vuqs[/video]
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