• Deciding on a college for Game Development. What is your opinion on Full Sail?
    95 replies, posted
[QUOTE=yawmwen;38965413]he already said he doesnt want to work for a aaa company. he wants to be indie so it seems like if that's his goal he should just get in there and start doing it.[/QUOTE] Even indie studios have qualifications, sometimes even more stringent than AAA studios because they can't afford to pay anyone who won't be crucial to the project. Without a degree I honestly think the best he'd be able to get would be an unpaid internship or starting his own company, neither of which is a practical way to pay the bills.
[QUOTE=catbarf;38968973]Even indie studios have qualifications, sometimes even more stringent than AAA studios because they can't afford to pay anyone who won't be crucial to the project. Without a degree I honestly think the best he'd be able to get would be an unpaid internship or starting his own company, neither of which is a practical way to pay the bills.[/QUOTE] a lot of games aren't actually made in a "studio". many are made by like 2 guys who have an idea and are willing to work together. and it doesn't matter what degree he has if he creates a good portfolio.
[QUOTE=meppers;38964534]Valve recommends digipen. [editline]24th December 2012[/editline] And game devs care more about the portfolio than the degree[/QUOTE] I've heard stories from DigiPen. They are brutal, but you will have one of the best degrees around, I think someone from FP went there.
[QUOTE=OogalaBoogal;38971243]I've heard stories from DigiPen. They are brutal, but you will have one of the best degrees around, I think someone from FP went there.[/QUOTE] Personguy AKA Jeep Barnett, one of the creators of Portal. He and a team of Digipen students created Narbacular Drop which peeked Valve's Interest in which they hired them at Valve
[QUOTE=yawmwen;38969906]a lot of games aren't actually made in a "studio". many are made by like 2 guys who have an idea and are willing to work together. and it doesn't matter what degree he has if he creates a good portfolio.[/QUOTE] Exactly, I'm learning to program graphics and design levels now so I have something that stands out from the rest if I were to apply to a small studio. And college will help fine tune my skills and allow me to mingle with people of similar interest. Ideally I would like to start my own company, provided I have the funding and the skills. But I'll see how far I can develop my skills in 2-3 years time. On the other hand, I feel it is too risky to drop out of school and not go to college only to attempt to teach myself everything there is to know about game development. That is just silly, and there is no backup plan involved. [editline]28th December 2012[/editline] [QUOTE=Mio Akiyama;38971476]Personguy AKA Jeep Barnett, one of the creators of Portal. He and a team of Digipen students created Narbacular Drop which peeked Valve's Interest in which they hired them at Valve[/QUOTE] Just heard I'm going to fly out to Cali to visit Digipen and USC in the summer! :D And I'm visiting Full Sail in 3 weeks!
I just wanted to post on this thread even though it's old because a lot of people consider Full Sail as a choice. The thread is still very valid. I am a current student at Full Sail, in the Computer Animation course. Let me tell anyone who thinks the education is a joke: [B]You are wrong[/B]. Full Sail's graduation rate is low because the high majority of people can't handle what we do here. Last month in December my friends and I were probably working at least [B]100 hours a week[/B]. That includes the 8 hour daily lecture/labs and many hours of homework afterwards. We did not have Sundays off because of break, meaning we went to school for 20 days straight. That sounds insane, and it is. But if you can handle it and truly love this job, it's not that bad, and you get out faster than anyone else. Although I cannot vouch for the other degree programs, if you're interested in Computer Animation or Game Art there is a very good success rate here. Meaning, if you make it to graduation, the companies who look at Full Sail know what you had to go through to get there. A living hell. But [B]it's worth it[/B] if you are truly passionate about this degree. That's really the key factor. I bet 80% of people I talk to aren't truly passionate about animation, and were just traditional art students looking for a art related program so they could do something. I can literally point out who will fail in the coming months. They're more interested in partying, or a college experience. And when they fail, they run to the internet and bash the school. It's ridiculous. I see amazing work created here daily. My skills have improved vastly from before I attended here. I got to work 1 on 1 with my instructor who worked at Disney for 8 years and worked on projects such as Lilo and Stitch, Mulan, and other movies. Before you bash Full Sail, don't base your opinion on the failures from the school that failed because they didn't attend class and put the minimum amount of work in, but talk to the students who know what it takes and are [I]busting their asses[/I] to stay here and get through.
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