[QUOTE=Skyward;52959833]Is it weird that one of the things that stuck out to me the most is something as mundane as how awesome his costume is?[/QUOTE]
Kojima is big on 'costume' design. He has the same type of armor design in mgsv and I loved it back then as well.
[QUOTE=Skyward;52959833]Is it weird that one of the things that stuck out to me the most is something as mundane as how awesome his costume is?[/QUOTE]
[QUOTE=Hogie bear;52959847]Kojima is big on 'costume' design. He has the same type of armor design in mgsv and I loved it back then as well.[/QUOTE]
Yoji Shinkawa has a good sense for design.
Especially when Kojima tells him to emphasize man ass.
Stylistically its pretty much a continuation of MGS, in any case, which makes sense considering. I always liked the pseudo-superhero designs in it.
That Psalm reference on his suit got me thinking about the possible relevance of his name
Samael (Hebrew: סַמָּאֵל‎, "Venom of God"[1] or "Poison of God", or "Blindness of God" Sammael or Samil)[2][3][4] is an important archangel in Talmudic and post-Talmudic lore, a figure who is an accuser, seducer, and destroyer, and has been regarded as both good and evil. One of Samael's greatest roles in Jewish lore is that of the main archangel of death.
[QUOTE=Zeos;52959658]If Phantom pain had a story that didn't feel like trash and some better areas to explore it would probably be one of the greatest games of all time. It plays incredibly but you're stuck playing in these pointless and boring open world segments[/QUOTE]
The missions were hardly pointless. Minus a select few, each one tied directly to the main plot, and almost every mission was thoroughly enjoyable. A story that's light on focus isn't enough to detract from that, plus it wasn't REALLY any worse than the other MGS games, since the series as a whole is so inherently flawed in its' hit and miss writing quality.
As for Death Stranding, I think by this point, I've accepted the fact that Kojima isn't the best of writers, and Norman Reedus' narration didn't exactly help there. But that aside, he and his team know how to create distinct gameplay experiences, and even if the writing almost certainly won't be that good, the actual cutscenes already look more distinct than any game I've played in the last two years.
If MGSV is anything to go on, we can expect at least some thoroughly enjoyable gameplay. And with any luck, these bizarre enemies prove formidable combatants in the game at large.
Also, I LOVE Ludvig Forssell's score thus far. He did some truly excellent work with MGSV and that more surreal flavor seems that much more flavorful in the two trailers that actually seemed to feature his work.
You can't really tell me that a plot that exists to incompletely answer a nonexistent plot-hole from MG1 is a good story, let alone the fact that the game's entire purpose is to show how bad Big Boss is, but doesn't actually do that and then is explained in a 15 minute car ride in which the primary antagonist runs out of things to talk about.
Then the game ends.
[QUOTE=krakadict;52959845]i think the trailers follow a time line, trailer 3>1>2.[/QUOTE]
So distant future first, ww2 last?
[QUOTE=Drury;52959901]So distant future first, ww2 last?[/QUOTE]
just the order the trailers should be played it
[QUOTE=Zeos;52959892]You can't really tell me that a plot that exists to incompletely answer a nonexistent plot-hole from MG1 is a good story, let alone the fact that the game's entire purpose is to show how bad Big Boss is, but doesn't actually do that and then is explained in a 15 minute car ride in which the primary antagonist runs out of things to talk about.
Then the game ends.[/QUOTE]
But the game was clearly unfinished
...I never said it was finished. But what was there could have been super condensed. That, and holy fuck Quiet's story oh my god.
[QUOTE=Zeos;52959892]You can't really tell me that a plot that exists to incompletely answer a nonexistent plot-hole from MG1 is a good story, let alone the fact that the game's entire purpose is to show how bad Big Boss is, but doesn't actually do that and then is explained in a 15 minute car ride in which the primary antagonist runs out of things to talk about.
Then the game ends.[/QUOTE]
It actually does show a great job of showing how bad Big Boss is, its just subtle about it, in that it turns him into a massive hypocrite.
just pointing out that in the first trailer there's that blood ember effect next to the whales at the end
if babies are the equivalent to lantern oil in amnesia then i'm sold
"WHERE ARE THE FUCKING BABIES?!?!?!?! I'M RUNNING LOW ON BABIES!!!!"
Might just be wild speculation, but i feel this is incorporating a bunch of unused MGSV, Silent Hills, and ZOE3 ideas Kojima and Shinkawa had in addition to original shit Kojima was building up over the years.
[QUOTE=Zeos;52959892]You can't really tell me that a plot that exists to incompletely answer a nonexistent plot-hole from MG1 is a good story, let alone the fact that the game's entire purpose is to show how bad Big Boss is, but doesn't actually do that and then is explained in a 15 minute car ride in which the primary antagonist runs out of things to talk about.
Then the game ends.[/QUOTE]If I thought that any Metal Gear game ever had a genuinely well written story to begin with, then sure I could, because I felt that the actual subject matter of the plot was interesting. I liked the idea of language being used as a virus and I liked the rather Chinatown-esque way in which several plot points are uncovered in-game and create a sort of puzzle.
Big Boss was already established as a villain by the very end of PW. He outright said that if the times demanded it, he'd resort to terrorism. And by the time of MGSV, he proved he was a morally bankrupt narcissist, considering he lets all that nonsense that Zero and Ocelot planned happen, and was trying to hide a nuke and his very own Metal Gear from the government.
I don't concern myself with continuity or lore in Metal Gear because every single game contradicts what came before it, some big, some small. I thought the Jeep Ride was borderline hilarious considering I could play a tape of a man pooping himself on loop while Skull Face reveals his master plan to the only person who can stop him, and then came the Donna Burke intermission, and I was too busy laughing to care how stupid it was. But beyond that, as far as I was concerned, it was no worse than any other villain monologue moment from any other MGS game. The Boss talks for a completely uninterrupted twelve plus minutes at the very end of MGS3 to get all her character motivation and backstory out in one fell swoop instead of covering this information organically like any competent writer should be able to do across the span of the story and not one overlong exposition dump. Or when Solidus and Liquid did the same thing after they'd already lost. Mask those moments with rolling concept art footage and melodramatic music all you want, but as far as I'm concerned, it's all the same exposition dump in favor of organic storytelling and character development.
So I don't ACTUALLY think MGSV's story was great. I thought it was interesting, and the subject matter hit closer to home than any other MGS game, but like every other MGS game, I thought the writing was the weakest element and that the story was full of MOSTLY great ideas that never got off the ground fully.
All of this is to say that Kojima has not now nor ever been a good writer. He's a great idea man, but he's all tell and no show. If he wasn't, then the codec system would have never existed in the first place since it's the most basic excuse to tell the entire story instead of show anything. Which is what brings us back to Death Stranding, so this post doesn't become massively off topic.
The trailer is surreal and weird and visually striking. No one can say that Kojima doesn't have a great eye for incredible visuals. But you can guarantee the writing will be all pseudo-philosophical hogwash and overly bloated fluff. Norman Reedus' dialogue wasn't profound, and it didn't add anything either. It's an overlong way of stating that the world is being overrun, but the visuals already cover that. So, it leads to believe that the writing isn't going to get any better just because Kojima went from Konami to Sony. But, if MGSV taught me anything, it's that Kojima Productions can make some damn fun games, and if Death Stranding is fun, then it can be as badly written as any other Metal Gear game, and it'll still probably be my favorite game of 2025.
I apologize for the overlong posts and hopefully, it wasn't too off topic.
No lore is changed in MGS just given different context
[QUOTE=ShadowSocks8;52959864]That Psalm reference on his suit got me thinking about the possible relevance of his name
Samael (Hebrew: סַמָּאֵל‎, "Venom of God"[1] or "Poison of God", or "Blindness of God" Sammael or Samil)[2][3][4] is an important archangel in Talmudic and post-Talmudic lore, a figure who is an accuser, seducer, and destroyer, and has been regarded as both good and evil. One of Samael's greatest roles in Jewish lore is that of the main archangel of death.[/QUOTE]
There is this pretty interesting theory from 4chan that sorta fits what you are saying.
[t]https://i.redd.it/f4v36p5lbr201.png[/t]
[QUOTE=AaronM202;52959853]Yoji Shinkawa has a good sense for design.
Especially when Kojima tells him to emphasize man ass.
Stylistically its pretty much a continuation of MGS, in any case, which makes sense considering. I always liked the pseudo-superhero designs in it.[/QUOTE]
I keep getting the same creepy vibes from DS that I did from Skullface's antics and Im digging it
[QUOTE=SpartanXC9;52959994]No lore is changed in MGS just given different context[/QUOTE]But that context often contradicts information previous games provided. Like Gray Fox being written as Snake's best friend despite him being a one and done NPC who did none of the things Snake said he did in MGS1. Or Zero being written as a disciple of The Boss in later games despite showing no actual internal conflict about him constantly reminding Snake that he needs to kill her.
The notion that it's just different context can only go so far when it's clear as day that the games prior weren't written the way later games say they were.
On subject, I also love the character design in this trailer. The cosmonaut suits look really neat, and that ominous figure who appeared and vanished that the other guy shot at, whom I'm assuming is probably Mads Mikkelsen, looked great too!
[QUOTE=SpartanXC9;52959994]No lore is changed in MGS just given different context[/QUOTE]
MGS1 changes the story of MG2:SS a little bit, actually.
Thats one of the most explicitly contradictory retcons there is though.
[editline]8th December 2017[/editline]
[QUOTE=Doakes;52959992]
[B]All of this is to say that Kojima has not now nor ever been a good writer. [/B] He's a great idea man, but he's all tell and no show. If he wasn't, then the codec system would have never existed in the first place since it's the most basic excuse to tell the entire story instead of show anything. Which is what brings us back to Death Stranding, so this post doesn't become massively off topic.
The trailer is surreal and weird and visually striking. No one can say that Kojima doesn't have a great eye for incredible visuals. [B]But you can guarantee the writing will be all pseudo-philosophical hogwash and overly bloated fluff. [/B]Norman Reedus' dialogue wasn't profound, and it didn't add anything either. It's an overlong way of stating that the world is being overrun, but the visuals already cover that. So, it leads to believe that the writing isn't going to get any better just because Kojima went from Konami to Sony. But, if MGSV taught me anything, it's that Kojima Productions can make some damn fun games, and if Death Stranding is fun, [B]then it can be as badly written as any other Metal Gear game[/B], and it'll still probably be my favorite game of 2025.
I apologize for the overlong posts and hopefully, it wasn't too off topic.[/QUOTE]
I dont know if i'd call him a bad writer. Something about his writing hooks me in, i find it fun to listen to his characters ramble on about nonsensical, bizarre bullshit. It reminds me more of how a writer would write a novel than it does a writer doing a movie/tv script like most other games, where it'll go onto odd tangents about how giant mechs work in intricate detail and describe the sociopolitical climate of the entire 19th century in a single conversation.
He's just fucking weird. Really, really weird.
as i got older, the metal gear series slowly started to make more sense and i understood a lot more plot points (especially all the stuff that gets into politics and controlling info)
It's not that nonsensical until you start getting way too deep into nanomachines circa mgs4
these lamp robots are avatars for the babies that let them interact and communicate with the world.
[IMG]https://i.imgur.com/lE20gGK.png[/IMG]
they only turn on when a person is holding a fetus bottle, and you can see the babies freak out when the lamps go crazy
[vid]https://my.mixtape.moe/tetpfb.webm[/vid]
[QUOTE=jimbobjoe1234;52959998]There is this pretty interesting theory from 4chan that sorta fits what you are saying.
[t]https://i.redd.it/f4v36p5lbr201.png[/t][/QUOTE]
That sounds pretty dope actually I'd happily play that
[QUOTE=meppers;52960060]
[vid]https://my.mixtape.moe/tetpfb.webm[/vid][/QUOTE]
Oh yeah so do we all agree this is the Mads character we saw in the previous trailer right? He does the same hand thing so I'm just guessing.
[QUOTE=Hogie bear;52960067]Oh yeah so do we all agree this is the Mads character we saw in the previous trailer right? He does the same hand thing so I'm just guessing.[/QUOTE]
more or less.
[QUOTE=LZTYBRN;52958194]
side by side
[vid]https://my.mixtape.moe/ijvmkb.mp4[/vid][/QUOTE]
This is fucking insane
I fucking love it
-snip automerge-
The only bad thing is that them using the Decima engine is the final nail in the coffin for any potential PC release down the line. So that's a shame.
[QUOTE=CommanderPT;52960088]The only bad thing is that them using the Decima engine is the final nail in the coffin for any potential PC release down the line. So that's a shame.[/QUOTE]
How so? Not familiar with the engine.
[QUOTE=Hogie bear;52960089]How so? Not familiar with the engine.[/QUOTE]
ps4 only engine, developer of engine is owned by sony
[QUOTE=Hogie bear;52960089]How so? Not familiar with the engine.[/QUOTE]
It is the engine made by Guerilla Games which powers Killzone and Horizon. Someone said earlier in this thread that it will be a timed exclusive but I they may have said that before the selected their engine. This is probably the first trailer to be rendered inside Decima. The others, to my knowledge, were not made in any engine.
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