• Sequelitis - ZELDA: A Link to the Past vs. Ocarina of Time
    432 replies, posted
^^ Yo watch any episode of gamegrumps like the Wario World one where he just rubs his face against a dial and tells the tutorial to fuck off- then spends 5 minutes whining about not knowing what to do. He really is a idiot. [QUOTE=DeVotchKa;45267537]Exactly zero times did he ever act like he was above anyone during that scene, it was literally "lol i'm gonna talk shit about your video" and in return "okay cool, do it, just be sure to watch it first." You're pulling this entirely out of your ass.[/QUOTE] No it wasn't lmao why are you so wrong. It's literally. "I'm going to talk about why this is a bad game." "I'm going to tell you why you're wrong right away!!" "No, really, you're the wrong one and you only like it because you grew up with it. Why don't you grow up and look at it critically now?" "NO!!!!!" *Gets thrown out the window while Ego continues to be a *~badass~* with all the right opinions."
Time for my two cents. There are many points where I tilted or shook my head at... at least he lightened up by the end but there was a LOT piled up before then. He's really clinging to the free exploration of the original NES Zelda and about how OoT tells you where to go but, just because you're told to go to a certain place doesn't meant you cant explore before going there. There's ton of optional sidequests, items, and heart containers that you have to actually explore and look around to find which he really didn't touch upon. Also shook my head when he bashed OoT puzzles then said a locked arena room is a good puzzle just because you have to dodge things and attack enemies from behind. That's not a puzzle-based room like pushing a block to reach a key, that's a challenge room based on your reflexes and skill. And last thing I'll nitpick about his nitpicks is he complained about the excessive narrative without even mentioning Kaepora Gaebora, which probably would have helped his argument there a little bit.
[QUOTE=Chamango;45267850]I love all reviews from him but I haven't watched some because of not playing the games, including all the Zelda ones, I watched the sequelitis obviously because as if ego is going to give storyline spoilers. How spoilery are this guy's Zelda videos?[/QUOTE] Pretty much all his reviews of games are made with the mindset that the person watching it has played the game in question. So basically expect massive spoilers.
[QUOTE=Chamango;45267850]I love all reviews from him but I haven't watched some because of not playing the games, including all the Zelda ones, I watched the sequelitis obviously because as if ego is going to give storyline spoilers. How spoilery are this guy's Zelda videos?[/QUOTE] Quite Spoilery
Oot is painfully slow and boring though.
I have to agree with Arin that the boss battles and the dungeon progression are wicked repetitive in Ocarina of Time, but I think he really should've brought up how Zelda games released afterward fixed a lot of the problems that OoT had. Shorter room transition/chest opening cutscenes, dungeons with actual puzzles that required thought, and more engaging boss battles. Skyward Sword and its gameplay was most certainly several steps in the wrong direction (its only redeeming factors being the soundtrack, the plot, and the graphics), but Majora's Mask, The Wind Waker, and Twilight Princess are three prime examples of 3D Zelda games that fixed and improved so many of the faults that Ocarina of Time had, and it sucks that he skipped over them as if they didn't even happen.
I'm definitely inspired by this video to make a game in vain of the original but in a 3D format. I definitely loved OOT and all the other 3D Zelda games but I definitely think that they haven't yet explored the open world feeling you got from the original zelda or the new between two worlds game.
[QUOTE=Lordgeorge16;45268084]I have to agree with Arin that the boss battles and the dungeon progression are wicked repetitive in Ocarina of Time, but I think he really should've brought up how Zelda games released afterward fixed a lot of the problems that OoT had. Shorter room transition/chest opening cutscenes, dungeons with actual puzzles that required thought, and more engaging boss battles. Skyward Sword and its gameplay was most certainly several steps in the wrong direction (its only redeeming factors being the soundtrack, the plot, and the graphics), but Majora's Mask, The Wind Waker, and Twilight Princess are three prime examples of 3D Zelda games that fixed and improved so many of the faults that Ocarina of Time had, and it sucks that he skipped over them as if they didn't even happen.[/QUOTE] To be fair to Arin, this video was supposed to soley be about OoT and LttP If he does this again (god help us) he really needs to drop his "this is what YOU want" attitude. That's the thing that struck me worse then him being wrong about stuff. His "gamers don't want this" tone paints a huge bias over the entire review and makes it sound like he's speaking for me when no, you're not. (It's another reason Matthew's video is a thousand times better please tell me you're watching it everyone)
[QUOTE=Lordgeorge16;45268084]I have to agree with Arin that the boss battles and the dungeon progression are wicked repetitive in Ocarina of Time, but I think he really should've brought up how Zelda games released afterward fixed a lot of the problems that OoT had. Shorter room transition/chest opening cutscenes, dungeons with actual puzzles that required thought, and more engaging boss battles. Skyward Sword and its gameplay was most certainly several steps in the wrong direction (its only redeeming factors being the soundtrack, the plot, and the graphics), but Majora's Mask, The Wind Waker, and Twilight Princess are three prime examples of 3D Zelda games that fixed and improved so many of the faults that Ocarina of Time had, and it sucks that he skipped over them as if they didn't even happen.[/QUOTE] It really is a shame how little he cares about story considering how fucking awesome and amazing the stories of MM and WW are. Two of the best in videogames, period.
The amount of butthurt Arin fanboys in the comment section that can't take his criticism is hilarious.
[QUOTE=omarfr;45268131]I'm definitely inspired by this video to make a game in vain of the original but in a 3D format. I definitely loved OOT and all the other 3D Zelda games but I definitely think that they haven't yet explored the open world feeling you got from the original zelda or the new between two worlds game.[/QUOTE] If you want a combat oriented 3rd person exploration dungeon game with tons of hidden stuff and no hand holding, go play Dark Souls.
Honestly I kinda wish he dropped sequelitis after he started doing game grumps, I had no idea Arin had such a horrid /v/-like mindset and opinions til I listened to him speak unscripted during the game grumps. It's difficult taking his views seriously now.
[QUOTE=Kegan;45268216]Honestly I kinda wish he dropped sequelitis after he started doing game grumps, I had no idea Arin had such a horrid /v/-like mindset and opinions til I listened to him speak unscripted during the game grumps. It's difficult taking his views seriously now.[/QUOTE] To be honest I unsubscribed from Game Grumps because of how much of an asshole he can be with his opinions.
[QUOTE=Mr. Scorpio;45267688]What I love is that he wants the game to be this clearly focused completely gameplay driven test of skill and prowess, but he's so completely fucking terrible at those kinds of games that every time he plays games like that he ends up getting angry and calling them badly designed. like, the spinny blades aren't bullshit. If you see a car coming down the street you don't run out after your soccer ball or whatever the moment you turn your head. You make a note that there's a fucking car there, it's called environmental awareness. OOT isn't perfect but jesus christ half of these complaints are just "WHY ARE THERE THINGS IN THIS GAME I DON'T LIKE???" and "THIS IS BULLSHIT ARTIFICIAL DIFFICULTY"[/QUOTE] yeah ego's approach to game design is pretty hypocritical [QUOTE=Kegan;45268216]Honestly I kinda wish he dropped sequelitis after he started doing game grumps, I had no idea Arin had such a horrid /v/-like mindset and opinions til I listened to him speak unscripted during the game grumps. It's difficult taking his views seriously now.[/QUOTE] most of /v/ doesn't even agree with him, and think he's washed up
It's kind of misleading that he titled it "ZELDA: A Link to the Past vs. Ocarina of Time". It would have been more appropriate to call it "ZELDA: Things I liked about LttP, Things I Didn't Like about OoT, and some Other Things about the Other Games". A lot of his criticisms about OoT are at least partially valid, but 95% of that video did nothing to compare the two. I can't help but feel that, instead of dissecting his ire for OoT and his love for LttP, trying to find out what aspects of the games made them what they were and how his own preferences and experiences shaped his opinions and feelings for the games, and how they stack up against each other, from both an objective and subjective point of view, and instead he started with the feelings he had and just justified them. That being said, I've seen posts about it in this thread with agree ratings; what did you guys enjoy about Skyward Sword? Because I found it to be mostly an arduous trial that I completed because of my bull-headed refusal to hate the game without completing it first. I mean, it wasn't without it's [url=http://www.zeldadungeon.net/Zelda14-skyward-sword-walkthrough-07.php]strong points[/url], and it even included [url=https://www.youtube.com/watch?v=LFgb3lF1SDI]one of my favorite bosses of all Zelda bosses[/url], but the rest of it fell so flat to me that I simply could not call it good, and I've struggled to understand what people enjoyed in it- other than those things I mentioned.
lowrule and hyrule :v:
I love good game design and the whole show not tell design is neat, but people like Arin, DSP, even Jon ruin that because they dont use any kind of brain power when it comes to problem solving (unless its shown right in his face). Not to mention DSP and Arin refuse to look at hints or any kind of help so it makes them look even more stupid.
[QUOTE=Sift;45267963]It was him trying to be wacky and funny that way kids agree with him. That's literally it.[/QUOTE] Assuming you're referring to the bomb bowling bit, agree with him on what? I just said I have no idea the point he was making.
[QUOTE=LegndNikko;45268449]Assuming you're referring to the bomb bowling bit, agree with him on what? I just said I have no idea the point he was making.[/QUOTE] His previous points really. It's a common thing to do for him where he'll make a point, mention something off hand to draw a few laughs and hope that it makes the video more likeable. See: Riding on Cars in the Megaman X video, it was just something he thought would be funny.
The bomb bowling thing really wasn't funny at all
I couldn't finish watching it because I just flat out disagreed with almost everything he said.
[QUOTE=Ganerumo;45266408]Arin Hanson is a condescending douchebag who's persuaded a game is only good if it doesn't teach you anything about how it plays and you only learn through glorified trial and error. He's been known to spit all over games with tutorials and text messages telling you what to do because they're an "insult to his intelligence", even though he proved many times he has no fucking clue how to actually learn the ins and outs of a game when it's not handfeeding him all the information. Long story short, Arin's opinions on games can always be disregarded on the grounds that he's a fucking idiot.[/QUOTE] That's kinda a harsh way to put Arin. Allow me to sum up your argument without kicking a decent guy in the balls. Arin is more or less just used to the products of HIS time. The old school, 80s 90s games on NES and SNES.
[QUOTE=Pvt. Martin;45268583]That's kinda a harsh way to put Arin. Allow me to sum up your argument without kicking a decent guy in the balls. Arin is more or less just used to the products of HIS time. The old school, 80s 90s games on NES and SNES.[/QUOTE] I don't think this is fair either honestly, I was born in 89 for example and grew up with games and I'm used to them but that doesn't exactly mean I have similar thoughts. Unless that's not what you're implying in which case my bad, sorry.
Honestly, i'd personally direct more of the hatred for waiting, and long amounts of roadblocks and extreme tutorial-ism to Twilight Princess. Ocarina of Time is actually pretty hands-off compared to TP or even Skyward Sword in that department - the fact that it takes Twilight Princess 3-4 hours to enter the first dungeon, after [i]lots[/i] of character and world building, a shitton of mandatory tutorials, and some gameplay as Wolf Link, is just plain insane. Ocarina of Time just asks you to get forty rupees for a shield and find a sword and go meet the Deku Tree before finishing that dungeon as your tutorial, and continuing on with a rather basic, barebones plot.
Well his points on Skyward Sword was just.
[QUOTE=Jackald;45268531]How the hell can he say he wishes games wouldn't tell him what to do when he spent the entirety of his Wind Waker playthrough complaining that he didn't know what to do when the [B] GAME JUST FUCKING TOLD HIM WHAT TO DO [/B][/QUOTE] He doesn't want games to tell him what to do because he is incapable of paying attention to when a game DOES tell him what to do. He wants every game to be like Mega Man where you can figure out any game mechanic without having to be told, even if they aren't inherently intuitive things that you can just figure out. I always remember when they played Wario Land and they got completely stuck because Arin skipped past a tutorial message that clearly told him how to get past the obstacle.
[QUOTE=Pvt. Martin;45268583]Arin is more or less just used to the products of HIS time. The old school, 80s 90s games on NES and SNES.[/QUOTE] He was born in '87. There's no reason he shouldn't be used to how newer games work.
[QUOTE=mark6789;45268882]Well his points on Skyward Sword was just.[/QUOTE] I just wish it wasn't encapsuled in "ERGH I HATE YOU I HATE YOU I HATE YOU *INSERT DRAWN OUT METAPHOR*" That was the main thing I disliked about the video was the overreacting; I know that's the style, but can't he just say them normally and then develop that thought through the yelling and overreacting? Just...I didn't like this as much as the other Sequelitis videos.
and now a day has come. when jontron does a similar type of humour. but much better than egoraptor. and is also less wrong
tbh i actually prefer the more deliberate pace of OoT to the fast pace of the original and LttP. sometimes those games could feel kind of chaotic and messy, whereas in OoT and other 3D games i feel in control of things despite still being in danger. also he actually LIKED those bumper enemies? having to fall off and backtrack through the entire dungeon is really no fun for me unless i've gained a new item or something. hell, it seems like something he'd call artificial difficulty. there have been points playing 2D zeldas where i've said "this is aggravating; i don't want to play anymore" because of shit like that
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