• Mind-Blowingly Perfect Water Simulation Is Now A Reality
    125 replies, posted
[QUOTE=soccerskyman;40414882]Waterboy is another fluid physics simulator Spore was going to use. [url]http://www.spore.com/comm/prototypes[/url] [editline]24th April 2013[/editline] *sigh* Spore was going to be so fucking cool...[/QUOTE] My water wants to be an astro[b]naut[/b]
[QUOTE=soccerskyman;40414882]Waterboy is another fluid physics simulator Spore was going to use. [url]http://www.spore.com/comm/prototypes[/url] [editline]24th April 2013[/editline] *sigh* Spore was going to be so fucking cool...[/QUOTE] Oh my. Look at all the shit that could have been part of spore.
Oh dam that is cool
I've seen worse, still looks wrong, but it's a decent improvement for performance. [media]http://www.youtube.com/watch?v=mgYztcjOvRQ[/media] I've seen a non newtonian fluid simulation the other week which hasn't been released to the public yet, so once that paper gets out it'll give people a chance to tweak fluid simulations a little further.
Soon, we will have water gun fight simulations!
I know the water thing is pretty far off before we will see it in games but im wondering if newer games could take advantage of that glass breaking thing.
It's pretty good but nothing "mind-blowing" nor is it anywhere near perfect.
I would love to play with this in Portal.
[QUOTE=BenJammin';40411776]Awesome, but probably too taxing to put into any sort of game. That is just a tech demo confined in a tiny space.[/QUOTE] Seeing as how this is PhysX, we will never see this in a game. At least not in a way that impacts gameplay. Because, like I have said before, nvidia bought PhysX and locked it to their GPUs so no developer is dumb enough to use it in a way that alters gameplay. So, yay, more stuff we will never be able to use. Unless we'll get more useless implementations like the random pipes in borderlands too that spew out goo.
I so wish we could have hyper real physics in Gmod Make a vehicle that drives with a water tank and can shoot water at NPC's, realistic water and ragdolls everywhere, or even sand water even dries up
[QUOTE=CommanderPT;40422855]Seeing as how this is PhysX, we will never see this in a game. At least not in a way that impacts gameplay. Because, like I have said before, nvidia bought PhysX and locked it to their GPUs so no developer is dumb enough to use it in a way that alters gameplay. So, yay, more stuff we will never be able to use. Unless we'll get more useless implementations like the random pipes in borderlands too that spew out goo.[/QUOTE] PhysX is used in many games on different platforms.
[QUOTE=Axznma;40412871]Now we just need a second [URL="http://www.youtube.com/watch?v=K5ZWL7aKRrA"]OE-Cake[/URL] using this and we'll be all set![/QUOTE] oh god it's time to lose another couple months of my life to OE Cake.
Think of how awesome a simulation like this would look using Occulus Rift, I cant wait for that!
[QUOTE=Durrsly;40423963]PhysX is used in many games on different platforms.[/QUOTE] Yeah I pretty much already explained why his post is dumb. There are tonnes of games using PhysX and [b]without[/b] using the hardware acceleration feature to do goofy particle effects as well. [url]http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3[/url]
This + the brigade engine = holy fuck
[QUOTE=Durrsly;40423963]PhysX is used in many games on different platforms.[/QUOTE] Yes but like I said. Never in a way that impacts gameplay. If they did, then AMD users won't be able to play the game. Read what I said. We can have all the shiny particles that we would like. But destruction? Liquid physics that affects players? (If the destruction is used it can only be used in its most basic form. You can't have some players be able to have much more detailed destruction while some don't) Nope. Since then only Nvidia users can play the game and no dev is stupid enough to cut off a large portion of the players.
[QUOTE=CommanderPT;40429406]Yes but like I said. Never in a way that impacts gameplay. If they did, then AMD users won't be able to play the game. Read what I said. We can have all the shiny particles that we would like. But destruction? Liquid physics that affects players? (If the destruction is used it can only be used in its most basic form. You can't have some players be able to have much more detailed destruction while some don't) Nope. Since then only Nvidia users can play the game and no dev is stupid enough to cut off a large portion of the players.[/QUOTE] I see what your trying to say. You want the advanced physics that nVidia's Physx provides (Breaking glass w/ hundreds of particles everywhere, liquid simulation, cloth physics, etc.) that only runs on a nVidia GPUs, to be used on any GPU so that it can actually be used in-game as a game-play changing/defining mechanic. Am I right?
This would be amazing for a game that is basically running from water. Like Titantic. Or the North Sea flood of 1953 for example, could also be used in a doomsday scenario about water levels rising. Too bad that it wil indeed take a time to make since this is justa small scale one.
This is gonna be good in a few years when it's really implemented in games.
The problem with animated water is that water (especially ocean water) in real life looks animated to me half the time. Whenever I am on a boat and stare at the water movement I think it could easily pass as animated. If they do water like this it just ends up looking like uncanny valley.
It looks fucking amazing!
There isn't really much practical use for this in games, unless it's a liquid based puzzle.
I love how they used mirrors edge music.
This would be pretty useful for games like Silent Hunter.
It could be used in games, just not everywhere. Fishtanks with such water, any other small stuff, like bottles and cups would look awesome during a shootout in a bar or something.
[QUOTE=Higurashi;40430295]This would be pretty useful for games like Silent Hunter.[/QUOTE] Not really. Unless you want your PC to die painfully and have 1 frame in 10 minutes.
cool, maybe a game about splashing water in goblins faces will be the next big game.
[QUOTE=Niklas;40430626]Not really. Unless you want your PC to die painfully and have 1 frame in 10 minutes.[/QUOTE] I meant in the future. They could use it for better damage simulations in Silent Hunter (Water running into your submarine etc.)
[QUOTE=ClarkWasHere;40429606]I see what your trying to say. You want the advanced physics that nVidia's Physx provides (Breaking glass w/ hundreds of particles everywhere, liquid simulation, cloth physics, etc.) that only runs on a nVidia GPUs, to be used on any GPU so that it can actually be used in-game as a game-play changing/defining mechanic. Am I right?[/QUOTE] Exactly. Nvidia keeps boasting these fancy features but they never get outside of tech demos. I don't get why people are rating me dumb. Especially without saying why I am supposedly wrong.
[QUOTE=CommanderPT;40430785]Exactly. Nvidia keeps boasting these fancy features but they never get outside of tech demos. I don't get why people are rating me dumb. Especially without saying why I am supposedly wrong.[/QUOTE] Physx will support next gen console gpus so you are only really looking at a small percentage who can't use gpu accellerated effects. PS4: 33.33% NextBox: 33.33% PC: 33.33% -AMD: 11.2% -NVIDIA: 17.4% -Other: 4.7% supported: 84.6% unsupported: 15.4% Although the console gpu's probably wont be powerfull enough to be usefull for that level of physics acceleration anyway.
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