CoF "voice acting". Nuff said.
Also I felt it was too reliant on jumpscares (not that AoM wasn't).
[QUOTE=Hean;43947790]CoF "voice acting". Nuff said.
Also I felt it was too reliant on jumpscares (not that AoM wasn't).[/QUOTE]
artificial difficulty came to mind as well
I understand creepy shit isn't usual shit to kill
but 8+ rifle rounds to its face that doesn't kill something that looked human? come on
I never could finish CoF. It wasn't scary or creepy or unnerving at all to me, and that was the main thing going for it. I couldn't bring myself to finish it when I just found it boring.
[QUOTE=Aphex Twin;43945937]Aparrently There is a lot of hate on Afraid of monsters. I think its just cause its "cool" to hate on "edgy" stuff. I fucking loved afraid of monsters and cry of fear. It was a lot of fun for me. I guess you just cant take it too seriously, cry of fear especially. AoF Did creep me out more tho.[/QUOTE]
To be honest, I didn't really like how Afraid of Monsters had the most annoying enemy (Twitchers) as the most common enemy. I especially didn't like how the maps didn't really allow for sneaking past or avoiding them, so you waste bullets trying to shoot them, and batteries trying to see them, and pills trying to survive them.
I have written one amazing fan fiction.
[B]Adorable Spike Wess[/B]
[I]by Unicoitus[/I]
Spike Wess was thinking about Barley again. Barley was a rude Man of Mister with handsome dick and short booty.
Spike walked over to the window and reflected on his deserted surroundings. He had always hated Cold Canada with its teeny, troubled trash. It was a place that encouraged his tendency to feel Pissed.
Then he saw something in the distance, or rather someone. It was the a rude figure of Barley Barley.
Spike gulped. He glanced at his own reflection. He was an adorable, hungry, whiskey drinker with wobbly dick and tiny boots. His friends saw him as a manky, magnificent Mister Man. Once, he had even helped a defeated Charles cross the road. Although the resulting body count was rather high.
But not even an adorable Man who had once helped Fucking Charles cross the road, was prepared for what Barley had in store today.
The drizzle rained like gyrating Mr.Struts, making Spike Spooked. Spike grabbed some Tiny Little Boots that had been strewn nearby; he massaged it with his fingers.
As Spike stepped outside and Barley came closer, he could see the Sassy glint in his eye.
"I am here because I want affection," Barley bellowed, in a scheming tone. He slammed his fist against Spike's chest, with the force of 6049 Pounds of Canadian Bacon. "I Fucking love you, Spike Wess."
Spike looked back, even more Spooked and still fingering the Tiny Little Boots. "Barley, little ole man," he replied.
They looked at each other with confident feelings, like two rainy, repulsive dicks dangling at a very splendid Party, which had drum and bass music playing in the background and two admirable uncles Strutting to the beat.
Spike regarded Barley's handsome dick and short booty. He held out his hand. "Let's not fight," he whispered, gently.
"Hmph," pondered Barley.
"Please?" begged Spike with puppy dog eyes.
Barley looked worried, his body blushing like a damp, disturbed Dildo.
Then Barley came inside for a nice glass of whiskey.
THE END
AoM > CoF
Although I never finished singleplayer Afraid of Monsters, I really ran low on just about everything very early in.
Coop definitely helped it, although that might be because I am casual scum.
Cry of fear was incredibly boring to me, and it doesn't help that the gameplay was super clunky for the worst reasons.
The Mangled Dicks
- a crime thriller
by Unicoitus
Mangled Dicks have been turning up all over Canada and the inhabitants are scared. Ten murders in ten weeks, all committed with a Knife, and still nobody has a clue who the sinister killer is.
Prof Barley Barley is a short and popular Gamer with a fondness for Drums. He doesn't know it yet but he is the only one who can stop the creepy killer.
When his Friend, Spike Wess, is kidnapped, Prof Barley finds himself thrown into the centre of the investigation. His only clue is a Really Tiny Boots.
He enlists the help of a witty fishmonger called Charles .
Can help Barley overcome his Canadian Bacon addiction and find the answers before the greedy killer and his deadly Knife strike again?
Praise for The Mangled Dicks
"Prof Barley is the best detective ever. A passion for Drums and Canadian Bacon is something we all can relate to."
- The Daily Tale
"About as scary as a minute ant, but The Mangled Dicks does deliver an important message about the dangers of a Knife."
- Enid Kibbler
"As always, a witty fishmonger makes the best sidekick."
- Hit the Spoof
"I could do better."
AoM was, in my opinion, better, but I had fun with CoF too. A lot of it was pure jump scare tactics (for example; Sawrunner. EVERY SINGLE SAWRUNNER ENCOUNTER), but there were a few reasonably placed scares, like Bookhead creeping up on you. Wasn't a jumpscare, but just the player not paying attention. Some of the other things, meant to be scary, simply came off as overly gruesome or just 'Why', the tape being an example of this.
CoF suffered from a bad case of Team Psykskallar Syndrome, or, the first area of the game is the most memorable and most terrifying. The hospital from AoM, and the Apartment Complex in CoF. At least AoM had the forest which was a pretty big 'fuck you' to any sense of security you had by that point, due to the sometimes invisible enemies and generally them coming out of nowhere while mumbling some awful murmur of "oh god get the fuck away from me", where as CoF's forest wasn't nearly as good. "UH OH HALF INVENTORY SPACE!!" wasn't scary so much as it was a middle finger to hoarders and a tactic to invoke "insecurity" through not being able to M1 spam your magazine to bits, which you still could provided you didn't flip your shit every time something pierced your ears.
[QUOTE=Aphex Twin;43954430]The Mangled Dicks
- a crime thriller
by Unicoitus
Mangled Dicks have been turning up all over Canada and the inhabitants are scared. Ten murders in ten weeks, all committed with a Knife, and still nobody has a clue who the sinister killer is.
Prof Barley Barley is a short and popular Gamer with a fondness for Drums. He doesn't know it yet but he is the only one who can stop the creepy killer.
When his Friend, Spike Wess, is kidnapped, Prof Barley finds himself thrown into the centre of the investigation. His only clue is a Really Tiny Boots.
He enlists the help of a witty fishmonger called Charles .
Can help Barley overcome his Canadian Bacon addiction and find the answers before the greedy killer and his deadly Knife strike again?
Praise for The Mangled Dicks
"Prof Barley is the best detective ever. A passion for Drums and Canadian Bacon is something we all can relate to."
- The Daily Tale
"About as scary as a minute ant, but The Mangled Dicks does deliver an important message about the dangers of a Knife."
- Enid Kibbler
"As always, a witty fishmonger makes the best sidekick."
- Hit the Spoof
"I could do better."[/QUOTE]
Badly made RPG Maker game inbound.
[sp]I'd play it and write the sequel.[/sp]
[QUOTE=Oddshot;43955169]Badly made RPG Maker game inbound.[/QUOTE]
Now in production or a challenge? :v:
Anyone want to help me beat AoM on Sven Co-op?
I played some AoM with coccyx not long before he closed his server for like a year, it made the game so fun. Some times he's RP as David running around with us then go all spooky on us. It was fun.
[QUOTE=EpikEnvy2.0;43954969]-Snip-[/QUOTE]
The best scares I've usually seen have always been related to someone (or myself) not paying attention. The tape I was...laughing my ass off just because I found it silly (even more so for the boss which saws its own head off when you defeat it) and I could just feel how try-hard "dark/edgy/gothic/etc." they were trying to be.
I have to admit that I did enjoy the Sawrunner the first two times you run into him, just that tight alleyway with having him run after you made it fun. One thing with the forest...the constant fucking bodies falling down with an ear raping scream got annoying incredibly fast.
And I guess (as of your post regarding inventory space and such) it was just a different approach which they wanted just to avoid you feeling too overpowered, though never know with Team Psy.
@eatdembeanz...Also have to admit I love the twitchers from AoM, I guess its just the nostalgia goggles but the old school graphics just gives it that much more of a "special" feel.
TL;DR: CoF isn't a bad game, it's just over hyped by both player base and creators.
also CoF had like a billion game breaking bugs on release despite them specifically making it on goldsrc because they knew the engine better. and it's not even like crashes or bugs, it was just super easy to make half the crucial puzzles unsolvable and then you'd have to restart the whole game to get back to the same point
[editline]18th February[/editline]
although it did have a really good Akira Yamaoka-esque soundtrack
[video=youtube;OMV7O1_DFCk]http://www.youtube.com/watch?v=OMV7O1_DFCk&list=PLaWyDaMZsdA7wIakqAujAoN8fTMpF8bT8[/video]
[video=youtube;8AsF3bVutNA]http://www.youtube.com/watch?v=8AsF3bVutNA&list=PLaWyDaMZsdA7wIakqAujAoN8fTMpF8bT8[/video]
shame it wasn't used better
The coop in CoF really pisses me off. There are MP9s everywhere that you can't use instead of useful weapons and if you die you spawn with a crappy loadout and are expected to take on the whole map with it. Not to mention sometimes enemies will attack you right out of the loading screen before you can react.
One level has you having to fight a chainsaw wielding instant kill boss with a stick if you die. Not to mention the survival mode is pretty unfair since to change weapons you have to open your inventory while getting your shit kicked in by the various monsters.
[QUOTE=Cone;43947599]the problem with CoF imo was that it took itself much too seriously with the story and tried too hard to come across like a modern Silent Hill plot, only without being willing to organically recreate the series' usual layered psychological metaphors and plot twists. so it just comes across as a bunch of silly dialogue and hilarious enemy designs and paper-thin metaphors about legs and books with no real framework or reasoning behind any of it, and that kills the bizarre and unnerving atmosphere it tries to cultivate and that in turn ruins the sense of fear. and if you don't got the Fear in Cry of Fear, what's the bleedin point?
like AoM was just "yo theres zombies and youre super nuts it's dark escape the city have fun" and then it was scary cos there was nothing ridiculous and out of place to break it up, in CoF it's "yo there's zombies WAIT STOP THE GAME WHY R THEIR ZOMBIES DURR FIND THE DOCTOR oh wait LMAO this brifcase wants its legs back but it doesnt even have ligs oh and wheELCHAIR r u scared yet"[/QUOTE]
Oh god, that scene after the first or second bossfight where he meets that girl on the roof. That was the cringeworthiest thing I have seen in a horror game.
Also the graphical upgrades really didn't help it. AoM was scarier because the models and textures were murky and low quality which worked in its favor because it left something to the imagination. CoF tried to hard with the "ultra good looking in Goldsrc" and failed to appreciate what made Afraid of Monsters so damn terrifying.
AoM was without a doubt the more successful experiment, it would be reasonable to state that the team should have kept going with the abstract mindfuck direction instead of making anything particularly coherent. I honestly did not hate CoF at all, I just loved AoM.
[QUOTE=BananaFoam;43958250]Oh god, that scene after the first or second bossfight where he meets that girl on the roof. That was the cringeworthiest thing I have seen in a horror game.
Also the graphical upgrades really didn't help it. AoM was scarier because the models and textures were murky and low quality which worked in its favor because it left something to the imagination. CoF tried to hard with the "ultra good looking in Goldsrc" and failed to appreciate what made Afraid of Monsters so damn terrifying.[/QUOTE]
The only reason they kept it in Goldsrc is because they didn't like the tools for Source. It's a shame really, I would have like to see they could have done in a newer engine.
[QUOTE=Cone;43958115]also CoF had like a billion game breaking bugs on release despite them specifically making it on goldsrc because they knew the engine better. and it's not even like crashes or bugs, it was just super easy to make half the crucial puzzles unsolvable and then you'd have to restart the whole game to get back to the same point
[/QUOTE]
They knew the engine so well that it took them around 6 years to figure out how to get rid of a major bug in the game.
[QUOTE=megafat;43962452]The only reason they kept it in Goldsrc is because they didn't like the tools for Source. It's a shame really, I would have like to see they could have done in a newer engine.[/QUOTE]
I can't think of very many Source horror mods, besides the obvious Nightmare House 2, Underhell, and the myriad jumpariffic horror maps for Gmod.
[QUOTE=eatdembeanz;43965983]I can't think of very many Source horror mods, besides the obvious Nightmare House 2, Underhell, and the myriad jumpariffic horror maps for Gmod.[/QUOTE]
and don't forget Grey, which rumpel flipped his shit over cos he thought it stole from CoF (it didn't) and iirc got so butthurt that he started banning dudes on psyskallar forums for mentioning it :v:
[QUOTE=Cone;43966320]and don't forget Grey, which rumpel flipped his shit over cos he thought it stole from CoF (it didn't) and iirc got so butthurt that he started banning dudes on psyskallar forums for mentioning it :v:[/QUOTE]
Rumpel is notorious for shit like that.
Remember the David Leatherhoff and Simon models for Gmod? Yeah, he went ballistic.
[QUOTE=EpikEnvy2.0;43966331]Rumpel is notorious for shit like that.
Remember the David Leatherhoff and Simon models for Gmod? Yeah, he went ballistic.[/QUOTE]
yeah i know, the dude who made them was yucking it up about it here on fp a while back. it's fucking hilarious how nuts he goes about this stuff
[QUOTE=Cone;43966320]and don't forget Grey, which rumpel flipped his shit over cos he thought it stole from CoF (it didn't) and iirc got so butthurt that he started banning dudes on psyskallar forums for mentioning it :v:[/QUOTE]
No wonder CoF felt like it was trying too hard (IMO, not that it's bad), the guy behind sounds like a little bit of a pretentious ass.
[QUOTE=megafat;43966405]No wonder CoF felt like it was trying too hard (IMO, not that it's bad), the guy behind sounds like a little bit of a pretentious ass.[/QUOTE]
He's hardcore edge while at the same time being extremely petty and childish about small things like that.
Spoilered for those faint of heart, [sp]he's actually posted pictures of self-injury scars and his depression medication before.[/sp]
[QUOTE=eatdembeanz;43965983]I can't think of very many Source horror mods, besides the obvious Nightmare House 2, Underhell, and the myriad jumpariffic horror maps for Gmod.[/QUOTE]
Source just isn't a scary engine.
[QUOTE=EpikEnvy2.0;43967561]Spoilered for those faint of heart, [sp]he's actually posted pictures of self-injury scars and his depression medication before.[/sp][/QUOTE]
Well, that fucking sucks.
[QUOTE=genkaz92;43968180]Source just isn't a scary engine.[/QUOTE]
The tools are pretty scary though.
My main issue of most of the scary mods for Half-Life 1 is that half of them ended up blurring together for me. There's only so many scary hospitals and apartments that you can do before it's annoying. The only ones that stand out to me are Paranoia and Cry of Fear.
[QUOTE=genkaz92;43968180]Source just isn't a scary engine.[/QUOTE]
think that might be the physics being flippy floppy
[QUOTE=endorphinsam;43968993]think that might be the physics being flippy floppy[/QUOTE]
More like the fact that Source just has the completely wrong sense of movement or ambiance in order for it to be a good horror engine. It creates a sense of fluid energetic elegance instead of creating a feeling of clumsy dread, for example.
GoldSrc turned out to be a pretty reasonable horror engine because of how abstract it can be.
[editline]19th February 2014[/editline]
[QUOTE=megafat;43968970]Well, that fucking sucks.
The tools are pretty scary though.
My main issue of most of the scary mods for Half-Life 1 is that half of them ended up blurring together for me. There's only so many scary hospitals and apartments that you can do before it's annoying. The only ones that stand out to me are Paranoia and Cry of Fear.[/QUOTE]
A horror game about the source tools would make Silent Hill look like barbie horse adventures in comparison.
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