• Discussion about the "Uncrackable" DRM Denuvo, claimed to kill SSDs due to write cycles
    240 replies, posted
[QUOTE=hexpunK;46533542]Piracy is inherently bad, and always will be. DRM is periodically bad, usually when someone is trying a new idea out. Pull your head out of your ass. DRM isn't some anti-consumer conspiracy.[/QUOTE] Piracy is not inherently bad at all. DRM does more damage to the customer than good. Not once have I ever played a SP game and gone "Oh thank god for the DRM" like first of all, why the fuck does it matter? Why the fuck do I care about DRM in my SP game? and MP DRM is called internet connections and usually an online authentication to join in with other real paying players. Name me 1 singleplayer game and the benefits the DRM brought along with it, the DRM has to be nothing but beneficial to the customer in your example.
[QUOTE=HoodedSniper;46533588]Piracy is not inherently bad at all. DRM does more damage to the customer than good. Not once have I ever played a SP game and gone "Oh thank god for the DRM" like first of all, why the fuck does it matter? Why the fuck do I care about DRM in my SP game? and MP DRM is called internet connections and usually an online authentication to join in with other real paying players. Name me 1 singleplayer game and the benefits the DRM brought along with it, the DRM has to be nothing but beneficial to the customer in your example.[/QUOTE] I never claimed it was beneficial either? I claimed that DRM is not inherently bad. That means it's either just sitting there not really getting in your way, or sitting there breaking your disk drives because you had more than two. And how is piracy "not inherently bad"? What does piracy do for the developer that buying the game does not? How does pirating the game make it better for the consumer? Sure you can remove the """intrusive""" DRM that way, but you're just making publishers and developers want to put more in to protect their investment, fucking over [B]everybody[/B] else in the process. You're still taking funds a developer could have possibly earned would piracy not have been an option (yes, potential sales are a real thing, risk analysis helps calculate potential loss from piracy after all, why do you think they want DRM?)
[QUOTE=J!NX;46532978]not as bad as DRM which screws over legitimate customers you're in a thread that explains why its bad[/QUOTE] Cool shame the thread's explanation for why its bad turned out to be a bunch of FUD and BS, and this DRM literally -does nothing- to actual customers, so in this case the drm isn't screwing over legitimate customers at all
[QUOTE=hexpunK;46533542]Piracy is inherently bad, and always will be. DRM is periodically bad, usually when someone is trying a new idea out. Pull your head out of your ass. DRM isn't some anti-consumer conspiracy.[/QUOTE] I like steam as DRM. DRM can be good, but most of the time it's god fucking awful and many times the game gets pirated a week before release even though it has "UNBREAKABLE" DRM. DRM doesn't have to be bad, but compainies like Ubisoft and especially Maxis make DRM completely awful. if it's insanely minor like Serious Sam 3's pink scorpion, or batmans inability to glide (a required game function) then it's genius DRM. But if it requires a constant internet connection for a singleplayer game or is invasive, or is downright shit like GFWL, needs secondary programs just to run, then it's really too much. considering you could lose customers because of DRM + the risk of it being cracked it isn't worth it imho
[QUOTE=HoodedSniper;46533588]Piracy is not inherently bad at all. DRM does more damage to the customer than good. Not once have I ever played a SP game and gone "Oh thank god for the DRM" like first of all, why the fuck does it matter? Why the fuck do I care about DRM in my SP game? and MP DRM is called internet connections and usually an online authentication to join in with other real paying players. Name me 1 singleplayer game and the benefits the DRM brought along with it, the DRM has to be nothing but beneficial to the customer in your example.[/QUOTE] Single player games need DRM because otherwise why not just pirate it instead? That's among the many reasons single player games are a dying breed. You're only contributing to that with that mindset.
[QUOTE=HoodedSniper;46533588]Piracy is not inherently bad at all. DRM does more damage to the customer than good.[/QUOTE] Can I just start posting a big ol' [B]CITATION NEEDED[/B] every time someone repeats this claim? Why do gamers seem to think that coming up with evidence-free thought experiments and random anecdotes means they know the market better than the companies that invest a lot of time, effort, and money into market research to determine how best to sell their game? [QUOTE=HoodedSniper;46533588]the DRM has to be nothing but beneficial to the customer in your example.[/QUOTE] That's nonsense. A security measure doesn't have to be 'nothing but beneficial', it should be only as intrusive as it needs to be. When a cashier asks for photo ID to verify that you're not using someone else's credit card, or makes you wait while they take a counterfeit detector pen to your money, it isn't 'nothing but beneficial to the consumer', it's five seconds of inconvenience to protect the store against fraud. A DRM solution that prevents piracy and only impacts the legitimate consumer by taking a few seconds longer to start up the game is like the holy grail of piracy protection and yet people [I]still[/I] find reasons to bitch about it.
[QUOTE=J!NX;46533946]DRM can be good[/QUOTE] What. DRM can be fairly non-intrusive and unnoticeable but I don't see how it can be beneficial to you as a player.
[QUOTE=Jackald;46526601]It's downloading shit for free, not a fucking coke addiction.[/QUOTE] The same could be said for chronic masturbation.
[QUOTE=Wii60;46530394]allegedly the Chinese just cracked into fifa 15 the crack is being spreaded privately via email so far. no leaks [/QUOTE] are people still scrambling to get past the anti-piracy? i know a guy who's been playing AC:Unity cracked for a few days now
Probably the mosr egregious thing ive seen all day
[QUOTE=polarbear.;46537146]are people still scrambling to get past the anti-piracy? i know a guy who's been playing AC:Unity cracked for a few days now[/QUOTE] Unless Ubi made some major changes recently related to its DRM, its probably routine for them like most Steam games are.
[QUOTE=Kljunas;46536741]What. DRM can be fairly non-intrusive and unnoticeable but I don't see how it can be beneficial to you as a player.[/QUOTE] just because something is good, does not mean it's beneficial to the player. as long as its out the way it shouldn't have to be beneficial for the player.
[QUOTE=Kljunas;46536741]What. DRM can be fairly non-intrusive and unnoticeable but I don't see how it can be beneficial to you as a player.[/QUOTE] that's how drm can be good it benefits you by practically not being there
[QUOTE=Zeke129;46522022]People pirate less now because the marketplace is better. We can get our games on steam, our music on a handful of different streaming sites, and our movies/tv on Netflix. There's very little reason to pirate at all anymore, it's actually easy to buy stuff now. DRM that breaks computers is going to reverse this trend.[/QUOTE] there's progress, but still netflix is plagued by the fractured market of studios saying "huh, we could do this streaming stuff too and make more money at it!" that'll probably change following the whole redbox/verizon service crash hopefully there's still tons of stuff thats not on more legal channels, but its been a huge turn around for studios especially the music industry as a whole to recognize the power of streaming [editline]22nd November 2014[/editline] any studio that puts such draconian DRM on is most likely being run by business execs more worried about the bottom line than the actual market, and deserves to have the public backlash [editline]22nd November 2014[/editline] [QUOTE=Kljunas;46536741]What. DRM can be fairly non-intrusive and unnoticeable but I don't see how it can be beneficial to you as a player.[/QUOTE] steam is a pretty robust DRM, its not unbeatable, but the benefits of using it, vs the consiquences of getting caught with cracked games makes it a nice fair balance, and its not obtrusive, you don't have to have your game with steam built in, KSP gets by without a DRM at all but still sells through steam
[QUOTE=J!NX;46546405]that's how drm can be good it benefits you by practically not being there[/QUOTE] So DRM is good for the player when it's not there? Why not just having no DRM at all?
[QUOTE=J!NX;46546405]that's how drm can be good it benefits you by practically not being there[/QUOTE] I don't think DRM can benefit the player but there's some DRM I don't mind.
We need more creative DRM like that unkillable scorpion in serious sam 3 or making weapons into water pistols.
[QUOTE='[EG] Pepper;46589474']We need more creative DRM like that unkillable scorpion in serious sam 3 or making weapons into water pistols.[/QUOTE] I've remember hearing a news about a helicopter game that will change its graphics into shitty version if it is cracked...I forgot the title of the game though
[QUOTE='[EG] Pepper;46589474']We need more creative DRM like that unkillable scorpion in serious sam 3 or making weapons into water pistols.[/QUOTE] Alan Wake had the protagonist wear an eye patch on a pirated version of the game.
[QUOTE=Hellsing4682;46613120]Alan Wake had the protagonist wear an eye patch on a pirated version of the game.[/QUOTE] His best friend wears two
For those wondering why this thread has so many new viewers: [url]https://facepunch.com/showthread.php?t=1551528[/url] Denuvo's website had a bunch of stuff public including the logs for the contact form so there are a lot of funny emails
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