[QUOTE=Cuel;33089893]so many people in this thread missed the point by miles[/QUOTE]
no it's just that the point is wrong.
It's making fun of recent PC gaming gimmicks, now shut up.
Seems like generic shooters today deliberately endorse camping with regen health, while in Quake camping makes you easier to both locate and shoot. I kind of miss that.
[QUOTE=Ganerumo;33090058]It's making fun of recent PC gaming gimmicks, now shut up.[/QUOTE]
and it got them all wrong hah!
This would have been funnier if every point was followed up by an exhausted-sounding grunt.
BORING BORING BORING
I am an enemy
BORING BORING BORING
[QUOTE=thisispain;33090074]and it got them all wrong hah![/QUOTE]
Massive amounts of DLCs ? Check
Three thousand tons of random "hints" you could get on your own ? Check
Endless developer cutscenes at launch of games ? Check
Little "Start" before actual menu ? Check
Menu clearly made for console ? Check
Lack of proper graphical options ? Check
Over-simplified difficulty ? Check
Invasive crosshair ? Check
Corridor level-design ? Check
Lack of freedom even in open places ? Check
If I pop up a modern game in my console or install one on my PC I'm sure to find pretty much all of these things in it.
[QUOTE=Ganerumo;33090468]If I pop up a modern game in my console or install one on my PC I'm sure to find pretty much all of these things in it.[/QUOTE]
hmm okay
[QUOTE=Ganerumo;33090468]Massive amounts of DLCs ? Check[/QUOTE]
GTA IV only had two excellent pieces of DLC.
[QUOTE=Ganerumo;33090468]Three thousand tons of random "hints" you could get on your own ? Check[/QUOTE]
ArmA2 did not, to my chagrin.
[QUOTE=Ganerumo;33090468]Endless developer cutscenes at launch of games ? Check[/QUOTE]
Hmm, Starcraft II did not...
[QUOTE=Ganerumo;33090468]Little "Start" before actual menu ? Check[/QUOTE]
Hah, Quake did. Hmm, Oblivion did not, like many many others...
[QUOTE=Ganerumo;33090468]Menu clearly made for console ? Check[/QUOTE]
The Half-Life 2 series had an excellent UI.
[QUOTE=Ganerumo;33090468]Lack of proper graphical options ? Check[/QUOTE]
Any Source game really.
[QUOTE=Ganerumo;33090468]Over-simplified difficulty ? Check[/QUOTE]
uhm. Quake isn't a difficult game... Also again, ArmA2 or just to be fresh, Men of War: Vietnam! Both very difficult games.
[QUOTE=Ganerumo;33090468]Invasive crosshair ? Check[/QUOTE]
Red Dead Redemption did not.
[QUOTE=Ganerumo;33090468]Corridor level-design ? Check[/QUOTE]
Come on... I already mentioned like several games.
[QUOTE=Ganerumo;33090468]Lack of freedom even in open places ? Check[/QUOTE]
RAGE, or even Skyrim which will soon be released.
hey look it's still wrong
It's not because you know five games total that do not features ONE of these problems that all modern games instantly do not.
But if you really want a list of games that validate these points (because apparently that's how you work) :
TF2 has fucktons of DLCs
Modern Warfare 1 starts with an idiotic tutorial
RAGE has quite a lot of unskippable cutscenes
Arkham City has a "press start" before the menu
Modern Warfare 2 has a completely console oriented menu
Crysis 2 had almost no graphical option and so did From Dust
Black Ops is very easy, even in hardest difficulty setting
Alpha Protocol has a huge crosshair
All recent CoDs, doom 3, quake 4 are corridor based games
In Far Cry, Crysis 1, Battlefield and Halo Reach you can die from merely stepping in a randomly designated restricted area that is physically perfectly accessible
Here, I invalidated your stupid illogical point by using the same illogical argument. Your point ?
The speed run at the end was intense.
[QUOTE=Ganerumo;33090695]It's not because you know five games total that do not features ONE of these problems that all modern games instantly do not.[/QUOTE]
Yeah but you're just using selective bias to support your flawed argument. i don't think you could sum up modern games at all so trying to do it to prove some random point doesn't work.
and dude, seriously...
[quote]
Corridor level-design ? Check
Lack of freedom even in open places ? Check
[/quote]
You're in a thread about Quake. The only game more linear and full of closed-off corridors is maybe Doom before it...
And lastly, those were nine games total. Plus all the source games too.
Checkmate.
[QUOTE=thisispain;33090642]hmm okay
hey look it's still wrong[/QUOTE]
Shit bro, the posting inspector is here, he's gonna take your lunch and bitches and money
[QUOTE=thisispain;33090743]You're in a thread about Quake. The only game more linear and full of closed-off corridors is maybe Doom before it...
And lastly, those were nine games total. Plus all the source games too.
Checkmate.[/QUOTE]
Did you even play Quake ONCE in your entire life ?
In fact, did you even play DOOM ?
[editline]2nd November 2011[/editline]
[t]http://4.bp.blogspot.com/-5IkXhvcYvOY/TiBxCQwBr0I/AAAAAAAAAT8/-B9FsH2FC3c/s1600/map.png[/t] [t]http://images3.wikia.nocookie.net/__cb20100209091223/doom/images/thumb/b/be/Galaxia_E1M1_map.png/830px-Galaxia_E1M1_map.png[/t]
Pictured : linearity according to thisispain
What's the name of the song when it switched to good old quake? I know that I have heard it before.
Haha i was waiting for that iron sight rocket launcher :v:
[QUOTE=thisispain;33090642]hmm okay
hey look it's still wrong[/QUOTE]
Except most of those examples you listed are from non-FPS games or FPS games that were released before the handholding and lack of freedom seen in more recent FPS games.
The video is poking fun at FPS games and how they work nowadays, not games in general.
[QUOTE=Nelth;33091007]What's the name of the song when it switched to good old quake? I know that I have heard it before.[/QUOTE]
Quake III's intro theme.
[media]http://www.youtube.com/watch?v=_TDb3FliTyY[/media]
[QUOTE=Ganerumo;33090952]Did you even play Quake ONCE in your entire life ?
In fact, did you even play DOOM ?
[editline]2nd November 2011[/editline]
[t]http://4.bp.blogspot.com/-5IkXhvcYvOY/TiBxCQwBr0I/AAAAAAAAAT8/-B9FsH2FC3c/s1600/map.png[/t] [t]http://images3.wikia.nocookie.net/__cb20100209091223/doom/images/thumb/b/be/Galaxia_E1M1_map.png/830px-Galaxia_E1M1_map.png[/t]
Pictured : linearity according to thisispain[/QUOTE]
do you know the definition of linearity? it means one line from start to finish into the level.
-snip cuz i suck-
this:
[img]http://images2.wikia.nocookie.net/__cb20050111222703/doom/images/thumb/7/75/MAP29_map.png/506px-MAP29_map.png[/img]
and this:
[img]http://images3.wikia.nocookie.net/__cb20050111222420/doom/images/thumb/e/e5/MAP07_map.png/578px-MAP07_map.png[/img]
are both linear maps. One path from start to finish.
i don't think you've played quake or even know what you are talking about because you basically just fucked up real hard.
[editline]2nd November 2011[/editline]
[QUOTE=Blooper Reel;33091041]
The video is poking fun at FPS games and how they work nowadays, not game in general.[/QUOTE]
okay so we limit the fact till it fits into the argument, not adjusting the argument so it fits the facts.
I don't know what "hand-holding" is but i can tell you you never had any freedom in quake. start to finish one line, sometimes backtracking for a switch, that's it.
so if your problem is lack of freedom, Quake is the best example of what lack of freedom feels like.
Stop being a smartass and playing on the definition of "linear".
[QUOTE=Ganerumo;33091205]Stop being a smartass and playing on the definition of "linear".[/QUOTE]
I'm not playing on the definition of linear, monsieur genius, that is the bloody definition of linear.
Quake is a linear corridor shooter which lightly borrows its formula from the daddy of FPS corridor shooters Doom.
Oblivion on the other hand has linear quests in a large non-linear world. you don't follow a line from start to exit, it's open-ended.
Ever played Quake? It's not an open-ended game by any means
[QUOTE=certified;33081396]Looks like he's just mad that games now are not a giant dickhopping contest where you turn a corner and die from something unexplainable as someone flies past your FOV in a millisecond.
[/QUOTE]
The video had none of that in it. Most of it was bitching about UI and dlc and shit like that.
[QUOTE=thisispain;33091271]I'm not playing on the definition of linear, monsieur genius, that is the bloody definition of linear.
Quake is a linear corridor shooter which lightly borrows its formula from the daddy of FPS corridor shooters Doom.
Oblivion on the other hand has linear quests in a large non-linear world. you don't follow a line from start to exit, it's open-ended.
Ever played Quake? It's not an open-ended game by any means[/QUOTE]
Still being a smartass.
Quake isn't a corridor based game, areas are quite large and exploration is possible. Now shut the fuck up, you didn't post a single message here that wasn't full of nonsense on this thread so far.
Apart from my comment earlier I can say that this did start off as a good parody at first.
But the video just became dumb as shit at the xXwHaTtHeHeLlHaPpEnEdXx part.
[QUOTE=Ganerumo;33091338]
Quake isn't a corridor based game, areas are quite large and exploration is possible.far.[/QUOTE]
okay, that's pretty much proves you've never played quake. we couldn't have large areas at that time because Quake was a very system heavy game back when it came out. There's nothing to explore within the game itself.
If that was full of nonsense to you then i guess you don't like the taste of being wrong *yuk*
[QUOTE=MedicWine;33091277]The video had none of that in it. Most of it was bitching about UI and dlc and shit like that.[/QUOTE]
It did.
See the second part where it looks like the person who made the video is just simply raging that he can't fly around the map in a manner that causes his hitbox to either completely vanish or be a kilometer behind him in modern games anymore.
"What the hell happened?" "Back in my day we used to rocket jump to school!"
[QUOTE=certified;33091411]"What the hell happened?" "Back in my day we used to rocket jump to school!"[/QUOTE]
That's obviously a parody of the old man stereotype.
[QUOTE=thisispain;33090642]RAGE[/QUOTE]Claiming RAGE has any redeeming qualities whatsoever automatically invalidates whatever dumb (and ultimately wrong) claims you're trying to make.
[QUOTE=Ganerumo;33091478]That's obviously a parody of the old man stereotype.[/QUOTE]
i don't think it's a parody, considering the tone of the video the author is probably an old man who is bitter because games don't come in 50 shades of brown like they used to!
[editline]2nd November 2011[/editline]
[QUOTE=Marphy Black;33091518]Claiming RAGE has an redeeming qualities whatsoever automatically invalidates whatever dumb (and ultimately wrong) claims you're trying to make.[/QUOTE]
yeah uh either make a proper argument which ganerumo is certainly trying to do or don't bother.
[QUOTE=thisispain;33091271]I'm not playing on the definition of linear, monsieur genius, that is the bloody definition of linear.
Quake is a linear corridor shooter which lightly borrows its formula from the daddy of FPS corridor shooters Doom.
Oblivion on the other hand has linear quests in a large non-linear world. you don't follow a line from start to exit, it's open-ended.
Ever played Quake? It's not an open-ended game by any means[/QUOTE]
I think you say linear, you're trying to say that there is one pre-defined entrance and one pre-defined exit. You start the level here, and end it there every time. That's not really linear. Linear would be like Half life, or half life two. Where (aside from the slight changes in fight scenes) everything is exactly the same every time.
[QUOTE=thisispain;33091401]okay, that's pretty much proves you've never played quake. we couldn't have large areas at that time because Quake was a very system heavy game back when it came out. There's nothing to explore within the game itself.
If that was full of nonsense to you then i guess you don't like the taste of being wrong *yuk*[/QUOTE]
You're wrong, I clearly remember going out of my way to find secret locations in quake and the levels involved different layers/depth. Also in my opinion the art direction was awesome and evil (including references to satan which would never be allowed these days).
It's as though you're some young child who has only played quake recently but really missed the point because you weren't there at the time. Obviously it wont match modern games in many aspects. But you can't deny modern game design taking steps in the wrong direction. I don't know why you're so defensive.
Sorry, you need to Log In to post a reply to this thread.