• Reality Check - Do we need 60 FPS on PS4 and Xbox One?
    83 replies, posted
Looking at those gameplay-videos at 60fps was sooo relaxing. I wish youtube implemented 60fps. Perhaps as an option for the videos that support it, like how you can choose quality? Mainly like that because I KNOW people will bitch about it.
[QUOTE=Rapist;42797990]Why wasn't the Hobbit released at 48fps on blu-ray? I don't have IMAX anywhere near me, 150km to the nearest one.[/QUOTE] I really wanted to see it too in 48fps.
[QUOTE=Rapist;42797990]Why wasn't the Hobbit released at 48fps on blu-ray? I don't have IMAX anywhere near me, 150km to the nearest one.[/QUOTE] Blu Ray players can't play movies in 48 fps. I don't remember everything but I think it's the limited power/technology that Blu Ray players have. And I think it's also not so easy by just making the movie run in 48 fps than in 24. There is a little bit more technical problems behind it, that's why it wasn't possible to release it in 48 fps. The movie itself was amazing in 3D and 48 fps. Both effects have worked so well together, it was the best cinema experience I ever had.
I'm just gonna throw this out there, all YouTube videos no matter what are locked at 30FPS.
Yay for an unbiased video The fact that almost every console game is 30fps, is the sole reason i preffer PC, only beaten by the fact that i think that mouse is a much better navigation tool than a joystick
going from 32ms input latency to 16ms is actually a bigger deal to me than going from 30fps to 60fps still, twice the frames are nice. vsync 120fps 120hz is lovely, and the delay vsync adds at 120hz is negligible also keep in mind that 30fps with a high variation in time between frames, can look like 24fps stable frame time variation
Personally, 60fps is definitely preferable, but I could also play at 30fps with little problem.
[QUOTE=Str4fe;42796641]If i remember correctly, some research said people can only see difference in framerates below ~70 or so FPS. Above that, people cant notice the difference.[/QUOTE] Maybe it's difficult to tell the difference between 70 and above, but you can definitely see things that last for way less than 1/70 of a second (e.g. a flash).
I don't know about you guys but when I upgrade my computer for the next-gen games (still using a q9300), a 120hz monitor will be first on my list.
[QUOTE=Str4fe;42796641]If i remember correctly, some research said people can only see difference in framerates below ~70 or so FPS. Above that, people cant notice the difference.[/QUOTE] show me a 60Hz and 120Hz monitor in a blind test and i'll be glad to point out the difference almost instantly
I don't want the video game industry to become another hollywood industry, where everyone is used to shitty 24 fps instead of higher fps ,and treating higher frames per second as "uncinematic"
[QUOTE=CapsAdmin;42796770]It's the same experience you get when switching from a 60hz monitor to 120hz monitor. The weirdness goes away after a while. But if you're used to 120hz, going back to 60hz feels like lag/framedrop/a bad thing until you get used to it.[/QUOTE] I took the jump from a 120hz to a 60hz screen a few months ago, and playing first persons shooters hasn't been the same. There's no getting used to it either.
Although some games definitely need constant 60fps to play (e.g. fast FPSs), for slow paced games I would rather they spend the frame time on a beautiful and complex world.
I usually play at 40-50 FPS and I don't really need more than that, but I can absolutely understand that there are many gamers that notice a bigger difference between 45 and 60 FPS than I do.
Fact is, I don't really care that much if the image is slightly stuttery (I.E 30 FPS), it's the input-lag that bothers me the most. Take Just Cause 2 as an example, I find anything below 100FPS in that game unplayable, due to the input lag that occurs below those numbers.
Are there monitors with real 120 hz? Not this 3d double 60hz pass bullshit? Because I want my next monitor to be 120 hz so I can play at 120 fps (not in newer games obviously but still that'd be cool as hell)
[QUOTE=qwerty000;42802035]Are there monitors with real 120 hz? Not this 3d double 60hz pass bullshit? Because I want my next monitor to be 120 hz so I can play at 120 fps (not in newer games obviously but still that'd be cool as hell)[/QUOTE] A friend of mine's got a 240Hz monitor from Eizo, uncertain whether or not that's actually "true" 240Hz, though.
[QUOTE=qwerty000;42802035]Are there monitors with real 120 hz? Not this 3d double 60hz pass bullshit? Because I want my next monitor to be 120 hz so I can play at 120 fps (not in newer games obviously but still that'd be cool as hell)[/QUOTE] Uhh, all 120Hz monitors are "real 120Hz", you'll only get 60FPS "per eye" if you use 3D, but you need special glasses for that
[QUOTE=Explosions;42798094]Jesus christ the 60fps video looked horrible. Whenever he moved his head around a little it looked like a cartoon.[/QUOTE] The first 10 seconds felt odd, but the rest felt incredibly comforting. It just felt less bothersome.
55Hz represent. ... ...... 2560x1440 over HDMI 1.2 has it's limitations >.>
[QUOTE=BenjaminTennison;42796810]60 FPS sounds about right, any higher than that and our processors'll likely overheat. I'm always gonna use Vertical sync.[/QUOTE] Stop using default intel coolers. Like seriously, overheat? Even if you played Battlefield 4 at 240 FPS it wouldn't overheat if you didn't have shitty cooling.
[QUOTE=Episode;42798703]I'm just gonna throw this out there, all YouTube videos no matter what are locked at 30FPS.[/QUOTE] Pretty sure 24, 25 and some others work too. 30 is just the upper limit.
[QUOTE=Eric95;42802567]Pretty sure 24, 25 and some others work too. 30 is just the upper limit.[/QUOTE] Correct, 30.00.fps is simply the limit. Any FPS below that will work. I've uploaded 1fps video before just fine.
I regret moving up to 144hz, going back feels impossible.
[QUOTE=beok;42802997]I regret moving up to 144hz, going back feels impossible.[/QUOTE] This is a great example of Ignorance is bliss. I'm on a big 60hz monitor and I've worked on 120hz monitors before but I prefer having the resolution. So thankfully I can work on 60hz ok.
[QUOTE=Brt5470;42803075]This is a great example of Ignorance is bliss. I'm on a big 60hz monitor and I've worked on 120hz monitors before but I prefer having the resolution. So thankfully I can work on 60hz ok.[/QUOTE] I have my 24" 144hz right beside my 37" 60hz and I work almost exclusively on the 144hz.
[QUOTE=lapsus_;42798034]Dumb question, something that is mind boggling to me- I know that cinema is now 24fps. I also know that if you lower those significantly, everything will be sped up as fuck, and if you rise them significantly, you get slo-mo. So I was wondering, why if a game is performing bad and gives fewer fps gets this slideshow-effect slow and you see jumps, and if it performs up to 120fps it's even better? is it because of the refresh rate? I don't understand..[/QUOTE] You get the same effect if you increase/decrease the FPS in film and in games. The only difference is that film frames have motion blur that allows the pictures to blend together better. Shooting with a low FPS camera will make the video choppy, and a high FPS camera will make it smooth but not faster or slower (unless you edit it after). More FPS allows you to get smooth slow-mo scenes while video editing, because you have more frames. The refresh rate is just how many times the monitor refreshes itself in a second.
high-FPS video always looks wonky to me, but not in a [i]bad[/i] way... just odd. I absolutely hate it though when you get those TVs on display at best buy or whatever with a "3D mode" that just does some weird motion tweening at whatever its refresh rate was and it looked so ridiculously smooth that it was distracting and unnatural feeling, even for something like the movie 'Cars'. having said that, games are a vastly different experience than video and I welcome high FPS as a normal thing in-game [i]when I have control over things[/i]. It's when the visuals are doing their own thing that it just feels disheveled from reality, possibly more so when you're in a store watching a TV push faked tween frames at a refresh rate twice to four times as fast as the 60Hz florescent lighting around it
Wasn't there a program that would take videos and virtually raise their FPS with frame blending or something? the effect was very similar, it ran at the same speed yet somehow seemed "Faster," it was unnatural before you got used to it.
[QUOTE=SGTNAPALM;42803717]Wasn't there a program that would take videos and virtually raise their FPS with frame blending or something? the effect was very similar, it ran at the same speed yet somehow seemed "Faster," it was unnatural before you got used to it.[/QUOTE] [URL="http://www.svp-team.com/"]SmoothVideo Project[/URL]
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