[B]Also, as with the first trailer,[/B] of the 5 floating silhouettes, the center one appears to be cradling something, and the baby appears to be missing. This same thing happened at the end of both trailer 1 and 3.
[QUOTE=Svinnik;52967603]Trailers 2 + 1 sync together with 3, I don't see trailers 1+2 syncing with each other though
[video=youtube;VGkFFDasTkQ]https://www.youtube.com/watch?v=VGkFFDasTkQ[/video][/QUOTE]
The sync at the end is fucking insane and i'm in love with it.
The whole sync thing is genius
The title uses Stranding as a verbal noun, the same way we talk about whales, dolphins, sharks, and other fish/cetacean life 'beaching,' getting stranded on the shore and dying while lacking mobility or the freedom to move to safety.
This already creates a connection to the ocean, introducing at least one topic of the game's themes. Then we get the trailers. Each trailer has featured a tide of inky water and other methaphorical similarities to the sea. The last trailer features an ocean in the literal sense. So we have heavy use of the topics of newborns, death, time, aging, and the ocean, with frequent use of the imagery/motifs of tides, beaches, oceans, sea creatures, floating, umbilical cords, hand, and fetuses.
My thinking is that Death Stranding refers to the fate of anyone except Sam, and possibly other unknowns, who is killed in this new world, or anyone who is targeted by the hand demons. When Sam dies in trailer 3, he experiences the Stranding, which is being trapped in the purgatorial ocean where everyone who has died helplessly floats to the surface, presented to the hand demon that then consumes them, sealing their fate. Sam's unique; he doesn't float, he just lies on the ocean floor, and surely enough, he doesn't get stranded but wakes up again in the real world by some action of the baby.
So, Death Stranding is an apt description of what happens to victims of the hand demons. They don't just get stranded somewhere unable to help themselves, and they don't just die, they experience both, in a death stranding that transports them to a realm that takes away their control and brings about their ultimate death by hand demon consumption.
Trying to wrap my head around why you would need a corpse disposal team in the first place. What happens to a corpse if it's not disposed of correctly? Why is that something to avoid?
[QUOTE=ThePanther;52967711]Trying to wrap my head around why you would need a corpse disposal team in the first place. What happens to a corpse if it's not disposed of correctly? Why is that something to avoid?[/QUOTE]
Explosions. Hand demons come for it, eat it, and boom.
But more likely, it's that undisposed corpses, or untreated corpses, or un-whatever'd corpses can be appropriated by the hand demons for their own purposes, like the undead soldiers, or the five floaty bois.
[QUOTE=ThePanther;52967711]Trying to wrap my head around why you would need a corpse disposal team in the first place. What happens to a corpse if it's not disposed of correctly? Why is that something to avoid?[/QUOTE]
Better question.
Why are they [B]armed[/B]?
The gun is clearly ineffective against Mr 300ft-tall-reverse-gravity-suck-you-up-into-my-head/hand
[QUOTE=_Maverick_;52967731]Better question.
Why are they [B]armed[/B]?
The gun is clearly ineffective against Mr 300ft-tall-reverse-gravity-suck-you-up-into-my-head/hand[/QUOTE]
Suicide/killing other members of their group?
[QUOTE=DChapsfield;52967728]Explosions. Hand demons come for it, eat it, and boom.[/QUOTE]
I dunno. The body near sam got 'taken' but nothing happened. The dude who failed to kill himself got taken and then the boom happened. I don't think killing yourself when you're about to be consumed is just to stop you from suffering, it's to stop it causing the explosion.
[QUOTE=Hogie bear;52967738]I dunno. The body near sam got 'taken' but nothing happened. The dude who failed to kill himself got taken and then the boom happened. I don't think killing yourself when you're about to be consumed is just to stop you from suffering, it's to stop it causing the explosion.[/QUOTE]
It begs the question of what causes the explosion and what its role is in the demon's goals.
Is the tall demon body just a construct, a la End of Evangelion's Sephirot, that fulfills some purpose of theirs? Is the explosion a part of that purpose, a side effect, the intended goal of the construct, or a failure of the process brought about, intentionally or accidentally, by the suicidal CDT member?
My guess is in line with yours already, that suicide isn't to avoid the torment of being consumed by the demon, but to prevent an explosion--he just couldn't die quick enough. My theory is that the demons use the tall boi to recycle lifeless material, but first they need to do the life-draining, marking the bodies themselves and using the ink, the ink rain, and the ink hands to finish the job. So, if the tall boi sucks up lively bodies, it malfunctions and explodes, possibly.
Also, I think it's worth noting that Sam's been approached by the hand demons twice now and left unharmed. They put their handprints all over him in trailer 2 but he wasn't taken by the ink, and one stalked up to him in trailer 3 as the ink rose, but passed him by for the dying CDT. Something about his connection to the baby is a ward for sure. Suited Guillermo is similarly untouched after he connects the uplink to his baby when the ink rises at his feet.
To add on to that, I think it's important that the camera serves as the POV for the hand demons several times, too. It's not jump cutting between their eye-level point of view, but seamlessly transitioning between angles that represent their field of vision (a thing that happens a lot in film). It clearly shows us one of their perspectives when it comes up to Sam and then targets the face of the dying CDT instead, before seemingly switching back to the perspective of the suicidal CDT choosing to shoot the dying teammate, and then back to Sam as he observes that teammate's botched suicide attempt. I'm pretty sure now that the camera movements also indicate a demon approaching Sam lying on the sea floor, entering his throat, and then being repelled by the baby's gesture so that Sam can wake up again.
[QUOTE=Fort83;52967855]Knowing hideo kojima's other games it's going to be 95% cutscenes. When does this come out in theatres?[/QUOTE]
This meme is stale.
[QUOTE=ThePanther;52967711]Trying to wrap my head around why you would need a corpse disposal team in the first place. What happens to a corpse if it's not disposed of correctly? Why is that something to avoid?[/QUOTE]
Well there was that weird sarcophagus-looking thing that started vibrating and turned into crazy eldritch shit
Maybe that's what happens to corpses
[QUOTE=Svinnik;52967603]Trailers 2 + 1 sync together with 3, I don't see trailers 1+2 syncing with each other though
[video=youtube;VGkFFDasTkQ]https://www.youtube.com/watch?v=VGkFFDasTkQ[/video][/QUOTE]
YongYea observed that speeding up Trailer 2, so it runs at the same speed as Trailer 1, some parts sync up, such as the baby dissapearing from Norman's arms, and appearing in GDT's tank.
[media]https://www.youtube.com/watch?v=Q1y3iHVhMPI[/media]
I wonder how Norman Reedus feels after seeing all the shit Kojima is making him do in these trailers?
I wonder if the terrain from the latest trailer is actually the ocean floor of Earth but with all the water gone. Like, something happened to Earth, and it made all the ocean water disappear.
[QUOTE=Hatley;52967997]YongYea observed that speeding up Trailer 2, so it runs at the same speed as Trailer 1, some parts sync up, such as the baby dissapearing from Norman's arms, and appearing in GDT's tank.
[media]https://www.youtube.com/watch?v=Q1y3iHVhMPI[/media][/QUOTE]
This is just a shot in the dark but I feel like the handcuffs on Del Toro and Norman imply they're linked in either separate universes or at the very least places. With that being said, I think they five figures in the sky are looking for the baby, because when Del Toro turns on the incubator and it disappears from Norman to Del Toro, the five figures disappear from Norman and appear as Mads and the four soldiers to.
This is just a random theory I'm sure it's been disproven already
Guess the music used in the first trailer was a hint to the whole respawn element then.
[QUOTE=Fort83;52967855]Knowing hideo kojima's other games it's going to be 95% cutscenes. When does this come out in theatres?[/QUOTE]
it's gotten real old real fast for everyone to be saying this. all of the metal gear games have a lot of cutscenes but they're still legitimately good games, even the last unfinished one
[QUOTE=portalcrazy;52968601]it's gotten real old real fast for everyone to be saying this. all of the metal gear games have a lot of cutscenes but they're still legitimately good games, even the last unfinished one[/QUOTE]
Hell, MGSV didn't have [I]enough[/I] cutscenes.
[QUOTE=AtomicSans;52968744]Hell, MGSV didn't have [I]enough[/I] cutscenes.[/QUOTE]
And it felt one of the biggest cons of that game
[QUOTE=ChicagoMobster;52968161]This is just a shot in the dark but I feel like the handcuffs on Del Toro and Norman imply they're linked in either separate universes or at the very least places. With that being said, I think they five figures in the sky are looking for the baby, because when Del Toro turns on the incubator and it disappears from Norman to Del Toro, the five figures disappear from Norman and appear as Mads and the four soldiers to.
This is just a random theory I'm sure it's been disproven already[/QUOTE]
I think you might be onto something in regards to seperate universes. According to Kojima, the third trailer is chronologically the first, and look at how radically different Mads' gear in that one is. To go from this crazy ominous cloak with a golden mask to modern military gear seems a bit of a downgrade.
Not sure if this has been said before but in the 5 figures, the middle figure has its arms crossed whereas all the other have their arms side by side. You can see it clearly in the last trailer and but it's kinda hard to tell from the first.
Also Reedus has tear stains before he even begins to cry. Didn't realize before but that crater in the end is the aftermath of the explosion. I'm guessing Reedus 'died' when to a sort of Purgatory (which is why everything has strands and is inverted) then 'respawned' in the same location where he died, only unlike a game, your actions before you died still remain. So maybe every time you die, the game remembers what you had done previously instead of resetting and you have to continue?
Idk if anybody brought this up but seems like with Mads' character that flying thing mimicking his movements of order in the other trailer, how high is the possibility that the flying thing is "remote-controlled" by Mads or that he can be at two places at once'? Possibly using one eye for his human body and the other eye for that flying thing.
Just a theory since pretty much everything is possible right now.
[URL="https://www.reddit.com/r/DeathStranding/comments/7j4l4h/kojima_explains_death_stranding_gameplay_and_lore/"]https://www.reddit.com/r/DeathStranding/comments/7j4l4h/kojima_explains_death_stranding_gameplay_and_lore/[/URL]
New information. Its the rain that causes aging! That's why the two men don't age, they have their hoods up whereas the other guy has his face directly exposed to the rain. NOt to mention the flowers rapidly growing and dying in the first shot.
[t]https://i.imgur.com/f9gmlyb.png[/t][t]https://i.imgur.com/kpQ4qeb.png[/t][t]https://i.imgur.com/iZhgq4g.png[/t][t]https://i.imgur.com/fuuoPG7.png[/t][t]https://i.imgur.com/IHzDDd3.png[/t][t]https://i.imgur.com/wkfonxt.png[/t][t]https://i.imgur.com/HJTOxzW.png[/t][t]https://i.imgur.com/oPlUAcl.png[/t][t]https://i.imgur.com/p4btE0n.png[/t]
in the first trailer hands are going towards Sam and the baby when he wakes up, he's covered in them. The baby disappears and creates handprints. In the third trailer the invisible demon creates handprints wherever it goes, the giant monster has an umbilical, and its head is a giant pair of hands, but its hands are long tendrils. Sam has handprints in his gut on the flesh itself. The tentacle looking sea monster has hands on the ends of all its appendages.
The sea monster isn't clear even when actually playing it though it does seem to be hands. The giant umbilical monster very clearly has 2 hands for a head.
[editline]12th December 2017[/editline]
Its a really interesting detail that before waking up hands 'move over to Sam before he wakes up, and its as if it takes the baby
it also happens that the invisible creature creates handprints
they also don't create any other imprint, like feet
[t]https://i.imgur.com/UEIGKkP.png[/t]
hands grabbing the dying dude and pulling him away.
[QUOTE=Sweater;52968857]And it felt one of the biggest cons of that game[/QUOTE]
Apart from the jeep ride
As i see it, first trailer is actually the purgatory, where the second and third are the actual world. a world overrun by this entity, only to have sam being able to trascend the influence of this world by some kind of natural gift.
I feel a bit dumb for only noticing it now, but in the (second?) trailer, the one which had spooky skeleton doot patrol, Mr Toro and the tank cosplaying as squidward, when the doll is being dragged towards Mads, it's stomach has the same surgery scars that Norman had.
Also.
What about if people [I]can't[/I] die.
Dead, stranded.
Maybe once people get shot in the head, or stabbed in the chest multiple times they don't experience death, they somehow shift reality leaving their flesh behind. But still exist.
Maybe the ink/oil/water is like the spirits of the dead, those ink people that are clawing at the living are trying to reclaim living bodies once more, maybe trying to get back to a normal reality...
So a few people have mentioned invisible demons leaving the handprints but I don't think that's the case. I think the hand prints are from the giant creatures reaching down and feeling around.
In the third trailer the first set of handprints don't 'walk' away they just stop, the also only appear on or near the truck, so the giant heard where the truck had crashed and felt around it to see if there was anyone to grab. You can't move or breathe because they'll feel the vibrations through the ground.
The guy in the trailer also made note that they're surrounded only after the camera panned around revealing at least 3 giants. Then when the hands and oil/corpse-people started to pull at him he didn't fire wildly like he was trying to get demons off him, he aimed his gun at one of the giants and fired deliberately.
I also think he was dead the instant he was found, which is why he draw attention to himself by firing at the giant, before tossing the baby and attempting to kill himself. Unlucky for him the hands pulled him off his feet at the last second.
[editline]12th December 2017[/editline]
Also, as in the style Kojima established in MGSV, each trailer has the credits for whoever starred in it. In trailer 3 Mads Mikkelsen is listed. So the hooded guy is pretty much confirmed to be the same as the leader of the bone platoon.
Upon rewatching all the trailers again like a relapsing crack addict, I'm digging Kojima's new one-take style more and more. It's so good for that 'immersive' factor, to make it feel less movie-like.
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