[QUOTE=Gordonator;48234134]Not talking about the gunplay. Preston Garvey is just a mcguffin.[/QUOTE]
Can you tell me how Fallout 4? Since clearly you've played it, knowing that for sure about a character they've shown for less then a minute.
[QUOTE=RichyZ;48234106]It's hard not to make quests in a first person shooter rpg hybrid not be "kill guy for thing and turn in" or "kill guy for reasons then talk to person" or "defend position for x amt of time to advance the plot"[/QUOTE]
It seems all this game does is throw raiders at you to advance the plot. And strategically placed sewer deathclaws.
[QUOTE=Starlight 456;48234140]Can you tell me how Fallout 4? Since clearly you've played it, knowing that for sure about a character they've shown for less then a minute.[/QUOTE]
Dude he's joking.
at least i think he is.
[QUOTE=ClarkWasHere;48234178]Dude he's joking.
at least i think he is.[/QUOTE]
His comment above goes against that thought
He's played the game before though as you can clearly tell he probably works at Bethesda
[QUOTE=Gordonator;48234171]It seems all this game does is throw raiders at you to advance the plot. And strategically placed sewer deathclaws.[/QUOTE]
It's a demo released to make the game seem exciting to potential buyers.
Does this really need to be explained? Would you rather have the gameplay trailer be 10 minutes of wandering around aimlessly because that's a closer representation of the real game?
[QUOTE=Dirf;48234201]It's a demo released to make the game seem exciting to potential buyers.
Does this really need to be explained? Would you rather have the gameplay trailer be 10 minutes of wandering around aimlessly because that's a closer representation of the real game?[/QUOTE]
I mean the average buyer wouldn't but I would, I'd sure as hell rather know what I'm actually getting out of the game as opposed to BAM BAM SHOOT RAIDERS MINIGUN LOOK A DEATHCLAW since I have loads of other games that do combat well and that's never really been what I played Fallout for in the first place.
[QUOTE=AcidAmbience;48234183]His comment above goes against that thought
He's played the game before though as you can clearly tell he probably works at Bethesda[/QUOTE]
I was making that post as he was posting what he said above me lol.
[QUOTE=Simplemac3;48234217]I mean the average buyer wouldn't but I would, I'd sure as hell rather know what I'm actually getting out of the game as opposed to BAM BAM SHOOT RAIDERS MINIGUN LOOK A DEATHCLAW since I have loads of other games that do combat well and that's never really been what I played Fallout for in the first place.[/QUOTE]
I believe that bethesda knows its audience well enough to not need to show the world and exploration, as their audience already knows what they're in for in that respect. Rather Beth'd like to show the improvements and new things about FO4 that will get their audience going.
[editline]17th July 2015[/editline]
[QUOTE=Jackald;48234236]Personally, I actually would, Bethesda have an incredible track record of making staged gameplay demos that behave almost nothing like the finished game:
Check out this Radiant AI system that Oblivion barely fucking used
[media]http://www.youtube.com/watch?v=pjbx6-KQoRg[/media]
Well it sorta did have a radiant AI system, but the Radiant AI system didn't really work for anything that complex. It was mostly used for making hunters hunt for shit and have routines and stuff. Fuckin' STALKER had a better radiant AI system.[/QUOTE]
But even back then that scene was obviously scripted.
I'm glad they improved the gunplay tbh.
This might sound stupid for you guys, but the clunky ass gunplay is what made me stop playing FO3 in the first place.
[QUOTE=Jackald;48234193]He's making the point that Bethesda treat Fallout 3 like it was 20 years after the war, what with there still being fully stocked supermarkets, irradiated water and whatnot.
If you're a fan of Fallout 1 and 2, 3 is a real kick in the nads lore-wise. They even fucked up the hyperinflation and annexation of Canada, not to mention the Fallout Bible makes no mention of Boston having any kind of nuclear defense system, and yet it has perfectly intact buildings and shit.
Other factors, like the BoS being a weird bastardized version that are generically "good guys", the power armor having batteries now even though 1 and 2 established they had 10,000 year power cells, and the enclave still fucking existing (and their mk 2 power armor apparently managing to make it all the way to the other side of the fuckin' country) combine to prove that Bethesda care as much about Fallout's lore as they did about TES' lore when they made TES:O. Not to mention there were a lot of questionably written pieces of dialogues and questlines that gave no moral ambiguity because Bethesda don't like to confuse their players, as evidenced by Sky "Go to this draugr dungeon" rim
I mean it'll still be fun and shit, but godamm Bethesda really fuck with the lore and dumb eeeeeverything down with every game.[/QUOTE]
Washington DC is [I]where the president lives[/I], it's going to get nuked to hell, so the heavy irradiation and damage makes sense.
The BoS are explicitly stated to be an offshoot that went east because they disagree'd with the California branch, and the Outcasts are there for the people who like the dickweed BoS.
Power Armor is a century battery, not 10000 years, so if anything they're keeping up with the lore [I]better.[/I]
The enclave exists because they had guys in the east separate from their people in the west. It really isn't as horrifying a violation of lore as you seem to think.
Also, TESO was made by Zenimax, not Bethesda, so it isn't Bethesda's fault that the lore is so bad. They didn't even make it.
[QUOTE=ClarkWasHere;48234245]I believe that bethesda knows its audience well enough to not need to show the world and exploration, as their audience already knows what they're in for in that respect. Rather Beth'd like to show the improvements and new things about FO4 that will get their audience going.[/QUOTE]
Except Fallout 3's writing and worldbuilding was notoriously weak compared to the other Fallouts, coming as someone that just did a near-100% playthrough of Fallout 3 less than half a year ago. That's something in particular I want to know if they improved upon.
The exploration is strong, I'm sure. If it's not, then I'll be ridiculously surprised and disappointed.
[QUOTE=Jackald;48234253]They know what keys to jangle to get braindead idiots to go "OH MAN THE SHOOTIN'S ALL GOOD NOW" and ignore things like 4 dialogue options and abysmal dialogue decisions.
[img_thumb]http://i.imgur.com/zXbeTEZ.jpg[/img_thumb]
What the fuck does "YOU'RE A MUTT" mean. Am I going to tell the dog it's a mutt? What the fuck Bethesda, it's "[ INTELLIGENE 9] So you fight the good fight with your voice here at GNR" all over again.[/QUOTE]
We haven't seen the game run on mouse and keyboard yet, so you don't even know if that's what it'll look like for PC gamers, and it's going to have sub-menus like literally every other Bethesda game has had, so the amount of dialogue will likely not be any less then normal.
[editline]Edited:[/editline]
Also if anything the example you used hurts your point. It's very clear what each option means.
"Owner?" is asking the dog if he has an owner.
"You're Ok" is telling the dog, "hey, I like you, dog."
"You're a mutt" is the opposite of "you're ok".
and "Let's go" is taking the dog as a companion.
[QUOTE=srobins;48232512]At about 4 minutes in, it looks like not only are there death animations but you can dismember people without them just exploding into pieces, one of the raiders got chopped in half at the waist by the minigun.[/QUOTE]
fuck yeah, its just like getting an overkill in the first 2 games.
[QUOTE=Simplemac3;48234260]Except Fallout 3's writing and worldbuilding was notoriously weak compared to the other Fallouts, coming as someone that just did a near-100% playthrough of Fallout 3 less than half a year ago. That's something in particular I want to know if they improved upon.
The exploration is strong, I'm sure. If it's not, then I'll be ridiculously surprised and disappointed.[/QUOTE]
I think that's what they're trying to emphasize with their E3 showing and the VO PC, I think they're trying to improve the story in their own way. Not saying I agree with that, but eh.
And doing worldbuilding is another thing they're trying to do with the Institute and pre-war.
So I guess we'll see if they improve or not on those aspects.
[QUOTE=ClarkWasHere;48234277]I think that's what they're trying to emphasize with their E3 showing and the VO PC, I think they're trying to improve the story in their own way. Not saying I agree with that, but eh.[/QUOTE]
VO PC doesn't mean a good story in the slightest, though- I'd absolutely believe it possible that part of the reason they went with a voiced PC is because that recent games that have "good stories" have voiced PCs and that looks good to people who aren't that familiar with the franchise
[QUOTE=Jackald;48234291]Yes it will, because it's voiced. By Troy Baker no less, one of the most expensive professional voice actors outside of hollywood. Voicework aint' cheap, and you can be sure that the few options they had for special circumstances like low intelligence or multi-path non-linear questlines (which Bethesda never did ever, but New Vegas did surprisingly often) are gonna be gone for good, because it's too expensive to voice it all.[/QUOTE]
Did you miss how there's 13k lines by the player character voice actors alone? Also, he isn't Troy Baker, he's [URL="http://www.imdb.com/name/nm1281932/?ref_=tt_cl_t3"]Brian T. Delaney.[/URL]
[Editline]Edited[/editline]
How much do you actually know about the game, anyways? Like you didn't even know who the main guy is voiced by, you don't seem very informed about the game in general
:snip: late
:snip: Merge broken
[QUOTE=Simplemac3;48234289]VO PC doesn't mean a good story in the slightest, though- I'd absolutely believe it possible that part of the reason they went with a voiced PC is because that recent games that have "good stories" have voiced PCs and that looks good to people who aren't that familiar with the franchise[/QUOTE]
What they mean is emotionally better probably.
[QUOTE=ClarkWasHere;48234306]What they mean is emotionally better probably.[/QUOTE]
Except the problems with FO3's writing had nothing to do with the player character being unable to talk, it was that they didn't give the player enough of a voice; and to be just honest here for a second, I can only see this worsening the problem. Especially seeing as it's taken after Mass Effect, which IMO had a terrible problem with telling you you were going to say one thing only for Shepherd to say something you would never have thought of saying.
[QUOTE=Jackald;48234325]Hell, that's a whole nother can of worms. Voiced protag kills immersion for a lot of player characters. What if I want to roleplay a smooth-talking South-Korean immigrant with a penchent for big guns. Oh wait, no it's voiced by Troy Baker, I guess ethnicity or accents are all American now, topkek.
Reading your own lines lets you interpret it how you like, and besides which you can roleplay your character a lot better if you have 7 ways of replying to something, even if the end result is barely any different aside from a little karma difference.
I'll give you an example.
NPC: "Hey there, do you wanna help me kill some bandits?"
[b]PC Options:[/b]
NO
- Nah, i'd rather not
- Fuck off, dickhead
YES
- Of course, i'm always looking for good work!
- Only if the pay is good
- I guess... I mean i've got nothing better to do.
[b]NPC RESPONSE IF NO[/b]
NPC: "Ah well, i'll be here if ya change your mind."
[b]NPC RESPONSE IF YES[/b]
NPC: "There'd be a hefty reward for your work of course! Just come on down with me and we'll get to huntin'"
There's no way Bethesda's gonna record 2 lines for "no" and 3 lines for "yes", especially if it doesn't really change the outcome, but it really helps me roleplay my character when I can choose how I want to respond, not just saying yes or no. This kind of situation barely ever happened in Fallout 3, mind you, it was mostly only New Vegas that let you actually roleplay a character beyond "GOOD OR EVIL".[/QUOTE]
...Because there are so many immigrants in the post apocalyptic wasteland. Also, the dialogue options for accepting or denying a quest/offer/whatever are already written out a certain way. It literally is just having a guy voice them. That's it.
[editline]17th July 2015[/editline]
Also it isn't fucking Troy Baker
I hope you can go back to the old way and choose complete dialogue options without the voice. I don't think it belongs in Fallout.
[QUOTE=Starlight 456;48234336]...Because there are so many immigrants in the post apocalyptic wasteland. Also, the dialogue options for accepting or denying a quest/offer/whatever are already written out a certain way. It literally is just having a guy voice them. That's it.
[editline]17th July 2015[/editline]
Also it isn't fucking Troy Baker[/QUOTE]
Tenpenny
Chinese Remnants
Other Ghouls
Maybe he just means someone of Korean descent
Also the point of roleplaying isn't that it makes perfect sense, it's literally make believe. I've seen people do Lincoln Runs of FO3, they were fun to watch either way.
You can't really roleplay as anyone with an accent besides "American" without butchering the lore. It's 200 years after an apocalypse in America, a place populated heavily with Americans, who tend to have American accents. Even if your ancestor did have an accent, it wouldn't be around anymore by the time the games take place.
The gunplay actually seems good enough for me to play it
[QUOTE=Jackald;48234374]Alright, I got the voice actor wrong, guess I don't know shit about the game.
I just think everyone's getting way too hyped up over a game that looks okay at best. I mean Fallout 3 an alright game too,[B] it just simplified a very complex and beloved game series down to a simple level to appease the masses[/B], and that was very successful.
Same deal with Skyrim removing half of the features, making things more streamlined, and turning every fun quest into a follow-the-arrow fetch quest to a draugr dungeon because following directions makes people's brains hurt.
And since Skyrim, the simplest and most dumbed down Bethesda game ever, was also one of the most critically succesful games, second only to GTA V and Angry Birds for mass market appeal, i'm sure they'll continue their award-winning trend of making games as simple as possible for the lowest common denominator.[/QUOTE]
How dare they make a game for... [I]normal people.[/I]
In New Vegas, after I learned that Yuri Lowenthal did the male voice, I couldn't stop reading the lines in his voice. :v:
[QUOTE=Starlight 456;48234362]You can't really roleplay as anyone with an accent besides "American" without butchering the lore. It's 200 years after an apocalypse in America, a place populated heavily with Americans, who tend to have American accents. Even if your ancestor did have an accent, it wouldn't be around anymore by the time the games take place.[/QUOTE]
Again, Tenpenny was supposedly born in Britain, and it'd be entirely possible to pick up an accent via training from old holotapes or whathaveyou, just a little convoluted. I can absolutely see that happening in Fallout.
[QUOTE=Starlight 456;48234387]How dare they make a game for... [I]normal people.[/I][/QUOTE]
Remember kids only giant fucking nerds like games with any depth, normal people like me like normal things where there's no difficulty and you just walk around shooting things and exploring without any real risk or danger behind it
regardless of what you think of what it looks like they've done with skills in fallout 4 this is just such a ridiculous statement
to be fair you're supposedly pre-war
didn't todd howard say that you will be able to mute the protagonist
Sorry, you need to Log In to post a reply to this thread.