• Halo 5 opening cinematic
    139 replies, posted
I thought they had much better tech in the later spartans now too?
[QUOTE=.Isak.;48591871] Hell, in the Halo 2 cutscene you have a superpowered soldier struggling to drag a heavy-ass bomb away. In the Halo 5 cinematic they're floating around like butterflies with zero weight, zero sense of danger. And they're supposed to be normal, unaltered human beings. It just doesn't add up and it cheapens the original story.[/QUOTE] Actually, it totally adds up. The Spartan project in-universe has progressively become less and less of a "lets pump children full of some crazy superpower drugs and put them in tank armor and let them stomp around on the battlefield" and more of a project designed to create effective, highly skilled soldiers that dont cost a million bucks to field. They've -got- to be agile, their armor and shields are pitiful in comparison to the Spartan II's. I know it's not really represented well in-game, but that's the story justification for it, and im fine with it. This shit's existed since Halo 3, Ghosts of Onyx was all about that exact thing (albeit for the S3's rather than the S4's, though im sure there are books for it) [editline]1st September 2015[/editline] [QUOTE=EpicRandomnes;48592295]No they aren't. A quick look at [URL="http://http://www.halopedia.org/SPARTAN-IV_Augmentation_Program"]Halopedia's article[/URL] shows that they [I]are[/I] augmented, even moreso than the Spartan IIIs were.[/QUOTE] this is true, but that's because the SIII's were pretty much ODST's with better armor who were effectively brainwashed to think they were superior soldiers. They were about as closed to a mass produced super soldier as Halo gets. S4's are better, but they're not designed to fill the same role as SII's or even SI's. The earlier designs were meant to reinforce an image of an unkillable warrior who would be there to defend humanity at any threat. S4's are meant to actually be a highly effective killing force, rather than a symbol. Of course, that's not to say SI's and II's aren't effective, but there's a difference between fighting an alien army (remember what happened to the SIII's and SII's on Reach?) and wiping out insurrectionists on human colonies.
Constant noise and explosions, I had absolutley no emotional reaction to this at all, it was just people running and shooting aliens that where as weak as StormTroopers. Also Buck is a Spartan now? Wat??
Lore wise, spartans have always done batshit crazy things. In the books Master Chief took on an entire covenant ship with his team and then went around fucking up a small fleet with it. There has been numerous wacky things in the halo storyline. A couple of spartans sliding down a mountain is nothing compares to the shit blue team has done.
stop talking about anime and former bungie title, it makes me miss oni [media]https://www.youtube.com/watch?v=z0zeiYdoCcc[/media]
Wow compared you to guys I'm the only person who thought it was cool
[QUOTE=gufu;48591460]Well, always, really.[/QUOTE] Halo 1,2,3 were all rated M. Probably because of the flood though.
[QUOTE=Dirty_Ape;48592455]Halo 1,2,3 were all rated M. Probably because of the flood though.[/QUOTE] That was exactly the reason. Without the flood they all would have been T. Had to do with how you could dismember and explode them. [editline]1st September 2015[/editline] Also, to add to the noise, this isn't Halo to me. It's a damn shame that there's a Halo game in the works, and I am just stricken with disinterest. Says a lot about the state of the series.
Jesus Christ. What have they done to my once favorite game series?
What the fuck is this It's like Halo, plastered in greeble, with the plot of a Saturday morning war movie, with boring two-dimensional characters... All I can think is some empty suit was like "Ok, we have this new IP! How can we take it further? I know, gut it and make it generic!" I'm not excited one bit.
[img]http://i.imgur.com/KsucZg3.png?1[/img]
[QUOTE=Protocol7;48592735]What the fuck is this It's like Halo, plastered in greeble, with the plot of a Saturday morning war movie, with boring two-dimensional characters... All I can think is some empty suit was like "Ok, we have this new IP! How can we take it further? I know, gut it and make it generic!" I'm not excited one bit.[/QUOTE] Halo 4 was the same way, sadly...
seeing buck with the odst armor pieces integrated into his armor was pretty neat the rest was pretty shit though
Halo has become far too greebly, I miss the Halo 1 aesthetic.
I had no idea charlie sheen could live for so long spartan tiger blood I guess
[QUOTE=Naught;48592831]I had no idea charlie sheen could live for so long spartan tiger blood I guess[/QUOTE] Winning.
The music is the only 'Halo' thing about this really. It's totally lacking in solemnity and the characters are generic 'badass' copypasta. Ick.
[QUOTE=Super Muffin;48591592]Yep, that's it. After reading this post I realized this trailer reminds me so much of the opening action scene in Avengers 2.[/QUOTE] The smash-cut-to-title was the first thing that got me thinking Avengers, then I realised the whole thing is literally Avengers
These guys looks like they have jumped straight out of Xcom in the looks department. And yeah, this is not the Halo i remember. The underdogs in a losing war was what Halo 'Was' about for me but since the war was won Halo lost it's identity, introduced a new painfully annoying enemy to fight which were also not interesting, turned all the visuals into a weird miss match and just looks really OTT. The Rogue aspect of 117 perhaps going against ONI is the only thing I'm interested in at this point because that's actually a dark path to go down but not enough to make me want to buy it.
[QUOTE=FalcoLombardi;48591403]Also I still cannot get used to how fast the Spartans have gotten over the past few games.[/QUOTE] In the first trilogy of halo novels, which came out after Halo 2, they described them as being this fast or even faster, but they also all had matching OD colored armor and not this power ranger looking shit.
[QUOTE=E1025;48592413]Wow compared you to guys I'm the only person who thought it was cool[/QUOTE] I though it was cool but it didn't really fit Halo, IMO. More like Tribes or Section 8 with how fast the movement was.
Meanwhile in the actual game play, you just run around hiding cover to cover. Enemy AI still behaves like morons. If you fall from high places, you die. The Wraith tank have pin point accuracy and you will run out of ammo in a matter of seconds after killing the first dozen enemies.
spartans doing what everything in the halo lore describes them to be (mechanical ninja deathmachines) except this time they are spartan IV so they do it even better than before. this isnt my halo. stop changing my perception of halo. everything needs to be the way [I]i[/I] perceive it. rabble rabble rabble
[QUOTE=BCell;48593426]Meanwhile in the actual game play, you just run around hiding cover to cover. Enemy AI still behaves like morons. If you fall from high places, you die. The Wraith tank have pin point accuracy and you will run out of ammo in a matter of seconds after killing the first dozen enemies.[/QUOTE] Fucking this, it feels like Halo gameplay has gotten barely anywhere since the first game. Melee kills and new weapons and perks just feels like fluff.
I guess none of you read the novels. The Spartans in the books (I'm talking about the ones that came out during 1-3) were described almost exactly being like this.
this is also another halo game where the first thing you do is fall out of a space ship
I really like Buck's face.
Are they trying to rip off the Freelancers for RvB? Because these guys are not fucking normal Spartans.
[QUOTE=Tuskin;48594909]I guess none of you read the novels. The Spartans in the books (I'm talking about the ones that came out during 1-3) were described almost exactly being like this.[/QUOTE] My issue isn't with what they're doing, but the lack of weight to the things they do. Spartans in the books could haul serious ass and run around fucking shit up, but they were goddamn tanks. They crushed and plowed through shit with raw violent impacts and ruthlessness. The guys in this cinematic have almost no weight to them at all, they glide and prance around like they weigh nothing, and they aren't nearly as violent as they should be. It looks more like a choreographed dance than a massacre, which isn't a good thing. A good example of how Spartans should move is Warhammer 40k: Space Marine. The player character is fast as fuck, launches himself around, and royally obliterates enemies with raw violence while maintaining the perception that he weighs 3 tons. That's how Spartans should be portrayed, not as ballerinas with guns.
[QUOTE=Benx303;48595440]Are they trying to rip off the Freelancers for RvB? Because these guys are not fucking normal Spartans.[/QUOTE] They are if you read the books. [editline]1st September 2015[/editline] [QUOTE=MaverickIB;48595474]My issue isn't with what they're doing, but the lack of weight to the things they do. Spartans in the books could haul serious ass and run around fucking shit up, but they were goddamn tanks. They crushed and plowed through shit with raw violent impacts and ruthlessness. The guys in this cinematic have almost no weight to them at all, they glide and prance around like they weigh nothing, and they aren't nearly as violent as they should be. It looks more like a choreographed dance than a massacre, which isn't a good thing. A good example of how Spartans should move is Warhammer 40k: Space Marine. The player character is fast as fuck, launches himself around, and royally obliterates enemies with raw violence while maintaining the perception that he weighs 3 tons. That's how Spartans should be portrayed, not as ballerinas with guns.[/QUOTE] Hm I can see what you mean.
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