• Doctor Who V4 - Hello Sweetie (ƟƩ φ ɼϒΔϟ)
    5,001 replies, posted
[noparse][img_thumb]whatever[/img_thumb][/noparse] [editline]4th December 2010[/editline] dickbag, you beat me to it
[img_thumb]http://img221.imageshack.us/img221/7642/weepingangel.png[/img_thumb] :ohdear: Posted on here so it wasn't at bottom of page.
[QUOTE=Mr. Agree;26485333][img_thumb]http://img221.imageshack.us/img221/7642/weepingangel.png[/img_thumb] :ohdear: Posted on here so it wasn't at bottom of page.[/QUOTE] what game is that again also do not fucking blink
Spoilers! [url]http://planetgallifrey.blogspot.com/2010/12/hot-shots-guess-whos-back.html[/url] [sp]Alex Kingston will be back for the first two episodes of the next series, set in Utah. Moffat has also revealed that we will find out the true identity of River Song.[/sp] [media]http://i.dailymail.co.uk/i/pix/2010/12/03/article-1335493-0C4AF049000005DC-680_468x645.jpg[/media]
[QUOTE=DainBramageStudios;26485698]what game is that again also do not fucking blink[/QUOTE] Call of Duty: World at War. And it was a tactical server so when I got shot at, the screen went black :ohdear:
[QUOTE=CarlBooth;26486983][sp]set in Utah[/sp][/QUOTE] possible relation to "Dalek"?
Speaking about Weeping Angels, do you think that a similar kinda monster would've seemed out of place in Amnesia: The Dark Descent? (y'know, that survival horror game by Frictional Games) In my honest opinion, the Weeping Angels would be a truly terrifying enemy in a survival horror game. And speaking about games (i've probably mentioned this a long time ago), the Weeping Angels are rather similar to the Boos from the Mario franchise, as in they move when you're not looking at them. But at least Weeping Angels don't float in mid-air, even if they can appear on the underside of a spaceship. P.S, if anyone can draw good, why not draw Mario up against a cadre of Weeping Angels, or the Doctor up against a couple of Boos?
[QUOTE=DainBramageStudios;26487112]possible relation to "Dalek"?[/QUOTE] Highly unlikely that we'll see anything from the Series 1 episode "Dalek".
[QUOTE=Jrwiley;26487345]Highly unlikely that we'll see anything from the Series 1 episode "Dalek".[/QUOTE] The Dalek was found in 60's Utah. The episode is set in 60's Utah. But it's not daleks, it's [sp]A strange virus which causes writing to appear on Rivers and Amy's skin. (Possibly related to The Beast?)[/sp] [editline]4th December 2010[/editline] [QUOTE=CarlBooth;26486983]Spoilers! [url]http://planetgallifrey.blogspot.com/2010/12/hot-shots-guess-whos-back.html[/url] [sp]Alex Kingston will be back for the first two episodes of the next series, set in Utah. Moffat has also revealed that we will find out the true identity of River Song.[/sp] [media]http://i.dailymail.co.uk/i/pix/2010/12/03/article-1335493-0C4AF049000005DC-680_468x645.jpg[/media][/QUOTE] It's not like I've said this a million times. Also, Moffat confirmed we don't find out who River is in this two parter. We find it out in the finale, in part 2 of the series.
[QUOTE=Dan2593;26488022]The Dalek was found in 60's Utah. The episode is set in 60's Utah. But it's not daleks, it's [sp]A strange virus which causes writing to appear on Rivers and Amy's skin. (Possibly related to The Beast?)[/sp] [/QUOTE] Oh, thanks. That had completely slipped my mind. And I had also not heard of that.
So maybe we see the Beast made a comeback? Or another of His "kind"?
Unlikely
[QUOTE=CarlBooth;26489602]Unlikely[/QUOTE] well the beast's son was in torchwood it's not impossible
i really enjoyed the beast episode
It was one of the episodes that really sent a chill through me in places.
the fucking ood man.
[QUOTE=ironman17;26487150]In my honest opinion, the Weeping Angels would be a truly terrifying enemy in a survival horror game.[/QUOTE] Oh god, when I was playing Nightmare House 2, and I saw the mannequin for the first time, I was like "Fuck no, not mannequins, fuck fuck fuck, it's the weeping angels all over again" Weeping Angels would be amazing as an enemy in a videogame... Imagine two players, one person looking in front, the other constantly having to check their back, with lights flickering and angels flashing into view out of the corner of your eye, before getting to a long well-lit corridor, and as you get halfway through the corridor, the lights flicker and an angel appears at the end of the corridor you started from, and you both have to run as fast as you can, one in front, the other watching the angel, trying to get to the other end and close the door as the angel gets closer and closer... Holy shit, that'd be awesome. Someone make a half life mod about it.
Just read this: "It’s about one of The Doctors companions from the 70’s who was pretty smoking in her day. And to be honest, she still is pretty fucking hot." You're weird Dan.
[QUOTE=NeoDement;26497775]Just read this: "It’s about one of The Doctors companions from the 70’s who was pretty smoking in her day. And to be honest, she still is pretty fucking hot." You're weird Dan.[/QUOTE] Well then, I'm weird too.
[QUOTE=evlbzltyr;26494840]Oh god, when I was playing Nightmare House 2, and I saw the mannequin for the first time, I was like "Fuck no, not mannequins, fuck fuck fuck, it's the weeping angels all over again" Weeping Angels would be amazing as an enemy in a videogame... Imagine two players, one person looking in front, the other constantly having to check their back, with lights flickering and angels flashing into view out of the corner of your eye, before getting to a long well-lit corridor, and as you get halfway through the corridor, the lights flicker and an angel appears at the end of the corridor you started from, and you both have to run as fast as you can, one in front, the other watching the angel, trying to get to the other end and close the door as the angel gets closer and closer... Holy shit, that'd be awesome. Someone make a half life mod about it.[/QUOTE] I think the Harmless Companion Cube mod for Garry's Mod is similar to the Weeping Angels. When the writers of Doctor Who thought up the Weeping Angels, I bet they didn't even think of the implications that such a monster could have in the survival horror genre of video games...
[QUOTE=evlbzltyr;26494840]Oh god, when I was playing Nightmare House 2, and I saw the mannequin for the first time, I was like "Fuck no, not mannequins, fuck fuck fuck, it's the weeping angels all over again" Weeping Angels would be amazing as an enemy in a videogame... Imagine two players, one person looking in front, the other constantly having to check their back, with lights flickering and angels flashing into view out of the corner of your eye, before getting to a long well-lit corridor, and as you get halfway through the corridor, the lights flicker and an angel appears at the end of the corridor you started from, and you both have to run as fast as you can, one in front, the other watching the angel, trying to get to the other end and close the door as the angel gets closer and closer... Holy shit, that'd be awesome. Someone make a half life mod about it.[/QUOTE] you wouldn't be able to look at their eyes either have something similar to a healthbar go down as you look at the eyes. once it reaches zero your character automatically closes his eyes and you need your friend to guide you around
Or a blink-ometer, which goes down steadily, and you have to press a button every now and then at a regular rate to make it fill back up again (not too often because it could get a bit boring - about the rate that people usually have to blink, so that you can do it when you actually physically blink, maybe adding to the immersion) and if you look at their eyes it deplenishes quicker, and if you don't blink for a long time and it reaches the end you have to close your eyes until the bar fills back up again
[QUOTE=NeoDement;26497775]Just read this: "It’s about one of The Doctors companions from the 70’s who was pretty smoking in her day. And to be honest, she still is pretty fucking hot." You're weird Dan.[/QUOTE] Please forgive me. [b]EDIT:[/b] Go to the Doctor Who website to get a Christmas Special wallpaper.
[QUOTE=evlbzltyr;26501993]Or a blink-ometer, which goes down steadily, and you have to press a button every now and then at a regular rate to make it fill back up again (not too often because it could get a bit boring - about the rate that people usually have to blink, so that you can do it when you actually physically blink, maybe adding to the immersion) and if you look at their eyes it deplenishes quicker, and if you don't blink for a long time and it reaches the end you have to close your eyes until the bar fills back up again[/QUOTE] Do it the other way around. Have the character blink automatically, then have a button to [B]stop[/B] him/her from blinking. Then the meter goes down. Pressing a button to blink every 2 seconds is tedious and would lead to hand strain. You can collect eye drops to increase the length of the meter :v:
True, that makes more sense :3: after you let go of the button that stops the blinking, it could make the blinking speed up a little for a short amount of time, so you'd have to be more tactical about it... The game really wouldn't work without a co-op friend though
[QUOTE=evlbzltyr;26502264]True, that makes more sense :3: after you let go of the button that stops the blinking, it could make the blinking speed up a little for a short amount of time, so you'd have to be more tactical about it... The game really wouldn't work without a co-op friend though[/QUOTE] It might work as a mod for Left 4 Dead (2?) Also have separate buttons to control the left and right eyes, at the expense of a reduced FoV.
Ehh, I don't see how you'd be able to visually show one eye closing and the other staying open in-game properly
[QUOTE=evlbzltyr;26502342]Ehh, I don't see how you'd be able to visually show one eye closing and the other staying open in-game properly[/QUOTE] nvidia 3d
Fair enough :v:
What's the electric thing the girl is holding in the photos?
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