• What Ever Happened to Halo? - HyperBitHero
    117 replies, posted
[QUOTE=iTeen;49883689]After playing 2/3 competitively for a number of years, I personally lost interest in the series due to the implementation of classes, loadouts, perks, etc, as well as the dark/metallic graphics.[/QUOTE] The loadouts in Reach weren't even offensive, to be fair. They were for specific mode types only, and you couldn't actually customize them. It was typically for role fulfillment thanks to the varied equipment and the armor abilities in more objective-based matches and so the teams could more quickly get into the fray. Once Halo 4 standardized them into everything, though, it leapt from harmless to bad and blatantly Call of Duty-style progression (albeit with spending points for early unlocks and such). There's a reason why Halo 5 stripped out loadouts from the main modes, even though the REQ system for Warzone as an equivalent is debatable on being an improvement or a middle finger. Same for the specialization shit that is just completely missing in Halo 5 because the vast majority utterly hated the system. Their modernization attempts with Halo 5 went better, but overall the way they modernized it just reeks of a lack of unique ideas that carry in the spirit of the series. [editline]7th March 2016[/editline] [QUOTE=Destroyox;49882528]The Reach executions were what you are looking for. It had stuff like jabbing a knife in someone's head [B]through the thick power armor and the FUCKING SKULL[/B]. Also had TACKLING AN ELITE AND KNIFING HIM WHILE HE TRIES TO KNOCK YOU OFF. There was also another where you stomped their heads. IT WAS THE COOLEST SHIT.[/QUOTE] In hindsight the Reach executions were pretty much what you'd imagine from more expendable special ops. They go in quick, fast, kill and discard as efficiently as possible without being ridiculous about it. By now, though, Halo 5 is literally adding new executions per content update, that get more and more over the top as the SPARTAN-IVs get flung around like weightless ragdolls in animations that seem almost abnormally sped up before flopping after someone literally kicks them off their feet, turns them over sideways in a complete 180 and smashes their head to the ground with their foot. Alongside the bright Red and Blue colorations for multiplayer and the whole war games simulation stuff, it's literally hyper-violent sports that do crazy shit to appeal now rather than just a contextless multiplayer that's there for the fun of it.
[QUOTE=RikohZX;49882301]Said powder being formed from the Precursors, creators of Forerunners and ancient Humanity alike who gave the 'Mantle of Responsibility' to humanity because they figured humans would be more adaptive and capable for it. So the Forerunners flipped their shit and stomped the Precursors who were not very war-like and didn't see it coming. So they literally ground themselves into a fine powder with intent on giving birth to a new race in due time. Then shit happens, the powder grew corrupt and became the Flood. Also the Flood may not of been entirely evil but still fulfilling the Precursor mindset by trying to test humanity for the mantle. Even if they were still deadset on devouring them at the same time. Yeah, it's that kind of lore clusterfuck.[/QUOTE] i wish the story left the human-forerunner connection at the forerunners actually being ancient humanity instead of this mess [editline]7th March 2016[/editline] i also wish the forerunner buildings and such stayed being the monolithic stone structures instead of the greebly crap it has become along with most everything else in the series.
[QUOTE=Zadrave;49880623]I miss playing as an elite[/QUOTE] I don't understand how they came to the conclusion that they should never reiterate these sections ever, in any following game with the exception of multiplayer in some rare occasions. Halo 2 was the perfect set up for an Elite oriented game and Halo 3 continued down that path. It's beyond me how they never decided to just toss all the spartan stuff in a corner and focus on the most recognizable thing in the whole series next to the Mjolnir armor.
[QUOTE=Ganerumo;49883791]I don't understand how they came to the conclusion that they should never reiterate these sections ever, in any following game with the exception of multiplayer in some rare occasions. Halo 2 was the perfect set up for an Elite oriented game and Halo 3 continued down that path. It's beyond me how they never decided to just toss all the spartan stuff in a corner and focus on the most recognizable thing in the whole series next to the Mjolnir armor.[/QUOTE] I'd be down for a Rainbow Six-esque tactical spinoff game for ODST or Elites. I mean, the before-mentioned ARMA 3 mod is trying something like that, but still. Imagine being an Elite commander dealing with heretics, and instead of just a bunch of allied Covenant following you around you can extensively order them like a squad.
This and Red Alert will always have a special place in my heart. They were the only games I can remember playing with my dad, he loved both series.
[QUOTE=ShadowSocks8;49881998]Chief then fights Disney Bad Guy and wins by hitting X to Plant Grenade.[/QUOTE] The saddest part is that this isn't even a joke.
All I've ever wanted is Battle Front: Halo UNSC vs Covenant vs Flood. Something a little smoother and easier to pick up than the Halo ARMA mod where I can play as expendable marines.
oh dear [video=youtube;KCSDeT6dPSU]https://www.youtube.com/watch?v=KCSDeT6dPSU[/video] it seems my heart is aflutter again
In related news; [url]http://halome.nu/[/url] is a beautiful page. Also, the work the CMT have been doing on SPv3 is enough to keep me happy for now, though I'd love a PC release of the MCC or just a proper Halo 3 PC version. One can always dream.
What happened to the Halo Online for PC? Last time I heard of it modders were quite successful..
[QUOTE=SlashSpeed;49884631]What happened to the Halo Online for PC? Last time I heard of it modders were quite successful..[/QUOTE] its still there, it hasn't gone. The official version of H:O was shut down though. [editline]7th March 2016[/editline] [QUOTE=God of Ashes;49880248]the halo 5 story sucked a lot of butts, however i haven't had this much fun with halo multiplayer since 3 so it's definitely got that going for it[/QUOTE] [QUOTE=Vilusia;49880252]yeah the MP keeps getting better and better. I like getting drip fed content over time because it keeps me coming back every month.[/QUOTE] I agree with these two statements, the Multiplayer is quite enjoyable
Halo 3 was one of the biggest things i ever experienced in gaming. The hype back then was so fucking real with shitloads of people going to the midnight release, talking about it all day on school, Xbox 360's getting sold out all over the place and you spent hours playing other games on XBL in anticipation for Halo 3 and once it was out i was playing that game for a whole year and a half. Halo and Halo 2 were hailed as master pieces so logically the latest addition to the series on the latest hardware was a godsend. Same could be said about GTA IV when it came out but yeah.
[QUOTE=Cone;49884330]oh dear [video=youtube;KCSDeT6dPSU]https://www.youtube.com/watch?v=KCSDeT6dPSU[/video] it seems my heart is aflutter again[/QUOTE] The part about a minute in triggers such nostalgia in me it's fucking insane.
[QUOTE=ace13;49884483]In related news; [url]http://halome.nu/[/url] is a beautiful page.[/QUOTE] Fuck. I just sat here listening to 1,2 and 3's and just let the nostalgia wash over me. Then I stupidly hit 4 and all the bad memories came back.
[QUOTE=Destroyox;49882528]What I propose; why didn't 343 do something awesome like making Master Chief a desperado type figure in alien territory, teaming up with the Arbiter again to crush the remaining Covenant rebels? Instead we got a worse retread of what Halo always is.[/QUOTE] I can't get over how sweet that would be. :(
It basically boils down to 343 has no idea what they're doing, Microsoft is pushing them too hard, and they just aren't sure where to go with things, which leads to it just being crap. The story has no particular direction (or not one anyone understands, at the point of bad fan fic level) and the art design is absolutely terrible. The old nvidia add is also funny because Halo CE was broken on nvidia cards up until 2014. There were several shaders that didn't work on nvidia cards.
[QUOTE=Gunner th;49888728]The old nvidia add is also funny because Halo CE was broken on nvidia cards up until 2014. There were several shaders that didn't work on nvidia cards.[/QUOTE] Not to mention that the [I]Nvidia [/I]card being a literal [I]flamethrower [/I]is just unintentionally hilarious.
if it wasn't for the dope ranking system in halo 3 I doubt I'd be interested in esports at all.
[QUOTE=Treznor;49883648]Reach was the last good Halo game.[/QUOTE] I have to disagree here. For me at least, Reach has been the weakest of all the Halo game I've played (everything up to 4). The main reason for this is because, while the gameplay was pretty damn good and the story was... alright, the art and sound direction fucking sucked. Metal music in a FUCKING HALO GAME? WHAT THE HELL WERE THEY THINKING? The departure from the simple and elegant art style of Halo 3 where everything that was needed was there and nothing more pissed me off. It doesn't help that it set a precedent for 343 to continue with it. Reach sucked the most out of the Halo series, and that's including Halo 4.
[QUOTE=TornadoAP;49889616]I have to disagree here. For me at least, Reach has been the weakest of all the Halo game I've played (everything up to 4). The main reason for this is because, while the gameplay was pretty damn good and the story was... alright, the art and sound direction fucking sucked. Metal music in a FUCKING HALO GAME? WHAT THE HELL WERE THEY THINKING? The departure from the simple and elegant art style of Halo 3 where everything that was needed was there and nothing more pissed me off. It doesn't help that it set a precedent for 343 to continue with it. Reach sucked the most out of the Halo series, and that's including Halo 4.[/QUOTE] Metal music? What? When? You mean the techno stuff?
Yeah man, what kind of shitty Halo game has metal in it? [media]https://www.youtube.com/watch?v=2O9K7E3lDRU[/media] For fuck's sake, the assault on High Charity ends with an instrumental version of Blow Me Away. Halo has always had varied music, and it has had metal and rock music in it since 2.
[QUOTE=TornadoAP;49889616]I have to disagree here. For me at least, Reach has been the weakest of all the Halo game I've played (everything up to 4). The main reason for this is because, while the gameplay was pretty damn good and the story was... alright, the art and sound direction fucking sucked. Metal music in a FUCKING HALO GAME? WHAT THE HELL WERE THEY THINKING? The departure from the simple and elegant art style of Halo 3 where everything that was needed was there and nothing more pissed me off. It doesn't help that it set a precedent for 343 to continue with it. Reach sucked the most out of the Halo series, and that's including Halo 4.[/QUOTE] This was like one or two fights, but you must not pay any damn attention to the music in this series. [media]https://www.youtube.com/watch?v=lSgQGKZocDA[/media] [editline]7th March 2016[/editline] shit, page-surprised
Not to mention Reach was a spin-off. The change in art-style matched perfectly with the themes and tone the game was going for. It was a darker, grittier, boots-on-the-ground story that time around, not a giant space opera. If they used the style from Halo 3 it would have been unfitting.
[QUOTE=jonu67;49880177]Seriously, such a satisfying ending.[/QUOTE] I still get chills from that ending.
Just gonna point out seeing as everyone gets this wrong. There was 6-7 companies that worked on Halo: Master Chief Collection and 343 was the face brand. They did only the servers and that's it. Halo 2A and Halo CEA were Saber. Creative Assembly was Halo 3-4, and I can't remember the rest. Most people at 343 don't want to acknowledge MCC because its something that was forced on them. [QUOTE=SlashSpeed;49884631]What happened to the Halo Online for PC? Last time I heard of it modders were quite suåccessful..[/QUOTE] We are still going strong at the subreddit /r/HaloOnline.
To me, ever since Bungie did Marathon, Bungie have been the only developer I know to really nail AI and make it work really well. Up until and including Halo 3, I loved how they included concepts from their earlier games into Halo and made it work, creating some sort of connection of the two. Looking at Marathon and Halo, things like Hunters appearing in both, the easter egg terminals, the whole idea of the main characters background being a mystery. Theres so many well thought out references. Bungie is my favourite developer for what they did with Marathon (one of my favourite games series) and Halo (another)
[QUOTE=rampageturke 2;49891246]To me, ever since Bungie did Marathon, Bungie have been the only developer I know to really nail AI and make it work really well. Up until and including Halo 3, I loved how they included concepts from their earlier games into Halo and made it work, creating some sort of connection of the two. Looking at Marathon and Halo, things like Hunters appearing in both, the easter egg terminals, the whole idea of the main characters background being a mystery. Theres so many well thought out references. Bungie is my favourite developer for what they did with Marathon (one of my favourite games series) and Halo (another)[/QUOTE] Destiny also does the same things but activistion told them to re-write the entire fucking plot to the entire series so we got the messy destiny we have now where they just find the stuff they wrote before for the old story and jam it into the slots that fit for expansions. Anything that isn't fully referenced in the missions gets thrown into grimoire cards, which is some really good writing. [url]http://www.psu.com/News/24793/Destinys-cut-storyline--Bungie-insider-claims-everything-just-fell-apart-in-development[/url] The Taken King Lore is so good though and tries its hardest to pretty much catch-up/cover any inconsistencies that currently exist in the main product also the destiny music is godtier [media]https://www.youtube.com/watch?v=3r6P_O1H8_I[/media]
Man even today footage of Halo 3 looks beautiful
this just makes me want halo reach on pc again
[QUOTE=rampageturke 2;49891246]To me, ever since Bungie did Marathon, Bungie have been the only developer I know to really nail AI and make it work really well. Up until and including Halo 3, I loved how they included concepts from their earlier games into Halo and made it work, creating some sort of connection of the two. Looking at Marathon and Halo, things like Hunters appearing in both, the easter egg terminals, the whole idea of the main characters background being a mystery. Theres so many well thought out references. Bungie is my favourite developer for what they did with Marathon (one of my favourite games series) and Halo (another)[/QUOTE] This is so true which is why it hurt me so much that Destiny's AI was fuckin garbo. How they managed to release a game with AI that failed in all the ways that their previous games excelled is beyond me. Like being able to go outside the radius an enemy can walk from its spawn and cheesing it as it the AI strokes out trying to decide between running towards you and running back to its original position. Halo AI would flank and hunt you down in 3. I bought a PS4 for that game all excited to explore a new universe by Bungie and realized only the multiplayer was passable. The story was barely there, it was all based on grind reward economy (and even worse random reward), etc. They made it anti-fun. And that initial exposure soured my impression so much that I don't want to come back to buy DLC that supposedly makes it better, let alone even consider Destiny 2 whenever it comes out unless it gets incredible critical acclaim. Speaking as someone who literally got into making games because of Halo 1 and it being my favorite franchise until they handed the baton to 343i. I remember being like 13-14 and fucking around with the Halo CE engine, making custom skins and models. Basically learning how to make a game 101 by reverse engineering a masterclass in game design. It's so sad to say that vision seems completely dead on both ends, Bungie and 343.
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