[QUOTE=nox;51656869]Prior to things like reliable internet connections, better graphics, fluid animations, open world maps, and hugely popular multiplayer shooters like COD and Counter Strike there was more of a need to rely on good storytelling to drive sales,. Rich descriptive text and story were needed to express what little visuals games had. Obviously we still have great storylines in modern games, but IMO plenty of developers are slowly realizing how little story is needed to drive sales when they can just tack on a multiplayer or survival zombie mode, or, simply filling the game world with side quest filler busy work. I'll go back to playing Arcanum I guess.
Also I've never played rust, I thought there was some sort of backstory to it though.[/QUOTE]
I think you are looking at it through a thick pair of rose-tinted glasses. A lot of old games made virtually no attempt at storytelling whatsoever and many of the ones that did did it poorly. Yeah there are the great few that are actually remembered because they were good, but generally I would say that narrative was considered even less important in the past than it is today.
[QUOTE=SirJon;51656237]I bet Elon is a legion guy
[sp]which is the only right guy to be[/sp][/QUOTE]
TBH I'd have thought he'd be more a Mr. House type.
[sp]Greater good of humanity yo[/sp]
[QUOTE=Ninja Gnome;51657612]"The old mario games had incredible story telling"
[t]http://i.imgur.com/xX6RHsu.png[/t][/QUOTE]
Thanks for the new avatar.
I wonder if he likes tales of clones and big giant robots...
No joke, I was gonna post that I have a weird fantasy that Elon and Kojima would team up on a project somehow.
[QUOTE=Geikkamir;51661223]I think you are looking at it through a thick pair of rose-tinted glasses. A lot of old games made virtually no attempt at storytelling whatsoever and many of the ones that did did it poorly. Yeah there are the great few that are actually remembered because they were good, but generally I would say that narrative was considered even less important in the past than it is today.[/QUOTE]
What I see today from a lot of AAA devs is a greater emphasis on the multiplayer experience which is where the money is at. Multiplayer is where you can start charging for ingame items, cosmetics, extra maps, gamemodes, premium memberships, the list goes on. Charging for ingame items/cosmetics in SP games is not a widely accepted idea because mods allow for so much freedom. From a strictly profit standpoint it doesn't make sense to waste a ton of development time on a deep engaging SP or a new DLC which takes months to develop and then they can only charge customers for it once.
Look at what Bethesda tried to do with their paid mods. Companies are greedy entities, they're all about finding what allows for the best profit:effort ratio and exploiting it.
that first part was between two ferns
[QUOTE=nox;51655570]Spot on about the decline of good storytelling in games. Who needs it when you've got multiplayer PVP battles and hunger bars to keep up with?[/QUOTE]
The Souls games?
The Shin Megami Tensei series?
The Persona series?
The Metal Gear Solid series?
Fallout New Vegas?
The Witcher games?
That's excluding the tons of indie/small studio games with great writing. Like...
Undertale
The Lisa games
Amnesia
Hotline Miami 1 and 2
and the list goes on!
[editline]14th January 2017[/editline]
I'm having a real difficult time thinking of any retro AAA games with a great story.
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