• First level of Super Mario 64 HD (re)made in Unity
    72 replies, posted
The thing that pisses me off about Unity, as opposed to Unreal Engine 5 or Source, is there's no support for post-build level editors (unless you make your own). I don't know if this will change with Unity 5 but so far this is by far the biggest flaw with Unity. If you want to make a game where fans can create their own levels, the entire game has to be completely reprogrammed and restructured to "build" its own levels from a data file instead of using what you make in the editor. Not only do you have to do that, but you also have to create a level editor, which is a huge feat in itself.
[QUOTE=artDecor;47412523]Why is there a stigma against unity[/QUOTE] Engine that has a free version and is beginner friendly. As such, you get a lot of beginners and unoriginal kids/devs trying to make things with it, and they tend to flood over the actual quality releases with said engine. Same applies to Game Maker, even though that engine gave us great games like Hotline Miami and Spelunky. Unity has given us some great games too. With UE4 now being free, I wouldn't be surprised if there's a sizable stigma against it in the future as well. Not that there weren't plenty of shit games made with UE3 already... All in all, it's not the engine that determines whether a game is good or not, it's the developer that uses the engine. [QUOTE=Helix Snake;47413077]The thing that pisses me off about Unity, as opposed to Unreal Engine 5 or Source, is there's no support for post-build level editors (unless you make your own). I don't know if this will change with Unity 5 but so far this is by far the biggest flaw with Unity. If you want to make a game where fans can create their own levels, the entire game has to be completely reprogrammed and restructured to "build" its own levels from a data file instead of using what you make in the editor. Not only do you have to do that, but you also have to create a level editor, which is a huge feat in itself.[/QUOTE] That's a hurdle in my game making dreams as well, but I really have to decide what's more important for me. Less money paid out over time with a bit more features OOTB, or slightly better post game support with less features, documentation, and royalties to pay. Not to mention Unity makes it virtually painless to port to shit tons of platforms, while UE4 doesn't support the Wii U with Epic saying to even consider using UE3 instead if you want a Wii U game. UE4 does have some impressive tech though, and if it follows up well with the previous versions, should be very moddable. It's also much easier to make prototypes and actual levels in UE4 than it is in Unity. Both Unity and UE4 are fine engines though, so that makes it even harder to choose.
[QUOTE]HD[/QUOTE] [QUOTE]Unity[/QUOTE] Heh
[QUOTE=WrathOfCat;47413671]Heh[/QUOTE] Did you watch the video, or did you just want to make a stupid snipe?
[QUOTE=WrathOfCat;47413671]Heh[/QUOTE] [t]http://blogs.unity3d.com/wp-content/uploads/2014/09/Screenshot_042.jpg[/t] [t]http://blogs.unity3d.com/wp-content/uploads/2014/09/Screenshot_09.jpg[/t] heh
[QUOTE=WrathOfCat;47413671]Heh[/QUOTE] Games look as good as their artists, especially on engines like unity where they're practically designed to be as flexible as possible. The game in my avatar is made on unity, and that has no issues with 'HD-ness'
Mario doesn't lean into his turns like Mario 64.
Looks decent for an alpha, would be cool to have an HD remake of Super Mario 64 on the Wii U.
I'm convinced you can use any engine to make something good that looks great. They're doing something crazy with the Doom II engine called Total Chaos and it looks pretty great for being a Doom mid.
This just makes me wish nintendo would make a 3d mario game that was a spiritual successor to Mario 64. No theme, no gimmicks, just Mario having a 3d adventure in Mario world to find all the stars, and make the stars actually somewhat challenging and intriguing to get. Galaxy was ok, but I felt it was too simplistic, easy, and obsessed with being ~grand~ rather than just being a plain old good game like Mario 64.
[QUOTE=wauterboi;47415199]I'm convinced you can use any engine to make something good that looks great. They're doing something crazy with the Doom II engine called Total Chaos and it looks pretty great for being a Doom mid.[/QUOTE] Stealth bastard Deluxe and Hotline Miami were made with gamemaker studio. Even engines known as "Awful engines" can make amazing things. Make. Optimize. Make. Optimize. Make. Optimize. Polish. Shine. Optimize. Release. [editline]29th March 2015[/editline] [QUOTE=BenJammin';47415238]This just makes me wish nintendo would make a 3d mario game that was a spiritual successor to Mario 64. No theme, no gimmicks, just Mario having a 3d adventure in Mario world to find all the stars, and make the stars actually somewhat challenging and intriguing to get. Galaxy was ok, but I felt it was too simplistic, easy, and obsessed with being ~grand~ rather than just being a plain old good game like Mario 64.[/QUOTE] be be fair I'd call 3d world a good successor. It doesn't really have any gimmicks or anything. You don't need the gamepad to play minus a FEW levels. It's not as... "Open world", but it's just mario, nothing else. It has some great new ideas and powerups too.
[QUOTE=J!NX;47415994]Stealth bastard Deluxe and Hotline Miami were made with gamemaker studio. Even engines known as "Awful engines" can make amazing things. Make. Optimize. Make. Optimize. Make. Optimize. Polish. Shine. Optimize. Release. [editline]29th March 2015[/editline] be be fair I'd call 3d world a good successor. It doesn't really have any gimmicks or anything. You don't need the gamepad to play minus a FEW levels. It's not as... "Open world", but it's just mario, nothing else. It has some great new ideas and powerups too.[/QUOTE] 3d world is what is implied by the title. It's a 2d style mario in a 3d gameplay scheme. I am talking about a full on adventurous 3d platforming game that feels open, where you are inquisitive about it's secrets that it holds. Something that brings back that mood where nothing is really given to you, you figure it all out on your own.
For people complaining about Unity, Cities: Skylines was made in Unity...
[QUOTE=Zeke129;47416379]For people complaining about Unity, Cities: Skylines was made in Unity...[/QUOTE] Yes, and it really shows. I love the game and all, but the engine runs poorly and game objects bug out sometimes.
They Definitely need a better texture artist but this is really cool!
[QUOTE=Hypershadsy;47416403]Yes, and it really shows. I love the game and all, but the engine runs poorly and game objects bug out sometimes.[/QUOTE] wtf does this have to do with unity? unity doesn't run poorly and game objects don't "bug out" [I]because[/I] of unity... obviously cities:skylines didn't have a high qa budget or time set aside for some serious optimisation and bug fixing
[QUOTE=J!NX;47415994] be be fair I'd call 3d world a good successor. It doesn't really have any gimmicks or anything. You don't need the gamepad to play minus a FEW levels. It's not as... "Open world", but it's just mario, nothing else. It has some great new ideas and powerups too.[/QUOTE] The thing about 3D World was that being gimmicky was the gimmick: it picked up and dropped new mechanics every 5 minutes and was effectively a 2D Mario game in 3D. I'm not saying this was a bad thing but at times it wasn't anything like Mario 64. Also, it really simplified movement (like every 3D Mario game since 64).
[QUOTE=The Calzone;47409810]It still has that hard to describe ugliness that says "oh, yeah, this was made in Unity" but I am pretty impressed with how well he replicated the jumping mechanics.[/QUOTE] I think maybe it's just the lack of shadows.
[QUOTE=BenJammin';47415238]This just makes me wish nintendo would make a 3d mario game that was a spiritual successor to Mario 64. No theme, no gimmicks, just Mario having a 3d adventure in Mario world to find all the stars, and make the stars actually somewhat challenging and intriguing to get. [B]Galaxy was ok[/B], but I felt it was too simplistic, easy, and obsessed with being ~grand~ rather than just being a plain old good game like Mario 64.[/QUOTE] Lmao I know Facepunch is PC centric but are you joking me Its largely regarded as one of the best mario games and was intended as a direct follow up to 64. Play 64 then directly jump into galaxy (there are emulators out there that can do both in HD) and realize just how bad you are wearing nostalgia goggles for 64 just because you enjoyed playing mario games as a kid
[QUOTE=KorJax;47418978]Lmao I know Facepunch is PC centric but are you joking me Its largely regarded as one of the best mario games and was intended as a direct follow up to 64. Play 64 then directly jump into galaxy (there are emulators out there that can do both in HD) and realize just how bad you are wearing nostalgia goggles for 64 just because you enjoyed playing mario games as a kid[/QUOTE] Galaxy is a pretty different play style from 64; it's a tighter, more focused experience, while 64 is more open, encouraging the player to explore and find things out of order. It's far to say someone might subjectively prefer 64 over galaxy.
[QUOTE=KorJax;47418978]Lmao I know Facepunch is PC centric but are you joking me Its largely regarded as one of the best mario games and was intended as a direct follow up to 64. Play 64 then directly jump into galaxy (there are emulators out there that can do both in HD) and realize just how bad you are wearing nostalgia goggles for 64 just because you enjoyed playing mario games as a kid[/QUOTE] Galaxy had much simpler controls and more linear levels, as well as lacking a dive mechanic. There are valid reasons to prefer SM64, don't be an ass about it.
Galaxy 2 is the GOAT 3D Mario game though.
[QUOTE=KorJax;47418978]Lmao I know Facepunch is PC centric but are you joking me Its largely regarded as one of the best mario games and was intended as a direct follow up to 64. Play 64 then directly jump into galaxy (there are emulators out there that can do both in HD) and realize just how bad you are wearing nostalgia goggles for 64 just because you enjoyed playing mario games as a kid[/QUOTE] I liked Sunshine more, fludd was awesome
[QUOTE=KorJax;47418978]Lmao I know Facepunch is PC centric but are you joking me[/QUOTE] PC centric? As in fans of computers? How is this relevant?
[QUOTE=Zeke129;47421659]I liked Sunshine more, fludd was awesome[/QUOTE] Sunshine also holds up graphically even today, that game is fucking beautiful.
[QUOTE=Crimor;47422088]Sunshine also holds up graphically even today, that game is fucking beautiful.[/QUOTE] [t]http://www.emuparadise.me/fup/up/66834-Super_Mario_Sunshine_(Europe)_(En,Fr,De,Es,It)-2.jpg[/t] to be honest, I don't think that's fair to say ENTIRELY I mean, it's a very simple art style... but I guess that's why it still looks good. It's very simple so it doesn't need high resolution textures. I guess it's just more that it's an extremely colorful game, with very easy to understand everything. You can very easily visibly see what you need to do the moment you look at it. for such an old game though, honestly I'd not let the graphics bother me, because they really can't. It's a game that ages extremely well. [editline]30th March 2015[/editline] games that choose art style over realism age far better almost always to be honest.
[QUOTE=J!NX;47422094][t]http://www.emuparadise.me/fup/up/66834-Super_Mario_Sunshine_(Europe)_(En,Fr,De,Es,It)-2.jpg[/t] to be honest, I don't think that's fair to say ENTIRELY I mean, it's a very simple art style... but I guess that's why it still looks good. It's very simple so it doesn't need high resolution textures. I guess it's just more that it's an extremely colorful game, with very easy to understand everything. You can very easily visibly see what you need to do the moment you look at it. for such an old game though, honestly I'd not let the graphics bother me, because they really can't. It's a game that ages extremely well. [editline]30th March 2015[/editline] games that choose art style over realism age far better almost always to be honest.[/QUOTE] [video=youtube;bbbh_EIEJjo]http://www.youtube.com/watch?v=bbbh_EIEJjo[/video] Better comparison
I've been following this other guy: [video=youtube;mM9ADXfvnVo]http://www.youtube.com/watch?v=mM9ADXfvnVo[/video] That was back in March of last year. Since then, he's worked on stuff like lighting and graphics: [video=youtube;zrPNmhxNFlM]http://www.youtube.com/watch?v=zrPNmhxNFlM[/video] This is in the Blender game engine. I'm not making any promises, but he seems like a friendly guy and a great fan.
[QUOTE=KorJax;47418978]Lmao I know Facepunch is PC centric but are you joking me Its largely regarded as one of the best mario games and was intended as a direct follow up to 64. Play 64 then directly jump into galaxy (there are emulators out there that can do both in HD) and realize just how bad you are wearing nostalgia goggles for 64 just because you enjoyed playing mario games as a kid[/QUOTE] nah i just genuinely hate galaxy. not for the controls, but for all the added bullshit and world design. i dont want to shoot stars and i dont want to be on a round little planet. i want proper, full levels and i don't want any wii gimmicks. i want a true sequel to 64 that isn't some weird space offshoot. i just don't enoy galaxy at all.
TBH, I found Mario 64 to be pretty boring even when it was new. With Mario 64, and to a lesser degree, the N64 in general, it was like I had subconsciously gone into the future and already played the slicker, more polished 3d platformers.
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