[QUOTE=Leintharien;48496675]Having to pay an extra $15 for [b]experimental units, 16 other unit types, new map features, new game balance, etc,[/b] is bullshit.[/QUOTE]
I don't have a problem with the new units, map stuff, and balance changes. I have a problem with the experimentals. Experimentals are one of the focal pieces of the TA and SupCom genre.
They are one of the main stars of the show, and to sell them separately from the original itself is sacrilege, and is one of the finest example cases for the image below for games sold today.
[t]https://internationalhouseofgeek.files.wordpress.com/2012/04/mona-dlc.jpeg[/t]
[QUOTE=Leintharien;48496807]I don't have a problem with the new units, map stuff, and balance changes. I have a problem with the experimentals. Experimentals are one of the focal pieces of the TA and SupCom genre.
They are one of the main stars of the show, and to sell them separately from the original itself is sacrilege, and is one of the finest example cases for the image below for games sold today.
[t]https://internationalhouseofgeek.files.wordpress.com/2012/04/mona-dlc.jpeg[/t][/QUOTE]
But they never existed in base PA. PA never even claimed it was going to have experimentals. It's not like they made them back during the kickstarter and waited until now to release them, they simply did not exist.
It may have been that they were in the original plan for PA, but wound up on the chopping block because they didn't have enough money, or it wouldn't have made it in time for release. But you're complaining that it lacks features it never claimed it was going to have.
Instead of experimentals, PA had planetary weapons as game enders. Things like the Halley engines or the Annihilaser. Those were their Queen pieces.
[QUOTE=The Vman;48496889]But they never existed in base PA. PA never even claimed it was going to have experimentals. It's not like they made them back during the kickstarter and waited until now to release them, they simply did not exist.
It may have been that they were in the original plan for PA, but wound up on the chopping block because they didn't have enough money, or it wouldn't have made it in time for release. But you're complaining that it lacks features it never claimed it was going to have.
Instead of experimentals, PA had planetary weapons as game enders. Things like the Halley engines or the Annihilaser. Those were their Queen pieces.[/QUOTE]
Halley engines and Annihilaser are strategic weapons, not experimentals. While both can certainly be classified as game enders, but there are two distinct differences. With strategic weapons, once you push the button, there is no turning back. Experimentals you can direct at any point.
While you are right that they probably didn't claim there were going to be experimentals for PA, going by the lineage of the game's predecessors, mixed with the advertised roster of developers who had worked on the prior titles (one of which being John Mavor), it shouldn't be unreasonable to expect that experimentals were going to make their way into the game at some point.
At least Planetary annihilation has a pretty decent Modding community.
Considering this came out before Titans, it actually gave experimentals into the mix.
[URL="http://www.moddb.com/mods/galactic-annihilation"]http://www.moddb.com/mods/galactic-annihilation[/URL]
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