[QUOTE=Mane;25908613]Other than Somalian militia, who has been using the Degtyaryov in the last 30 years? It was replaced by the Russians themselves in the [b]1950's[/b] and replaced [i]completely[/i] in the 1960's.
I mean, I didn't put an M1 Garand in the list even though I love that weapon.[/QUOTE]
What kind of setting are you after? Is it organized military fighting organized military? Special forces?
[QUOTE=MegaChalupa;25908662]What kind of setting are you after? Is it organized military fighting organized military? Special forces?[/QUOTE]
Fighting using weapons from the Cold War era and early 21st century; weapons used by special ops and regular forces (along with prototypes/canceled projects) are all included. I'm trying to steer away from law enforcement and civilian firearms.
[QUOTE=Mane;25908714]Fighting using weapons from the Cold War era and early 21st century; weapons used by special ops and regular forces (along with prototypes/canceled projects) are all included. I'm trying to steer away from law enforcement and civilian firearms.[/QUOTE]
Then you should add a list for battle rifles and add a lot more Russian weaponry.
[QUOTE=MegaChalupa;25908925]Then you should add a list for battle rifles and add a lot more Russian weaponry.[/QUOTE]
The DMR section includes quite a few battle rifles. I would have renamed it the battle rifle category, but not everything in there is a battle rifle. And sadly, far too many of the Russian weapons are AK variants. "Realism" is important, but I also need to consider diversity as well. It's why I have included weapons from South Korea, South Africa and Singapore.
Apparently there is a thirty round clip for the M14, look it up if you don't believe me, but there are currently two sitting on my desk right now.
[QUOTE=OrionChronicles;25909250]Apparently there is a thirty round clip for the M14, look it up if you don't believe me, but there are currently two sitting on my desk right now.[/QUOTE]
Thanks! Fact-checking like this is also really, really appreciated.
Edit: hmm, everywhere I look says the EBR and EMR both officially use 20 round magazines. Could you post a reputable online source?
This is the best I could find:
[url]http://www.fulton-armory.com/M14Mags.htm[/url]
[quote]The U.S. government never produced any 30 round magazines aside perhaps for a few prototypes.[/quote]
[QUOTE=Mane;25909348]Thanks! Fact-checking like this is also really, really appreciated.
Edit: hmm, everywhere I look says the EBR and EMR both officially use 20 round magazines. Could you post a reputable online source?
This is the best I could find:
[url]http://www.fulton-armory.com/M14Mags.htm[/url][/QUOTE]
Yeah he's just talking about aftermarket mags. No military made 30 rounders beyond the aforementioned prototypes. Though it wouldn't take much of a stretch of the imagination to see a soldier carrying one he bought himself, maybe he wanted to be more operator or something, I dunno.
[QUOTE=Mane;25905438]Sorry if this is horribly rude/against the rules, but I'm looking for carbine advice for a game I am designing. I feel like I'm relying too much on H&K weapons and AR-15 variants and I'm wondering if there are any interesting contemporary carbines (prototypes are totally kosher as well) I'm missing.
This is the list so far:
[img_thumb]http://imgur.com/it5WZ.png[/img_thumb]
I figure you all would be good to ask. My apologies if this offends anyone's sensibilities or is weaboo-tastic or something. For what it's worth, I really enjoy firing a 1911 at the range I go to every couple weeks, if it helps :allears:[/QUOTE]
You could include the multitude of AK variants, including the ones in NATO caliber (5.56x45).
This website is quite helpful: [url]http://world.guns.ru/assault/as00-e.htm[/url]
cool, url tags are auto'd now
[QUOTE=Mane;25905438]Sorry if this is horribly rude/against the rules, but I'm looking for carbine advice for a game I am designing. I feel like I'm relying too much on H&K weapons and AR-15 variants and I'm wondering if there are any interesting contemporary carbines (prototypes are totally kosher as well) I'm missing.
This is the list so far:
[img_thumb]http://imgur.com/it5WZ.png[/img_thumb]
I figure you all would be good to ask. My apologies if this offends anyone's sensibilities or is weaboo-tastic or something. For what it's worth, I really enjoy firing a 1911 at the range I go to every couple weeks, if it helps :allears:[/QUOTE]
Heh....
Why so many carbines?
[QUOTE=Aman V;25506442]damn I kinda want a scoped nugget. Got to dick with one at the local gun store and I was loving the scope fit me perfectly (if that makes sense)
Shame practically every gun store in existence overprices these guns like ten fold.
Fucking sniper nugget should not cost $900.
The scope rail/mount and the old soviet scope does not equal $700 markup
drool worthy pics:
[/QUOTE]
I got my Scoped nugget for 700 dollars, I spent to much but I'm happy with it, but the only problem I have with it is that I can't get it sighted in properly.
Also,[url]http://www.jgsales.com/product_info.php/rifles/russian/p/mosin-nagant-91-30-sniper-rifle-with-scope%2C-7-62x54r-caliber-/cPath/209_261/products_id/1541[/url]
[QUOTE=Mane;25905438]Sorry if this is horribly rude/against the rules, but I'm looking for carbine advice for a game I am designing. I feel like I'm relying too much on H&K weapons and AR-15 variants and I'm wondering if there are any interesting contemporary carbines (prototypes are totally kosher as well) I'm missing.
This is the list so far:
[img_thumb]http://imgur.com/it5WZ.png[/img_thumb]
I figure you all would be good to ask. My apologies if this offends anyone's sensibilities or is weaboo-tastic or something. For what it's worth, I really enjoy firing a 1911 at the range I go to every couple weeks, if it helps :allears:[/QUOTE]
Get rid of the XM8.
can't find anything better on the thirty-rounders, but they're definitely U.S. army made. Anyways, they're bulky, hard to store, and I had to have my dad buy another bipod so I could fire one.
[img]http://upload.wikimedia.org/wikipedia/commons/3/32/Italian_Soldier_Olypmic_Games_Turin_2006.jpg[/img]
The Beretta AR70/90.
[QUOTE=Mane;25908331]Star Baikal? I already have the Saiga in there :)
And I want to have a H&K LMG in there that uses 7.62x61mm cartridges. And the Degtyarov MG is a little bit out of the scope for the setting :(
I already have the HK53, which is a much smaller carbine (211mm vs 390/332mm barrel length) based off of the HK33. I chose the HK53 because I think the smaller length fills in a nice niche along with the AKS-74U and SG-552 among the carbines.
I need 4 more shotguns...Any ideas for contemporary(ish) military shotguns?[/QUOTE]
M4 super 90. (M1014 is the US military designation)
EDIT oh nevermind you have it up already under m1014. Sorry, groggy. Probably still best to refer to it as the M4 super 90 over m1014, as other nations have their own military designation for it.
[QUOTE=Mane;25908331]I need 4 more shotguns...Any ideas for contemporary(ish) military shotguns?[/QUOTE]
How about the Pancor Jackhammer and the Striker/Streetsweeper/Protecta?
Already have both of those :)
[QUOTE=JaegerMonster;25913703]Heh....
Why so many carbines?[/QUOTE]
15 weapons per category. And even carbines need some loving :razz:
Thanks for all the suggestions guys. Now I've got another question which is a bit more tricky (for me anyway):
Is there a systematic way to do accuracy, recoil, damage, and range using the cartridge, muzzle velocity, and barrel length values? I hate that nearly all games just make up arbitrary values for weapons just to make balancing easier (even though it isn't). I'd rather work with some accurate values before I start balancing.
[QUOTE=Mane;25920915]
Is there a systematic way to do accuracy, recoil, damage, and range using the cartridge, muzzle velocity, and barrel length values? I hate that nearly all games just make up arbitrary values for weapons just to make balancing easier (even though it isn't). I'd rather work with some accurate values before I start balancing.[/QUOTE]
One of the things you could do is have a set damage value on a per cartridge basis, then increase the damage output very slightly according to the velocity, barrel length should reduce damage fall off but only have a marginal effect on accuracy.
Range could be done the same way.
But it gets a bit tricky, because certain rounds like the 5.56 and the 5.45 have an optimal effective range where once they hit a soft target, they will tumble and induce large amounts of internal damage, where at shorter ranges, they'll just go through and through.
Recoil would have to be done on a per-weapon basis however, as you have to factor in weight, material, and grip position.
[QUOTE=MegaChalupa;25921350]One of the things you could do is have a set damage value on a per cartridge basis, then increase the damage output according to the velocity, barrel length should reduce damage fall off but only have a marginal effect on accuracy.
But it gets a bit tricky, because certain rounds like the 5.56 and the 5.45 have an optimal effective range where once they hit a soft target, they will tumble and induce large amounts of internal damage, where at shorter ranges, they'll just go through and through.[/QUOTE]
Yeah, I was thinking about starting at the cartridge and then working up to the other variables. From what I have read, longer barrels (all other things equal) tend to be more accurate/longer range than shorter barrels, but also tend to have more recoil, right?
Muzzle velocity would also come into play for range/damage drop-off, but what about subsonic rounds? Hmm...
[QUOTE=PrusseluskenV2;25921551]Subsonic rounds have a lower velocity[/quote]
I know, that's why they're called subsonic :)
I'm just thinking in particular about the Russian VKS; it fires a 12.7x54mm subsonic round at 295 m/s. That's a huge bullet, but it's going slow as hell. Then again, the rifle gets the advantage of being silenced so maybe this isn't an issue.
[quote]And also, too long barrels can be slightly off and lead to inaccurate shots[/QUOTE]
Assume the barrels are perfect, since this is a game. How would you do these factors with the above variables? Hell, I can't even find some barrel lengths and muzzle velocities :(
[QUOTE=Mane;25921486]Yeah, I was thinking about starting at the cartridge and then working up to the other variables. From what I have read, longer barrels (all other things equal) tend to be more accurate/longer range than shorter barrels, but also tend to have more recoil, right?
Muzzle velocity would also come into play for range/damage drop-off, but what about subsonic rounds? Hmm...[/QUOTE]
I'd think that a longer barrel wouldn't really increase the recoil of a weapon, its just more weight to it, should make it easier to control if anything. They aren't necessarily more accurate either, they just help a lot in terms of retaining velocity so that you'll have a flatter trajectory.
Well, subsonic rounds tend to be fairly large and fairly heavy, so that's where the damage is coming from.
Just bought myself a replica 6" Colt Python. Fuck yeah.
[QUOTE=Mane;25921486]Yeah, I was thinking about starting at the cartridge and then working up to the other variables. From what I have read, longer barrels (all other things equal) tend to be more accurate/longer range than shorter barrels, but also tend to have more recoil, right?
Muzzle velocity would also come into play for range/damage drop-off, but what about subsonic rounds? Hmm...[/QUOTE]
It's all basic physics; Weight and velocity. Together that makes energy. Subsonic weapons while having a slow projectile, generally have [i]very[/i] heavy projectiles. Their range is more limited regardless.
Oh and Longer barrels = higher velocity, modest increase in range, and marginal accuracy improvement. The tradeoff is the weapon is heavier, and more cumbersome to carry.
Anybody have any opinions, and/or experiences with US SiG556's? I'm an absolute fanatic of SiG's pistols, and I'm stoked by their rifles, but I've heard a lot of mixed opinions about the SiG556's in America.
[img]http://www.impactguns.com/store/media/sig/sig_556303.JPG[/img]
[img]http://www.impactguns.com/store/media/sig/sig_556302.jpg[/img]
[QUOTE=killiam;25923144]Anybody have any opinions, and/or experiences with US SiG556's? I'm an absolute fanatic of SiG's pistols, and I'm stoked by their rifles, but I've heard a lot of mixed opinions about the SiG556's in America.
[img_thumb]http://www.impactguns.com/store/media/sig/sig_556303.JPG[/img_thumb]
[img_thumb]http://www.impactguns.com/store/media/sig/sig_556302.jpg[/img_thumb][/QUOTE]
My father has one, it's pretty damn nice. They're abit pricey though unless you find a good deal.
They seem to be running around for about 1000 dollars now.
[QUOTE=Loen;25922254]It's all basic physics; Weight and velocity. Together that makes energy. Subsonic weapons while having a slow projectile, generally have [i]very[/i] heavy projectiles. Their range is more limited regardless.
Oh and Longer barrels = higher velocity, modest increase in range, and marginal accuracy improvement. The tradeoff is the weapon is heavier, and more cumbersome to carry.[/QUOTE]
Not necessarily true when it comes to a few select piston rifles (Mini-14 especially). If the barrel is [b]thin and crappy[/b] it will flex and warp when firing in that system.
'Longer barrels = Better Accuracy+marginal range improvement' is more true with auto-loading guns like the AR-15's DI system.
This is the only example I have on my mind at the moment, I'm shit tired so I'm not exactly able to pull up other examples to back this up.
Anyone here going to the Tulsa, OK show next weekend? AKA the biggest gun show in the world?
I'll be hitting up the aisles with my dad, can't wait.
Heh, i wish
[QUOTE=mugofdoom;25931945]Anyone here going to the Tulsa, OK show next weekend? AKA the biggest gun show in the world?
I'll be hitting up the aisles with my dad, can't wait.[/QUOTE]
I would and I have friends in Tulsa who may be going as well but you know, goddamn airfare and shit. :argh: I'd love to go one day though
If you see a tall lanky fellow, about 17 or 18 with a shaved head tell him moose says hi.
You know neo nazis?
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