• The Unseen History of Portal - VNN
    47 replies, posted
[QUOTE=Trixil;49788174]ah, let me rephrase it to remove the exaggeration: valve isn't [U]as[/U] active making games [U]as[/U] they used to be.[/QUOTE] Left 4 Dead 3, Half-Life 3, the Vive, Steam Controller, Source 2???
[QUOTE=AaronM202;49788177]Left 4 Dead 3, Half-Life 3, the Vive, Steam Controller, Source 2???[/QUOTE] 3/5 of what you listed aren't games. and even if l4d3 and hl3 are in development, valve isn't being as open about their internal developments as they used to be and making two games whose development processes aren't clear [U]does not[/U] compare to valve's previous video game development practices.
[QUOTE=Trixil;49788206]3/5 of what you listed aren't games. and even if l4d3 and hl3 are in development, valve isn't being as open about their internal developments as they used to be and making two games whose development processes aren't clear [U]does not[/U] compare to valve's previous video game development practices.[/QUOTE] Is them not being as open supposed to be a bad thing? Do you know how annoying it would've been to see all of the iterations of HL3 being scrapped over the years?
[QUOTE=AaronM202;49788212]Is them not being as open supposed to be a bad thing?[/QUOTE] of course it is. a video game company should be in close ties to their fans to let them know what game is going to come out/what they're working on. would you rather be forced into silence from valve about hl3/any other game that's being waited for by a lot of fans for years with seemingly no end? or would you want to know what valve is working on so you can stay updated and probably even get excited? [QUOTE]Do you know how annoying it would've been to see all of the iterations of HL3 being scrapped over the years?[/QUOTE] letting the fans know about the development process of a game does not necessarily mean telling them every little tiny fact about it. valve can just come out and simply say, "hey we've been working on this really cool game that you've all been waiting for" and that's it. also, no, it would not be annoying to see all the iterations of possibly the most hyped game of all time whose development cycle was not known for many years.
[QUOTE=Trixil;49788290]of course it is. a video game company should be in close ties to their fans to let them know what game is going to come out/what they're working on. would you rather be forced into silence from valve about hl3/any other game that's being waited for by a lot of fans for years with seemingly no end? or would you want to know what valve is working on so you can stay updated and probably even get excited?[/QUOTE] Sure, but with their track record of changing shit constantly, i dont know if it'd be good with them specifically. Just look at TF2. [QUOTE=Trixil;49788290]letting the fans know about the development process of a game does not necessarily mean telling them every little tiny fact about it. valve can just come out and simply say, "hey we've been working on this really cool game that you've all been waiting for" and that's it. also, no, it would not be annoying to see all the iterations of possibly the most hyped game of all time whose development cycle was not known for many years.[/QUOTE] You would think that, but in practice, i guarantee you wouldnt actually respond that way. [editline]21st February 2016[/editline] And its not "if" they're working on those two, they are, try as they might, information slips through the cracks.
[QUOTE=AaronM202;49788177]Left 4 Dead 3, Half-Life 3, the Vive, Steam Controller, Source 2???[/QUOTE] half of those are assumptions but if you wish to introduce a real example lets try again: The Vive (and Steam VR), Dota 2, CS:GO, TF2, plus any other internal projects they're probably working on. Valve isn't public about their progress on games because people will take the tiniest details and run with them, and if they decide not to make a game or make a choice they originally said they would, people go crazier. See: litterally anything valve hasn't released from HL3 to [I]fucking Quiver.[/I] (I still hear constant stuff about that game) Plus, they generally want to use the ideas for later. See, valve censors a lot of stuff from F-Stop, like the concept art, because they thought the idea was good and wanted to save it for later. They also have not said much about Quiver, same reason (though it was maybe less developed.) The only thing we ever saw from Portal 2's development process, the stint where they made a bunch of experiments like blobs and environmental AI, were the things we saw in the final game. Not because they were ashamed of everything else, but because they didn't want to hype up what didn't exist. Like I said, people go nuts about the smallest changes. Take for instance the change from their internal employee voicing Wheatly to fucking [I]Stephen Merchant.[/I] The dude is a stellar actor and brought an entirely new character to the story, but people went mad over them changing it. Hell, I was one of those people for several reasons. Valve has a lot of reasons for keeping quiet, more than these, and because they keep quiet, we don't see them working on their games. So to everyone else who's belting out the new hot meme "valve isn't making games" y'all need to chill and realize that without evidence to prove one or the other, we can't go around and start calling the end times for valve.
[QUOTE=Gamerman12;49788344]half of those are assumptions but if you wish to introduce a real example lets try again: [/QUOTE] Left 4 Dead 3 and HL3 arent assumptions, we just havent heard it directly from them. Theres been quite a few leaks in the past year (the Dota 2 one and the internal tracker thingies, but mostly HL3 and the Dota 2 one).
[QUOTE=AaronM202;49788308]Sure, but with their track record of changing shit constantly, i dont know if it'd be good with them specifically. Just look at TF2.[/quote] that may be true, but you should [U]at least[/U] still tell your fans what you're working on and that alone. [quote]You would think that, but in practice, i guarantee you wouldnt actually respond that way. [editline]21st February 2016[/editline] And its not "if" they're working on those two, they are, try as they might, information slips through the cracks.[/QUOTE] giving out a lot of information through the internet which is very, VERY vast can't be "annoying." the only instance where it'd be annoying is if you were alerted about it every minute, which you aren't because of how big the internet is. i'm sure many people would like to learn about and see the many iterations that hl3 went through like me anyway.
[QUOTE=Trixil;49788358]that may be true, but you should [U]at least[/U] still tell your fans what you're working on and that alone.[/QUOTE] Well they have mentioned they're working on the next Half-Life, just not in a "We're doing Half-Life" kind of way. [QUOTE=Trixil;49788358]giving out a lot of information through the internet which is very, VERY vast can't be "annoying." the only instance where it'd be annoying is if you were alerted about it every minute, which you aren't because of how big the internet is. i'm sure many people would like to learn about and see the many iterations that hl3 went through like me anyway.[/QUOTE] It'd be annoying if you saw an iteration you liked and it was scrapped, is what i mean. Plus im sure we'll know about earlier iterations of HL3, that info usually comes out, even if they're quiet about it.
You two stop, please. Played the entirety of Portal today and I gotta say it was therapeutic in a way but at the same time also intense. You know the developers put their heart into it to give it that sort of experience.
[QUOTE=Dr. Kyuros;49788498]You two stop, please. Played the entirety of Portal today and I gotta say it was therapeutic in a way but at the same time also intense. You know the developers put their heart into it to give it that sort of experience.[/QUOTE] Yeah, Portal 2's got more mechanics technically but the game just doesn't feel as intense in comparison to Portal 1's tension in the air and awkward sense of being a disposable asset. Especially with how batshit 1's puzzles get by the end and the violent punctuation of missiles in Glados' face compared to 2 being all about placing the right portal in the right spots with goo and bridges along for the ride and a lot more laid back.
Good timing. I just noticed yesterday that the XBLA version of Portal was available for download on my Xbone, so I downloaded it to see how it ran (and ended up replaying the whole thing). Suddenly in a very Portal-y mood now. If there's any game I'd want to completely forget so I could re-discover it all over again, it's Portal. The sense of mystery and slight unease in the atmosphere alongside the first-of-its-kind sci-fi gameplay was [I]so[/I] great. But nowadays I can blow through the game in twenty minutes without even thinking, so the best I can do is show it to people who somehow haven't played it yet for a second-hand experience.
[QUOTE=Shugo;49789301]Good timing. I just noticed yesterday that the XBLA version of Portal was available for download on my Xbone, so I downloaded it to see how it ran (and ended up replaying the whole thing). Suddenly in a very Portal-y mood now. If there's any game I'd want to completely forget so I could re-discover it all over again, it's Portal. The sense of mystery and slight unease in the atmosphere alongside the first-of-its-kind sci-fi gameplay was [I]so[/I] great. But nowadays I can blow through the game in twenty minutes without even thinking, so the best I can do is show it to people who somehow haven't played it yet for a second-hand experience.[/QUOTE] Discovering GLaDOS for the first time is like a rite of passage at this point
So it appears the formula for a good valve game is: Build the game first, then then when its good and fun you scrap it and rebuild the exact same game but pretty. So basically do the exact opposite of what the more cashgrabbyer AAA developers appear to be trying.
[QUOTE=MedicWine;49790844]So it appears the formula for a good valve game is: Build the game first, then then when its good and fun you scrap it and rebuild the exact same game but pretty. So basically do the exact opposite of what the more cashgrabbyer AAA developers appear to be trying.[/QUOTE] That's exactly it, and very few games actually do that. Unfortunately the cost of remaking a game from the ground up just to improve visuals is something companies like Valve can do.
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