• GTA V - attention to detail
    112 replies, posted
One thing I'm surprised not many people noticed (that was actually really impressive) about the glasses, is that if you're wearing them, and they get knocked off by a punch or a fall to the pavement, there will be a glasses indent on your face until you heal/die.
[QUOTE=Doctor Zedacon;43302256]No. They'll still get knocked out. I've seen it enough times. Just shooting the shit out of them then expecting the paramedics to do something about it is fruitless. But beating them until they collapse, they can help with that.[/QUOTE] I haven't seen them do that. When I play, every time a civilian goes down in any way, the just squat next to the corpse, look at it for a minute, and then say something along the lines of "Shit, there's nothing we can do" before driving off.
[QUOTE=Legend286;43313772]Have you actually played the game? It's more realistic than GTA 4's handling was, cars actually handle how you'd expect them to in real life instead of swerving like fuck at any attempt to do handbrake turns.[/QUOTE] you do handbreak turns in real life?
[QUOTE=Legend286;43318262]It's actually the fact that their sky / fog / world is spherical instead of square. Pretty cool though, I think it's because of the sky being a sphere but I'm sure it's a combination of things that make it look like that, not a fisheye lens effect though.[/QUOTE] I would just assume it's a vertex shader that uses the height of the camera to make the world bend.
[QUOTE=Legend286;43313772]Have you actually played the game? It's more realistic than GTA 4's handling was, cars actually handle how you'd expect them to in real life instead of swerving like fuck at any attempt to do handbrake turns.[/QUOTE] There's a reason handbrakes are called parking brakes so often.
[QUOTE=Tuskin;43313815]I find it interesting that going into a tunnel loses the GPS but not the radio.[/QUOTE] You do know that GPS signal comes from satellites, right? That's why you lose the signal when you enter a tunnel. Radio in the other hand, there are antennas near ground level, which makes it possible to go into tunnels without losing signal, but it's possible to have signal loss too.
Cars have front or rear wheel drive depending on their type? Now that's better than fish AI...
[QUOTE=Fatfatfatty;43322143]I would just assume it's a vertex shader that uses the height of the camera to make the world bend.[/QUOTE] I wouldn't, that's a bit overkill for such a simple thing. Also the world isn't actually curved, it's the horizon that makes it seem so.
[QUOTE=a-k-t-w;43322059]you do handbreak turns in real life?[/QUOTE] Duh, you mean you don't?
[QUOTE=WeekendWarrior;43312779]Nah, they've made driving way more arcadey again.[/QUOTE] While I personally like IV's handling a lot more I was honestly just curious. No need to start anything.
[QUOTE=proch;43328033]While I personally like IV's handling a lot more I was honestly just curious. No need to start anything.[/QUOTE] Wasn't starting anything? Just giving my opinion on what Rockstar's changed in terms of driving physics.
[QUOTE=atl101;43297000]The buses in GTA V have actual routes and arrive on schedule - here's a map someone made: [thumb]http://i.imgur.com/Wkoxlib.jpg[/thumb][/QUOTE] According to the guy on Reddit who made that, he just followed buses randomly and a lot of that map is made up :(
Hitting power lines while parachuting electrocutes and kills you.
[QUOTE=Arid;43297229]Same as CoD Ghosts, everyone kept bringing up fish AI like they claimed it was a revolutionary feature[/QUOTE] No, that was because they were acting like it was a new thing. Same with leaning. Y'know, that thing from CoD4 they removed in MW2 and MW3 because they were shitty console ports, while Black Ops 1/2 both had them because Treyarch doesn't fuck up their games?
[QUOTE=Ray-The-Sun;43294634]I have no idea why they included stuff like glasses falling off or the power lines moving. Most games do stuff like that, and I doubt it took any significant time or effort.[/QUOTE] the little things in other forms of artwork like paintings take little time and effort as well. That's why it's not about the effort it's the [i]attention to detail[/i]
[QUOTE=WeekendWarrior;43328086]Wasn't starting anything? Just giving my opinion on what Rockstar's changed in terms of driving physics.[/QUOTE] People are overly sensitive on that topic for some reason.
[QUOTE=Helix Snake;43314111]I thought some of the things they missed were more interesting than a lot of the things they included, like being able to light an oil spill with your car's backblast.[/QUOTE] you should make a video like this one
[QUOTE=proch;43328033]While I personally like IV's handling a lot more I was honestly just curious. No need to start anything.[/QUOTE]Traditionally, GTA's car's were twitchy and arcadey and easy to control. In GTAIV the handling was changed drastically to behave more like a real car and the player base is essentially split in wanting it one way or the other. Personally I liked GTAIV's handling and thought it was a change for the better. GTAV has compromised a lot of that complexity due to a large enough number of people who are either afraid of change or loud mouthed idiots who don't understand anything about how cars work.
[QUOTE=Squeegy Mackoy;43335837]Personally I liked GTAIV's handling and thought it was a change for the better. GTAV has compromised a lot of that complexity due to a large enough number of people who are either afraid of change or loud mouthed idiots who don't understand anything about how cars work.[/QUOTE]Or people who like to have cars that are somewhat controllable and don't flip around like a leaf in a tornado if you take a corner at more than 35 mph. Especially in a game involving a lot of driving and highspeed maneuvers.
it really is like impossible to do a mission where you chase somebody at high speeds without crashing 50 times in gta v
[QUOTE=Shark Cat;43336091]it really is like impossible to do a mission where you chase somebody at high speeds without crashing 50 times in gta iv[/QUOTE] ftfy. GTA 5's handling is so much better that GTA 4s'. I find it incredibly easy to slide past/through cars at high speeds.
GTA4's handling took a longer time to learn properly. Once you do it's a breeze.
[QUOTE=Doctor Zedacon;43335895]Or people who like to have cars that are somewhat controllable and don't flip around like a leaf in a tornado if you take a corner at more than 35 mph. Especially in a game involving a lot of driving and highspeed maneuvers.[/QUOTE]I don't get what you mean by flipping around like a leaf. It's so rare to ever oversteer without trying in GTAIV unless you're driving a Dukes in wet weather. The game limits the amount of throttle your character uses when accelerating through corner to make you do exactly the opposite. You can do a handbrake turn, but note the fact you cannot power slide or do a rolling burnout (see Mafia 2's 'simulation' driving for comparison). The handling itself is fine, you only "flip around like a leaf" when you crash into something, in which case, stop crashing into things, and start realising when you're going so fast that crashing into whatever may come out of the next side street is an inevitability or that no, you cannot take a 35mph corner at 50. There's nothing wrong with having the cars behave realistically, because realistically, a car is perfectly controllable and easy to drive. If it isn't, you're just doing it wrong. That said, I'm also not going to say with any immediacy that GTAIV's cars are perfectly realistic. There are a lot of unrealistic things about GTAIV's cars, such as the excessive body roll, low top speeds, and the fact that Niko can go through 900 degrees of steering wheel rotation in less than a second.
[QUOTE=Squeegy Mackoy;43335837]Traditionally, GTA's car's were twitchy and arcadey and easy to control. In GTAIV the handling was changed drastically to behave more like a real car and the player base is essentially split in wanting it one way or the other. Personally I liked GTAIV's handling and thought it was a change for the better. GTAV has compromised a lot of that complexity due to a large enough number of people who are either afraid of change or loud mouthed idiots who don't understand anything about how cars work.[/QUOTE] It doesn't matter how real cars work. Too much realism can make the gameplay annoying.
[QUOTE=karpik232;43337491]It doesn't matter how real cars work. Too much realism can make the gameplay annoying.[/QUOTE]It's not for the sake of realism, it's because it makes the game better. Simplistic driving is not fun and it just makes the filler time between missions more numb than it should be. Does noone else enjoy driving for what it is? [editline]28th December 2013[/editline] I should also add that realism and fun are never mutually exclusive. If you have this mindset, don't. Inappropriately adopted rules that are justified only because they're realistic (and unimmersive) are still a bad thing. This is not one of them.
realistic driving is not fun and it just makes the chase sequences much more frustrating than it should be. Does no-one enjoy arcade driving for what it is? [editline]28th December 2013[/editline] to clarify: [QUOTE=Squeegy Mackoy;43337569] Does noone else enjoy driving for what it is?[/QUOTE] yes, but you wouldn't find such an audience in an open world "everything is accessible!" game. firearms handling is simplified, airplane handling is simplified, almost everything is simplified for ease of use - there's no reason to make an exception for automobiles
[QUOTE=Squeegy Mackoy;43337569]It's not for the sake of realism, it's because it makes the game better.[/QUOTE]Hardly.
[QUOTE=Doctor Zedacon;43335895]Or people who like to have cars that are somewhat controllable and don't flip around like a leaf in a tornado if you take a corner at more than 35 mph. Especially in a game involving a lot of driving and highspeed maneuvers.[/QUOTE] The fun part in GTA IV is to learn and get the satisfaction from mastering the handling to when that just doesn't happen any more.
There was a certain charm to mastering the boats on wheels of GTA IV, but the instantly easy handling of GTA V certainly makes chases more enjoyable
I like the car handling in V, but bikes are terrible. Like saints row terrible. It feels like they have no weight at all and are glued to the ground. For cars I think they hit a really sweet spot between GTA IV and more arcadey driving, the cars still feel like they have some weight to them.
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