[QUOTE=J!NX;44724451]it pretty much looks exactly like an old platformer which for 2014 is kind of depressing I guess
I suppose that's the point? but its a bit [I]too much[/I] like those[/QUOTE]
The game doesn't have much going for it besides the Wind Waker ersatz aesthetic and how it prides itself on being a "collectathon like the good old Banjo Kazoiie days" when the collectathon part of BK was the worst aspect of it
[editline]6th May 2014[/editline]
[QUOTE=Reds;44726859]This drama happened during the Kickstarter. The conclusion reached was that Mecha was a piece of shit[/QUOTE]
it had actually happened way over a year prior
[QUOTE=Reds;44726859]but showed no signs of causing any shit before[/QUOTE]
and jonas actually blackmailed a guy in similar circumstances back in 2007 in a forum known as MFGG
scummy people have a hard time changing who they really are beyond a superficial level
[QUOTE=FreezingStorm;44723941]Looks like LoZ Wind Waker.[/QUOTE]
And some of the platforming reminds me of Super Mario Sunshine
[QUOTE=Reds;44726859]That was the whole point. We haven't had a 3d platformer like this since what, Super Mario Sunshine? The genre basically died when the N64 ended its lifecycle and I'm more than happy to have my favourite genre finally get another game made.
[/QUOTE]
It hasn't really died, its just not as active or hot selling as it was back in the mid 1990s- early 2000s.
[QUOTE=Ayane-152;44733626]It hasn't really died, its just not as active or hot selling as it was back in the mid 1990s- early 2000s.[/QUOTE]
Name one well-selling 3D platformer that was published by a large publisher in the past 10 years.
[editline]5th May 2014[/editline]
You can say Super Mario Galaxy or Ratchet and Clank, but those were already extremely well-established franchises that are sadly on the decline now too.
[QUOTE=Yogkog;44733688]Name one well-selling 3D platformer that was published by a large publisher in the past 10 years.
[editline]5th May 2014[/editline]
You can say Super Mario Galaxy or Ratchet and Clank, but those were already extremely well-established franchises that are sadly on the decline now too.[/QUOTE]
Jak & Daxter? Sly Cooper? Then again, not sure on the well-selling part and everyone knows those as well.
[QUOTE=asteroidrules;44724036]He and his associates have stolen content from Max, Rebbacus, and myself on various projects, has a long habit of refusing to compensate people who have done work for him, and tends to abandon projects without finishing them.[/QUOTE]
lolwhat, the debates about Rebbacus and Max are one thing, but he didn't steal anything from you dude
[QUOTE=MaxOfS2D;44733499]
it had actually happened way over a year prior
[/QUOTE]
I meant that the drama around the topic resurfaced during the Kickstarter like what was happening yesterday, not that the drama happened during the Kickstarter. Probably should have specified that.
[QUOTE=MaxOfS2D;44733499]
and jonas actually blackmailed a guy in similar circumstances back in 2007 in a forum known as MFGG
[/QUOTE]
I meant during the pre-Kickstarter development of the game. No drama or issues [I]regarding the development of A Hat In Time before during or after the Kickstarter[/I] have arisen as a result of him other than people rightfully going "hey isn't he that asshole who did x y z".
[QUOTE=MaxOfS2D;44733499]The game doesn't have much going for it besides the Wind Waker ersatz aesthetic and how it prides itself on being a "collectathon like the good old Banjo Kazoiie days" when the collectathon part of BK was the worst aspect of it
[/QUOTE]
The idea of a collectathon is that there are things you need to get, and the stage and objectives are built around performing acts to acquire those. The Jiggies, Golden Bananas, and in this game the Hourglasses. In terms of collecting things other than the main item, this has the orbs scattered around the stages which essentially serve the same purpose as Super Mario 64's coins, in that they give you health and that's one more thing completed once you get all of them, and there are various hats and badges that give you cosmetic and status effects. In my opinion the only game that went too far with the collectathon aspects was DK64 with the endless bananas and medals and coins and blueprints and whatnot.
The whole point of the collectathon is that those are the motivation and reward for exploration and interacting with the level and the things set up in it. I find that it's only really tedious when you're combing through levels for the four tiny things you missed that you need to progress. If you're not collecting in Banjo Kazooie then what are you doing? In Banjo Kazooie, you explore the stage to find things to do to get Jiggies, comb the stage for Notes which was the tedious part when trying to find the last ones, and then looking for hidden areas to find the Jinjos. Only DK64 was cluttered in this sense.
I go into this wanting a game with a large level for exploration and platforming around with a bunch of objectives. It's not collecting shit for the sake of collecting shit. Saying that's bad is like saying that it's stupid that you have to shoot so many guys in an FPS.
Collecting shit is just a lazy way making players explore the level, when you should be exploring for the shit you can do. Not "Get 100 florps, 50 coins, and the macguffin to clear the level!"
[editline]6th May 2014[/editline]
Give me an objective, something to care about. Not a fucking shopping list.
[QUOTE=Janus Vesta;44733997]Collecting shit is just a lazy way making players explore the level, when you should be exploring for the shit you can do. Not "Get 100 florps, 50 coins, and the macguffin to clear the level!"
[editline]6th May 2014[/editline]
Give me an objective, something to care about. Not a fucking shopping list.[/QUOTE]
My entire point was that you [I]were[/I] focusing on the objectives while nagivating through an often actually quite small levels. There's just so much shit to do in Banjo Kazooie or DK64's levels that I can't list it all. The levels are quite small but they're densely packed with things to do. The Banjo-Kazooie style 3D platformer is not the same as a sandbox. It's going "there are a bunch of things to do, go do them in any order you want while exploring the level". Exploring the level and exploring for the shit you can do are one and the same.
Collecting shit like the Notes and Jinjos is [I]something else to do in addition to the main objectives,[/I] and it often leads you to the main objectives. The problem only occurs when you've completed the objective but haven't found the arbitrary number of other things you need. In Banjo Kazooie this was the Note Doors which could become tedious due to Notes resetting, something that was fixed in Tooie.
Besides, in the alpha for Hat In Time there are two things to do so far: There's the Mafia Town open level, which is still in alpha so the actual objectives are complete yet. But Hat in Time seems to be going for a combination of Banjo Kazooie go-do-whatever-you-want and Super Mario 64's rearrange-the-map-based-on-the-objective thing.
The second thing is a completely linear level based around you running through a haunted mansion escaping from a ghost, completing objectives in order to progress to the next set of rooms and objectives.
The game looks good. I think I'm going to buy it when it nears completion.
[QUOTE=RikohZX;44733734]Jak & Daxter? Sly Cooper? Then again, not sure on the well-selling part and everyone knows those as well.[/QUOTE]
Both are ~10 years old and the developers have moved on to 3rd person shooters
The first Epic Mickey did pretty well critically and commercially. Ratchet and Clank has been going strong all the past generation as well.
[QUOTE=The Stills;44734439]The first Epic Mickey did pretty well critically and commercially. Ratchet and Clank has been going strong all the past generation as well.[/QUOTE]
Ratchet and Clank was more of a shooter with platforming elements rather than a proper 3d platformer based on the two ones in the series that I played.
It's a run and gun platformer like Mega Man.
The first game is probably the most collectathon-y, I don't know how similar the future trilogy is to the original.
I don't think it looks very wind wakery at all anymore, it did in the beginning but now it has its own style
[QUOTE=Eric95;44735946]I don't think it looks very wind wakery at all anymore, it did in the beginning but now it has its own style[/QUOTE]
It's very Wind Waker-y at face value. Then you take a closer look at it and you realise it's more different than you thought. Even the most Wind Wakery design, the main character, is less Wind Waker the more you look at her.
At least you have things to look at besides Mafia Town that distinguish it a lot more, because Mafia Town has basically the same colour palette and bright sunny style of most of Windwaker, but just compare their ice parts, their interiors.
[QUOTE=Reds;44735965]It's very Wind Waker-y at face value. Then you take a closer look at it and you realise it's more different than you thought. Even the most Wind Wakery design, the main character, is less Wind Waker the more you look at her.
At least you have things to look at besides Mafia Town that distinguish it a lot more, because Mafia Town has basically the same colour palette and bright sunny style of most of Windwaker, but just compare their ice parts, their interiors.[/QUOTE]
Yeah I think it's more disney inspired if anything. In a way it's like a western animation version of windwaker I suppose.
Sorry, you need to Log In to post a reply to this thread.