Flexible Muscle-Based Locomotion for Bipedal Creatures (Probably the Funniest Tech Demo You'll See T
69 replies, posted
paul simon
[IMG]http://i.imgur.com/qP1bS4q.gif[/IMG]
Number-41
[IMG]http://i.imgur.com/u7c7YV4.gif[/IMG]
That took all sorts of weird hackery to remove the floor and create the best loop I could.
It reminds me of the new version of A New Zero.
[media]http://www.youtube.com/watch?v=P_DeZUg9HiY[/media]
[QUOTE=whatthe;43538959]paul simon
[IMG]http://i.imgur.com/qP1bS4q.gif[/IMG]
Number-41
[IMG]http://i.imgur.com/u7c7YV4.gif[/IMG]
That took all sorts of weird hackery to remove the floor and create the best loop I could.[/QUOTE]
Thank you soo much <3
Oh god, that Jupiter Strutâ„¢.
Cool, new avatar.
[QUOTE=Lolkork;43534952][IMG]https://dl.dropboxusercontent.com/u/34721652/Untitled-1.gif[/IMG][/QUOTE]
I'm seeing a fat kid walking through the cafeteria getting thrown food at and then finally the big bully slams him down.
It's like something out of a silly high school movie.
[QUOTE=Rixxz2;43535118]Ah, an accurate depiction of what happens to someone who's trying to promote their Rust videos outside of the Rust forums.[/QUOTE]
[img]http://i.imgur.com/VzYEoBW.gif[/img]
?
[QUOTE=Nillor;43532964]Toribash: dante must die mode[/QUOTE]
Forget that.
I want a new Sumotori Dreams game made with this.
[QUOTE=Pw0nageXD;43540935][img]http://i.imgur.com/VzYEoBW.gif[/img]
?[/QUOTE]
You just made my year
this has been around for a while with euphoria, and it does it better than the video in the OP. reminds me that they need to make more tech demos
endorphin, animation simulation
[video=youtube;Ae3fgj2x1aI]http://www.youtube.com/watch?v=Ae3fgj2x1aI[/video]
euphoria, real-time simulation for games
[video=youtube;Qi5adyccoKI]http://www.youtube.com/watch?v=Qi5adyccoKI[/video]
however the virtual characters in either of the videos seem to be a little tipsy
[editline]sd[/editline]
but i gotta say intentional or not, that video is hilarious
They're two completely different things, if you knew how either of them worked, you'd know this.
[url]http://www.cs.ubc.ca/~van/papers/2013-TOG-MuscleBasedBipeds/2013-TOG-MuscleBasedBipeds.pdf[/url]
[QUOTE=layla;43543502]They're two completely different things, if you knew how either of them worked, you'd know this.
[url]http://www.cs.ubc.ca/~van/papers/2013-TOG-MuscleBasedBipeds/2013-TOG-MuscleBasedBipeds.pdf[/url][/QUOTE]
they both simulate creatures that maintain their own balance and walk using physics simulation and not static animation. one does it better (in my opinion), but both of them are still silly
they aren't "completely different" they both try to achieve the same thing, be it through different means or not.
If you read the papers you'll see how completely different this research is. All you're seeing is a walk cycle and assuming the technology is the same. Posting them videos and saying "this has been around for a while with euphoria" makes absolutely no sense.
[QUOTE=layla;43543551]If you read the papers you'll see how completely different this research is. All you're seeing is a walk cycle and assuming the technology is the same. Posting them videos and saying "this has been around for a while with euphoria" makes absolutely no sense.[/QUOTE]
having different research doesn't change the final result as drastically as you're acting like it would. if i wanted to make a banana i wouldn't end up with an orange depending on how i went about researching and developing said banana. and if I did i would be pretty fucking upset that I made something ludicrously different than what I intended.
one software is designed to simulate walking cycles using physics and not static animation; using skeletons with simulated muscles on each limb.
and the other software is designed to simulate walking cycles using physics and not static animation; using skeletons with simulated muscles on each limb.
hmm... they seem pretty close, except one is better at it (in my opinion), and has been used in games and other software for longer (not my opinion)
[editline]sd[/editline]
yeah they aren't the same fucking thing but they are close enough to be compared.
(ill call Flexible Muscle-Based Locomotion for Bipedal Creatures OP instead)
OP doesn't simulate self preservation, however. That's why I think euphoria is better. The characters seem to not catch their fall or land on their feet, they just move their legs good enough to walk, as soon as they start tipping over they just eat shit. the video i posted though, you can see each character trying to catch themselves, or when they "know" they can't, go into foetal position. the fact that euphoria injects "humanity" into their characters (no matter how sloppy it is), makes it a much more ideal peice of equipment for games.
Then again, the OP video doesn't seem to be for games(at least not in a state to be used for games) and more so for real-world robotics. They are still comparable, though. they try to achieve the same thing. walking without breaking their necks.
That really goes to show you don't know how either of them work. I'm not trying to make you look silly, I just wanted to call you out on what you said. I encourage you to read the papers and learn how they actually work because it seems you're interested in the technology but making assumptions on how they work.
[QUOTE=layla;43543627]That really goes to show you don't know how either of them work. I'm not trying to make you look silly, I just wanted to call you out on what you said. I encourage you to read the papers and learn how they actually work because it seems you're interested in the technology but making assumptions on how they work.[/QUOTE]
making assumptions? those two comparisons are exactly form that link you sent me (and the video i posted) in different words. euphoria uses "behaviour modules" that allow them to interact with entities more realistically, while OP just seems to want to be able to walk forward, up and down hills, while being hit by boxes without any form of self preservation at all, it seems that the only reason the humanoid creatures have arms at all is for balance, not for grabbing or catching.
this will probably turn into a long argument so the next response i make will be a PM so i don't get banned for bloating a thread
[QUOTE=endorphinsam;43543637]making assumptions? those two comparisons are exactly form that link you sent me (and the video i posted) in different words.[/QUOTE]
Considering your username I'm almost assuming you're an employee at Natural Motion. And Endorphin doesn't use simulated muscles in the same way, since we've been able to see how it works outside tech demo, we know that endorphin walking is quite silly compared to the walking in this tech demo.
You don't have to get so defensive about it. No one here is trying to make Euphoria look bad. Your employers are safe.
[QUOTE=G-Strogg;43543674]Considering your username I'm almost assuming you're an employee at Natural Motion.[/QUOTE]
Nope, just someone that likes the technology and is trying their best guess at how it works. I don't have the time to explain to him how it works so I'm suggesting he reads the papers.
[QUOTE=endorphinsam;43543690]i don't actually know how all this works or whatever[/QUOTE]
[QUOTE=G-Strogg;43543674]Considering your username I'm almost assuming you're an employee at Natural Motion. And Endorphin doesn't use simulated muscles in the same way, since we've been able to see how it works outside tech demo, we know that endorphin walking is quite silly compared to the walking in this tech demo.
You don't have to get so defensive about it. No one here is trying to make Euphoria look bad. Your employers are safe.[/QUOTE]
wasn't getting defensive, i might have been agitated because he was making me look sillier than i actually am, though.
they are both the same enough to be compared, that's all I was doing. and in my opinion while they both are silly when it comes to walking, one just does it better, and maybe the only reason i think that is because it's being used in games and i've had personal time messing around with it, while the op video i didn't actually interact with myself.
[editline]sd[/editline]
also the username is a coincidence, i don't actually know how all this works or whatever, but i can see face-value similarities easily (like most consumers can)
But the most important part about both technologies isn't the face value representation, it is about what is under the hood. I'm not sure what endorphin does but it seems to me it simulates certain parts of the body (muscles, joints) and it has a behaviour pre-programmed into the little funny people. This technology, has no pre-programmed behaviour except the capacity to learn, and mimics the idea of genetics in allowing that simulated muscle to learn how to walk over the shown generations. Such a massive difference.
[QUOTE=whatthe;43543757]But the most important part about both technologies isn't the face value representation, it is about what is under the hood. I'm not sure what endorphin does but it seems to me it simulates certain parts of the body (muscles, joints) and it has a behaviour pre-programmed into the little funny people. This technology, has no pre-programmed behaviour except the capacity to learn, and mimics the idea of genetics in allowing that simulated muscle to learn how to walk over the shown generations. Such a massive difference.[/QUOTE]
rofl i wasn't comparing euphoria to how the op's characters can learn.
i was comparing a single aspect of that to euphoria. I was comparing how one fumbling idiot walks to another fumbling idiot, and fumbling idiot #2 does a better job at walking like a fumbling idiot
that's like saying you can't compare gta v and forza's car handling because in gta v you can walk and shoot guns does while forza you can only drive. it is ridiculous what you two are trying to say.
i have a feeling you/layla still won't understand [i]exactly what i'm trying to compare here[/i] even though i've said it numerous times
so i'll just stop now because this went from funny watching this argument fold out to annoying trying to explain to you what i fucking meant
[QUOTE=endorphinsam;43543801]that is a very massive difference, but they are still comparable in technologies even if one is more advanced than the other, one is designed with a big picture in mind of learning, while the other one specializes in two tasks. and since this technology, will it ever teach itself to catch it's own fall? and if it could teach itself things more complex than walking, like picking themselves up, or grabbing ledges making sure they don't fall, and pulling themselves up. Yes, I know that the only reason euphoria can do that is because it was programmed to, but what exactly would this technology be used for (at least at this time)? It seems like it's rather pointless and way to ahead of the curve. It has to start with programming somewhere, and as it stands it is impressive but kind of useless since there is nothing you can use this for. all it really shows is that one day we will have robots that can teach themselves stuff. but not now
If you compare just the single task of walking from point a to point b, while being shot at by big orange boxes, euphoria would probably do it more "realistically".
I wasn't comparing the whole thing. just those two things, you know. the arguably more important factors (what's the point in having a virtual character learn how to walk by itself if when they walk they break their legs). I probably didn't explain myself properly.[/QUOTE]
What? Pointless? Way ahead of the curve? Do you read what you type? So many applications it is unbelievable. Everything from simulation, to film CG, advanced AI that can learn by using a genetic framework. The only obstacle is running the simulation (mathematically, not fully even) a number of times so it may learn, and it is probably more optimized than programming for every possible situation it may encounter. They can also take the framework and apply it to many other things as displayed in the video where the endorohinism would have to be probably completely restructured upon minor changes.
[QUOTE=endorphinsam;43543517]they both simulate creatures that maintain their own balance and walk using physics simulation and not static animation. one does it better (in my opinion), but both of them are still silly
they aren't "completely different" they both try to achieve the same thing, be it through different means or not.[/QUOTE]
oh! well in that case this has already been done with Jurassic Park Trespasser like.... 16 years ago
Reminds of a software that uses Evolution algorithm to cover more distance, optimize walking/jumping etc
Called Virtual creatures [video=youtube;0sN-lK-egj8]http://www.youtube.com/watch?v=0sN-lK-egj8[/video]
I'm not sure if it's the same but they both seems to work on trial and error basis.
In Virtual creatures, there are mutations generation breeding etc ...
If only they could have done this with Spore.
[QUOTE=SuperDuperScoot;43540987]Forget that.
I want a new Sumotori Dreams game made with this.[/QUOTE]
Sumotori Sprinter!
What was the 2d html5 thing that did the generation thing but with cars?
[QUOTE=Crimor;43545775]What was the 2d html5 thing that did the generation thing but with cars?[/QUOTE]
I've seen a number of those, one was side scrolling where it more or less made a motorcycle with different lengths/body shapes/wheel sizes/torque/etc and it navigated a progressively rougher terrain. Another one (which I saw on FP more recently) had a small race track and a flock of cars with different stats would race all at once, slowly wittling away the ones that suck and replacing them with the new attempted stats, progressively learning the course and handling it well. At the very start, 90% of them just kind of start doing donuts because they're pathfinding but don't hit a wall, kinda neat
what I want though is that one gif (and the flash thing it's from) of the stick-figure horse running and overpowering itself into a backflip, trying to run as it tumbles through the air
[QUOTE=Crimor;43545775]What was the 2d html5 thing that did the generation thing but with cars?[/QUOTE]
BoxCar2D
[url]http://boxcar2d.com/[/url]
This is some great stuff. I wonder if we'll ever see it used in the future.
And while Euphoria primarily focuses on self preservation and whatnot I do remember seeing some really old videos on Euphoria where they showed walk cycles being generated in the same manner that they did here.
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