• Play the sequel to 'Gone Home' online for free
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I actually enjoyed the first game for what it was, what pissed me off was the massive loss of potential. It could have been a great story, but it was squandered into a cheap love story with a lackluster ending.
[QUOTE=Dunsparce;42268094]This is why the terms "game" and "gameplay" are fucking awful. A part of me wishes it was called something different like "interactive media" or anything of the same effect, just to stop people from saying things like this. You can hate on Dear Esther and Gone Home all you want because their story doesn't really hold up as much as people say they do, but I don't really agree with hating on them because they're not "games"[/QUOTE] That's entirely 100% a reason to hate a piece of media that calls itself a game. I would agree with changing the name so they aren't associated though.
[QUOTE=Dunsparce;42268094]This is why the terms "game" and "gameplay" are fucking awful. A part of me wishes it was called something different like "interactive media" or anything of the same effect, just to stop people from saying things like this. You can hate on Dear Esther and Gone Home all you want because their story doesn't really hold up as much as people say they do, but I don't really agree with hating on them because they're not "games"[/QUOTE] The devs call it an interactive exploration simulator. Also if we consider the shit that were FMV games to be games then I believe Gone Home should be seen as a game too.
[QUOTE=Electrocuter;42268288]Also if we consider the shit that were FMV games to be games then I believe Gone Home should be seen as a game too.[/QUOTE] Some FMV games actually had puzzles (Ripper), so even [I]they[/I] can say they have more gameplay than Gone Home.
[QUOTE=Fish_poke;42268252]That's entirely 100% a reason to hate a piece of media that calls itself a game.[/QUOTE] My point is that limiting "games" to puzzle solving and action is not progressive at all. What's wrong with delving out of the norm once in a while? I mean it's not like the devs hid the fact that Gone Home lacks any trivial definition of gameplay, I mean, fuck, they use that shit as one of their selling points [quote]No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.[/quote] Gone Home knows exactly what it is and it's not trying to fool anyone. I guess I just don't see the logic in hating it for being different. Hating it for it's completely predictable plot and steep price tag is an entirely different story though.
[QUOTE=J!NX;42267139]talk super slow and constantly talk about art and how its important "And stuff"[/QUOTE] Don't forget to cry at the end.
[QUOTE=J!NX;42267139]talk super slow and constantly talk about art and how its important "And stuff"[/QUOTE] "Personally, I think the giant green eggs represent the underdeveloped love and compassion that has been waiting to be expressed for years between them. Many a time they simply agreed that they cared for each other, but the size of the egg is the impact it is making upon both of them and the obstruction it is having on their own personal relationships. They need to come together and unleashed their hidden desires and love for each other. The green is pretty."
[QUOTE=Muggi;42265766]I guess it's because it's not really a "game", like Dear Esther it's more like a interactive novel. There's no real gameplay to speak off, like puzzle solving and such. Story is great and all, it's a neat experience, but it isin't a good game because it wasn't really a game... If you get what I'm saying. I want to clarify, I'm not hating on Gone Home, just sharing my opinion.[/QUOTE] At least Dear Esther had a good story and it looked fantastic.
But you guys do know that it wasn't just a love story, right?
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