[QUOTE=FalcoLombardi;48591403]Nice cinematic, but I have not been excited for Halo since ODST (or PC port rumors). Also I still cannot get used to how fast the Spartans have gotten over the past few games.[/QUOTE]
Yeah, personally I can't get used to the fact that Buck has been turned into a Spartan.
I thought the Spartan programs were supposed to make you sterile. Didn't Buck want to fuck Dare or something
[editline]1st September 2015[/editline]
[QUOTE=Rossy167;48591501]How does that work? Halo: Reach was like the absolute Halo game, Bungie's swan song if you will. It all went down hill with 343 but imo Reach is the peak of the series.[/QUOTE]
Halo 3 is definitely the best single player experience. Reach I would cite as being the peak of the series for multiplayer only.
[QUOTE=BFG9000;48595530]Yeah, personally I can't get used to the fact that Buck has been turned into a Spartan.
I thought the Spartan programs were supposed to make you sterile. Didn't Buck want to fuck Dare or something
[editline]1st September 2015[/editline]
[/QUOTE]
Spartans in 4 and 5 are more like Spartan Lites.
[QUOTE=MaverickIB;48595474]My issue isn't with what they're doing, but the lack of weight to the things they do. Spartans in the books could haul serious ass and run around fucking shit up, but they were goddamn tanks. They crushed and plowed through shit with raw violent impacts and ruthlessness. The guys in this cinematic have almost no weight to them at all, they glide and prance around like they weigh nothing, and they aren't nearly as violent as they should be. It looks more like a choreographed dance than a massacre, which isn't a good thing.
A good example of how Spartans should move is Warhammer 40k: Space Marine. The player character is fast as fuck, launches himself around, and royally obliterates enemies with raw violence while maintaining the perception that he weighs 3 tons. That's how Spartans should be portrayed, not as ballerinas with guns.[/QUOTE]
Yeah, Spartan II's are supposed to weight a little over a ton when they have MJOLNIR suits on.
However, keep in mind that Halo 5 Spartans are essentially "Fake" spartans in the sense that they are nothing like the Spartan-IIs and IIIs when it comes to modifications. I think even the Spartan IIIs are a lot lighter than IIs even with the armor since they and Spartan IVs are trained from adulthood, which makes extra mass and height gain from genetic modifications, and genetic modifications themselves, less. The Spartan IIIs are also designed to be expendable super soldiers who had mortality rates of 100% in many situations (like in Halo: Reach... All of them die right?) and relied more on sheer numbers and tactics than badassery and tech.
I read a bit about this so-called Spartan IV program and apparently it actually does very few modifications compared to even the Spartan III program. It does take former Spartan IIIs, but it also will take random adult volunteers like Buck from ODST. I imagine that they dance like ballerinas because they don't really have anything weighing them down except for a cheap ass suit that probably doesn't weigh them down as much as a Spartan II.
In other words, they're just ODSTs with super suits.
Imagine if this kinda cool stuff happened in any Halo game ever.
I really feel like majority of FP can't accept that the only reason why Halo didn't have scenes like this in the previous games was that those games came out when Bungie didn't have the budget, tech or direction to pull shots like this off. Considering scenes like this were described pretty much everywhere else in the fiction and this game takes place well after the war in which humans were considered underdogs.
I really don't like the extreme rose colored glasses most of you guys see Bungie as just because they made a game in your childhood you grew up with. Go back to those games and you realize they were all products of their time, and that bungie really were not the god-tier developers most people here like to put them on a pedestal as. They were good for sure, and did great stuff no other games were doing when they came out. But most things coming out today are objectively better experiences that build on the foundations that Halo started.
It's like saying that a sequel movie that uses tracking shots is worse than the hypothetical movie that came out before it when tracking shots weren't invented, because it betrays some kind of audience-invented artistic vision.
[editline]1st September 2015[/editline]
[QUOTE=MaverickIB;48595474]My issue isn't with what they're doing, but the lack of weight to the things they do. Spartans in the books could haul serious ass and run around fucking shit up, but they were goddamn tanks. They crushed and plowed through shit with raw violent impacts and ruthlessness. The guys in this cinematic have almost no weight to them at all, they glide and prance around like they weigh nothing, and they aren't nearly as violent as they should be. It looks more like a choreographed dance than a massacre, which isn't a good thing.
A good example of how Spartans should move is Warhammer 40k: Space Marine. The player character is fast as fuck, launches himself around, and royally obliterates enemies with raw violence while maintaining the perception that he weighs 3 tons. That's how Spartans should be portrayed, not as ballerinas with guns.[/QUOTE]
This is a much better criticism of the scene than just going "it doesn't look like a 15 year old game!!"
something like this would have been better with a bit more weight to it.
[QUOTE=KorJax;48595806]I really feel like majority of FP can't accept that the only reason why Halo didn't have scenes like this in the previous games was that those games came out when Bungie didn't have the budget, tech or direction to pull shots like this off. Considering scenes like this were described pretty much everywhere else in the fiction and this game takes place well after the war in which humans were considered underdogs.
I really don't like the extreme rose colored glasses most of you guys see Bungie as just because they made a game in your childhood you grew up with. Go back to those games and you realize they were all products of their time, and that bungie really were not the god-tier developers most people here like to put them on a pedestal as. They were good for sure, and did great stuff no other games were doing when they came out. But most things coming out today are objectively better experiences that build on the foundations that Halo started.
It's like saying that a sequel movie that uses tracking shots is worse than the hypothetical movie that came out before it when tracking shots weren't invented, because it betrays some kind of audience-invented artistic vision.
[editline]1st September 2015[/editline]
This is a much better criticism of the scene than just going "it doesn't look like a 15 year old game!!"
something like this would have been better with a bit more weight to it.[/QUOTE]
Scenes like this werre described, but as MaverickIB mentioned there were constant little callouts to how massive the Spartans were. Either they bent chairs when they sat in them, broke walls when they punched or were thrown, or just seemed titanic and weighty next to other characters. While most marines/ODST's would have to cradle a plasma rifle, Spartan's had a much easier time handling them. At the same time though, they were always shown to be ridiculously fast and capable of going absolutely ham at times.
I don't have rose-colored glasses, I do think the art now is neat but its so [I]different[/I] from the Bungie art style that its just weird and feels off. I don't see why they had to greeble-ize everything, or change the Chief's armor all up or give the Spartan-IV's really greebly complex warframe-like armor. One of my favorite things about Halo was that all the designs seemed realistic, as if these might actually be designs humans would design if we had that tech. They were utilitarian, spartan, and transparent in function. The Pelican looks like a dropship, the warthog aesthetically appears like what a futuristic humvee would look like, and the spacecraft were all structured around the two key weapons of the UNSC, tremendous railguns and missiles. The Spartan Armor variants could look suitably different, but they still were all obviously from the same pedigree and filled logical roles in their variance.
I swear this is starting to reach "Original Trilogy" and "new trilogy" levels of argument.
And I don't really think the newest Halo's were really objectively better experiences, Halo 4 felt a lot shorter and while it did introduce some neat new mission types/styles the story didn't seem as "there" or impactful. ODST and Reach had the most impactful stories, and it was through a number of small moments that this impact was mostly driven. Halo 3 did the same thing a few times- the seriously wounded soldiers perking up at the sight of Chief was a neat one.
[editline]1st September 2015[/editline]
Its a neat trailer but "muh halo" I guess. Just a different style and direction and thats whats getting to me.
Honestly I don't like this cinematic because it isn't at all representative of gameplay.
Let [B]me[/B] jump out of that dropship and dodge shit as I fall, if MDK and NOLF can do competent skydiving set pieces in the late 90s and early 2000s a game from now sure as shit could if they were willing to put in the effort.
Otherwise it just feels to me like "look at how cool our characters are"
[QUOTE=Bloodshot12;48596175]Honestly I don't like this cinematic because it isn't at all representative of gameplay.
Let [B]me[/B] jump out of that dropship and dodge shit as I fall, if MDK and NOLF can do competent skydiving set pieces in the late 90s and early 2000s a game from now sure as shit could if they were willing to put in the effort.
Otherwise it just feels to me like "look at how cool our characters are"[/QUOTE]
Agreed, all I could think of during that action setpiece was "this looks cool, if only they'd let me PLAY this part".
I don't even own an Xbone, but if Halo 4 and this video are indicative of where this series is going, I'm sure as hell not going to buy one to play this. I'll just whip out my old 360 and play Reach again if I want to play a Halo game again.
This feels like a joke.
[editline]1st September 2015[/editline]
The opening has never been a cheery upbeat "humans are winning" thing.
What a change in tone.
This made me think of tacticool power rangers rather than Halo tbh
[QUOTE=Tuskin;48594909]I guess none of you read the novels.
The Spartans in the books (I'm talking about the ones that came out during 1-3) were described almost exactly being like this.[/QUOTE]
Yeh, but that doesn't stop it from being bad or over the top in the boring sense. These dudes fall from the stratosphere, land with the same impact as if they jumped out of a tree and then just dance down a fucking mountain. If this is supposed to be selling me an experience, all i can see is a game that could potentially lack any sort of impact or punch, which, honestly isnt what I'd really like from a shooter. Especially from a series with such a good heritage.
[QUOTE=Vilusia;48592399]Lore wise, spartans have always done batshit crazy things. In the books Master Chief took on an entire covenant ship with his team and then went around fucking up a small fleet with it. There has been numerous wacky things in the halo storyline. A couple of spartans sliding down a mountain is nothing compares to the shit blue team has done.[/QUOTE]
in fall of reach, red team jumps from orbit and half of them just straight up die or are too injured to continue.
[QUOTE=Super Muffin;48591423]So we've gone from playing the last of the genetically augmented super powerful Spartans to the even more powerful but not genetically augmented normal Spartans in a bootleg episode of Attack on Titan.
And I gotta wonder what it's like for Nathan Fillion to do work for both 343 and Bungie knowing many of them used to work together.[/QUOTE]
He was never the last, stop spouting lies please
Im noticing a lot of bandwagoning in here about how "Spartans are never like this" even though theyre way cooler in the books
in the books at least, whenever crazy shit is attempted, someone usually dies because its a last resort plan
[editline]1st September 2015[/editline]
FUCK MERGE
[QUOTE=paindoc;48595932]The Spartan Armor variants could look [b]suitably[/b] different.[/QUOTE]
BWAHAHhahahaha
[QUOTE=Killer monkey;48597013][b]He was never the last[/b], stop spouting lies please
Im noticing a lot of bandwagoning in here about how "Spartans are never like this" even though theyre way cooler in the books[/QUOTE]
Halo 1 says otherwise :v:
[QUOTE=Fish Muffin;48596930]in fall of reach, red team jumps from orbit and half of them just straight up die or are too injured to continue.[/QUOTE]
And they end up destroying tons of trees doing it, just plowing through them and breaking them right in half. And loads of them are injured and they just keep fighting with injured organs and broken limbs and shit.
[QUOTE=BFG9000;48597033]BWAHAHhahahaha[/QUOTE]
Not sure if I made a pun or if I sad something disagreeable
[editline]2nd September 2015[/editline]
[QUOTE=SpartanXC9;48597324]Halo 1 says otherwise :v:[/QUOTE]
Because the other ones were listed as MIA, I believe.
[editline]2nd September 2015[/editline]
One of the SII's with the Chief on the orbital mission died, and another was so gravely injured they had to be put in Cyro and weren't likely to survive. The rest were presumed dead since they were with the ground teams and the Covenant glassed Reach
I've always had this impression that in the old Halo vs. new Halo, it was pretty much efficiency vs. flashiness.
Like, Master Chief was about getting things done by getting to the core of the problem. Wanna get rid of a Halo? Why, nuke it with a ship's reactor overload! No better way to make use of an otherwise useless ship.
These guys look like they'd take care of the same problem by killing all covenants one by one on the ring, hijack and hack all covenant ships and use them to throw the ring in a black hole or something just because it looks cooler.
The argument makes more sense in my head but my point is I feel like the Chief was more economical with his talent.
[QUOTE=paindoc;48597762]
Not sure if I made a pun or if I sad something disagreeable
[/QUOTE]
Pun
[QUOTE=StrawberryClock;48597831]I've always had this impression that in the old Halo vs. new Halo, it was pretty much efficiency vs. flashiness.
Like, Master Chief was about getting things done by getting to the core of the problem. Wanna get rid of a Halo? Why, nuke it with a ship's reactor overload! No better way to make use of an otherwise useless ship.
These guys look like they'd take care of the same problem by killing all covenants one by one on the ring, hijack and hack all covenant ships and use them to throw the ring in a black hole or something just because it looks cooler.
The argument makes more sense in my head but my point is I feel like the Chief was more economical with his talent.[/QUOTE]
The Spartan IVs are pretty much douchebags with Spartan armor and abilities, so it makes sense. They have a lot less training and skill, but with more tech backing them.
[QUOTE=Fish Muffin;48596930]in fall of reach, red team jumps from orbit and half of them just straight up die or are too injured to continue.[/QUOTE]
Red team didnt have fancy forerunner tech that the spartans in the video have. You can see them using jetpacks throughout the desent.
[QUOTE=Bloodshot12;48596175]Honestly I don't like this cinematic because it isn't at all representative of gameplay.
Let [B]me[/B] jump out of that dropship and dodge shit as I fall, if MDK and NOLF can do competent skydiving set pieces in the late 90s and early 2000s a game from now sure as shit could if they were willing to put in the effort.
Otherwise it just feels to me like "look at how cool our characters are"[/QUOTE]
Also this.
I hate cinematics like this because they show the player characters doing things that are never possible to do in the actual game or are completely unrepresentative to how the actual game plays. Its funny because actual Halo 5 gameplay looks like it plays like you might expect an evolution of Halo to play out
The thing I do like about old trailers/cinimatics for halo is that everything going on is generally something you can do as a player. The Halo 3 reveal trailer is a good example of this. High production values, good direction, but everything still sits reasonably within the player's actual capabilities:
[media]https://www.youtube.com/watch?v=9z36WDj2PcU[/media]
Is that... Halo game?
The part with them rushing through the enemies instantly reminded me of this:
[QUOTE][video=youtube;41QFL4QB3NE]http://www.youtube.com/watch?v=41QFL4QB3NE[/video][/QUOTE]
[QUOTE=KorJax;48599523]Also this.
I hate cinematics like this because they show the player characters doing things that are never possible to do in the actual game or are completely unrepresentative to how the actual game plays. Its funny because actual Halo 5 gameplay looks like it plays like you might expect an evolution of Halo to play out
The thing I do like about old trailers/cinimatics for halo is that everything going on is generally something you can do as a player. The Halo 3 reveal trailer is a good example of this. High production values, good direction, but everything still sits reasonably within the player's actual capabilities:
[media]https://www.youtube.com/watch?v=9z36WDj2PcU[/media][/QUOTE]
Generally. Except for that end bit where he jumps into a squad of Elites.
[QUOTE=cyclocius;48600359]Generally. Except for that end bit where he jumps into a squad of Elites.[/QUOTE]
You can do that in Halo 3
It's so weird, Halo used to be my favorite game series all throughout middle and high school but after Halo 4 I just couldn't give any less of a shit about the new ones.
Like before it was interesting because it was more "realistic" for lack of a better term. There wasn't really anything off the walls insane so when something big happened it felt really big. Masterchief wasn't a super-hero he was just in the right places at the right times. In this they jump out of a ship ski down a mountain and steal a spacecraft in the middle of a warzone and are like "whatever lol"
[QUOTE=cyclocius;48600359]Generally. Except for that end bit where he jumps into a squad of Elites.[/QUOTE]
Uh... All he did was jump. I'm fairly certain you can do that in Halo.
[sp]And they're brutes you fucking scrub[/sp]
[QUOTE=Skyward;48592637]
this isn't Halo to me. It's a damn shame that there's a Halo game in the works, and I am just stricken with disinterest. Says a lot about the state of the series.[/QUOTE]
Or the state of you.
I mean, I'm excited. I'm not excited by the cinematic trailer, but because of what I played in the beta.
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