Call of Duty: Black Ops - Jungle Multiplayer Map Exclusive Walkthrough
45 replies, posted
To me, the map looks like Camperville.
[QUOTE=Legend286;25365348]Looks really bland to be honest, I'd be bored of it within the day.[/QUOTE]
And thats why halo reach exists!
[QUOTE=The Vman;25365688]Is it just me, or were the tracers sometimes flying in a completely different direction than the gun was aiming?
Like at 2:07, he's aiming at the guys knees, but the tracers are flying up toward his chest.
[B]EDIT:
[/B]Seriously, look at this:
[img_thumb]http://img266.imageshack.us/img266/3439/whathx.jpg[/img_thumb]
Awful quality, I know, but I couldn't stop noticing it.[/QUOTE]
Oh god the MPL's massive cone of fire. Its almost as inaccurate as a musket
But it doesn't really matter when you sling 30 bullets in 5 seconds.
Is it just me or do the Vietnamese voice clips sound like Battlefield 2?
Jungle maps with temples are instant success in multiplayer shooters.
[editline]13th October 2010[/editline]
[QUOTE=soderholm13;25368992]:aaaaa:
This game looks awesome, Blast radius doesn't seem quite big if you look on the rocket launcher somewhere in the video, Like in World at War :v:[/QUOTE]
Sounds good, flak jacket will make those annoying launchers useless.
Did anyone else notice the constant replay of the same scenes?
[QUOTE=thedekoykid;25375096]Did anyone else notice the constant replay of the same scenes?[/QUOTE]
yep, a few replayed about 4 - 5 times
One thing I have to give Treyarch's call of duty's.
All the maps look fucking amazing
All about the multiplayer again.
I'm hoping it isn't too much like MW2 where it's all tacticool > realism. Slapping rails on everything, having rare inefficient weapons, and duel wielding goddamn shotguns...
It's a different developer, guys who made WaW, so I have a little more hope that they won't do that.
This video contains content from Comcast Entertainment Group, which has blocked it in your country on copyright grounds.
[QUOTE=Mr. Someguy;25375667]I'm hoping it isn't too much like MW2 where it's all tacticool > realism. Slapping rails on everything, having rare inefficient weapons, and duel wielding goddamn shotguns...
It's a different developer, guys who made WaW, so I have a little more hope that they won't do that.[/QUOTE]
From what I've seen they sort of said "lol fuck the realism"
[QUOTE=The Vman;25365688]Is it just me, or were the tracers sometimes flying in a completely different direction than the gun was aiming?
Like at 2:07, he's aiming at the guys knees, but the tracers are flying up toward his chest.
[B]EDIT:
[/B]Seriously, look at this:
[img_thumb]http://img266.imageshack.us/img266/3439/whathx.jpg[/img_thumb]
Awful quality, I know, but I couldn't stop noticing it.[/QUOTE]
I didn't see the video but was he firing from the hip? Because if he was every damn arcade type shooter has bullets leaving the barrel at 45 degree angles and shit when its fired with a normal crosshair.
[QUOTE=ProffesorAssHat;25365105]I think I saw an AK-47 in there. :dance:[/QUOTE]
An AK-47 in a game set during Vietnam War!? I would never have guessed.
[editline]13th October 2010[/editline]
[QUOTE=Mr. Someguy;25375667]I'm hoping it isn't too much like MW2 where it's all tacticool > realism. Slapping rails on everything, having rare inefficient weapons, and duel wielding goddamn shotguns...
It's a different developer, guys who made WaW, so I have a little more hope that they won't do that.[/QUOTE]
-There's a level where you drive a motorcycle over a frozen lake while firing a lever-action shotgun at pursuers Terminator 2-style.
-Tons of prototype weapons.
-Smiley faces instead of red dots.
-Dual wielding machine pistols.
I doubt they are aiming for realism.