Who Made This?: Gaming's Weirdest Problem // Codex Entry
31 replies, posted
[QUOTE=Rahu X;51108772]At the very least, the core formula and loops of TES remain intact which is really all I ask for. It's more or less the smaller details that have taken a hit in recent years that I hope get some extra love and polish next time around.[/QUOTE]
I do not believe this is true at all. Morrowind and Oblivion feel like they were developed by completely different companies. Morrowind feels more like an Obsidian title with its big focus on world-building, NPCs, quests, and huge amounts of grey morality and vagueness to the lore, whereas Oblivion (and Skyrim) feel like much more accessible games based more on the action and setpiece moments, but because of that, they are both much shallower than Morrowind.
[QUOTE=Big Bang;51109836]Games don't work the same way as movies, that's the thing. A director has complete oversight over the final work. While of course there's different directorial styles, some being more hands on than the other, the production of a movie is a very straightforward, on track kind of deal, what in software development would be considered a waterfall model: there's a pre-production stage, followed by production, then post-production, of which the director has complete control over, but cannot return to the previous stage. The end result is that a movie can only be as good as the director as what the director makes out of each of these stages.
A game [I]can[/I] go back to the drawing board even if it's at the very final stages of completion, it transforms, it evolves, every single bit of input can transform it into something radically different at every iteration, thus, it has less of a one track mind, and responsibility for the project is distributed more evenly.
I do think that below-the-line staff at movies tend to be very unappreciated by movie audiences, but that has to do again with the industry and how the media covers it, very few effect and makeup designers are well known despite having a key role in a movies' appearance, and despite actually winning Oscars every now and then.[/QUOTE]
Still doesn't mean that a director can't be important enough to be named on the cover. Sure, he might affect a game less than he would a movie. But he still play an important role bringing the game together with a vision. Without that vision and leadership, the game could look very different.
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