• Fun Fact: This Video is ALL CGI
    44 replies, posted
I still remember when Crash Bandicoot was the shit :love:
[QUOTE=SoaringScout;26316789]Don't get me wrong, I love the gameplay of just about every N64 game I have, but I've become quite a graphics whore. I hate it. I love Ocarina of Time and Majora's Mask, but I just can't stand old graphics. Strangely I'm okay with NES games.[/QUOTE] Good 2D graphics look a lot nicer than crude (or at least early) 3D graphics, imo. [editline]27th November 2010[/editline] [QUOTE=Fatman55;26321875]I say 5 to 10 years. And before you rate me Optimistic, think about this. Diablo II was made in 2000. [img_thumb]http://www.brown.edu/Research/dichtung-digital/2002/11/10-Gunzenhaeuser/Diablo-II-1.jpg[/img_thumb][/QUOTE] Diablo wasn't the pinacle of graphics then, though. Think about it, the PS2 was released that year. Quake 3 was released in 1999 and it looks a lot better than Diablo 2, as well.
A decade is pretty long. But I honestly think it'll be longer than that if you want that kind of quality. I don't think you quite appreciate the humongous gap between the demands of realtime and prerendered of that quality. A realtime video is rendered with a frame time of a 60th of a second presuming standard rates. It has to fit everything in there. A prerendered video can take *days* per frame. That isn't just a lot more, that is so ridiculously much more you can't even imagine it. We're pretty close to photorealism, but it won't be with the precision and fidelity of something like this. Never. At least not for a very very long time.
[QUOTE=BmB;26322519]A decade is pretty long. But I honestly think it'll be longer than that if you want that kind of quality. I don't think you quite appreciate the humongous gap between the demands of realtime and prerendered of that quality. A realtime video is rendered with a frame time of a 60th of a second presuming standard rates. It has to fit everything in there. A prerendered video can take *days* per frame. That isn't just a lot more, that is so ridiculously much more you can't even imagine it. We're pretty close to photorealism, but it won't be with the precision and fidelity of something like this. Never. At least not for a very very long time.[/QUOTE] I think it's foolish to suggest that technology would never reach a point where rendering that real time is possible. Or to dismiss any goal that appears outrageous by today's standards for that matter. You just don't know what advances are around the corner in 5, 10 or 20 years.
Some day we simply won't need reality anymore. It will be obsolete.
Those lemons [b]shattered[/b] my mind. :v:
I refuse to believe this is all CGI. I'll believe that bits of it were, but until i see some sort of confirmation. I went to the vimeo link and they only mention "additional cgi" nowhere do they say it is 100 all cgi.
I'm speechless...
Holy shiiiiiiiiiit.
Holy crap, my PC can't even handle it. It's stuttering like hell.
[QUOTE=Little Green;26325878]I think it's foolish to suggest that technology would never reach a point where rendering that real time is possible. Or to dismiss any goal that appears outrageous by today's standards for that matter. You just don't know what advances are around the corner in 5, 10 or 20 years.[/QUOTE] I'm not saying it can't, but its not around the next corner by any means.
And to think Crysis have these kind of graphics
What, no. Crysis is impressive but it's hardly anywhere near this level.
THE LEMONS. They even bounce like they're perfect little squishy lemons.
Holy crap
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