The other item? That's really vague. Let's give a concrete example.
Let's say you spawn at the shotgun on q3dm6. Now I have the red, the mega, a rocket launcher, and am in prime position to grab the lg or rail. You have yellow armor, and a shotgun, or you're dead, depending on if you went for yellow or tried to fight me for mega. You'll be spending the next 3-4 minutes waiting for powerup spawn timings to sync up so you can sneak in and grab one to try to regain map control. Me? I'm hunting you down and getting free kills, grabbing powerups.
To me it sounds like the game is about controlling space, and not about equal footing. I'm starting to wonder how you did at those tournaments you went to.. :S
EDIT: Actually, I take that back. I think you understand the game, you're just being a disagreeable person because you dislike the way Champions is being made.
[QUOTE]no? lol[/QUOTE]
Yes they are. Just because they aren't in the top 0.001% doesn't mean they don't understand the meta and the games. Their ranks are consistently high across every competitive game they play, even fucking Rocket League. Obviously they aren't going to try to compete at any other level, they have Smash to worry about, but they're still better than 95-99.9% of players depending on the game. They understand the meta.
I'm still on the fence about the abilities, but I am happy to see a few maps from Quake 3 were remade for it (at least by what I recognized in the trailer).
[QUOTE=Downsider;50831153]The other item? That's really vague. Let's give a concrete example.[/QUOTE]
if you're going to be a smartass to hide your ignorance, at least make sure you're not the one who gave the example in the first place.
[QUOTE=Downsider;50830859][b]Where's the equal footing in spawning closer to the red armor and mega[/b], then having twice as much health and armor as your opponent until he can regain map control? Quake has always been about map control and strategy.[/QUOTE]
[QUOTE=BeardyDuck;50831213]if you're going to be a smartass to hide your ignorance, at least make sure you're not the one who gave the example in the first place.[/QUOTE]
Okay, he spawned closer to the red armor and mega in my example, though? Why are you highlighting that? I gave the example that I was thinking of the whole time. I was saying that Quake isn't about "equal footing", like these people are saying, and the meta revolves around about map/zone control.
how is this wrong, the q3dm6 shotgun spawn is literally a meme because it's so bad in competitive play. like, if you don't even know that, then do you even play the game. how am i being a smartass. i'm literally just giving an example of a situation where spawns are fucked up and equal footing isn't even like, a part of the game
[QUOTE=Downsider;50831153]Let's say you spawn at the shotgun on q3dm6. Now I have the red, the mega, a rocket launcher, and am in prime position to grab the lg or rail.[/QUOTE]
Maybe I'm being dumb and remembering poorly, but I can't see how you're going to lose both red and mega off the shotgun spawn, isn't it a literally a straight line to either item from there?
[QUOTE=Creeper;50831265]Maybe I'm being dumb and remembering poorly, but I can't see how you're going to lose both red and mega off the shotgun spawn, isn't it a literally a straight line to either item from there?[/QUOTE]
This is the shotgun spawn:
[IMG]http://i.imgur.com/gTBcb7q.png[/IMG]
It's on the opposite side of the map as the red, and if you're going to try to fight for the mega all you have is a shotgun. Your best bet is going for the LG or the yellow, but since the map only has 3 major passive items (red, mega, yellow), it's quite hard for anyone to regain control from this situation.
[QUOTE=Downsider;50831277]This is the shotgun spawn:
[/QUOTE]
Ah, my bad, I was thinking the shotgun at the bottom of the RA steps. Also thought the closest spawn to there was at the top of the stairs by the shotgun where you can instantly drop to mega.
It looks fun, but that's about all I can really say for it.
[editline]5th August 2016[/editline]
Re-watching the trailer, those animations are fucking horrendous.
[QUOTE=BeardyDuck;50829583]because the point of an afps is that everybody is on equal footing and the only thing that dictates the winners and losers is pure skill.
when you introduce mechanics like a fucking wallhack it strips that away completely.[/QUOTE]
Mechanics like haste, shield, regen, teleport and quad damage pickups?
Also don't we feel that there will probably be the option to disable this stuff if you want a stripped down game?
[QUOTE=Maloof?;50831486]Mechanics like haste, shield, regen, teleport and quad damage pickups[/QUOTE]
none of which were in duel
Is that all you've got, id? UT ripoff with unique character abilities? And no old announcer of course.
Yeah, I'll just play UT. Or Q3. Even Quake Live would be better.
[QUOTE=SouthParkMGT;50831836]Is that all you've got, id? UT ripoff with unique character abilities? And no old announcer of course.
Yeah, I'll just play UT. Or Q3. Even Quake Live would be better.[/QUOTE]
Honestly, I dont get the comparisons going on with UT in here.
The movement and overall gameplay seems to be much closer to Q3 than it is to UT, even if its got the weird active ability system.
[QUOTE=SouthParkMGT;50831836]Is that all you've got, id? UT ripoff with unique character abilities? And no old announcer of course.
Yeah, I'll just play UT. Or Q3. Even Quake Live would be better.[/QUOTE]
ID Software died years ago. Nobody I cared about works there now.
[QUOTE=codemaster85;50830984]my main issue is the dev team is the people who made these classics:
[IMG]http://puu.sh/qqeaV/03fe0d0bc5.png[/IMG]
[video=youtube_share;dOiE0LCu6J0]http://youtu.be/dOiE0LCu6J0[/video][/QUOTE]
Saber Interactive isn't making the full game, only "additional work" which is likely going to just be maps and maybe a few models/animations. Game balance and overall design decisions is bound to remain in Id Software's hands.
Id Software is doing the core of the work here and Tim Willits, studio director since [I]fucking 1995[/I], is in charge of the project.
Care to actually do some research about those things ? It's honestly infuriating how people ignore information that's literally right there.
[media]https://www.youtube.com/watch?v=C_AWczGKlhI[/media]
[editline]7th August 2016[/editline]
1:55 looks like anarchy does have cpma-style air control exclusive to himself.
I'm not sure if it's because I'm not personally playing it, but that looks pretty boring.
Also, to save people the time, it seems as though you can carry more than one weapon.
4:20 "he's one of the most fragile characters in the game"
confirms that characters have independent health values.
[editline]7th August 2016[/editline]
also jelly screen when low on health
[QUOTE=spekter;50830027]They haven't said strafe jumping is character specific either so we wait for full confirmation.
[editline]4th August 2016[/editline]
It is much much harder to nail a constantly good level of contrast when you've got highly detailed characters, environments and lighting models to work with.
Even then, unless players have genuine troubles differentiating characters/weapons/pickups from the environment then it's nothing to get bent out of shape over.
[editline]4th August 2016[/editline]
Regarding hitboxes
[t]http://www.quakewiki.net/archives/quake_the_wall/images/wallpaper_quake305.jpg[/t][/QUOTE]
Quake allowed you to enforce a skin for all players. It also had cuboid hitboxes, there were no hitboxes for arms or legs or heads it was just one big box.
the game looks fun and that's all that matters
[QUOTE=portalcrazy;50842774]the game looks fun and that's all that matters[/QUOTE]
Fun is for shitters who are bad at video games.
The level of elitism in this thread is shocking. Someone not liking the video games you like is not a personal attack on your soul and identity.
No wonder nobody really wants to play arena shooters anymore.
not a fan of the models or sounds, the weapons look like they belong in Borderlands, not quake. Gameplay looks interesting, but what does it have that makes it any better than unreal tournament?
[QUOTE=LoLWaT?;50842562]Wonder if this ability/class thing is really an evolution or simply a trend lately.
Still too early to bitch.[/QUOTE]
to be honest the more i think about the idea of abilities in quake the more i am getting kind of okay with the idea.
i mean the unbalance and being able to counter characters with other characters is still bullshit but imagine if everyone had the same everything. each player being able to teleport/haste/whatever once in a while could be pretty interesting.
team arena basically did just that with the [URL="http://planetquake.gamespy.com/Viewf2c5.html?view=Guides.Detail&id=68&game=4"]passive powerups[/URL] (which last until you die) you could pick up all over your base, so i guess it was heading in that direction anyway
reuploads for the leaked videos
[url]https://vid.me/Du7c[/url]
[url]https://puu.sh/qsXxl/f3c6d3056c.mp4[/url]
[url]https://sendvid.com/cx6mje6z[/url]
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