• Piracy? or Try before you buy?
    963 replies, posted
[QUOTE=FunkyDarkKnight;39761164]If you've pirated a few things before, you'd know that you were either on the fence or weren't getting it anyway. Ask a few people who are guilty of illegally downloading something and you'll see what I mean.[/quote] But I can't assume that my own experiences or the experiences of one or two people is enough to generalise for all the people that pirate. That was my point. I know plenty of people who pirate things or buy bootlegs and never think about buying legal copies when they're available, more than the people who actually eventually buy something. Despite this, I try not to make sweeping accusations that most people who pirate never support the creators because the relatively small number of people I know is not a good enough basis to make those claims. [quote=FunkyDarkKnight]I never said it was "right"? If an advert is misleading or if the corporation is untrustworthy, then I'll understand your reasons for pirating something, but I would never call it right.[/QUOTE] The reasons why someone would pirate something are really just reasons why someone wouldn't pay for something immediately. If you don't trust what they advertise or promote (smart decision) then wait a week. Whenever you spend money on anything there is always the risk that you won't be satisfied with what you get. I don't see why when buying entertainment, arguably the one of the most non-essential things one can have, being able to enjoy the full product and then only choosing to pay for it afterwards is a special privilege the consumer gets.
I'll be honest; many of the games I've purchased wouldn't be purchased if I hadn't tried them through pirated versions yet. Sometimes a video review doesn't do it for me, as I'm not controlling the game and I can't grasp exactly how it feels to control. If I don't like it enough to buy it, then I uninstall it immediately and delete all data associated with it. If I like it, then I buy it off of steam or Amazon. This is why I have Audiosurf, Minecraft, etc. I heard about them, tried them, fell in love and bought them. I'm not exactly in support of Demos because they aren't really the game advertised many times, but trial periods I like. You get to try the full game for a limited amount of time.
I usually do what Corey does, but a lot of the time I pirate games because I've already purchased them on my Xbox 360, such as: Fallout 3, Fallout: New Vegas, Oblivion, Skyrim and more. I just don't think it's necessary for me to purchase the game twice.
i pirate games that isnt have a multiplayer/steam workshop support&modding/isnt valve made
[QUOTE=Lefter;39796201]i pirate games that isnt have a multiplayer/steam workshop support&modding/isnt valve made[/QUOTE] why? why do only valve and developers who associate with valve deserve your money?
[QUOTE=Vasey105;39794817]I usually do what Corey does, but a lot of the time I pirate games because I've already purchased them on my Xbox 360, such as: Fallout 3, Fallout: New Vegas, Oblivion, Skyrim and more. I just don't think it's necessary for me to purchase the game twice.[/QUOTE] Very much this. Although it sucks that since its pirated you cant really get patches, dlc, and mods easy.
[QUOTE=Vasey105;39794817]I usually do what Corey does, but a lot of the time I pirate games because I've already purchased them on my Xbox 360, such as: Fallout 3, Fallout: New Vegas, Oblivion, Skyrim and more. I just don't think it's necessary for me to purchase the game twice.[/QUOTE] [QUOTE=mark6789;39802825]Very much this. Although it sucks that since its pirated you cant really get patches, dlc, and mods easy.[/QUOTE] If I go and watch a movie at a theatre and pay for that, would I be entitled to go to a different theatre and watch it again for free? After all, I already purchased the ticket at that first theatre didn't I?
[QUOTE=Antdawg;39803452]If I go and watch a movie at a theatre and pay for that, would I be entitled to go to a different theatre and watch it again for free? After all, I already purchased the ticket at that first theatre didn't I?[/QUOTE] Essentially, yes. You should be allowed. It's the same concept as finishing a games single player, then having to pay to play it again.
[QUOTE=Vasey105;39804615]Essentially, yes. You should be allowed. It's the same concept as finishing a games single player, then having to pay to play it again.[/QUOTE] No, I shouldn't be allowed. When I go to that first theatre I support their means of survival - my ticket pays for their staff who run the place, their electricity to power the theatre, the licenses to be able to show the movies, marketing costs etc. When I go to the second theatre I am not providing for any of that. Same thing for games. Often in the industry, different teams will be contracted to develop the game for different platforms. That labour needs to be accounted for. Research and development (eg software licensing costs) for different platforms needs to be accounted for and so on.
[QUOTE=Vasey105;39804615]Essentially, yes. You should be allowed. It's the same concept as finishing a games single player, then having to pay to play it again.[/QUOTE] Incorrect as fuck. Just saying. Paying for a cinema ticket is to cover the costs of paying royalties for that showing, powering the site for that showing, and making sure you don't fucking die from health hazards while in the building. Paying for a game is paying the developers the licence you require to play the game. As it is with buying a DVD/ Blu-ray. Buying media for personal consumption is nothing like paying for a public showing. Streaming media is one edge case as they need to pay bandwidth and storage costs indefinitely, meaning monthly/ per-stream fees are acceptable.
[QUOTE=Antdawg;39803452]If I go and watch a movie at a theatre and pay for that, would I be entitled to go to a different theatre and watch it again for free? After all, I already purchased the ticket at that first theatre didn't I?[/QUOTE] Movies give you the same experience each time, and are pretty much similar in every theater. Getting a game on PC compared to consoles almost always is better than consoles, seeing as you have mods, DLC, and other benefits. If someone already paid money for an inferior version of the game (not to mention that console games can often cost more than PC games) then it's not necessarily bad if they pirate the PC version. Not saying it's good, but I wouldn't say they become worse people for it.
[QUOTE=hexpunK;39808189]Incorrect as fuck. Just saying. Paying for a cinema ticket is to cover the costs of paying royalties for that showing, powering the site for that showing, and making sure you don't fucking die from health hazards while in the building. Paying for a game is paying the developers the licence you require to play the game. As it is with buying a DVD/ Blu-ray. Buying media for personal consumption is nothing like paying for a public showing. Streaming media is one edge case as they need to pay bandwidth and storage costs indefinitely, meaning monthly/ per-stream fees are acceptable.[/QUOTE] All right, you've changed my mind. But my opinion still stands about the games thing.
I don't like to pirate games because I like to bitch at the devs when they break something or do something I don't like. If I pirate a game I have no right to bitch about the game. If I buy it I at least feel like I have the right to be all like "YOU F'ing IDIOT SEGA, WHY YOU SHUTDOWN CHROMEHOUNDs SERVER" just my 2 cents. Software goes the same way but luckily I'm a college student and I get software SUPER cheap from school
[QUOTE=mark6789;39802825]Very much this. Although it sucks that since its pirated you cant really get patches, dlc, and mods easy.[/QUOTE] Yeap Skyrim is really not a good game to pirate considering the ease of modding through Steam.
I pretty much exclusively pirate $60 games, but not often, mainly because indie devs are usually getting directly paid by the game itself, while Triple A devs are on a salary while the publisher takes most of the cut(since they are funding it) Those games a pretty big investment even if you are on a payroll, because its not just about money but also time, if you are working a AAA game is usually extremely long, most indie games just feel like something you can play once in a while since most are pretty short and simple with exceptions. Plus, if its a game I really want im buying it no matter what, like Bioshock Infinite, I want to own that. Its also really inconveinent to pirate everything, you got isos everywhere, sometimes shit fucks up and you lose saves(happened to me far in assassin creed 8, like 20 hours) Pretty much only try before I buy, with exceptions here and there(already said Assassin Creed 3) Like Xcom, I knew the demo was a terrible decider for the game so I pirated it, played it for a few hours, realized it wasnt something I wanted to buy so I deleted it and just bought Dishonored instead. Its just that piracy is such a tricky line, we never see the actual numbers, or we dont even know how much its hurting publishers, too me if I pirate an EA game it just feels like im like an ant taking away a small breadcrumb of money out of a loaf. Even if they are like, "Oh we lost $1,000,000 on piracy" we dont know how they got those numbers or tracked them, and that amount of money doesnt seem like a lot since its not affecting me but instead a gigantic corporation who can probably make that back incredibly fast. Its even more tricky with TV Shows. Say I pirate breaking bad, who am I stealing from? Is the show losing money or is it just the cable companies? And then does that mean im stealing from all cable companies because breaking bad is not exclusive to 1?
i pirate games all the time
[QUOTE=HoodedSniper;39858510]I pretty much exclusively pirate $60 games, but not often, mainly because indie devs are usually getting directly paid by the game itself, while Triple A devs are on a salary while the publisher takes most of the cut(since they are funding it) Those games a pretty big investment even if you are on a payroll, because its not just about money but also time, if you are working a AAA game is usually extremely long, most indie games just feel like something you can play once in a while since most are pretty short and simple with exceptions. Plus, if its a game I really want im buying it no matter what, like Bioshock Infinite, I want to own that. Its also really inconveinent to pirate everything, you got isos everywhere, sometimes shit fucks up and you lose saves(happened to me far in assassin creed 8, like 20 hours) Pretty much only try before I buy, with exceptions here and there(already said Assassin Creed 3) Like Xcom, I knew the demo was a terrible decider for the game so I pirated it, played it for a few hours, realized it wasnt something I wanted to buy so I deleted it and just bought Dishonored instead. Its just that piracy is such a tricky line, we never see the actual numbers, or we dont even know how much its hurting publishers, too me if I pirate an EA game it just feels like im like an ant taking away a small breadcrumb of money out of a loaf. Even if they are like, "Oh we lost $1,000,000 on piracy" we dont know how they got those numbers or tracked them, and that amount of money doesnt seem like a lot since its not affecting me but instead a gigantic corporation who can probably make that back incredibly fast. Its even more tricky with TV Shows. Say I pirate breaking bad, who am I stealing from? Is the show losing money or is it just the cable companies? And then does that mean im stealing from all cable companies because breaking bad is not exclusive to 1?[/QUOTE] Saying that you pirate games because it does little damage to whoever or that it's ok as long as profits are still made (for good games at least) is a dishonest attitude to take in my opinion. One "lost sale" may not mean much is both a physical or digital sense but a culture of piracy has a profound effect. Regardless of whether you believe developers are in the right or wrong for their anti-piracy techniques (constant internet connection and other DRM), one needs to consider the possibility that companies would not have had to take those measures had piracy not been so rampant. Regardless of whether they are correct, developers are using piracy as an excuse to develop exclusively for consoles instead of PCs. Perhaps you're finding that games that interest you are no longer being made as frequently because it's riskier to develop for people that are more likely to pirate your game.
[QUOTE=Jabberwocky;39864058]Saying that you pirate games because it does little damage to whoever or that it's ok as long as profits are still made (for good games at least) is a dishonest attitude to take in my opinion. One "lost sale" may not mean much is both a physical or digital sense but a culture of piracy has a profound effect. Regardless of whether you believe developers are in the right or wrong for their anti-piracy techniques (constant internet connection and other DRM), one needs to consider the possibility that companies would not have had to take those measures had piracy not been so rampant. Regardless of whether they are correct, developers are using piracy as an excuse to develop exclusively for consoles instead of PCs. Perhaps you're finding that games that interest you are no longer being made as frequently because it's riskier to develop for people that are more likely to pirate your game.[/QUOTE] Im not saying I pirate because it does little damage, im saying that its probably so rampant compared to something like physically stealing because you dont actually see it. It just feels like a download, not anything you stole, it feels like you arent being damaging. Thats just not my reason for pirating.
I have personally never bought a game, but lately i've started feeling like i should support the devs. The same goes for movies, as I have a collection of 1000+ movies, which i would never have if I bought them. Actually, I feel the guilt until I see the price tag.
If you believe in Free markets you can look at this two way. People are stealing [you know they are] which discourages innovation since it damages profits and you can also see it as encouraging good business practices. People choosing to buy from companies they like and fighting companies they dislike while also still enjoying their products. I personally opt for not buying/pirating games from companies with bad business practices. I have not even played Sim City [recent] because I am against always online DRM. I keep the moral highground and show vote with my wallet.
[QUOTE=xCanyucdl;39872506]I have personally never bought a game, but lately i've started feeling like i should support the devs. The same goes for movies, as I have a collection of 1000+ movies, which i would never have if I bought them. Actually, I feel the guilt until I see the price tag.[/QUOTE] All your doing is being lazy. If films and games had to be bought as a physical hardware item everyone would pay for them, the fact that real world items such as PC parts and food [I]have[/I] to bought means that people will just not bother with the stuff they don't have to. xCanyucdl 1000+ movies if caught could easily get you 10 years in jail, I am fine with pirating, and if I ever do become a game dev I will happily release my game for free if people can't afford to pay. I think piracy is a good thing as long as the subject can't afford to buy the real thing. If your pirating just to save money for some kinda super computer or car; it's selfish! [B](I don't think I broke a rule then)[/B]
You'll happily release a game you've worked on for hundreds of hours for free? Would you have the pay what you wish model? What's disturbing is that people even pirate when that model is applied. All the Humble Bundle's have been crippled by pirating, people unwilling to even pay a single dollar.
[QUOTE=Rangergxi;39974732]You'll happily release a game you've worked on for hundreds of hours for free? Would you have the pay what you wish model? What's disturbing is that people even pirate when that model is applied. All the Humble Bundle's have been crippled by pirating, people unwilling to even pay a single dollar.[/QUOTE] I think that kind of model is still better and more effective than what major publishers attempt to do. (DRM and other means for block attempts). Thats just my thought, though.
I found a neat marketing trick that I fell for, although in a good way. So I wanted to try out Sword of the Stars: The Pit, I was unsure if I should get it. So I pirated it and played for about 6 hours. Then I checked the steamforums of the game and saw that they already brought out 2 patches in a matter of a few days. So I checked it and saw that try added additional content with the bugfixed. Anyway I bought it after that because free content is really nice. Anyway that was the first time that I bought a game after trying it through piracy.
[QUOTE=junker|154;39998380]I found a neat marketing trick that I fell for, although in a good way. So I wanted to try out Sword of the Stars: The Pit, I was unsure if I should get it. So I pirated it and played for about 6 hours. Then I checked the steamforums of the game and saw that they already brought out 2 patches in a matter of a few days. So I checked it and saw that try added additional content with the bugfixed. Anyway I bought it after that because free content is really nice. Anyway that was the first time that I bought a game after trying it through piracy.[/QUOTE] What did developers learn from this? Cut some content on release, re-add with patches for free positive rep.
I guess you're right.
I generally 'try' (Don't prosecute me) games before i buy. I couldn't stand to own a cracked copy of Minecraft (I never have owned a cracked copy) so i bought it. The same goes for steam games. I'll probably buy music if i feel i do really want it, especially if i respect the artist.
i think that when devs stopped releasing demos is the day they condemned themselves to an endless cycle of piracy and vindication.
Having a moralistic view towards mainstream developers is stupid. In this day and age you cannot beat piracy; people who [I]do[/I] purchase games are compensated.
[QUOTE=Roger Waters;40032548]i think that when devs stopped releasing demos is the day they condemned themselves to an endless cycle of piracy and vindication.[/QUOTE] People could wait for reviews from trusted publications to see if the game is worth buying. Plus demos are a thing of the past because they don't usually represent the game very much and it's a bit of a hassle to actually put one together.
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