• Mount and Blade Bannerlord Gameplay
    72 replies, posted
[QUOTE=LtKyle2;49919120]Reform of the tournament mechanics would be nice. It sucked when you got a shitty weapon you weren't skilled with and oh look the guy on the other side has a nice two handed sword and the other has a bow an arrow meanwhile you get a fucking pole. Just have jousting, melee tournaments and archery tournaments, let us decide how we want to compete.[/QUOTE] Dear god the Swadian tourney where everyone was mounted and only had a practice lance was the worst fucking thing ever. The AI didn't understand how to avoid walls or that their lance did literally no damage without a speed bonus so they would all just dogpile into one huge clusterfuck on a wall flailing their no-damage lances at each other like a bunch of fuckasses until you slowly circled around the arena enough times to kill them all. And then in the 1v1 matches the AI didn't understand the concept of jousting so they would just stick on your ass and make the match last forever. And god forbid you ended up in a scenario where you both managed to knock out each other's horses and were left with what was almost literally an eternal stalemate.
[QUOTE=LtKyle2;49919120]Reform of the tournament mechanics would be nice. It sucked when you got a shitty weapon you weren't skilled with and oh look the guy on the other side has a nice two handed sword and the other has a bow an arrow meanwhile you get a fucking pole. Just have jousting, melee tournaments and archery tournaments, let us decide how we want to compete.[/QUOTE] In the interview they did at PC Gamer Weekender, they asked about tournaments and the dev said they couldn't talk about it yet so they're probably saving tournaments for one of their dev blog posts.
My biggest problem with anything Mount and Blade is that the combat between armies always ends up with one soldier leading a line of soldiers into another line of soldiers. It's also annoying that allied armies don't spawn in different areas compared to you, and likewise with the enemy armies not spawning in different areas instead of just one giant mob. What I would love to see with Bannerlord or atleast a mod for Warband, is the ability to setup AI companions with their own armies on the field, and then make giant battle plans where they can actually go about routing the enemy army.
[QUOTE=JoeSkylynx;49921240]My biggest problem with anything Mount and Blade is that the combat between armies always ends up with one soldier leading a line of soldiers into another line of soldiers. It's also annoying that allied armies don't spawn in different areas compared to you, and likewise with the enemy armies not spawning in different areas instead of just one giant mob. What I would love to see with Bannerlord or atleast a mod for Warband, is the ability to setup AI companions with their own armies on the field, and then make giant battle plans where they can actually go about routing the enemy army.[/QUOTE] It'll never happen with Warband because the AI is pretty much nonexistant. We can always hope for Bannerlord though.
[QUOTE=RenegadeCop;49921309]Something like Madden Football stategies, where you tell who to go where before the battle begins?[/QUOTE] I was thinking more of the Total War series, but yeah that'd do as well.
I honestly think they should get proper siege animations. Actually carrying the ladders instead of just the ladders instantly being there(LOL) Siege towers being pushed instead of wheeling around on their own(LOL) Proper ladder climbing animations. (walking on ladders lmao) and generally just add more options. maybe some battering rams. Also it would be nice if there was some kind of charging animation while on foot, like running to your enemy with a yell or something. And it would be nice if people with little armor can run around or something. The movement on foot has always been one of my gripes with the game. Day night anywhere anytime you're ALWAYS WALKING OR JOGGING.
[QUOTE=Oicani Gonzales;49900696]theyre supposedly opening the game up to mods even more, we can hope[/QUOTE] From what we've seen at least, we get a sick scene editor. IIRC making a scene in the old games was a major pain in the ass [editline]14th March 2016[/editline] [QUOTE=GoDong-DK;49918294]I just hope the sieges aren't completely broken this game. First mistake was the fixed "unprotected ladder between two towers" approach, then the "Spawn equal numbers of defenders and attackers, no matter their relative size", and lastly "Don't take into account the composition of the army at all when deciding who goes on the battlefield". Sieges were easily the worst part of the game.[/QUOTE] Yeah, especially sad because sieges are supposed to be fucking awesome, with hot oil, rocks, arrows, fire, ballistics, catapults and all that kind of shit what we got really was a usually really shitty map with the aforementioned shit mechanics [editline]14th March 2016[/editline] [QUOTE=Mister Sandman;49918689]I hope so. Not to be mean but everything I saw in the video looked basically like HD Warband which would be very disappointing if that's all that is. Oh! I'm also hoping that the living simulator aspect of it improves. I mean, ok, I don't know if this is what the game was actually going for, but I was sold on the idea that Mount and Blade was basically like a medieval life simulator where you were just some random schlub in a medieval society and your only goal was to carve out some kind of life for yourself, whether you wanted to be a gladiator, noble, merchant, bandit, or whatever. To an extent, that's true, but it's horrendously paper thin. In reality, the game might as well be a linear march. You build yourself up, work for local lords, become a noble, then conquer Calradia with them until you're powerful enough to turn against them, make your own kingdom, and conquer all of Calradia. Then you're pretty much done. Yeah, you could deliberately choose to not do any of the noble stuff and just be a merchant or something but the game isn't built around it, meaning that playing a ~master merchant~ will have you spending more time on making way less money than most nobles, travelling slowly in an endless loop of towns buying and selling goods for minuscule profit until you get fucked in the ass. Not unrealistic that the richest merchant will make less than nobles, but still horrendously boring. If you try to be a gladiator, all tournaments play the same and you'll just be doing the same thing over and over until you decide to stop. Plus, if you play a noble, you will be doing plenty of tournaments and selling and shit anyway so you again, might as well be a noble. And whether or not that's what they intended, it's kind of shitty. It's like when you play TES Arena and it has one of the most expansive game worlds in existence, only to find out that there's nothing in it at all. Plus, the tactics just aren't rewarding or in depth at all. You can get by just fine by building a random mishmash army and mashing it against other armies, winning most of the time through sheer numbers, or you can easily optimize your army by focusing on a specific kind of troop, like huscarls. If you actually do want to do tactics, then the best strategy is almost always to just clump up together, sit on a hill if you can, and just turn in to a meat grinder, especially for cavalry units. In a siege, make it up the ladder, take over the wall, then clump up on the wall and have the spawning enemies come up stairs in to your newly fashioned meat grinder.[/QUOTE] To be honest, the influence points system might be my dream coming true. I always wanted to be that rich, fat, bald magenta-robed magnate sitting to the left of the king, having earned that place and his favor solemnly through being a manipulative and Machiavellian motherfucker who's actually pulling the strings from the backstage. So yeah, I agree with your post completely, there should be a lot more role-playing in Butterlord. So far It seems that it's Warband HD with some extra features, which is nice enough but damn i'd love some innovative shit. If vanilla doesn't do it, we can only hope for the mods, which as mentioned before are supposedly made easier to create.
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