I'm getting really tired of people instantly equating pixel art with retro 8-bit pandering. Maybe he just wanted to use pixel art. 95% of all indie 8-bit isn't even 8-bit. Go learn what 8-bit looks like in the first place.
[QUOTE=Reds;44409524]I'm getting really tied of people instantly equating pixel art with retro 8-bit pandering. Maybe he just wanted to use pixel art. 95% of all indie 8-bit isn't even 8-bit. Go learn what 8-bit looks like in the first place.[/QUOTE]
You have to admit, though, it IS becoming a little bit overdone. I mean yeah pixel art can look amazing if done correctly, like with this, Risk of Rain, and Shovel Knight, but it's also very easy to get wrong.
It keeps costs down, though, and games like this relatively cheap. I'd love to see this game use hand-drawn assets but if it did it would probably cost twice as much.
[QUOTE=The Calzone;44409550]You have to admit, though, it IS becoming a little bit overdone. I mean yeah pixel art can look amazing if done correctly, like with this, Risk of Rain, and Shovel Knight, but it's also very easy to get wrong.
It keeps costs down, though, and games like this relatively cheap. I'd love to see this game use hand-drawn assets but if it did it would probably cost twice as much.[/QUOTE]
Yeah, indies use blocky pixel art to keep costs down. Too many play it as nostalgia-pandering. But I hate how this perception of sprite-based graphics for a lot of people has been turned into "it uses pixel art, it must be 8-bit retro lazy art". You couldn't look like this on an NES, you couldn't look like it on a SNES, you couldn't look like it on a PS1. It's not retro at all.
For a game that looks this good why isn't there diagonal running sprites?
i don't get why people got all shitty and defensive on me. I think it looks great lol.
[QUOTE=Reds;44409524]I'm getting really tired of people instantly equating pixel art with retro 8-bit pandering. Maybe he just wanted to use pixel art. 95% of all indie 8-bit isn't even 8-bit. Go learn what 8-bit looks like in the first place.[/QUOTE]
There's also a reason for it: They're indie developers. They aren't a huge company with loads of resources to make something better, so they take the easier, simplistic approach and try to do as much as the can with it.
Then again, Dust exists and that was a one-man effort, so I'm not sure if that's a good excuse anymore.
[QUOTE=Manibogi;44414470]There's also a reason for it: They're indie developers. They aren't a huge company with loads of resources to make something better, so they take the easier, simplistic approach and try to do as much as the can with it.
Then again, Dust exists and that was a one-man effort, so I'm not sure if that's a good excuse anymore.[/QUOTE]
Dust (all functionality and programming was done by one guy ) , All the art was handled by a different person if i remember right
8 bit =/= pixel art
True 8-bit is actually much, much harder to pull off. Fucking color limits, man...
[QUOTE=Xron;44412890]For a game that looks this good why isn't there diagonal running sprites?[/QUOTE]
It's because it's isometric one-way. Everything is slanted one way, kind of like Zelda:Link to the past.
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