[QUOTE=fragger0;48231122]I can tell you're all going to continue your delusions and fail to realise that these features are far from important... I give up, you all continue to whine because certain games aren't made specifically to your personal prefereneces[/QUOTE]
You contributions to this tread are noted.
[QUOTE=fragger0;48231122]I can tell you're all going to continue your delusions and fail to realise that these features are far from important...[/QUOTE]
They're obviously important to everyone here.
But okay.
[QUOTE=fragger0;48231122]I can tell you're all going to continue your delusions and fail to realise that these features are far from important... I give up, you all continue to whine because certain games aren't made specifically to your personal prefereneces[/QUOTE]
Dude why do you keep posting in this thread? There are more important things to post about and all you're doing is complaining and acting like we have to listen. Quit being so entitled. People's responses don't have to fit your personal preference.
[QUOTE=fragger0;48231122]I can tell you're all going to continue your delusions and fail to realise that these features are far from important... I give up, you all continue to whine because certain games aren't made specifically to your personal prefereneces[/QUOTE]
all you do is call people delusional and shitpost
do you actually have an argument outside of "[U][URL="https://www.youtube.com/watch?v=0la5DBtOVNI"]You guys are just DELUDED[/URL][/U] cry babies" or what
[QUOTE=Jimesu_Evil;48230429]How are you interpreting "Can cause motion sickness and/or severe migraines" as just "Not to one's liking"?[/QUOTE]
Fairly certain his point is that you can't compare someone getting motion sick or headaches from playing a game to someone who has problems with everyday life
Like of course that customer has a right to complain, but it's not like his or her situation is as bad as that of a person who has to be under medication to even function properly
[QUOTE=Rixxz2;48231217]Fairly certain his point is that you can't compare someone getting motion sick or headaches from playing a game to someone who has problems with everyday life
Like of course that customer has a right to complain, but it's not like his or her situation is as bad as that of a person who has to be under medication to even function properly[/QUOTE]
Yeah this is what I said. Although everyone here seems to think I want every game to be locked at 30FPS or something.
You're all more than entitled to complain about something but I don't get where this expectation comes from
[QUOTE=fragger0;48231228]Yeah this is what I said.[B] Although everyone here seems to think I want every game to be locked at 30FPS or something.[/B]
You're all more than entitled to complain about something but I don't get where this expectation comes from[/QUOTE]
No one said this.
[QUOTE=fragger0;48230480]Because you don't have to play the fucking game? Asthma isn't a choice. Not liking FOV settings cause they make you feel queasy is not an illness... Insulting to compare the two.
I mean wow you are really, really, really entitled if you think it is.
Video games are a luxury and you shouldn't whine because they're not to your exact preference...[/QUOTE]
Privilege check!
Have you ever experienced the problem of liking a game and getting sick from it? I don't think so.
[QUOTE=Lord of Boxes;48231303]Privilege check!
Have you ever experienced the problem of liking a game and getting sick from it? I don't think so.[/QUOTE]
Don't, man.
I tried to explain this.
He's just going to call you entitled.
[QUOTE=sparky28000;48222139]You can still optimise a game for 30fps without permanently locking the framerate and binding ticks to fps. The whole idea of binding ticks to fps is something that should be forgotten.[/QUOTE]
To unbind the tick and frametime you have to perform a lot of extra calculations. Interpolating various things such as positions, velocities, etc. with a delta value which itself needs calculating.
If you're trying to squeeze the most you can out of a set of hardware, and your game still looks and plays decently at a fixed frame rate (of say 30FPS), binding the two together cuts a huge number of processor cycles out of every frame. You aren't calculating a delta time any more, you're cutting down a potentially obscene number of interpolations which take more than one clock cycle to perform normally (cache misses, larger data types that take up entire registers preventing data packing, etc.).
Locking the tick and frametime to each other does have reasons for existing. Especially if it means you get a consistent frametime, which is usually more important than the frame rate itself being higher as people notice the inconsistencies more than the speed itself.
[QUOTE=hexpunK;48231332]
[B]If you're trying to squeeze the most you can out of a set of hardware[/B], and your game still looks and plays decently at a fixed frame rate (of say 30FPS),[/QUOTE]
Doesn't that only apply to consoles?
[QUOTE=hexpunK;48231332]To unbind the tick and frametime you have to perform a lot of extra calculations. Interpolating various things such as positions, velocities, etc. with a delta value which itself needs calculating.
If you're trying to squeeze the most you can out of a set of hardware, and your game still looks and plays decently at a fixed frame rate (of say 30FPS), binding the two together cuts a huge number of processor cycles out of every frame. You aren't calculating a delta time any more, you're cutting down a potentially obscene number of interpolations which take more than one clock cycle to perform normally (cache misses, larger data types that take up entire registers preventing data packing, etc.).
Locking the tick and frametime to each other does have reasons for existing. Especially if it means you get a consistent frametime, which is usually more important than the frame rate itself being higher as people notice the inconsistencies more than the speed itself.[/QUOTE]
But this is a reasonable explanation, so they wont listen
[QUOTE=fragger0;48231564]But this is a reasonable explanation, so they wont listen[/QUOTE]
you won't listen period :)
This thread is such a fucking trainwreck in post quality it's got to a point when it became funny, then just plain shitty, then funny again. How can people shitpost so much, it's just a matter of informing costumers that don't like/ can't play games at 30fps, why is there so many people that say this is bad, why can't people stop hating because just because it's TB, why can't people watch the video before posting?
[QUOTE=~Kiwi~v2;48231703]complaining about it doesn't really help[/QUOTE]
I'm not complaining, this is too funny to be true, people coming here and calling us "nerds", "entitled", and other things becase we want a standart that has been in the industry for years.
Nobody in this thread is saying "games that are locked to 30 are shit"
Nobody in this thread is saying "games should be locked to 30"
Many of you are creating arguments out of nothing.
I have a 120Hz screen, and I gladly play all kinds of games on it.
If it's on my PC, i want the game to be able to take advantage of the 120Hz screen, as long as my hardware allows it.
If it's on a console, I literally don't care as long as it's playable for me. And it always is.
Total Biscuit made this objective curator list to inform people about a specific thing many games have, to help customers make a more informed decision.
He could have included his opinions in it, being quite the elitist he is, but he decided not to. He made the list be entirely objective, and devoid of opinion.
This is a good thing. If you for some reason loathe 30fps games, you can steer away. If you don't, you can ignore it.
This is good for customers, and the negative impact on sales will be miniscule.
Since it's TB doing it, it also raises awareness to developers, and may motivate them to make changes to their game.
[QUOTE=hexpunK;48231332]To unbind the tick and frametime you have to perform a lot of extra calculations. Interpolating various things such as positions, velocities, etc. with a delta value which itself needs calculating.[/QUOTE]
Delta Time is just the time it took for the game to update in seconds, when divided by your target framerate it gives you a ratio of how much to scale things(ie divide by 60 and, if running at 60, it will be 1. anything below increases scale and anything above decreases). Using Delta Time is incredibly simple, and with Substepping(calculating physics as a separate process) it's even easier to maintain stability at even the lowest of framerates. You just have to be mindful of what things need delta time, such as traces and timers.
It makes sense not to use delta time for consoles because console games are expected to hit their framerate at all times, allowing devs to focus all processing on the game rather than substepping. But for PC games, delta time and substepping are probably some of the best things you can use to make sure everyone gets a smooth experience.
even a 60 fps framelock is stupid, but at least a 60 fps frame lock effects only like 5% of all gamers.
I made a request in robocraft forums to unlock the fps.
Will I ever say that it's unplayable or even slightly bad for the lock? no, I literally don't care at all, but it'd be cool to play it at 144fps. Framelocks aren't fair, they really shouldn't be programmed into any game.
But a 30 fps lock? fucking christ. There are a few genre's of games that are unaffected by this, but most games, are greatly effected by a 30 fps lock. Some games at 30 fps simply aren't tolerable at all.
Any game that requires quick reaction time requires high frame rates.
Even games that don't benefit from it. Play Hearthstone on your phone or iPad or whatever. Play it on your computer. The smoothness is visible and desirable. Complaining that your art is ruined because now it has to work at 60 fps like eric has complained, is a horrible excuse in my opinion, and would get you fired from a fair few other fields of work. "Nah, I just don't wanna do it to the standard because it's just entertainment and caring about it is stupid, but please buy my stuff".
The other argument that it's not possible to get sick or ill by it, and that even if it is, it's so insignificant that it's not worth anyone even mentioning, is also just moronic.
Some people have intense motion sickness, but love video games. They overcome this by playing games that have very smooth movement and frames because it's easier on them. But, of course, it's not aids or cancer so it's literally not worth complaining about(I feel like when you make this disengenous argument, you remove literally any criticism from ever being valid as there will always be a worse situation).
Even if you love playing games at 30 fps, you have nothing to lose or fear, or worry about, or even think about, by other people playing those same games at 60. If you're in the industry, and you just don't want to make your game up to a basic standard that is generally applicable and generally attainable, then you can't expect to make the Citizen Kane of gaming because you just don't care enough to work hard enough. That simple. I'm a lazy person about a lot of things, and even I can see that's just pure sloth at work there. Yes, it may very well be hard to get some games to run at 60, and hell, you're right, some games aren't affected by it, but they objectively speaking, benefit from it, as does the player base.
[QUOTE=J!NX;48231958]But a 30 fps lock? fucking christ. There are a few genre's of games that are unaffected by this, but most games, are greatly effected by a 30 fps lock. Some games at 30 fps simply aren't tolerable at all.[/QUOTE]
Fighting games are the prime example, if you tried bringing a game with anything less than 60 to a competitive group of fighters, you'd be laughed out immediately and would never be able to go back.
[QUOTE=DeVotchKa;48232101]Fighting games are the prime example, if you tried bringing a game with anything less than 60 to a competitive group of fighters, you'd be laughed out immediately and would never be able to go back.[/QUOTE]
and we all know only people who wear socks with sandals and drink luke warm coffee would ever make games for that crowd of people.
god damn this thread has brought out a lot of weird shit.
I can't wait to get a computer that can run things at 60 FPS. I think 30 FPS is good if I can at least play the game on my hardware. But if I had the choice between 30 FPS and 60 FPS, I would go for 60FPS if I could run it like that.
I can guarantee this thread would've been orders of magnitude less retarded if the word "Totalbiscuit" wasn't in the title.
[QUOTE=J!NX;48231958]But a 30 fps lock? fucking christ. There are a few genre's of games that are unaffected by this, but most games, are greatly effected by a 30 fps lock. Some games at 30 fps simply aren't tolerable at all.[/QUOTE]
Resogun on PS4 is 60fps, Resogun ported to the Vita is 30fps.
It's damn near unplayable on the Vita.
[QUOTE=Blind Lulu;48232481]I can assure you it is not [I]slightly[/I] annoying for me. If a 3D game is capped at 30 fps, especially if it's a first person shooter, I will eventually vomit while playing it.[/QUOTE]
Well just don't play it then if it makes you vomit, find a different game that doesn't
[QUOTE=fragger0;48232632]Well just don't play it then if it makes you vomit, find a different game that doesn't[/QUOTE]
And that's the point of this list, to find games I shouldn't play.
Totalbiscuit has no control over his fans except to tell them to not do something. If they ignore that, it's not on him any more than, say, Rebecca Sugar being responsible for her fans abusing a review system for a hotel.
[QUOTE=itisjuly;48232715]And that's the point of this list, to find games I shouldn't play.[/QUOTE]
Yup. I've been in support of them showing these things since my first post.
[QUOTE=LuaChobo;48232727]So I stopped reading this thread because i m dealing with moving house atm and I didn't really wanna keep saying "TBS fans will probably use this to witch hunt and be autists" and then have a bunch of TBs fans withhunt and be autists defending him, so I have no idea its been discussed.
But I saw this
[url]http://steamcommunity.com/groups/frameratepolice/discussions/0/535150948599894828/#c535150948601363744[/url]
Hey guys what I said was totally baseless yeah?
It totally didn't cause a developer to get hounded by an internet army did it?
This is what I said would happen and it did happen, defend him all you want but he knew itd happen, you kbew itd happen, you let it happen.
I just hope none of you lot were involving themselves in the withhunting.[/QUOTE]
So you have an irrational hatred of someone who has nothing to do with this other than creating a list so consumers know what they're buying?
Shit man, I wish I could understand how you get your conclusions but I don't
Nice generalization there.
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