I can forgive the music choice since it [I]sort of[/I] fit. I'm more amazed they did not spoil the ending in the trailer.
Going to be nice watching the cutscenes on youtube.
[QUOTE=Killer monkey;48887255]Why does Facepunch have a huge raging hate-boner for Halo now? Does everyone have rose tinted glasses on or something?[/QUOTE]
I don't hate it, i like the infinity idea and lost chief with the set pieces n all that, but the fucking 'Prometheans' ... absolutely fucking dreadful enemies.
First of all we make these guys hefty tanks requiring a shit lot of bullets to kill, then we make them teleport a bit to further piss you off and just for added measure we'll give them this god fucking awful annoying cunt flying drone which is a right bastard to hit which is also a mini tank, and it'll randomly shit out a shield in front of the guy you're trying to fucking kill making the fights last well past their welcome. And top top it off, most of the time you fight the knights the weapons available will be shit tier. Oh yeah and that flying drone bastard, make it resurect dead knights so you can repeat the process of killing them again.
I only played halo for the single player story so i still enjoy that to an extent but the gameplay, bored the fuck out of me.
[QUOTE=Kite_shugo;48887291]I wish they had picked some different music for this honestly; but I'm interested to see how the Master Chief story plays out especially with blue team. I'm not sure how soon I want to get an xbox one though.[/QUOTE]
I too wish they had picked different music, though that's because I fucking love Muse and hearing them on this game that is ruining my favourite game series kind of depresses me
[QUOTE=ntzu;48887375]I meant that in a more joking way, in general the armor looks greebled to hell and back without actually covering much of the spartan, to me they look like a mess design wise.
Comparisons:
[IMG]http://halofollower.com/wp-content/uploads/2014/10/Scout.png[/IMG]
[IMG]http://halofollower.com/wp-content/uploads/2014/10/Commando.png[/IMG]
If you take away the colors, the armor all looks exactly the same because its just a mess of greeble with no clear design philosphy other than "MAKE IT LOOK FUTURISTIC"
Looks like something you could find it elysium or some other modern sci-fi movie.[/QUOTE]
Although I was just saying the game depresses me, I do actually like some of the armour designs (I actually prefer the Recon redesign to the original.)
The main problem with the armour is that Bungie's original vision for it was heavily inspired by 70s and 80s Sci-Fi designs. It was simple yet slightly futuristic.
343i's design philosophy relies on overcomplicated textures and models that detract from the apparent functionality of the armour. It just doesn't look like it would work as well as Bungie's designs.
-snip-
[QUOTE=Croninberg;48887404]The main problem with the armour is that Bungie's original vision for it was heavily inspired by 70s and 80s Sci-Fi designs. It was simple yet slightly futuristic.
343i's design philosophy relies on overcomplicated textures and models that detract from the apparent functionality of the armour. It just doesn't look like it would work as well as Bungie's designs.[/QUOTE]
Bungie's Halo in general felt more like it could have been easily written in part by Robert Heinlein, who was a huge influence on Halo as a whole.
You can actually see it in the design philosophies from Halo to Halo Reach, and the 343i's Halo 4 for the marine designs.
Halo Reach was the 'official' start of the war canonically, at least to my knowledge, and then Halo to Halo 3. There's a clear line of progression of the armor and clothing, getting more and more streamlined and slanted, with harder angles to deflect plasma rounds.
And then Halo 4. They, instead of following the line of progression from Halo 3 to Halo 4, went with Reach's designs, creating this big and bulky uniform that doesn't fit. Meanwhile you then have the Spartans slimming down on everything, making them seem lighter and more flexible than the average soldier.
[QUOTE=Croninberg;48887404]The main problem with the armour is that Bungie's original vision for it was heavily inspired by 70s and 80s Sci-Fi designs. It was simple yet slightly futuristic.
343i's design philosophy relies on overcomplicated textures and models that detract from the apparent functionality of the armour. It just doesn't look like it would work as well as Bungie's designs.[/QUOTE]
To me it's not just that Bungie tried for a more old-school sci-fi style. You still had modern sci-fi elements, particularly in Reach (which made sense due to it being the top test-bed for humanity), but most things were thick, boxy, and stocky, often cumbersome-looking for human technology. Then 343 jumps over, and we go from an old-school 'plausible sci-fi' to the modern 'cool sci-fi'. Suddenly in five years in-series, everything canonically altered to an abundance of slick details, rounded features, and things that look less on the practicality scale, more on the "yeah this looks pretty fuckin' neato" side like the Battle Rifle just jumped out of Mass Effect 2.
[t]http://www.halopedia.org/images/c/c9/AllBattleRifles.png[/t]
It's like letting a bunch of new artists unfamiliar with the style of a franchise go nuts with detail porn on everything and not reigning them in when things conflict with the series or just make no real sense.
Say what you want about the art style, the weapons designs, in my opinion, are more realistic and believable now than they ever have been. Their details make their function more believable.
[QUOTE=IceWarrior98;48891753]Say what you want about the art style, the weapons designs, in my opinion, are more realistic and believable now than they ever have been. Their details make their function more believable.[/QUOTE]
Yeah, kind of easy to say when graphics have progressed as they have.
[QUOTE=RikohZX;48891726]To me it's not just that Bungie tried for a more old-school sci-fi style. You still had modern sci-fi elements, particularly in Reach (which made sense due to it being the top test-bed for humanity), but most things were thick, boxy, and stocky, often cumbersome-looking for human technology.[/QUOTE]
[QUOTE=RikohZX;48891726]old-school 'plausible sci-fi'[/QUOTE]
This is what I was trying to say, you nailed it. 343i's Halo just looks wacky in comparison, it becomes harder to find obvious thematic differences between human and alien armour.
[QUOTE=Croninberg;48887404]The main problem with the armour is that Bungie's original vision for it was heavily inspired by 70s and 80s Sci-Fi designs. It was simple yet slightly futuristic.
343i's design philosophy relies on overcomplicated textures and models that detract from the apparent functionality of the armour. It just doesn't look like it would work as well as Bungie's designs.[/QUOTE]
It becomes very apparent with how they treated the forerunner in my opinion. In Halo Anniversary, they took every texture of forerunner structures (simple, smooth and efficient, with most of the detail coming from eons of natural degradation) and replaced them with a cluttered mess that looks like it's pristine and nearly indistinguishable from human technology in some aspects.
When they decided to randomly replace 117's armor in Halo 4 (even though there was no reason for him to have a new suit of armor) I lost it. It's like they couldn't leave it alone and they had to "make it better" by cluttering the shit out of it which not only made no sense but actually hurt some aspects of the story as Master Chief looked exactly the same as the new Spartans, even though they were supposed to be all new and improved and wearing top notch tech while 117 is lagging behind.
I like Halo 4 multiplayer but sometimes I'll play Halo 3 if I feel like it. I won't be playing Halo 5 because it's too 343.
[QUOTE=Makol;48885456]Maybe he's why they cut splitscreen coop so friends won't murder each other over who gets to play as him.[/QUOTE]
Wait, they cut splitscreen coop? what the shit
that was the only way I was gona play this :v: me and a buddy (and his xbone) were gona power through the single player together. damnit.
[QUOTE=surfur;48892132]Wait, they cut splitscreen coop? what the shit
that was the only way I was gona play this :v: me and a buddy (and his xbone) were gona power through the single player together. damnit.[/QUOTE]
either 1080p60 or splitscreen
343 chose the higher fidelity option
[QUOTE=Ganerumo;48892101]It becomes very apparent with how they treated the forerunner in my opinion. In Halo Anniversary, they took every texture of forerunner structures (simple, smooth and efficient, with most of the detail coming from eons of natural degradation) and replaced them with a cluttered mess that looks like it's pristine and nearly indistinguishable from human technology in some aspects.
When they decided to randomly replace 117's armor in Halo 4 (even though there was no reason for him to have a new suit of armor) I lost it. It's like they couldn't leave it alone and they had to "make it better" by cluttering the shit out of it which not only made no sense but actually hurt some aspects of the story as Master Chief looked exactly the same as the new Spartans, even though they were supposed to be all new and improved and wearing top notch tech while 117 is lagging behind.[/QUOTE]
The forerunner structures in Bungie's Halo were simply mesmerising; they actually made me question what they were, who built them? 343i's vision of Halo Anniversary was bittersweet. Some things they got so, so right (see; vehicle and marine textures and models) but other choices took away elements of Halo (see; sniper rifle sound. Where's the classic Halo "whoosh"?)
And yes, why does John-117 have new armour? He's a deprecated SPARTAN-II that just spent the time between 3 and 4 in cryostasis. It's choices like these that make me question whether 343i are simply changing things because they want Halo to be 'theirs'.
[QUOTE=Wii60;48892136]either 1080p60 or splitscreen
343 chose the higher fidelity option[/QUOTE]
yea but they've always knocked the frame rate down with coop. Like it would go down to 30fps for splitscreen, and I would be fine with that.
[QUOTE=surfur;48892144]yea but they've always knocked the frame rate down with coop. Like it would go down to 30fps for splitscreen, and I would be fine with that.[/QUOTE]
The games were always 30fps until the MCC and Halo 5
1:33 before any GAMEPLAY in the GAMEPLAY trailer.
shit dude, i havent even played a halo game and i know that's not halo
I rewatched the latter parts of the trailer trying to figure out what bugged me so much.
There's [I]no ambient noise.[/I] No enemy shooting sounds and no whooshing noises when they run down the hill. Literally nothing.
It's just the song and some occasional sound effects. Holy fuck is that weird.
[QUOTE=Super Muffin;48893654]I rewatched the latter parts of the trailer trying to figure out what bugged me so much.
There's [I]no ambient noise.[/I] No enemy shooting sounds and no whooshing noises when they run down the hill. Literally nothing.
It's just the song and some occasional sound effects. Holy fuck is that weird.[/QUOTE]
the original trailer has those sounds, they just wanted to be flashy with the music
[t]http://www.halopedia.org/images/c/c9/AllBattleRifles.png[/t]
I like how you guys conveniently forget the reason why greeble didn't exist on the stuff back then was because the original xbox limited the textures into blurry mud quality and low poly models. For christsake the first BR doesn't even have a triggerguard. Now look at the BR from halo 4, you can see the physical gaps in between the picatinny rails and read the serial numbers. I had a halo artbook before 4 came out, the battle rifles were just as overdesigned, rail covered, and chunky as what we have now. If the tech existed back then, we would've had the H4 rifle shit a decade ago
My only complaint about the new artystyle is what they did to the forerunners, before their architecture looked incredibly ancient, but also incredibly advanced. now theyre just silver and orange lights
[editline]13th October 2015[/editline]
that being said im probably gonna buy this because of how promising this looks
[QUOTE=ColdAsRice;48896728][t]http://www.halopedia.org/images/c/c9/AllBattleRifles.png[/t]
I like how you guys conveniently forget the reason why greeble didn't exist on the stuff back then was because the original xbox limited the textures into blurry mud quality and low poly models. For christsake the first BR doesn't even have a triggerguard. Now look at the BR from halo 4, you can see the physical gaps in between the picatinny rails and read the serial numbers. I had a halo artbook before 4 came out, the battle rifles were just as overdesigned, rail covered, and chunky as what we have now. If the tech existed back then, we would've had the H4 rifle shit a decade ago[/QUOTE]
There's also the fact that that's not the in-game model but an official artist rendition of its design being compared to actual previous models.
[t]http://www.halopedia.org/images/9/97/Halo4-BR85HBSR-RightAngle.png[/t]
Halo 2 Anniversary also greebled it a bit, but nowhere quite as harshly as Halo 4 and 5.
[t]http://www.halopedia.org/images/3/37/H2A_-_Battle_rifle.png[/t]
[QUOTE=Croninberg;48892142]The forerunner structures in Bungie's Halo were simply mesmerising; they actually made me question what they were, who built them? 343i's vision of Halo Anniversary was bittersweet. [b]Some things they got so, so right (see; vehicle and marine textures and models)[/b] but other choices took away elements of Halo (see; sniper rifle sound. Where's the classic Halo "whoosh"?)
And yes, why does John-117 have new armour? He's a deprecated SPARTAN-II that just spent the time between 3 and 4 in cryostasis. It's choices like these that make me question whether 343i are simply changing things because they want Halo to be 'theirs'.[/QUOTE]
By so right with the vehicles and marines you mean how they just took the models from Halo: Reach?
How come this 'Launch Gameplay Trailer' is about 30% gameplay?
and the in-game footage is cut up so that none of it goes for more than 2 seconds without a cut, the HUD is removed, parts are zoomed in, the sound is selectively muted...
The point of a gameplay trailer is to showcase -unedited- footage of the game being played so people know what to expect inbetween all the flashy cinematics and level transitions
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