[QUOTE=RikohZX;36231219]Maybe it's due to Sam Fisher being the equivalent for the Splinter Cell series - and Tom Clancy games in general - of what Solid Snake is to the Metal Gear series. The icon among others, the anti-hero, the grizzled veteran. The one who has more experience with their shit than anyone else. Even when Snake became a grandpa due to accelerated aging in his finale, they kept him and changed the gameplay involving him instead of just throwing the series to Raiden and calling it a day. Maybe instead of just introducing another character, they keep the famous Sam Fisher because he's literally the series' face, so the games at least sell moderately more due to the legacy character rather than changing it over 100% and making it unidentifiable.
If one continues the SC-MG parallels over to the series gameplay procedurally changing over time, though, that's a whole 'nother can of worms (like how MGS4 essentially was like an evolution of gameplay that still emphasized stealth but allowed combat, while Conviction loosely based itself on the previous games and emphasized combat over stealth). [sp]not to mention, simply comparing the two series usually causes shitstorms, but I figured it was a good comparison[/sp][/QUOTE]
I really wish the MGS series weren't console exclusives. From the little I know the story is a bit confusing at times but has very solid stealth gameplay. Even though I did enjoy playing Conviction I'm still waiting for a proper updated Splinter Cell sequel.
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