Can we please get this thread back on track and drop this annoying shit storm of peoples opinion about polycount?
I want to see more concept and models from Ryu...
I don't understand why not make a lower poly model for gameplay then a one with higher face polyies for the face closeups?
Well that was a pretty fun derailing to read.
Going back on topic:
Ryu-Gi, as much as I really wanted to post the [url=http://soundcloud.com/swagberg/whats-your-deal-ryu-gi]you're really really creepy[/url] song when I came into this thread, I have to admit that I actually think the model is very good.
You obviously haven't evolved too much from your art style, but that's not really the issue here: the focus of this post is the model itself, not the concepts or ideas behind it. And with that being said, the model is actually very impressive.
I honestly didn't know you did 3D modelling. I particularly enjoy the armor - while it's obviously not very practical, I think it is actually pretty well-done. Honestly, I can't really think of much in the way of criticisms. You don't really have any proportion issues that I can see, and the only thing I can really think of is maybe adding some more detail in the cheek-chin lines, and maybe some more detail around her bum; compared to the rest of her body, her bum is kinda square looking, and it just gives an overall inconsistent look to the quality.
I'm actually pretty impressed, though. I'd like to see how well you manage to port her to Source - particularly with the faceposing. You may find yourself needing more polys in the face for good faceposing, I don't really know.
I'm not a modeller, so keep all that in mind when interpreting this. I just give feedback on what I can see and what little I know.
Can we get back to the entire point of this thread, which is to
[B]GIVE RYU-GI SOME SERIOUS CONSTRUCTIVE CRITICISM.[/B]
Ryu start posting some more stuff so we can get back on track and we can get closer to re-integrating you a bit better into all of this.
[editline]23rd June 2012[/editline]
[QUOTE=ewitwins;36460111]Can we get back to the entire point of this thread, which is to
[B]GIVE RYU-GI SOME SERIOUS CONSTRUCTIVE CRITICISM.[/B]
Ryu start posting some more stuff so we can get back on track and we can get closer to re-integrating you a bit better into all of this.[/QUOTE]
edit: Oh, thanks Gmod4ever.
well after the first page there's not anything to critique besides a character sketch. with that i dont even know where to start
i will say this on the previous argument: maloof, you actually weren't on the same page as tonyp. tonyp, if you cut the tone down and chill then you can get your points across better. you're also coming off as trying too hard every time you get talking about 3d art. From my perspective, I notice that you haven't posted in CC any content that shows you have have the skills you talk about so much, and often times some of the choices you make in your workflow just don't make sense which leads me to believe at some point you got ahead of yourself and you're lacking some basic knowledge. Not to say that you're bad, you just need to work more. I know this post could be more appropriate in another thread but this thread is a good context to say these things.
Here's somethign I modeled in an afternoon, it's Anna's Mace.
[img]http://fc00.deviantart.net/fs71/f/2012/178/c/6/anabelle__s_alchemy_mace_by_ryu_gi-d554kgv.jpg[/img]
"Anabelle's weapon is a standard issue Alchemist's Mace with the Arcturus Alchemy Institute's mascot, an Owl, as a motif. While it is functional as an instrument for bashing, its primary use is actually elemental manipulation. Energy is focused within the owl's head, which is a pure sphere of Oricalcum encased in a thick and heavy owl-head-shaped steel shell.
Anabelle is known for being very liberal with her use of the mace for bludgeoning, especially when she thinks people aren't listening to her."
[QUOTE=Ryu-Gi;36508816]Here's somethign I modeled in an afternoon, it's Anna's Mace.
[img]http://fc00.deviantart.net/fs71/f/2012/178/c/6/anabelle__s_alchemy_mace_by_ryu_gi-d554kgv.jpg[/img]
"Anabelle's weapon is a standard issue Alchemist's Mace with the Arcturus Alchemy Institute's mascot, an Owl, as a motif. While it is functional as an instrument for bashing, its primary use is actually elemental manipulation. Energy is focused within the owl's head, which is a pure sphere of Oricalcum encased in a thick and heavy owl-head-shaped steel shell.
Anabelle is known for being very liberal with her use of the mace for bludgeoning, especially when she thinks people aren't listening to her."[/QUOTE]
Seems to be a bit down in quality compared to your other models, other than that I think it looks pretty dang cool. Unless, are you going to do a low-poly model for your character anna? What's the overall style going to be like?
[QUOTE=TonyP;36423416]Maybe not, but not to the standards set by current games.
[editline]21st June 2012[/editline]
That isn't up to modern standards, set by other games, but either way the face and body animations are simplistic. Half Life 2 has more complex looking facial animation than the AC games.
[editline]21st June 2012[/editline]
Actually, If the face is modeled correctly and the rigging is set up right, then sliding the 'smile' slider should automatically result in the crease forming. You don't put seperate bones for the valleys and peaks of the wrinkles. That's absurd and simply untrue.[/QUOTE]
You're never going to learn an ounce of anything if you look at the logical side of this.
The average character for both PC, XBOX and PS3 is roughly ~5k - 12k tri's. You can't possibly tell me that a company is going to allow their modellers to produce horribly high poly models at 45k tris for a game engine, that's absurd and probably the stupidest thing I've read all day.
You may think you know everything about games and games development, but mate, you don't.
For the 50 millionth time in this thread,[url=http://www.zbrushcentral.com/attachment.php?attachmentid=167535] I'm bringing this back up.[/url] You are able enough to make a great facial animation with the polys around his face, looking at LA Noire, they most likely had a fucking LOD model for outside areas and a higher poly model for cutscenes, does that mean the models were around 50k tri's? No. That means they most likely have around 500 - 1000 tri's more in the face for the facial animations to be "pretty".
[editline]27th June 2012[/editline]
[QUOTE=Ryu-Gi;36508816]
[img]http://fc00.deviantart.net/fs71/f/2012/178/c/6/anabelle__s_alchemy_mace_by_ryu_gi-d554kgv.jpg[/img]
[/QUOTE]
Looking good, I've only got one bone to pick with it, what happened around the handle part? It looks like the poly's are twisted around a bit, also doesn't look like there is a smoothing group on it.
Other then that, the textured should be nice to see if you're hand painting
[QUOTE=mr apple;36510856]Looking good, I've only got one bone to pick with it, what happened around the handle part? It looks like the poly's are twisted around a bit, also doesn't look like there is a smoothing group on it.
Other then that, the textured should be nice to see if you're hand painting[/QUOTE]
It's supposed to look like that; It's twisted around. I suppose I should make it more obvious...
[QUOTE=Ryu-Gi;36510904]It's supposed to look like that; It's twisted around. I suppose I should make it more obvious...[/QUOTE]
It's probably just because it's a 2d picture we're looking at, if it were in 3d I guarantee we'd see it.
[QUOTE=Ryu-Gi;36510904]It's supposed to look like that; It's twisted around. I suppose I should make it more obvious...[/QUOTE]
You could add more edges along the shaft and offset them :)
The faces on the handle look kind of wrong, as if they aren't curved?
it's because they aren't curved. it's correct and looks correct
I don't understand what's so confusing about the geometry on the handle. It's so obvious.
[QUOTE=ewitwins;36511167]It's probably just because it's a 2d picture we're looking at, if it were in 3d I guarantee we'd see it.[/QUOTE]
Yeah, the first time I looked at it I thought it was just a diagonal stripe.
[QUOTE=DOG-GY;36522475]it's because they aren't curved. it's correct and looks correct[/QUOTE]
They have to be curved, it's a spiral.
You can't produce a spiral with perfectly flat faces, it's physically impossible.
Look at the two endpoints of the white strip, they're perpendicular but the shading shows them as both facing the same direction.
I think it would be best if the mods ould change the name of this thread to "Ryu-Gi's Art Thread" instead of 3D art because I feel like posting drawings here, too.
Anyways, I've been playing around with possible new designs for Selene's outfit, because when I looked at it again it felt too simple. I was playing around with some "Assassin's Creed"-inspired pieces, but I wasn't really seeing this as a good fit for her normal outfit. But I decided to to see what direction I could take her with this kind of look anyway, and arrived at this.
Solstein, the capital of Arcturus, is based off of Italy during the Rennaisance era, so I decided to make it into an alternate outfit that comes from that area.
[IMG]http://fc04.deviantart.net/fs70/i/2012/181/e/5/selene_solstein_outfit_by_ryu_gi-d55iyfj.jpg[/IMG]
that is a really bad sketching style, it's heaps of tiny chicken scratch lines when it should me long, smoother lines. and it seems like you sketched the figure's proportions out this way and rolled with it, wheras there should probably be a base sketch and then a more refined sketch on top of it? correct me if i'm wrong anybody
[editline]30th June 2012[/editline]
also its a scantily clad elf again dude, seriously...
Well, it's not meant to be a a fully finished drawing, it's a sketch to provide the basic idea of what the outfit looks like.
EDIT: Should probably put this here to balance things out. I started work on a male character model some time ago and recentley went back to try to finish it. While I started off with the intent to model one of my fantasy characters I'm thinking about turning this one into a sci-fi soldier-type one instead so as to broaden out my portfolio.
Also modeling hair is really hard. I can see why most develpoers go the route of bald, short hair, and ponytails...
[IMG]http://fc03.deviantart.net/fs70/f/2012/178/d/a/kieran_3d_wip_by_ryu_gi-d550okm.jpg[/IMG]
Yeah I know it's a sketch... but it's not sketched correctly
[QUOTE=Rusty100;36560319]that is a really bad sketching style, it's heaps of tiny chicken scratch lines when it should me long, smoother lines. and it seems like you sketched the figure's proportions out this way and rolled with it, wheras there should probably be a base sketch and then a more refined sketch on top of it? correct me if i'm wrong anybody
[editline]30th June 2012[/editline]
also its a scantily clad elf again dude, seriously...[/QUOTE]
I wouldn't say scantily clad on this one. Assuming it's for very light armor only, it'd provide mobility in the arms and legs while keeping the chest protected. However, somethings like the shoulder belts are useless.
As a rule of thumb, if it doesn't have a purpose, don't put it there.
And Rusty is right, less chicken scratch.
[editline].[/editline]
Doesn't make it a bad sketch, it's just easier on you and more visually appealing to not do that.
The shoulder belts actually do have a legit purpose, it's the back harness for carrying her axe.
[QUOTE=Ryu-Gi;36560407]The shoulder belts actually do have a legit purpose, it's the back harness for carrying her axe.[/QUOTE]
Ah. But please do cover up the rest of the chest. I know everyone loves tits and all, but the heart is kinda [i]right there[/i].
Nothin' wrong with a bit of skin
[QUOTE=Dr. Evilcop;36560436]Ah. But please do cover up the rest of the chest. I know everyone loves tits and all, but the heart is kinda [i]right there[/i] and all.[/QUOTE]
This outfit wasn't really meant for combat, it's just a side alternative outfit.
[QUOTE=Ryu-Gi;36560499]This outfit wasn't really meant for combat, it's just a side alternative outfit.[/QUOTE]
In that case it looks like a scandily clad performance outfit. If it's just some new random outfit, try something other than what you've been doing time and time again. What happened to that Arcane girl? I liked her design.
[QUOTE=Ryu-Gi;36560303]I think it would be best if the mods ould change the name of this thread to "Ryu-Gi's Art Thread" instead of 3D art because I feel like posting drawings here, too.
Anyways, I've been playing around with possible new designs for Selene's outfit, because when I looked at it again it felt too simple. I was playing around with some "Assassin's Creed"-inspired pieces, but I wasn't really seeing this as a good fit for her normal outfit. But I decided to to see what direction I could take her with this kind of look anyway, and arrived at this.
Solstein, the capital of Arcturus, is based off of Italy during the Rennaisance era, so I decided to make it into an alternate outfit that comes from that area.
[IMG]http://fc04.deviantart.net/fs70/i/2012/181/e/5/selene_solstein_outfit_by_ryu_gi-d55iyfj.jpg[/IMG][/QUOTE]
Her hips still look incredibly mannish. Part of hit has to do with her chest being very wide compared to her hips, as well as the tops of her hips being incredibly high. She needs a more womanly figure, because right now her proportions look like she's a child.
[img]http://www.idrawdigital.com/wp-content/uploads/2010/04/female-back.jpg[/img]
[editline]30th June 2012[/editline]
Especially considering that it looks like she's wearing a corset.
[QUOTE=Maloof?;36560473]Nothin' wrong with a bit of skin[/QUOTE]
nothin wrong with a bit of skin of course
but when everything you draw is a female elf in armor....
Given how long people have been saying this, he's not going to stop any time soon
so maybe drop it
[editline]30th June 2012[/editline]
that sounded way ruderer than it should have
i don't see why we have to drop it considering it's absolutely legitimate advice. 'do different, not fetish things'
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