[QUOTE=HybridTheroy;51133691]oh ok so you know what's better for the dev's work than they do themselves?[/QUOTE]
Lol, [I]what? [/I]When did I say that?
The dev's free to do what he wants with his game, and I'm free to not like it. All I'm saying is there a reason people dislike the change, and it's certainly not "I DON'T LIKE CHANGE ;~;"
[QUOTE=StrawberryClock;51133704]Plenty of people in this thread, apparently.
Original Nidhoog has a great aesthetic. This new game looks like a hot mess.[/QUOTE]
Both games look perfectly fine and individual to me.
As long as the gameplay is nidhogg with improvements then it could be vectorized flash sprites for all they want.
edit: Like guess I'm the only one excited for bow+arrows and throwing knives. The stages even have the same general aesthetic, there's just more detail and effort put into them. Fat wacky characters is truly a "so what?" problem.
[QUOTE=StrawberryClock;51133704]Plenty of people in this thread, apparently.
Original Nidhoog has a great aesthetic. This new game looks like a hot mess.[/QUOTE]
Original Nidhogg's aesthetic was quickly thrown together programmer art because the guy couldn't afford to spend a bunch of time on the art. Now he can. So he did.
[QUOTE=HybridTheroy;51133691]oh ok so you know what's better for the dev's work than they do themselves?
this isn't comparative to Dishonored. Dishonored is heavily stylized and has direction. Nidhogg 1 is basically "ok that looks like a worm, ok that looks like a cloud, ok that looks enough like dirt".
idk, if you played nidhogg just to look at the quickly-drawn art design then we play games for different reasons.[/QUOTE]
So devs just get a free pass from criticism? I think the new art style is hideous, and I think the game would be improved if they changed it. What's wrong with that?
[QUOTE=HybridTheroy;51133691]this isn't comparative to Dishonored. Dishonored is heavily stylized and has direction. Nidhogg 1 is basically "ok that looks like a worm, ok that looks like a cloud, ok that looks enough like dirt".[/QUOTE]
Hotline Miami did the same thing, yet I don't think people would appreciate it if a sequel came out with this same sort of artstyle.
It's about the theme, not the art. [url=http://tonydixob.tumblr.com/]The artist is quite good actually[/url]. He's just not a good fit for Nidhogg.
[QUOTE=HybridTheroy;51133691]oh ok so you know what's better for the dev's work than they do themselves?[/QUOTE]
Also, personally, I believe the customer is always right. Sometimes in a really twisted way, but still right. As a developer that's the philosophy I want to make games by.
I think they should have gone for more of a LucasArts style; that's what the original Nidhogg's animations always reminded me of anyway.
[IMG]https://s-media-cache-ak0.pinimg.com/originals/7b/51/83/7b51833b3c04b0987b30484d63809a5b.jpg[/IMG]
Some dapper gents in a similar style, maybe a bit more hi-def, and it would have looked great with the new enviroments they have.
[QUOTE=simkas;51133745]Original Nidhogg's aesthetic was quickly thrown together programmer art because the guy couldn't afford to spend a bunch of time on the art. Now he can. So he did.[/QUOTE]
The original art was actually pretty good. It was flat and abstract but the motion was really detailed and fluid - it looks much better in motion than it ever could at rest. I'm sure it took quite a bit of time - it may have been programmer art but it was not quickly thrown together.
The new art looks bad in screenshots and worse in motion, and is apparently being done by a professional, dedicated artist. The only excuse it has right now is that it's a WIP. If it ships looking this bad, I might not buy it.
[QUOTE=simkas;51133745]Original Nidhogg's aesthetic was quickly thrown together programmer art because the guy couldn't afford to spend a bunch of time on the art. Now he can. So he did.[/QUOTE]
Doesn't matter if it was quickly throw together or not, the effort put in is irrelevant in the final product. If it works, it works. If it doesn't, they should reconsider their approach. The difference between the two game really exemplifies the expression "work smarter, not harder".
The choice of making the animations using that puppet style where limbs pivot on joints looks like shit. The throwing animations in general look awful
i'd probably be at least okay with this if it wasn't splined mode 7-esque sprites.
also reminds me of this. the fluidity is just about as good as it is here (it's not)
[media]https://www.youtube.com/watch?v=aOkbXeIKKgY[/media]
Like, I get exactly what style they're trying to invoke here and it doesn't necessarily look bad on its own.
But it just does not fit Nidhogg whatsoever. The simplicity of the original's style really worked together with the gameplay, but here it just seems like a total clash. Like pretty much everyone else said, all the sequel needed to be to make everyone happy was more maps.
Turning Nidhogg from atari style graphics to late SNES shovelware style graphics is like if a theoritical Shovel Knight sequel went from NES styled graphics to early N64 2.5d graphics.
If you have a graphics style that's highly recognizable and sticks with people like Nidhogg did, don't fucking overhaul it.
[QUOTE=Fapplejack;51135583]Turning Nidhogg from atari style graphics to late SNES shovelware style graphics is like if a theoritical Shovel Knight sequel went from NES styled graphics to early N64 2.5d graphics.
If you have a graphics style that's highly recognizable and sticks with people like Nidhogg did, don't fucking overhaul it.[/QUOTE]
I feel like the graphics style can be changed around but the character designs themselves are what's most jarring for me. A decent comparison of graphical shifts to Nidhogg would be Bit.Trip Runner and Runner 2.
Runner had an Atari-style approach for the character with surrealism/abstracted themes for the rest of the game world.
[t]http://cdn.akamai.steamstatic.com/steam/apps/63710/ss_f83047933eb456d53a985706f542563bd69e5c15.600x338.jpg?t=1447353963[/t]
Runner 2 had 2 different artistic styles, one for gameplay and another for story segments.
[t]http://www.gamingunion.net/newsimg/bittrip-presents-runner-2-future-legend-of-rhythm-alien-review.jpg[/t] [t]http://www.hardcoregamer.com/wp-content/uploads/2012/12/runner2-ss1.jpg[/t]
The game tone, backdrops, and enemy designs are more or less consistent if not for the differing fidelity given to them in the different games, but the character is iconic regardless of which style they've rendered him in.
The Nidhogg 2 character changes are so drastic that if you didn't tell me that it was Nidhogg 2 I wouldn't be able to recognize that at a cursory glance.
How does something like this even happen?
[QUOTE=Psychopath12;51137109]I feel like the graphics style can be changed around but the character designs themselves are what's most jarring for me. A decent comparison of graphical shifts to Nidhogg would be Bit.Trip Runner and Runner 2.
Runner had an Atari-style approach for the character with surrealism/abstracted themes for the rest of the game world.
[t]http://cdn.akamai.steamstatic.com/steam/apps/63710/ss_f83047933eb456d53a985706f542563bd69e5c15.600x338.jpg?t=1447353963[/t]
Runner 2 had 2 different artistic styles, one for gameplay and another for story segments.
[t]http://www.gamingunion.net/newsimg/bittrip-presents-runner-2-future-legend-of-rhythm-alien-review.jpg[/t] [t]http://www.hardcoregamer.com/wp-content/uploads/2012/12/runner2-ss1.jpg[/t]
The game tone, backdrops, and enemy designs are more or less consistent if not for the differing fidelity given to them in the different games, but the character is iconic regardless of which style they've rendered him in.
The Nidhogg 2 character changes are so drastic that if you didn't tell me that it was Nidhogg 2 I wouldn't be able to recognize that at a cursory glance.[/QUOTE]
Had i not known, i would have thought, "woah, a weird goofy Nidhogg clone..."
It looks more what someone would make if they did a shitty mobile ripoff of the original. Blegh.
I just wish they would take some time, and look at the criticism. Everyone is saying the rest of the game looks absolutely fine, great even! It's just the player sprites that need changing. Make them less goofy, and it'll win over so many people! It's such a minor change!
[QUOTE=omarfr;51137496]How does something like this even happen?[/QUOTE]
they made the first game's sprites and animations too perfect, now they've hired an actual artist to do them and he basically has nowhere to go but down
Sorry, you need to Log In to post a reply to this thread.