It seems like year after year, there is always a big company that everyone finds out the higher ups are cunts.
[QUOTE=Skipcast;48423907]ubisoft? :v:[/QUOTE]
To be fair, assassin's creed unity and FIFA has shown they have a fair degree of experience at creating body horror.
I can just imagine someone hitting the jackpot on one of those Silent Hill Pachinko machines and "[B]Uxoricide[/B]!" in big fuckin' flashing capital letters appears on the screen.
[QUOTE=oskramorir;48423540]PULL THE LEVER[/QUOTE]
[Loud screeching]
[QUOTE=Damjen;48423603]It's true then. Konami really lost contact with reality.
Huh. I expected more outright malice and squeezing every penny out but nope, people in charge are [B]fucking crazy.[/B][/QUOTE]
From what I heard those gambling machines are actually making them a lot of money and people will flock to them if they got a recognizable brand on them no matter how little it fits with the source material. So based on that I guess Konami just doesn't give a shit as long as it makes them money, which fits with how they treat video game continuations of Silent Hill as well.
[QUOTE=RAG Frag;48423756]Why does every game reviewer like this wear shitty costumes and do terrible skits[/QUOTE]
Mostly probably to establish a recognizable personality. Many high-ranking video creators have an important fan crowd that doesn't really care what they play or talk about, they just come for the person, the topic at hand is just a stage for them to perform on. It's why individual content creators are generally known on platforms like YouTube for example, but on a site publishing written articles for example, people will rarely be able to distinguish individual authors and just attribute the article to the site in general.
Likely doubly important for someone that's financed by Patreon.
Might also be to some extent because creative heads just wanting to express themselves in all sorts of ways. But not every content creator's gonna want to do it that way.
[QUOTE=Skipcast;48423907]ubisoft? :v:[/QUOTE]
Buy the Silent Hill 666 Ultimate Collector's Edition for $119.99 to get John Doe's iconic orange sweatshirt and a 10%-off coupon for the Silent Hill 666 Season Pass on Uplay! For the 20% coupon, preorder the Purgatory Edition for $99.99 and get an A3 poster for free!
[QUOTE=Janus Vesta;48423967]EA, Activision, and Ubisoft all do terrible things but we can at least understand why they do them. Why do EA try to shove mobile game bullshit into everything? Because businessman at the top doesn't know games and wants more money. Why did Activision monitor the movement of Infinity Ward employees before most of the studio abandoned ship? Because they didn't want them getting headhunted. Why did Ubisoft push shitty DRM for SO LONG? Because they were afraid of losing money that wasn't theirs to begin with. All fucking awful things, but you can understand the evil if you look at it from businessman's perspective.
This Konami shit is just fucking bonkers.[/QUOTE]
Kojima's dev team was pretty much the only one making traditional video games. Kojima's MGSV was going way over budget, throwing millions right into the waste bin in his pursuit of perfection. Konami was still making tons of money from pseudo gambling. To recoup their losses, they thought they might as well let the game finish since they sank so much money into it. Once everything was done, they axed Kojima because he was too expensive. Silent Hills was a Kojima game, therefore inherently at risk of going way over budget, but it was in very early development stages ignoring PT, thus making it far easier to cut off than MGS.
It makes perfect business sense
What the ffffffFUCK is a Kojima?
[QUOTE=Cuon Alpinus;48437515]Kojima's dev team was pretty much the only one making traditional video games. Kojima's MGSV was going way over budget, throwing millions right into the waste bin in his pursuit of perfection. Konami was still making tons of money from pseudo gambling. To recoup their losses, they thought they might as well let the game finish since they sank so much money into it. Once everything was done, they axed Kojima because he was too expensive. Silent Hills was a Kojima game, therefore inherently at risk of going way over budget, but it was in very early development stages ignoring PT, thus making it far easier to cut off than MGS.
It makes perfect business sense[/QUOTE]
Firing Kojima makes sense from a business perspective (though I bet you they'll make their money back tenfold from the game's sales), all the other stuff is fucking insane. A two week automated approval system for every action an employee can take? Announcing people's names out if they're take back from lunch to shame them? Telling people to get to work without supplying them with a computer? Fucking madness.
[QUOTE=Medevila;48433514]The skits aren't why I subscribe to his channel
the difference between 'skitters' like Angry Joe to Jimquisition being that Jim isn't a dumbass
[editline]10th August 2015[/editline]
nah seriously 'dollaz' Angry Joe kinda sucks[/QUOTE]
Angry Joe isn't a self-important hot air balloon. He seems more genuine. I like him a lot, actually.
snip
[QUOTE=Helix Snake;48438067]Then it's settled, EA will get Black Box (Skate 3 devs) back together for the next Silent Hill game
[video=youtube;q0RP-osxrtI]https://www.youtube.com/watch?v=q0RP-osxrtI[/video][/QUOTE]
dude, we know you're the skate 3 glitch guy, you don't have to bring it up in every thread
[QUOTE=Mister_Jack;48438064]Angry Joe isn't a self-important hot air balloon. He seems more genuine. I like him a lot, actually.[/QUOTE]
You realise Jim Sterling is playing to a character in The Jimquisition - right?
[QUOTE=Cuon Alpinus;48437515]Kojima's dev team was pretty much the only one making traditional video games. Kojima's MGSV was going way over budget, throwing millions right into the waste bin in his pursuit of perfection. Konami was still making tons of money from pseudo gambling. To recoup their losses, they thought they might as well let the game finish since they sank so much money into it. Once everything was done, they axed Kojima because he was too expensive. Silent Hills was a Kojima game, therefore inherently at risk of going way over budget, but it was in very early development stages ignoring PT, thus making it far easier to cut off than MGS.
It makes perfect business sense[/QUOTE]
but that move cost them in the west and such bad PR
[QUOTE=theevilldeadII;48438827]but that move cost them in the west and such bad PR[/QUOTE]
I doubt Konami give a shit considering most of their income is from the Japanese market. That Silent Hill pachinko machine will probably make them more money than another game.
[QUOTE=theevilldeadII;48438827]but that move cost them in the west and such bad PR[/QUOTE]
They made a shit ton of money from a mobile game that cost them half a million.
Their western reputation doesn't matter to them since the bulk of their money is coming from the Pachinko machines and mobile games.
from a business standpoint child labor also makes sense though. If you put it like that, that is
But seriously, fuck Konami. It is just sad that the IP's will go down with it into shit.
[QUOTE=subenji99;48438765]You realise Jim Sterling is playing to a character in The Jimquisition - right?[/QUOTE]
That doesn't make the character any less grating or stupid.
[QUOTE=Mister_Jack;48440631]That doesn't make the character any less grating or stupid.[/QUOTE]
I hate Angry Joe's online persona and greenscreen skits - but I don't go into AngryJoe threads just to shit on them, and I can still appreciate the messages AngryJoe is spreading behind the entertainment.
Just as AngryJoe reserves a special level of hate for "money first" publisher priorities so is Jim displaying here for complete disregard and near contempt of Konami management against their game developers.
[QUOTE=RAG Frag;48423756]Why does every game reviewer like this wear shitty costumes and do terrible skits[/QUOTE]
I would care more if it actually had some relevance to the shit he did.
[QUOTE=RAG Frag;48423756]Why does every game reviewer like this wear shitty costumes and do terrible skits[/QUOTE]
not nearly as bad as the nostalgia critic
[QUOTE=theevilldeadII;48438827]but that move cost them in the west and such bad PR[/QUOTE]
But here's the shitty truth, that barely makes a difference to Konami. We don't matter to them anymore. They're no longer in the industry in the way they used to be. We're a completely irrelevant part of a dying audience to them.
Why cater to us when they can make more by pumping out shit mobile games and ruining loved franchises for awful pachinko machines? It's bad PR with people they aren't marketing to.
It's like a meat product company getting bad PR with vegans. It's irrelevant.
It's funny, the whole reason why the AAA market is so expensive and riskheavy now is because of companies like Konami jacking up the price on production since the 90's. Impressive visuals, marketing schemes, generally gigantic budgets, all of this to earn extra bucks and praise. Combine this with Moore's Law, and you have a very expensive market nowadays. It makes sense that they'd cut costs, but in the end they were one of the companies that warranted MGSV costing so much.
[QUOTE=Source;48424520]As soon as MGS5 is out its the last thing i will ever buy from Konami.[/QUOTE]
This pains the most. If I buy MGSV, I'll give Konami money. That honestly has me on the edge whether to buy it or not.
[QUOTE=proch;48443484]This pains the most. If I buy MGSV, I'll give Konami money. That honestly has me on the edge whether to buy it or not.[/QUOTE]
The KJP-Devteam deservs it, I think. They're still working on the game and should therefore be rewarded for their hard work.
[QUOTE=Chi_DE;48443559]The KJP-Devteam deservs it, I think. They're still working on the game and should therefore be rewarded for their hard work.[/QUOTE]
As far as I know, developers don't generally get any of the money from sales. It all goes to the publisher.
[QUOTE=Brobattington;48437526]What the ffffffFUCK is a Kojima?[/QUOTE]
WELCOME TO KONAMI WE MAKE GAMES I THINK.
[QUOTE=FlandersNed;48444376]WELCOME TO KONAMI WE MAKE GAMES I THINK.[/QUOTE]
Of course we do. We make mobile games and pachinko games and...uh...
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