• Oney Plays NO MAN SKY - Really Bad First Experience
    96 replies, posted
[QUOTE=Ott;50862093]Console FOV. Take 5 steps back from your monitor, it'll look fine.[/QUOTE] The fov in the game is considerably narrower than any other game I've played on PS4, it's that bad. Usually I'm fine with the fov in console games since I'm sitting far enough from the TV, but this is so narrow that it feels claustrophobic even there. Good thing it can be adjusted in the PC version.
anybody who's surprised the game is shallow crap at this point must have been living under a rock for the past few years
[QUOTE=SirJon;50861468]Starbound got its marbles together though[/QUOTE] After what 2 years of patches?
[QUOTE=Dantz Bolrew;50862129]Where those sound effects the games sound effects or were they added later? They were fuckin terrible.[/QUOTE] Those were edited in. Oney's editor likes to add shit like that.
[QUOTE=Tetsmega;50862189]After what 2 years of patches?[/QUOTE] It released end of last month. Having watched this and watching Robbaz do a video of it, its feels like they went into this expecting it to be shit and very quickly didn't read anything and just searched around for things to complain about after seeing that ground texture failing to fade properly.
[QUOTE=Tetsmega;50862189]After what 2 years of patches?[/QUOTE] That's why it was in early access for the last 2 years.
The FOV of this game is horrible.
[QUOTE=Tetsmega;50862189]After what 2 years of patches?[/QUOTE] You just completely missed the point of it being in Early Access didn't you? Or are you really that dense?
[QUOTE=Erfly;50862700]That's why it was in early access for the last 2 years.[/QUOTE] Fair enough. It didn't have a bad release and fixed a lot of problems that were addressed. I stand corrected.
This whole attitude of "it's Sony's fault Hello Games is an infallible god who can never make a mistake" is so fucking baffling to me. Why is there so much illogical loyalty to this nobody developer who's barely made a game before? It's not Sony's fault, the problem with the game isn't that it was overhyped, the problem with the game is that the entire idea was bad from the start. It's a game based around exploration, okay, fine, no problem with that. But if your game is based entirely on exploration, the world needs to be interesting to explore, you can't make a universe that's interesting to explore when every single planet is perlin noise with a randomized ground/water texture and atmosphere color applied to it, and then populating it with randomly generated animals and plants. Procedural generation is fine in games where the world doesn't have to be super interesting, for example, Minecraft didn't suffer because it's a game about building things, so the world being completely bland and lifeless is irrelevant. Hello Games isn't some victim of being pressured into making bad decisions by Sony, they made the game they wanted to make, and the game they wanted to make is bad.
Wow it's almost like a developer with little experience can't turn a shallow idea for an indie game into a AAA title all on their own.
[QUOTE=l337k1ll4;50863367]This whole attitude of "it's Sony's fault Hello Games is an infallible god who can never make a mistake" is so fucking baffling to me. Why is there so much illogical loyalty to this nobody developer who's barely made a game before? It's not Sony's fault, the problem with the game isn't that it was overhyped, the problem with the game is that the entire idea was bad from the start. It's a game based around exploration, okay, fine, no problem with that. But if your game is based entirely on exploration, the world needs to be interesting to explore, you can't make a universe that's interesting to explore when every single planet is perlin noise with a randomized ground/water texture and atmosphere color applied to it, and then populating it with randomly generated animals and plants. Procedural generation is fine in games where the world doesn't have to be super interesting, for example, Minecraft didn't suffer because it's a game about building things, so the world being completely bland and lifeless is irrelevant. Hello Games isn't some victim of being pressured into making bad decisions by Sony, they made the game they wanted to make, and the game they wanted to make is bad.[/QUOTE] In your rush to get on your high horse you apparently missed that people aren't giving Hello Games a total free pass, they're blaming Sony for hyping the game into sounding like it was much more than the game Hello Games wanted to and was making. If you think NMS is bad, that's your opinion, and the development of the game is squarely on HG's shoulders. People are blaming Sony for shit like people thinking it's an MMO and a replacement for both EVE and Elite: Dangerous. Apparently sections of the [I]CoD and ARMA 3[/I] communities got crotchety because they had somehow gotten the impression that this game would appeal to them -- and Hello Games didn't send them newsletters promising them this shit, Sony's hype and fans going apeshit with hype in response is the only way that could've happened. If Hello Games lied about multiplayer functionality, they lied and it's their neck, not Sony's. But that's not the only problem the consumer public has with the game and its dev/publishing houses right now.
[QUOTE=elixwhitetail;50863438]In your rush to get on your high horse you apparently missed that people aren't giving Hello Games a total free pass, they're blaming Sony for hyping the game into sounding like it was much more than the game Hello Games wanted to and was making. If you think NMS is bad, that's your opinion, and the development of the game is squarely on HG's shoulders. People are blaming Sony for shit like people thinking it's an MMO and a replacement for both EVE and Elite: Dangerous. Apparently sections of the [I]CoD and ARMA 3[/I] communities got crotchety because they had somehow gotten the impression that this game would appeal to them -- and Hello Games didn't send them newsletters promising them this shit, Sony's hype and fans going apeshit with hype in response is the only way that could've happened. If Hello Games lied about multiplayer functionality, they lied and it's their neck, not Sony's. But that's not the only problem the consumer public has with the game and its dev/publishing houses right now.[/QUOTE] Sony never claimed anything that wasn't in the final product. Sean Murray promised multiplayer, other than that, everything that they said would be in the game is in the game. They didn't overhype jack shit, they described the game to a T and everybody lost their goddamn minds just like they did with Spore, and Starbound. They didn't have to make anything up.
[QUOTE=NiandraLades;50862044]I would how differently people would react to the game, or have felt about it, if it didn't look as nice[/QUOTE] I don't even think it looks very good. For all the procedural generation, there's very little variation.
[QUOTE=Zephyrs;50863513]I don't even think it looks very good. For all the procedural generation, there's very little variation.[/QUOTE] That's what baffles me. It's a game about exploring planets but every planet I've seen is just rolling hills and water. There's no cliffs, there's no forests, there's no real variation. It's just purple hills, green hills, red hills.
[QUOTE=Janus Vesta;50863569]That's what baffles me. It's a game about exploring planets but every planet I've seen is just rolling hills and water. There's no cliffs, there's no forests, there's no real variation. It's just purple hills, green hills, red hills.[/QUOTE] This post is what you'll find in the dictionary next to "Procedural generation." Weirdly enough this has me kind of looking forward to Mass Effect because their marketing is putting a huge emphasis on exploration, but all the planets will be created by artists instead of an algorithm.
[QUOTE=Janus Vesta;50863569]That's what baffles me. It's a game about exploring planets but every planet I've seen is just rolling hills and water. There's no cliffs, there's no forests, there's no real variation. It's just purple hills, green hills, red hills.[/QUOTE] i've seen planets with cliffs
[QUOTE=NiandraLades;50862044]I would how differently people would react to the game, or have felt about it, if it didn't look as nice[/QUOTE] Would be even more hilarious that it's priced at 60 dollars, then.
[QUOTE=Blind Lulu;50862360]At least Starbound has some fun bossfights and building.[/QUOTE] Also twons, dungeons, quests and civilizations. [editline]10th August 2016[/editline] [QUOTE=Tetsmega;50862189]After what 2 years of patches?[/QUOTE] Fun fact: Alpha games don't have as much content as the finished product.
Ding Dong's voice is fucking hilarious. Oney: "haha look it's Ding Dong's ballsack" Ding Dong: "Well I don't have that many."
[QUOTE=dai;50861182] they didn't try very hard to figure out anything and were too busy goofing off with each other. It's not exactly a party game, and barely a spectator experience, so having three goofballs hanging out in front of it is a recipe for really amplifying boredom.[/QUOTE] imagine [url=http://i.imgur.com/GceEStF.jpg]playing video games with your friends[/url] and still getting bored the game starts you off with fucking chores (and literally anti-fun) they show that and lay it out in front of you and still you somehow still blame it on the player pls
[QUOTE=fudge blood;50861081]Holy fuck it really is 3D starbound[/QUOTE] Jesus, that's an insult to Starbound. Even that game seems to have WAY more to do and more direction than this. This game has just coasted on its sexy art direction.
[QUOTE=l337k1ll4;50863574]This post is what you'll find in the dictionary next to "Procedural generation."[/QUOTE] Not true at all. There's tons of games that have greatly varied generation.
[QUOTE=Janus Vesta;50863569]That's what baffles me. It's a game about exploring planets but every planet I've seen is just rolling hills and water. There's no cliffs, there's no forests, there's no real variation. It's just purple hills, green hills, red hills.[/QUOTE] wut. I've seen huge cliffs and mountains, massive overhangs, etc. There has only been a handful of planets I've come across that even have water. Maybe I'm lucky but the planets have been really varied for me. There are set pieces that are more common than others though, but it makes finding rare ones feel more satisfying. I've got over 17 hours in the game so far and I'm still not burned out.
There is absolutely nothing wrong with random generation as long as it uses complex and sophisticated algorithms, Dwarf Fortress being a good example. Most people's complaints about it tends to come from it being too simple and surface level, it needs to have a sense of intelligence to it in order to remain interesting.
[QUOTE=l337k1ll4;50863453]Sony never claimed anything that wasn't in the final product. Sean Murray promised multiplayer, other than that, everything that they said would be in the game is in the game. They didn't overhype jack shit, they described the game to a T and everybody lost their goddamn minds just like they did with Spore, and Starbound. They didn't have to make anything up.[/QUOTE] That's exactly it - Sony released fuck all definitive about the game - which left people who were interested in the game having no idea what would and what wouldn't be in the game, which eventually caused fans to hype themselves up having no idea what they're actually in for. To further that, Sony then did release marketing material, but nothing actually fucking definitive, leaving fans with a better picture but still not knowing how big the picture was yet, causing even more people to jump on the hype train due to the speculation of what wasn't announced yet. And honestly why would Sony not do all this? Sony's motivation, like any other corporation, is profit, and keeping your fans dazed and confused while keeping them hyped is a sure way of making sure they buy your game, and especially pre-order it. But whatever, guess I'll just join the No Man's Sky hate bandwagon like everyone else now, because while I haven't hyped myself at all for this and always understood that it was likely just going to be a small casual space exploration game that takes time to do things, 60 fucking bucks is way too damn much for this kind of game. $30, maybe $40 at most, so I'm just going to wait until a sale to get it.
That black fading bar at the top makes it look so bad I wish it could be removed.
[QUOTE=TornadoAP;50864530]That's exactly it - Sony released fuck all definitive about the game - which left people who were interested in the game having no idea what would and what wouldn't be in the game, which eventually caused fans to hype themselves up having no idea what they're actually in for. To further that, Sony then did release marketing material, but nothing actually fucking definitive, leaving fans with a better picture but still not knowing how big the picture was yet, causing even more people to jump on the hype train due to the speculation of what wasn't announced yet. And honestly why would Sony not do all this? Sony's motivation, like any other corporation, is profit, and keeping your fans dazed and confused while keeping them hyped is a sure way of making sure they buy your game, and especially pre-order it. But whatever, guess I'll just join the No Man's Sky hate bandwagon like everyone else now, because while I haven't hyped myself at all for this and always understood that it was likely just going to be a small casual space exploration game that takes time to do things, 60 fucking bucks is way too damn much for this kind of game. $30, maybe $40 at most, so I'm just going to wait until a sale to get it.[/QUOTE] I don't think it's entirely the fault of Sony's marketing team. Sean Murray was very vague and contradicting in MANY interviews. He would also dodge questions or reply with non-answers and just brag about how amazing his game is going to be without ever stating why. Even with the whole multiplayer fiasco his new tweets completely misinterpret what happened and dodges the fact that there is no multiplayer despite it being promised by himself.
I feel like this video was really harsh. Like, I don't have any serious interest in the game and probably won't get it but like out the gate they're basically set on hating it and they suffered from the "I didn't do the tutorial what do I do??? wow shit game" DSP-syndrome. Like, I think for what it is it doesn't look too bad. That being said if anyone believed the hype they're retarded. You could count on it being pretty mundane just from the things they advertised.
[QUOTE=ThePanther;50861126]More like, the effect of being absorbed by sony execs who think they know what "gamers" want, and squashing the original vision the devs had.[/QUOTE] Not sure how much they messed with it, but it's clear that sony overhyped the game to death. Execs need to quit messing with everything deadpool is literally the epitome of why execs/ceo's/anyone with power who has no idea what they're doing should just straight up go away. No one messed with deadpool and they let the director actually have fun and make a genuinely good movie and [URL="http://www.ew.com/article/2016/03/29/deadpool-box-office-highest-grossing-r-rated-movie"]WOW LOOK WHAT HAPPENED[/URL] if they fucked with deadpool you know what we'd have instead? A meme spouting faggot that randomly says feminist/sexist buzzwords for no reasons and makes Chimichanga jokes with 0 context [editline]11th August 2016[/editline] also there would be a guest star but not in a way that's funny and ironic and meta, in a way that's fucking stupid and makes viewers wish they were dead instead of watching the film This happens more and more with video games and its terrible [editline]11th August 2016[/editline] I'd buy this game for the sake of exploration this game would be the perfect game to fire up cheat engine on and play on a vive, then just have infinite fuel and health but sony made it seem like it was more than that by some large margin
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