Well, today, my friends, it is a special occasion. So special, in fact, that the after-commentary is in spoiler tags so I don't spoil what happens. And, before you ask, yes, I overdarkened 121 on purpose.
[url=http://img517.imageshack.us/img517/7771/page120.png]Page 120[/url]
[url=http://img709.imageshack.us/img709/2954/page121.png]Page 121[/url]
[sp]And so ends Rose, my favorite splicer in the whole game. It was a tough decision to kill her off, and I WAS going to do it way back in the fisheries, when she was supposed to die, but I just couldn't have such an important character have such an unimportant death. Now, it was no easy task trying to think of how to make her more important, but only after I'd drawn her slash Jack across the face, cut out his eye, break open is chest, cut into his stomach, and pull out his intestines, did I realize that, well, I had done too much to Jack and not enough to her, which switched the spotlight the other way around unintentionally. So I had her final words be towards her daughter. Rose ended up happy despite the hell she's received throughout the comic. I wanted to give her at least some form of joy, but it's hard to do that for a character who LITERALLY has no feelings. Rose is a monster. A fiend. The devil incarnate. She ruthlessly murders people just because she thinks it will bring back her daughter, who, ironically, Jack has probably already saved from her eternity as a Little Sister. In the end, she got what she wanted. She hurt the shit out of Jack, and got to see her daughter again in the great hereafter.
Oh, and, don't worry about Jack, he'll be fine, I'm sure.
...Right?[/sp]
Have you ever posted anything on Drunkduck? Your style looks familiar.
[QUOTE=Chilean;24506487]Have you ever posted anything on Drunkduck? Your style looks familiar.[/QUOTE]
Not really, but I did post a little bit of my [url=http://forums.kingdomofloathing.com/vb/showthread.php?t=173642]still-running Kingdom of Loathing comic[/url] there before giving up and just posting it on the KoL Forum.
Sorry, guys, my scanner is not working for some reason after a system restore and I have to go to bed so I can get up for school tomorrow, so there will be no comics today. Before I leave I'll figure out what the problem is and scan a few pages because AFTER school I will not have access to a computer the whole weekend.
damn that's alot of comics
Super short update because I have to leave!
[url=http://img833.imageshack.us/img833/8431/page122.png]Page 122[/url]
No time to talk because I have shitty places to go today! :C
Grab a crowbarow or somethin
So, tomorrow will be the official return of monday updates, just thought I'd let you know now because I've given myself more time to draw. I also considered buying a hosting space, no name yet nor any pages or design or anything though, because, well, I don't know HTML. If anyone could direct me to somewhere on the internet I could learn, I'd love you forever.
Triple Monday Update time, jubilations!
[url=http://img801.imageshack.us/img801/3479/page123.png]Page 123[/url]
[url=http://img208.imageshack.us/img208/8305/page124.png]Page 124[/url]
[url=http://img138.imageshack.us/img138/2760/page125.png]Page 125[/url]
I told you they'd be going back and forth between Arcadia and the Farmer's Market a bunch of times. A lot of stuff happened on these few pages here but I'll summarize a little:
That flashback at the end of page 123 is SUPPOSED to happen as you enter the bulkhead to the Farmer's Market, but, once again, I forgot to put in a scripted event and shoehorned it in later. Sorry 'bout that.
Jed isn't such a bad guy when you've got him at gun-and/or-telekinesis-point! I guess Jack will be in for a shock once he finds out Julie and Jed are getting along now.
...Wow, there are a lot of Js in this game. Jack, Julie, Jill, Jed, sheesh.
Well, I feel kind of bad because 126 is sort of a transition page, so here's two for the price of one (which is already free!)
[url=http://img294.imageshack.us/img294/5346/page126.png]Page 126[/url]
[url=http://img64.imageshack.us/img64/4336/page127.png]Page 127[/url]
So, hooray, everyone is friends again. Don't worry, they won't be a party of four for long, we've got a death ahead of us, remember. The thing about that is, if you've already played the game, you know what's coming, and if you haven't, I'm spoiling the entire thing for you bit by bit, so I have to play it safe and throw you for a loop now and again like I'm doing now.
[editline]09:10PM[/editline]
Also, I tried to keep Julie's know-it-all attitude as consistent as possible. Woman cares about herself, darn it!
Oh an last panel on page 126 is absolutely hilarious :v:
Hey guys, I know what happens long term in the comic.
:iia:
[sp]No, I'm not telling you.[/sp]
And so, today, a heroic sacrifice is made, but we all pretty much saw it coming anyway.
[url=http://img52.imageshack.us/img52/5110/page128.png]Page 128[/url]
[url=http://img707.imageshack.us/img707/8753/page129.png]Page 129[/url]
And so another J departs from the J-Name club, possibly for good, only time will tell. With Julie's unavoidable death bearing down upon us like a salmon is beared down upon by, well, a bear, I am feeling a bit of remorse. There's so much I wanted to do with her, and then I totally diverged the plot I had in mind in favor of character development. An artist has to make these kinds of choices when making a story, it usually boils down to "which would be more emotionally effective?" I'm sure you don't care what I do as the reader, as long as it's entertaining and follows the game at least somewhat, but I don't really have a lot of characters to work with here without having to come up with my own.
One of the first and only times you actually interact with someone is with Sander Cohen in Fort Frolic, and even then, you can choose to kill him right then and there and be done with it. Like Julie, I have to force them out of the glass-wall-you-see-them-behind-and-that's-it in order to make them feel more like real characters and not just quest NPCs. One of my biggest gripes about Bioshock is that most of the NPCs you converse with, even down to Atlas himself, just give you big long fetch quests and send you on your way, leaving you to your own devices. The first of which is practically game-wide with Atlas' "Find my family and bring them here", and it just expands on it until you've got so many unmarked quests at once it's hard to keep track of them all. I'd like to say the NPCs are memorable, but in the meat of the game, once all the scares have worn off, the game's true nature is revealed, and it's hard to ignore how bare-bones the quest system really is. Like I have said numerous times, I love this game and everything about it, and I only have a few complaints, and I'm starting to run out of them, so you won't have to endure big long paragraphs like this much longer.
Oh, also, tomorrow's pages contain pretty much the closest the comic will ever come to sexual nature. It's more like sexual undertones I guess. There's no actual nudity or anything like that, it's sort of hard to explain, but like Atlas says, you know women. Can't trust 'em as far as you can throw 'em.
Heh. I loved how you described it to me on Steam :v:
I didn't Jed was going so soon. I liked him.
Oh god. I just realized I forgot Jack's beard for ONE SINGLE PANEL IN THE SECOND TO LAST ROW ON PAGE 129, AAAAAAAAAAAAAAAARGH
I gotta get rid of this beard, I keep forgetting to draw it.
[editline]01:47PM[/editline]
Also, small update later today because I didn't post anything on Friday.
Here are three pages for the Monday update. The whole Sunday thing didn't exactly work out in my favor.
[url=http://img228.imageshack.us/img228/6141/page130.png]Page 130[/url]
[url=http://img255.imageshack.us/img255/3556/page131.png]Page 131[/url]
[url=http://img838.imageshack.us/img838/2597/page132.png]Page 132[/url]
So, there's the obligatory plot related death out of the way. It is now back down to Jill, Jack, and Atlas. Killing off Julie wasn't especially hard, because we all knew it was going to happen, and we all knew when. As opposed to Jed's staying behind, Julie is a predictable character. We know what she does and what she acts like. It's just the matter of maintaining those emotions until the pivotal moment when she becomes another one of the J-crew to bite the dust.
Now onto the er, slightly not safe for work page or two. I just want to continue to stress that this is as far as it goes NSFW-wise. I like to keep the comic almost as family friendly as the real game, meaning, not something you should show your five year old nephew, but safe enough that you can read it in your own room on your own PC without feeling slightly dirty about it. Art IS about pushing the limits of imagination, as they say.
But I digress. If you look past the inappropriate forced breast touching, you may notice some underlying implications in Jill's words. As the artist, there are a few things I need to make clear by a certain point, and a gradual climb to heighten the tension, as you may have noticed by Jill's somewhat random fit of sensual excitement, is not working. So, I have to do things like this that temporarily make the reader go "wait what". All I can do is hope they stick around long enough to find out what the whole thing was REALLY all about. For me, the artist, it's particularly saddening to know that I am intentionally revealing a secret solely because some readers just won't infer it without a little nudge, but I guess that's the point of the story, and I have to deal with it.
Now I know how Sander Cohen feels.
So, now it's just Jack and Atlas again!
[url=http://img195.imageshack.us/img195/9006/page133.png]Page 133[/url]
[url=http://img689.imageshack.us/img689/2756/page134.png]Page 134[/url]
Hey, look, Jack skipped right over the Chemical Thrower. Good job boyo.
Not much to say about these pages. It's a return to normalcy I guess since it's just Jack and Atlas for now. It's nice to get back on track with the game for once, it's been 30-some-odd pages since we've done so. More tomorrow.
I would comment more but I've said most of the compliments I could think of about the comic.
Fucking awesome work Doomish.
I have not enjoyed a comic this good for a while now.
So, now we have a multi-part goal! How will Jack handle such a thing?
[url=http://img825.imageshack.us/img825/1459/page135.png]Page 135[/url]
Well, now we know what happened to Jed. What a fitting way to die, looted by Jack just like any other splicer. Hey, at least he had a sweet ass pistol, which is weird because Jack hasn't gotten the upgrade yet anyway.
OH GOD THE WINERY.
I hated that place so many bees so little time.
Well, I'm stupid. I picked up the wrong kind of ink cartridge for my printer (I need a Canon 210 black PG-210 thing and got a same-in-literally-every-way-but-still-not-working Canon 30 black cartridge), meaning I can't print out any new pages, meaning I can't actually DRAW any new pages, so this week might be... Uh, a little scarce. Sorry guys, I'll get it fixed as soon as possible. I knew this long-standing update streak wouldn't last forever. :(
OKAY! This long, sad, boring week of non-updates is now over. Momentarily I'll have three or four comics for you and then it's back on schedule!
[editline]04:23PM[/editline]
Okay, page time!
[url=http://img340.imageshack.us/img340/2466/page136.png]Page 136[/url]
[url=http://img824.imageshack.us/img824/1858/page137.png]Page 137[/url]
[url=http://img36.imageshack.us/img36/6933/page138.png]Page 138[/url]
Not much to say about these comics, it's good to be back though I guess!
One little niggle I had though--
nig·gle   
[nig-uhl] Show IPA
–verb (used without object), -gled, -gling.
1.
to criticize, esp. constantly or repeatedly, in a peevish or petty way; carp: to niggle about the fine points of interpretation; preferring to niggle rather than take steps to correct a situation.
--is that you can't actually get Incinerate! 2 until Fort Frolic, but I'm sort of trying to hurry through the boring parts now that all the important stuff is over.
The Farmer's Market is sort of that part that's in every game in the same genre of Bioshock: The good scares have been almost exhausted, and you don't explore every nook and cranny anymore. It's that pivotal moment where the game switches from exploration/horror to combat/action, and it stays that way until Fort Frolic, at which point you meet Sander Cohen and immediately realize he's totally goddamn insane, and the horror element returns. This turn of genre doesn't come again until late in the game when you become a Big Daddy and guide the Little Sister, and the game pretty much jumps the gun right into beat-the-shit-out-of-everything mode, because it's nearing the conclusion. Anyway, more tomorrow, it's good to be back.
Holy shi- an update :D
Still lovin' the comics.
Don't freak out on me now, but a whole shitload of pages seem to not be working at the moment due to a problem with imageshack and redirecting to the image. Facepunch does not seem to want to redirect links anymore for some reason, so clicking on a page will get you either the page instantly or an endless redirect screen. Sometimes it works perfectly fine, sometimes it doesn't, I don't know why that is, maybe it just doesn't like imageshack, but who knows.
In unrelated news, I may be starting a website for myself soon. A joyous occasion, I know, but I'm sort of afraid to make the jump because it's been a forum comic since its beginning, and I'm not sure how I'd keep people interested. See, I'd have to update both forums I post the comic on AND the website, and that's a big ol' hassle, when if I'd just [I]started [/I]with a website I could've just posted the comic there. I suppose it'd work if I posted a link to the site every time I updated and was like "Hey, new update!" and kept the OP and stuff as it is for preservation reasons just so I could say it started on a forum. Again, I'd kind of need reader input for that sort of thing, just to see who'd keep reading and who wouldn't. A website would definitely have its benefits since you don't have to click a billion links just to get to the comic. You bookmark the site and that's it, come back when there are updates. :v:
I still don't have the slightest idea how to HTML code, but I'll figure it out as I go. The website thing is still a basic idea right now but I feel kind of bad for sucking up imageshack's hosting space with 138 pages of 1100x1500 images when I could just pay for my own. Again, there are a [I]lot[/I] of things I'd have to do first unless I can come up with someone who can code the site for me, so this whole thing is basically just speculation at this point.
I'M FREAKIN' OUT MAN
also I've fallen way behind on this. What's up with the line across his left eye :ohdear:
[QUOTE=daijitsu;25162751]I'M FREAKIN' OUT MAN
also I've fallen way behind on this. What's up with the line across his left eye :ohdear:[/QUOTE]
His final fight with Rose left him a little battle scarred. His third vest will never be the same. But, he's just not Jack without a vest, so he obtained Jill's! :v:
Anyway, comics tomorrow morning, because 1. it's midnight, and 2. I experienced things I could probably never describe today so I really want to go to bed.
[QUOTE=Doomish;25168869]
Anyway, comics tomorrow morning, because 1. it's midnight, and 2. I experienced things I could probably never describe today so I really want to go to bed.[/QUOTE]
If you're wondering where the fuck the comics are, Doomish is at his mom's house this weekend.
I might know someone that'll code for you, Doomish. Steam me when you get back.
[B]SUPER APOLOGY TUESDAY UPDATE![/B]
Sorry. :smith:
FINALLY, HOWEVER, IT IS TIME TO GET BACK ON SCHEDULE.
[url=http://img828.imageshack.us/img828/5308/page139.png]Page 139[/url]
Okay, this isn't QUITE how it happens in the game, and you get a tonic from it, but hey, I figure it's more humorous that way.
One thing I did like about Arcadia was that it's the only place in the entire game in which you encounter Saturnine splicers. In this particular instance, ingame you come upon a locked door, and later on when you go by there are Saturnine splicers kicking the shit out of a poor ol' leadhead of random affiliation and yelling things such as "This is OUR place! Y'hear me?!" and "We don't want your kind here!" This shows that the Saturnines truly do dominate Arcadia, and wherever you go, they'll be watching. You aren't quite cut off from Atlas or anything of that nature (that happens later on :wink: ), but you've been introduced to a portion of Rapture that's been cut off from the rest and has had time to grow on its own. You encounter this more in Bioshock 2, when you occasionally come across a small community of splicers doing things like dancing, having a drink, maybe even participating in the ages old occupation of prostitution. Interrupting any of these instantly brings the splicers to their senses and they start beating the shit out of you again just like normal.
I dunno, I just think it's a nice touch.
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