• cr1tikal - CoD WW2 Master
    36 replies, posted
[QUOTE=UberMunchkin;52646089]Nowadays I just miss MW2's multiplayer, it wasn't perfect but I never got bored of playing it. There was a wide variety of maps, and an even wider variety of loadout combinations (and even though you could get away with some BS, loadouts felt more alive in comparison to later games). Noobtube + Scavenger, Tac Knife + Commando, Akimbo Glocks + Extreme Conditioning, etc, there was always an unconventional way to have fun and be effective. Or maybe I'm just looking through rose-tinted glasses :([/QUOTE] MW2's load outs were absolutely more over-the-top. Only in MW2 could I have dual wielded lever-action shotguns on the same class as dual-wielded UMP-45s and a throwing knife, with my kill streaks including a fucking nuclear bomb. Later games tried to keep it more grounded in terms of what you could have and it made it lose some of it's charm. In MW2, I could throw stupid shit on my class and do somewhat decent and have fun doing it.
[QUOTE=gtanoofa;52649613]Aren't they losing lots of customers that way? Last I heard infinite warfare bombed in terms of sales and a lot of people have gotten tired of the same formula for years now. If they keep going down the same path there won't be any customers left in the end. I'm not arguing against your point I just think it's counter productive for any company to work against their own interests. Personally I haven't bought any of their games since ghosts(it was on sale for 10 bucks and before that I got mw2) I'm actually pretty surprised they lasted that long without major sale drops till now.[/QUOTE] Obviously some tweaking to the formula is necessary from time to time so it's not like I'm saying they should change nothing but it's not uncommon to see on FP or elsewhere people who don't play CoD, who haven't played CoD since the last really popular release (typically MW2, occasionally Black Ops 1) declare drastic changes are necessary for them to play it again. My argument against that is that even with the depressed sales, Activision and their respective studios have more to lose by alienating the people who will buy CoD every year regardless than by drastically changing things up to capture an audience that [I]might [/I]buy the game this year. It's worth keeping in mind that the lower sales of Infinite Warfare (which [I]still [/I]did go on to be the best selling console game of 2016) come down to a multitude of reasons. Series fatigue is definitely one of them (sales have been going down gradually since MW3 with a downward spike at Infinite Warfare) but a big part of the reason is that it just didn't resonate well with the fanbase. After Advanced Warfare and a year of Black Ops 3 people were eager to return to a more traditional Call of Duty. When Infinite Warfare was announced and looked practically the same as Black Ops 3, and the beta came out showing the game played practically the same as Black Ops 3, just worse in almost every respect, the fans revolted. Several big Youtubers straight up abandoned the game. Not because they were tired of CoD, but because they just didn't like Infinite Warfare. The reaction to CoD WW2, while mixed and not as generally optimistic as Black Ops 3, is definitely more positive than Infinite Warfare.
The problem is sometimes you achieve success without knowing exactly why. I don't think any of those publishers knows what made CoD4 blow up. I think they're in a situation where they're afraid to change anything that feels like a staple in case they change the part of the forumula that works (CoD fans will send death threats over animations being 0.2 times faster in an update) I imagine the developers get list of stuff they [I]can't[/I] change. "Here, make something new without changing any of these 356 key features. But make it new tho"
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