• Gay Chat V11 - Were you expecting something funny?
    33,836 replies, posted
[QUOTE=Nerdrage;45858622] god damn space-trash, ruining everything again.[/QUOTE] On the opposite, it's incredible that we've launched stuff into orbit that can be seen with the naked eye (the ISS is quite a sight, when you think about it), or a medium camera exposure. I'd still make a wish.
[QUOTE=Viva;45857063]And people who tend to disagree with me here are people who either never played far cry 2 and used second hand info or people who BARELY played far cry 2.[/QUOTE] he's turned into a rusty get the antidote!
[QUOTE=Viva;45858333]Cmon guys if you're gonna disagree with me at least tell me why, this is a place of discussion after all. I'm interested as to why you think fc3 is the better game.[/QUOTE] Not that I rated, but I found Far Cry 3 better than Far Cry 2 because I actually [I]wanted[/I] to play it more. I don't really give a crap if Far Cry 2 takes more "brains" or was harder; if it ain't fun, it ain't fun. Should've spent more time trying to make the game a pleasure to play and more people might've liked it.
The celebrity nudes thing is a horrible, terrible thing for 4chan to do. They don't have nearly as many male celebrities. And the ones that are there are usually there because they're doing stuff with the female ones. [sp]I'm told, I'm not actually going to bother looking at them[/sp]
[QUOTE=Roll_Program;45858535]That's not a shooting star, it's a satellite. The blurry thing is a star, looks fuzzy either because of scattering from the atmosphere or an effect the lens produced. An exposure like this wouldn't be bright enough to see another galaxy. Source: taken pictures of the sky a lot.[/QUOTE] Pretty sure the fuzzy thing is a globular cluster. I need to go up to Galloway Forest some time.
I liked Far Cry 2's multiplayer better Far Cry 3's multiplayer was absolute horseshit [editline]31st August 2014[/editline] Probably why I liked Far Cry 2 better than Far Cry 3
[QUOTE=Gar;45858955]Not that I rated, but I found Far Cry 3 better than Far Cry 2 because I actually [I]wanted[/I] to play it more. I don't really give a crap if Far Cry 2 takes more "brains" or was harder; if it ain't fun, it ain't fun. Should've spent more time trying to make the game a pleasure to play and more people might've liked it.[/QUOTE] fc3 was only more fun for me for it's moments. Gameplay wise it was rather inferior in my opinion even with the addition of skills. All fc3 has was flashy graphics and 'moment's like diving out the plane. Aside from that the gameplay felt like watered down fc2 in nearly every way, the skill system felt very flawed to me as if it were a duct tape patch for a hole in a boat. Keeping it going but just barely and not for long. But fc2 was more of a proof of concept for the new dunia engine than anything, technologically speaking far cry 3 is barely different than fc2, engine wise. Its all tweaked yes but FC2 was more for the tech, FC3 more for story. The most common complaint i get for fc2 is that it was boring, but when i ask why is it boring? the responses vary from "because the guns degrade" which doesn't answer my question and "it moved slow". Fc2 and 3 are nearly identical with pace which is honestly more of an insult towards 3 as the pacing was bad in fc2 since it essentially had no story to it at all anyway. But i digress, at the very least its safe to safe that fc2 was severely underatted and over criticized for what it was. [editline]1st September 2014[/editline] [QUOTE=Zeke129;45858934]he's turned into a rusty get the antidote![/QUOTE] so it's wrong for me to notice a trend? I'm not saying im better then they are for having played it, just that the ones who criticized it the most were people who barely played it at all.
[QUOTE=Viva;45857063]I'm being completel 100% serious when i say this: Far cry 2 is leagues better than Far Cry 3. [/QUOTE] Far Cry 2's world was empty except for the Hub towns. Weapons jammed way too fast after being bought brand-new from the arms dealer. There's no way to take care of your weapons. The outpost system is stupid in the sense that 5 seconds after leaving the outpost, every guard respawns there. The gameplay is simpler, which is why it's more streamlined. It's also more boring that way. The malaria literally had no place in the storyline other than being a gameplay hindrance to the player. The ending could have made use of it, but it's completely dis-regarded. The gameplay is fundamentally flawed as you spend more time traveling to the missions than actually doing them. And while the last 30 minutes of the game's story is a complete wreck, the ending itself is decent if you think about it.
FC2 sucked in comparison to FC3, FC3 was just way more fun.
I wouldn't know, my game crashes every time at the end of the first mission.
Obligatory: [video=youtube;enb0zWbYUik]http://www.youtube.com/watch?v=enb0zWbYUik[/video]
[QUOTE=MaddaCheeb;45859382]Far Cry 2's world was empty except for the Hub towns. Weapons jammed way too fast after being bought brand-new from the arms dealer. There's no way to take care of your weapons. The outpost system is stupid in the sense that 5 seconds after leaving the outpost, every guard respawns there. The gameplay is simpler, which is why it's more streamlined. It's also more boring that way. The malaria literally had no place in the storyline other than being a gameplay hindrance to the player. The ending could have made use of it, but it's completely dis-regarded. The gameplay is fundamentally flawed as you spend more time traveling to the missions than actually doing them.[/QUOTE] 1. the game play world was not empty, there were well placed guard posts allow for frequent action when travelling. 2. weapons did not jam that fast, they simply did not that is objectively wrong and even if you still want to argue using that there is an reliability upgrade that can be quickly bought and used which makes guns rarely jam and degrade very slowly. 3. replacing your gun with the same gun is how you maintain them, as if they added a way to maintain the same gun the game would have gotten even more slack for not having a more simple solution. 4. the outpost system is nearly identical to far cry 3 except in far cry 3 you have a few minutes before it gets reclaimed. Additionally while annoying that they respawned so quickly they were very easy to avoid with out any issues and since they respawned they gave you plenty of spots to get ammo and health, this actually balances the game out exceedingly well. Slight annoyance for good gain. 5. You misread me, fc3 if anything is more streamlined gameplay wise even with the various rpg elements they introduced because the skills were largely....optional or didn't do much for the player. Needless convolution disguised as something helpful. I had more fun playing far cry 2 in generally navigating around than in 3 because 3's world while filled with ruins, was still largely eventless just like fc2. 6. i addressed malaria, the malaria actually was crucial to the story line so already i can tell that you really have no idea what even happened in the story. Gameplay wise it was a link between the player advancing and meeting contacts and being given incentive other than 'JACKAL IST BAD KILL HIM NAOW". Additionally the malaria wasn't even an issue, this is another problem that people who barely played the game usually gripe about. Dumb mechanic but it serves a useful purpose and only happen once every realworld hour. Medication is so rediculously easy to get as well that i frequently forgot i had malaria. 7. Various fun vehicles to drive just like in fc3, constantly throughout the world so you were never far from one. Additionally if you found it that annoying there was a bus system to teleport you to any bus station on the map. This is not flawed, it honestly isn't it's to make sure the player isn't just handed everything and actually have to put some effort in. [editline]1st September 2014[/editline] [QUOTE=MaddaCheeb;45859423]Obligatory: [video=youtube;enb0zWbYUik]http://www.youtube.com/watch?v=enb0zWbYUik[/video][/QUOTE] fc3 has the same thing just slightly more contextualized, you will still receive shards of glass in your arm from falling down a cliff. [editline]1st September 2014[/editline] Seriously people don't realize this but all fc3 was, was a SLIGHTLY different fc2 with an actual story and streamlined mechanics.
Guard posts that interrupt and lengthen the travel time to missions do not constitute. The numerous areas around the game (Airfields, Villages, Railyards, etc) were all devoid of anything interesting. Weapons jammed horrendously fast. The AR-16 begins to jam after you have fired about 100 rounds, which is completely unrealistic if you're staying true to the realism mechanic. Replacing your guns is an inconvenient way of up-keeping them as it requires traveling to ill-placed weapon shops that are often miles away from any infrastructure in the game. The outpost system is not identical to FC3. Once you clear an outpost, it's yours for a while. Once you leave the immediate range of an outpost in FC2, it's instantly re-populated with guards, which only serves to hinder you. 6. Malaria fails as a plot mechanic in that it's never addressed beyond meeting new people. It could have been used in the ending [sp]In the sense that you're so far into the sickness stage that it's too late to treat it, thus another reason for the suicide ending[/sp] But it's dis-regarded. Even the doctor in Act 2 promises you a cure when you first meet him, but that is completely dropped from that point on and you're still left to fend for getting pills. Granted, it's not inconvenient due to how long you can go without re-stocking, but it fails plot-wise. Vehicles suck because they break down too easily and are a bit too slow. The story in FC2 really only turns its head in the last 30 minutes of the game, and by that point after doing faction mission and faction mission, the latter 30 minutes of the game seem extremely out of place.
[QUOTE=MaddaCheeb;45859464]Guard posts that interrupt and lengthen the travel time to missions do not constitute. The numerous areas around the game (Airfields, Villages, Railyards, etc) were all devoid of anything interesting. Weapons jammed horrendously fast. The AR-16 begins to jam after you have fired about 100 rounds, which is completely unrealistic if you're staying true to the realism mechanic. Replacing your guns is an inconvenient way of up-keeping them as it requires traveling to ill-placed weapon shops that are often miles away from any infrastructure in the game. The outpost system is not identical to FC3. Once you clear an outpost, it's yours for a while. Once you leave the immediate range of an outpost in FC2, it's instantly re-populated with guards, which only serves to hinder you. 6. Malaria fails as a plot mechanic in that it's never addressed beyond meeting new people. It could have been used in the ending [sp]In the sense that you're so far into the sickness stage that it's too late to treat it, thus another reason for the suicide ending[/sp] But it's dis-regarded. Even the doctor in Act 2 promises you a cure when you first meet him, but that is completely dropped from that point on and you're still left to fend for getting pills. Granted, it's not inconvenient due to how long you can go without re-stocking, but it fails plot-wise. Vehicles suck because they break down too easily and are a bit too slow.[/QUOTE] How do they interrupt travel time, you drive right through the posts. Sometimes you will have a car follow you but they deaggro very quickly and do no damage to you. Weapons did not jam fast, i seriously don't know why you say this. I've beaten the game so many times and not once did i have a gun jam on me when i felt it shouldn't have. The outpost system is nearly identical dude, the only difference is the respawn time and that in fc3 there are animals to unlock cages of to help you fight. Other than that, same shit really. and why would you be that far into the sickness if you're frequently taking meds? that conflicts heavily with the game. Vehicles are identical to fc3 except handling is slightly different for each car but that's expected. also the gold jeep liberty is pretty bad ass yo.
They interrupt travel time because they shoot at you, which in turn has your vehicle break down and they hop in their truck, catching up to you in no time. Some outposts are easier to speed away from than others, but oftentimes the outpost is right in the middle of the road where you need to go. An AR-16 and a Desert Eagle shouldn't jam in 80 bullets. That's completely unrealistic. However the earlier guns in the game break down less, so it's possible that it's due to unbalanced weapon jamming. I had a FAL that didn't break down until about 200 rounds in. Notice how the malaria pills only kept the sickness at bay, never stopping it. That's like taking pain relievers. The symptoms go away, but it's still there, growing worse inside you. By the end of the game you were at stage 5 of the sickness which actually affected your sprinting and weapon handling, so its obvious the medication was starting to fail. However, that was dis-regarded in the plot. And not true, after you liberate outposts the hostiles are gone forever from it. If they had not decided to make the game so dynamic they could have had a great time with a Malaria and character plotline, but instead they went the silent protagonist route which really eliminated their choices.
I consider the two games, while very similar to be two totally different things. So i treat them as such. By no means am i saying that fc3 was bad or not fun. It was an excellent game in fact and i still go back and play it. I mean jesus christ the sound track is FANTASTIC. But the games serve completely different markets now. If i want something gritty or realistic, fc2. If i just want to dick about, fc3. FC3 had some excellent character writing. i mean simply fantastic characters. [editline]1st September 2014[/editline] [QUOTE=MaddaCheeb;45859505] And not true, after you liberate outposts the hostiles are gone forever from it.[/QUOTE] Not in my experience. It seems after you beat the story line pirates and PMC gradually retake the outposts from time to time. I once spent hours trying tog et everyout post but found it impossible as outposts i liberated were suddenly under enemy control.
fucks sake, jet lag just woke up bright and early and ready for the new day at 2AM
Far Cry 3 has decent writing, Far Cry 2 has terrible writing. Spoiler rant for FC2: [sp]The main plot of the game is your character finding and killing The Jackal. However that is sidelined almost immediately for faction missions, and the main plot doesn't kick back in until halfway through. Even then, it's dropped after a mission at the halfway mark. Only then does the main plot come around in the last half hour of the game at the prison in the Southern region, with The Jackal. By that time, you have been focusing on faction wars so much that the entire last mission seems out of place in the game. The Jackal suddenly takes a different tune and cares about the civilians, arranging them safe transport across the border.[/sp] [sp]Now normally this would be against what his character has been about for the entire game. However, if you look at the player's actions throughout the game, you have been the one that has been damaging the region, torturing the population, starving them, all for diamonds and the need of factions to best the other faction. From The Jackal's standpoint, you have done more damage to the country than any of the factions. So now he has to step in and make things right, and he offers you one last chance at redemption by helping him save two million refugees. And so in that sense, the ending is actually good.[/sp] [sp]However, the whole ordeal with the refugees is a curveball; it comes out of nowhere at the end of the game to provide a means to an end, which is awful writing. Throughout the game you know what you are doing, but your actions are never shown to cause any damage to the populace, which is why it fails.[/sp] [sp]This is where the malaria plot-line could have came in. By the end of the game your character will almost always be at Stage 5 of the sickness, which according to the game journal, is near-death. The pills at that point are just prolonging the inevitable. They really could have done something with that plot and turned it into something. However, that would either require The Jackal pretty much throwing mouthfuls of exposition at you due to the 'silent protagonist' aspect of the game. They really wrote themselves into a corner there.[/sp] I have a lot more that could be said, but I don't feel I need to say it as this gets my point across.
[QUOTE=Viva;45859360] so it's wrong for me to notice a trend? I'm not saying im better then they are for having played it, just that the ones who criticized it the most were people who barely played it at all.[/QUOTE] i was joking tho
[QUOTE=Viva;45859523]Not in my experience. It seems after you beat the story line pirates and PMC gradually retake the outposts from time to time. I once spent hours trying tog et everyout post but found it impossible as outposts i liberated were suddenly under enemy control.[/QUOTE] I actually haven't beaten the storyline to 3 yet, so that's probably why we're disagreeing on it. Didn't know they start to retake them after you beat the story.
[QUOTE=MaddaCheeb;45859594]I actually haven't beaten the storyline to 3 yet, so that's probably why we're disagreeing on it. Didn't know they start to retake them after you beat the story.[/QUOTE] I greatly enourage you to beat it. Fc3 had a...well okay story to it all in all it suffers from plenty of flaws but is much much much superior to fc2's story. It was never a strong point nor a point i made that fc2's writing was great. It was terrible that was fc2's main problem and is completely deserving of every ounce of criticism against it in regards to story. It's also why i specified character writing for fc3 as the actual plot was...7/10 i'd say. I play the two rather equally but i consider them vastly different games. However i wanna ask you, if far cry 4 saw a return of the weapon degradation but tweaked so that you can actually maintain them would you welcome that or be ardently against it? I seriously think the weapon degradation was a very very clever developer move but agree it could have been executed better.
Weapon Degradation is cool, it's just how it was poorly done in FC2 that I have a problem with. I personally think FC4 just looks waaay too much like 3 so I'm on the fence about it right now.
[QUOTE=MaddaCheeb;45859622]Weapon Degradation is cool, it's just how it was poorly done in FC2 that I have a problem with. I personally think FC4 just looks waaay too much like 3 so I'm on the fence about it right now.[/QUOTE] Still a bit early for me to really make a stand on it, but yeah it does look like just an expansion to fc3.
The level verticality and drive&pewpew seems like it'll add a bit. Hopefully their level design in general has improved. It's important for approaching situations from multiple angles.
[QUOTE=Rubs10;45859678]It's important for approaching situations from multiple angles.[/QUOTE] I...I can't tell if that's an innuendo or not...
Farcry 3 was the only one I played and I got bored like I do in most games, but best moment was driving for the first time because it was totally sporatic. I kept over correcting and it was pretty crazy as I narrowly avoided driving off a bridge ledge after trying to avoid hitting some animal (I still hit them). Most of the interesting stuff happened whilst driving.
I saw Guardians of the Galaxy today., It was pretty good, but all the theatres are pretty much deserted now. There was only like me and 15 other people with seats for over 300 free.
[QUOTE=Tomo Takino;45859917]I saw Guardians of the Galaxy today., It was pretty good, but all the theatres are pretty much deserted now. There was only like me and 15 other people with seats for over 300 free.[/QUOTE] I've seen it three times now.
[QUOTE=Tomo Takino;45859917]I saw Guardians of the Galaxy today., It was pretty good, but all the theatres are pretty much deserted now. There was only like me and 15 other people with seats for over 300 free.[/QUOTE] believe it or not but at my theatre we rarely have over 20 people in the movie now and its been like that since the day after its opening weekend. It's still pulling in mad dosh though.
The last time I saw it there were basically negative people there because the only other people than us spent the whole movie taking selfies with flash on. It was like constant strobe lighting. Then they left and didn't even stop to watch when baby groot started dancing. They were completely uninterested in the movie.
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