It's mainly the art being impressive, not the engine itself. He basically pre-rendered the lighting onto the textures. If he were to change the lighting in the scene, he'd have to redo almost all his textures.
[editline]21st August 2011[/editline]
Still, does look great.
Didn't look that great. They made lots of things shiny. I don't think I saw any bumpmapping and the textures were a bit low-res. The models on the kitchen sink were weird, low detail I guess. I did like the background :v:
Just goes to show, the more shiny you make something, the more real it looks.
I kid.
everything is overly shiny.
[QUOTE=Gump;31858830]Just goes to show, the more shiny you make something, the more real it looks.[/QUOTE]
[IMG]http://gangles.ca/images/bloom/bloom-oblivion_full.jpg[/IMG]
Not. Shiny. Enough!
[editline]21st August 2011[/editline]
[IMG]http://dl.dropbox.com/u/1467131/Realistic.jpg[/IMG]
[B]PERFECT![/B]
Photo-realistic.
[QUOTE=mac338;31818894]See, the models look odd because they are brush-based.[/QUOTE]
The "props" are not models? That can't be right.
[editline]21st August 2011[/editline]
Well, I guess it could be right but about as inefficient as it can get.
[QUOTE=Talishmar;31859456]The "props" are not models? That can't be right.
[editline]21st August 2011[/editline]
Well, I guess it could be right but about as inefficient as it can get.[/QUOTE]
That's exactly what it is.
Inefficient.
But what you get in return are shadows that follow the lighting - pre-rendered of course.
How much does that house cost. I'm buying it.
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