• Dorritos Pope gets ripped apart by co-host
    81 replies, posted
I remember way back when, geoff would do some work for G4. He didn't seem too malignant back then. I hadn't seen nor heard of him until now and I'm kinda sad. I guess I'm being too nostalgic, though, because he seems like an asshat.
[QUOTE=haloguy234;43119813]Geoff wasn't so bad before he got the name Doritos Pope. He really wasn't. It all went downhill for him after he gave that stupid interview.[/QUOTE] I think it brought mass attention to paid out/biased reviews/reviewers which Geoff has been for awhile. A good reviewer is one that can say critical shit about any game, even shit they love, a bad one is the type of person like Geoff, saying he just loves all of the ones shown.
Geoff has never been hiding from the fact that he is getting favors from publishers in return of positive reviews and clueless advertising.
[QUOTE=Pvt. Martin;43121605]Ah yes, a snackfood that'll make you feel nauseous after a while of eating, and horse urine in a plastic bottle.[/QUOTE] [I]secret man[/I]
[QUOTE=Kruma;43123343]I've never understood the term 'Gamer Fuel.' I mean some executive somewhere must have decided it would be a good idea to try to capitalize on the gaming playerbase by advertising a food product to coincide with their hobby, and, concerning the campaigns, it's almost as if they're trying to imply that gaming is a sort of sport that requires some sort of nourishment to keep you optimal while performing. but that wouldn't make sense because obviously Doritos and Mountain Dew would be counter-productive to your body's performance, so I'm getting the feeling that it's more of a guy thinking 'all these fat idiots eat shit and do nothing but sit on their asses so let's market this disgusting junk shit to them and put a chiefmaster on the ads and they'll probably buy it.'[/QUOTE] There's a perfect word to define this. Cash-in.
From Wikipedia: "Geoff Keighley is believed to have lost his soul gradually over the time period between 2008 and 2012, and is now an empty shell of a man who is unable to feel any emotion. He seems to enjoy Mountain Dew and Doritos, though, as they almost remind him of what it was like to have a heart."
[QUOTE=Ganerumo;43123188]Geoff has never been hiding from the fact that he is getting favors from publishers in return of positive reviews and clueless advertising.[/QUOTE] Has he ever reviewed games, though? I thought he just did interviews with developers for Gametrailers and the occasional "Final Hours" feature.
that's what you get for giving up your soul geoff don't you remember that joy of vidya games? [img]http://colchoesdopantano.files.wordpress.com/2013/01/gabe-newell-e-geoff-keighley.jpg?w=800[/img]
That picture makes me so sad. It's almost like Geoff is the embodiment of the gaming community/industry as a whole... Once small, little known, and joyful about the future... Now spread too thin, covered in advertising, and fearing each coming E3 as the one that will end them all.
Just me or does that person(Who looks like Gaben, and probably is) looks like Harry Potter?
I know Geoff isn't well liked or anything, but I don't think there's a need to be picking on people like this. If people think Geoff is a terrible journalist, then simply enough, people will turn away from what he has to say. Why couldn't he have just been casting without harassing the guy?
As someone who watched G4 when it was "good" up until it's shutdown, it's funny to see Geoff get worse and worse in his disposition. Every time I hear about him it seems its getting harder and harder for him to fake it.
[QUOTE=ShadowSocks8;43127972]That picture makes me so sad. It's almost like Geoff is the embodiment of the gaming community/industry as a whole... Once small, little known, and joyful about the future... Now spread too thin, covered in advertising, and fearing each coming E3 as the one that will end them all.[/QUOTE] Yeah, I don't want to sound nostalgic for a day where games were just text on a screen bashed out by people with too much time on their hands (mostly because I wasn't around to see this age), but this industry has gone downhill by a lot. It's been turned into a business. Not a hobby, not entertainment, not art, just a business like all new mediums before it. The age of people experimenting with their own homebrew games is over, just as the age of an enterprising entrepreneur with a video camera is over. Part of that is by our own design: we began to crave better graphics and with that came an increased cost to making games. The newer risk led to less businesses taking different or out-of-the-box ventures and bashing out samey sequel often samey sequel because that's what sells, and it has made independent games a huge risk for investment because they could easily flop and the makers could be out of lots of money, and even worse the increased graphical fidelity and production cost means that most indy devs are limited to flash games and "retro" graphics styles not out of theme but out of necessity. It keeps creativity to an all time low, just as the increase in the cost of movies, with their big budget sets, cast, and effects, started to drive out indy filmmakers to the point where they essentially have the genre of "artsy drama" as their only real foothold. This risk started to take away that shine, that beacon of creativity that made gaming a new frontier for any person to get their own fresh start. Business began exploiting it due to fear, at first, the fear of losing profits and running into the ground like so many big studios. They began to cater to statistics, to popularity rather than vision, and before long that fear drove to greed as more and more cash flowed in. Much like the sleepy towns of the Old West would later find themselves assimilated by the big businesses and governance, gaming was slowly brought under the control of a few big names with only some small holdouts left for those with vision. DLC, Season Passes, Pre-Orders, and partnerships with distinctly non-videogame related companies began to drive the nails in ever deeper. Games become cut down to reach the lowest common denominator, pool in the most people despite leaving something to be desired for their hardcore fans. Few series ever take a creative risk, and few companies are willing to spend the money on a game that might flop. Practices like DRM were created, much to the anger of the actual community that paid for these games, to combat piracy to make just a few thousand more bucks. Big companies began raking in the dosh, and small companies or those that took to many risks and failed were dissolved and dismantled, like the once industry giant of THQ. And so we find ourselves in the current state. A market oversaturated with samey fads, with half the content removed to be sold as DLC, businesses cutting corners on every possible place resulting in sequels that get progressively worse rather than better, bonuses for people who rush out to buy the game as quickly as possible which allows companies to release a broken product, game consoles have more in common with cable boxes or Blu-Ray players than they do actual game playing devices, and good games being pushed out the door by uncaring publishers that just crave more money. People often say gaming hasn't gotten worse, but I do still believe the contrary. Gaming is in a poor state, and the under the thin layer of hype for the games we saw at this E3, I think you'll find many probably won't be as innovative to this market as we hope. And while there will always be good games with artistic vision and love put into them, there will also be many terrible cookie-cutter games bashed out for easy money.
[QUOTE=BananaFoam;43129784]Yeah, I don't want to sound nostalgic for a day where games were just text on a screen bashed out by people with too much time on their hands (mostly because I wasn't around to see this age), but this industry has gone downhill by a lot. It's been turned into a business. Not a hobby, not entertainment, not art, just a business like all new mediums before it. The age of people experimenting with their own homebrew games is over, just as the age of an enterprising entrepreneur with a video camera is over. Part of that is by our own design: we began to crave better graphics and with that came an increased cost to making games. The newer risk led to less businesses taking different or out-of-the-box ventures and bashing out samey sequel often samey sequel because that's what sells, and it has made independent games a huge risk for investment because they could easily flop and the makers could be out of lots of money, and even worse the increased graphical fidelity and production cost means that most indy devs are limited to flash games and "retro" graphics styles not out of theme but out of necessity. It keeps creativity to an all time low, just as the increase in the cost of movies, with their big budget sets, cast, and effects, started to drive out indy filmmakers to the point where they essentially have the genre of "artsy drama" as their only real foothold. This risk started to take away that shine, that beacon of creativity that made gaming a new frontier for any person to get their own fresh start. Business began exploiting it due to fear, at first, the fear of losing profits and running into the ground like so many big studios. They began to cater to statistics, to popularity rather than vision, and before long that fear drove to greed as more and more cash flowed in. Much like the sleepy towns of the Old West would later find themselves assimilated by the big businesses and governance, gaming was slowly brought under the control of a few big names with only some small holdouts left for those with vision. DLC, Season Passes, Pre-Orders, and partnerships with distinctly non-videogame related companies began to drive the nails in ever deeper. Games become cut down to reach the lowest common denominator, pool in the most people despite leaving something to be desired for their hardcore fans. Few series ever take a creative risk, and few companies are willing to spend the money on a game that might flop. Practices like DRM were created, much to the anger of the actual community that paid for these games, to combat piracy to make just a few thousand more bucks. Big companies began raking in the dosh, and small companies or those that took to many risks and failed were dissolved and dismantled, like the once industry giant of THQ. And so we find ourselves in the current state. A market oversaturated with samey fads, with half the content removed to be sold as DLC, businesses cutting corners on every possible place resulting in sequels that get progressively worse rather than better, bonuses for people who rush out to buy the game as quickly as possible which allows companies to release a broken product, game consoles have more in common with cable boxes or Blu-Ray players than they do actual game playing devices, and good games being pushed out the door by uncaring publishers that just crave more money. People often say gaming hasn't gotten worse, but I do still believe the contrary. Gaming is in a poor state, and the under the thin layer of hype for the games we saw at this E3, I think you'll find many probably won't be as innovative to this market as we hope. And while there will always be good games with artistic vision and love put into them, there will also be many terrible cookie-cutter games bashed out for easy money.[/QUOTE] Sounds like the moviemaking industry, honestly. Videogames have always been a business, and always will be. Artistic endeavor or not, you have to make money to be able to produce what you want. Personally, I think the gaming industry is still just going through growing pains, rather than being on a downhill slope. This past year was pretty spectacular for AAA releases, indie games, and a reassurance from at least one major console manufacturer that the consumer and developers come first. The videogame industry is in a difficult spot right now in that it wants to prove itself a worthwhile medium to the general public now that gaming has become more mainstream than ever, and we've seen some superb entries this year thanks to 'The Last of Us,' 'Bioshock Infinite,' 'Ni No Kuni,' and the booming independent scene. As the VGX awards show though, we've got a LONG way to go, and the way the industry presents itself to the gaming community and the non-gamers needs to be rebuilt from the ground up.
[QUOTE=Uzbekistan;43122157]I don't get why Joel was there, considering Geoff is the executive producer, I mean you'd think he'd look into him beforehand, guy was absolutely mortified[/QUOTE] And yet he mocks Angry Joe for not being prepared. Funny how it works the other way around. [editline]10th December 2013[/editline] [media]http://www.youtube.com/watch?v=i1OGexjaP1U[/media] Just watched this. McHale did a hilarious job with the shit they had to put up with. It doesn't even seem like their teleprompters are set up efficiently, as most of the people had issues with it. Then there was that whole 'Wave' thing...
[QUOTE=BananaFoam;43129784]Yeah, I don't want to sound nostalgic for a day where games were just text on a screen bashed out by people with too much time on their hands (mostly because I wasn't around to see this age), but this industry has gone downhill by a lot. [/QUOTE] Jesus christ man take a chill pill; you do know there were games besides GTAV, Beyond: Two Souls, and Metal Gear Rising released this year right? Fire Emblem: Awakening, The Wonderful 101, Anarchy Reigns, Ace Combat: Assault Horizon, I could go on I mean damn man look beneath the surface. You talk like this hasn't happened before I mean christ, what was the gaming crash of 1980 whatever Alex for 200? What are the innumerable Doom clones that came out in the 90s Alex for 250? Sure it's different now in that there's season passes, DLC up the ass, pre-order shit etc. but like I say that's generally a AAA thing. I ain't trying to attack you man but it's like you don't play video games at all.
[QUOTE=Shugo;43121099]The questions Joe managed to ask were kind of lame and minor anyway aside from the music thing.[/QUOTE] Of course they were, he was expecting a proper sit-down interview with at least a few minutes to prepare beforehand. Instead he got "Okay I'm here you've got 2 minutes go go go." He had no time to think about which questions were most important to ask in such a short timeframe.
I didn't know either of these people but the guy on the right seemed like a douche until I realized who the guy on the left is.
-snip-
[QUOTE=Falkok15;43128042]Just me or does that person(Who looks like Gaben, and probably is) looks like Harry Potter?[/QUOTE] Yer a tech wizard, Harry!
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