• Get Even: a game with real next gen graphics
    115 replies, posted
[QUOTE=Broguts;43762805]Doesn't the FOX engine do the exact same thing?[/QUOTE] using 3D scanning tech is just stuff that's involved in asset creation, i wouldn't call it an engine feature. you can put in a 3D scanned model into anything, really.
Looks like it could be Manhunt-y by the looks of that last silhouette.
[QUOTE=Aurora93;43762948]using 3D scanning tech is just stuff that's involved in asset creation, i wouldn't call it an engine feature. you can put in a 3D scanned model into anything, really.[/QUOTE] Exactly. People should stop thinking scanned environments and textures is an engine thing, It's just an asset thing.
Woo graphickz and whatnot, but I expect that's the main gimmick. I don't expect much more than that is gonna come out of it
[QUOTE=J!NX;43762697]no it doesn't it suffers from the same shit Dues Ex / Battle field / COD has by having bad filters if you're going to try and make a game look "Realistic" don't add hundreds of filters onto the thing and then brag. It looks insanely shitty and makes the entire point of realism go exactly in the opposite direction. it looks like the entire game was flooded by blue koolade and then drained[/QUOTE] What's wrong with a filter besides your seemingly artificial dislike of them? It allows for developers to put an art style into a game that looks realistic, as you can't put too much of a spin on real life.
[QUOTE=Jalict;43762810]I immediately recognized the setting. [media]http://www.youtube.com/watch?v=oxLMOscTZRk[/media] And now I see it's the same YT user, which explain things. But yeh, everything they use is properly 3D scanned or likely used a base.[/QUOTE] That looks a billion times better than blue and it's still very colorful too [QUOTE=be;43763114]What's wrong with a filter besides your seemingly artificial dislike of them? It allows for developers to put an art style into a game that looks realistic, as you can't put too much of a spin on real life.[/QUOTE] Then why make it realistic if you just throw in unrealistic filters? That completely misses the point. Sure it CAN look good, but when every level is the same green or blue or yellow it just gets boring. That plus, it has to be much lighter than that, or it just looks like someone took the color filter in gmod and turned it up it makes everything look the same and very much bland, and hard to look at You can't exactly have much room with "art style" and "Realism" you know. Pick one or the other.
[IMG]http://filesmelt.com/dl/ITSHAPPENING.PNG[/IMG] Smells like conspiracy.
[QUOTE=be;43763114]What's wrong with a filter besides your seemingly artificial dislike of them? It allows for developers to put an art style into a game that looks realistic, as you can't put too much of a spin on real life.[/QUOTE] I think he's overexaggerating, but there's some truth to an extent. The filters do add for a nice touch of realism, but a lot of it is overintensified for an almost "movie" feel. It's easier to make "movie realism" than it is to make "real realism", if that makes sense. [editline]2nd February 2014[/editline] [QUOTE=~ZOMG;43763155][IMG]http://filesmelt.com/dl/ITSHAPPENING.PNG[/IMG] Smells like conspiracy.[/QUOTE] Go away
[QUOTE=J!NX;43763132]That looks a billion times better than blue and it's still very colorful too Then why make it realistic if you just throw in unrealistic filters? That completely misses the point. it makes everything look the same and very much bland, and hard to look at You can't exactly have much room with "art style" and "Realism" you know. Pick one or the other.[/QUOTE] What point? I didn't know that there was a point to making a game have realistic assets, etc, and I didn't know that "the point" was based on YOUR opinion. You can have plenty of room with art style and realism, look at Mirror's Edge, which looks pretty realistic but is extremely saturated and has a lot of colors in a lot of places. You can certainly do a bit with realistic graphics, but it's mostly down to colors I think.
Game looks eh, graphics look amazing.
[QUOTE=Water-Marine;43763157]I think he's overexaggerating, but there's some truth to an extent. The filters do add for a nice touch of realism, but a lot of it is overintensified for an almost "movie" feel. It's easier to make "movie realism" than it is to make "real realism", if that makes sense. [editline]2nd February 2014[/editline] Go away[/QUOTE] I don't mean that the filter adds any realism, but rather that the filter allows for diversificiation for a game that is already realistic looking. My post was written in such a way that reading it the way I intended it to be read was up to...pure chance.
[t]http://assets.vg247.com/current//2013/12/Get_even_4.jpg[/t] [t]http://thisisinfamous.com/wp-content/uploads/2014/01/Get_even_2.jpg[/t] [t]http://media1.gameinformer.com/imagefeed/screenshots/GetEven/Get_Even_2.jpg[/t]
what the hell is it with game devs and their weird obsession with half naked tortured goth chicks
[QUOTE=be;43763181]What point? I didn't know that there was a point to making a game have realistic assets, etc, and I didn't know that "the point" was based on YOUR opinion. You can have plenty of room with art style and realism, look at Mirror's Edge, which looks pretty realistic but is extremely saturated and has a lot of colors in a lot of places. You can certainly do a bit with realistic graphics, but it's mostly down to colors I think.[/QUOTE] Yes but, Mirrors Edge doesn't need filters to do that, it instead uses very interesting level design and interesting coloring. But if it used a filter it would limit itself to one color, but a huge range that changes with every room like it does in Mirrors Edge. that and they did sacrifice some realism for art style [t]http://files.myopera.com/vasanthan/albums/3149041/mirrors-edge-20080115102316761.jpg[/t] if you want artstyle (which I prefer personally) then you have to sacrifice realism to a degree. You can't have both. GTA5 is a really good example of realism (and I think if a lot of games were like that I'd definitely be more for realism)
[QUOTE=Crazy;43762690]I don't see how that's very ground breaking. GTA IV's texture mods and shit are based around it and countless others.[/QUOTE] I actually do find it ground breaking, because i haven't seen a game looking so immersive, despite the filters. Even if other games did the same, give me an example of games which did it as good as this. I do find the gameplay idea a bit boring, i have to say. It looks like a part of battlefields single player, with a bit better looking graphics.
[QUOTE=J!NX;43763218]Yes but, Mirrors Edge doesn't need filters to do that, it instead uses very interesting level design and interesting coloring. But if it used a filter it would limit itself to one color, but a huge range that changes with every room like it does in Mirrors Edge. that and they did sacrifice some realism for art style [t]http://files.myopera.com/vasanthan/albums/3149041/mirrors-edge-20080115102316761.jpg[/t][/QUOTE] I think there are different ways to do it, and I don't think that the blue filter GetEven has makes it look any less good. In theory, eventually games that intend on looking realistic will all start looking identical, and the only thing to differentiate them may well be filters or art style elements within the world itself. It would be nicer for them to put the art style in the world instead of a lazy filter, but it isn't a big deal either way and doesn't take away from the game imo.
I never understood why games want to have these super-realistic graphics and stuff. I mean, it does look cool, but... Well, I'd prefer TF2's graphics over the Last Of Us's graphics. Originality and style beats realism imo. Also, this games looks pretty interesting.
[QUOTE=be;43763246]I think there are different ways to do it, and I don't think that the blue filter GetEven has makes it look any less good. In theory, eventually games that intend on looking realistic will all start looking identical, and the only thing to differentiate them may well be filters or art style elements within the world itself. It would be nicer for them to put the art style in the world instead of a lazy filter, but it isn't a big deal either way and doesn't take away from the game imo.[/QUOTE] how a game looks can be a huge deal, probably more than you realize. it'd be far more stylish and colorful without the filter. The graffiti gives something really interesting to look at. it gives it a real rugged, run down choatic look. The blue is... calming? which I don't know, it just doesn't [I]fit[/I] is what I'm trying to get at. It just looks... odd. Dues Ex3 looked good with it but that's because it fit, but the mods that remove that do make it look nicer. [QUOTE=Blazedol;43763263]I never understood why games want to have these super-realistic graphics and stuff. I mean, it does look cool, but... Well, I'd prefer TF2's graphics over the Last Of Us's graphics. Originality and style beats realism imo. Also, this games looks pretty interesting.[/QUOTE] to be fair I love art style over realism but GTA5 takes the cake over any artstyled game, even with xbox 360 graphics
[QUOTE=J!NX;43763277]how a game looks can be a huge deal, probably more than you realize. it'd be far more stylish and colorful without the filter. The graffiti gives something really interesting to look at. it gives it a real rugged, run down choatic look. The blue is... calming? which I don't know, it just doesn't [I]fit[/I] is what I'm trying to get at. It just looks... odd. Dues Ex3 looked good with it but that's because it fit, but the mods that remove that do make it look nicer.[/QUOTE] Maybe the calming blue does fit into the story in some way (this I doubt), or maybe they just figured that people like the color blue. It doesn't really make that much of a difference either way though, when you're playing it you likely won't notice how blue it is (unless you make it your mission to obsess over it).
[QUOTE=be;43763312]Maybe the calming blue does fit into the story in some way (this I doubt), or maybe they just figured that people like the color blue. It doesn't really make that much of a difference either way though, when you're playing it you likely won't notice how blue it is (unless you make it your mission to obsess over it).[/QUOTE] Well, the gameplay isn't effected unless like in TF2's case, spy masks rather than full body change, but when you're playing a game you're going to be looking at everything, so it'd be hard to not notice graphics aren't all that but bad graphics are a big deal. AT least make it average at minimal. Some games can have amazing gameplay but, if they have insane lighting or really uncanny models and textures, or whatever it can be a huge put off (I got real frustrated with BF3's lighting, I just... shut the game off, I couldn't stand it, and why HL2 cinema mod is horrible). Imagine tf2 with realistic skins too. Or BF3 with tf2 models only. Might be very silly. BF3 looks great as is after all, minus the bad lighting effects. not frustrating the user is very important.
720p and you can still see how lowres the textures are, clearly groundbreaking next level graphics in play. Especially since photographic textures are completely normal.
[QUOTE=paul simon;43763083]Exactly. People should stop thinking scanned environments and textures is an engine thing, It's just an asset thing.[/QUOTE] The reason why it is somewhat a "engine thing" is that the engine has to be able to render the detail required for scanned environments. Texture size isn't that big of a deal but the ability to render all the polygons is a difficult task for all we know there are millions of polys being rendered.
I could imagine various cool game concepts for a game that's called "Get Even". A game about "retrying" a map/scene where every retry has consequences the player can't expect, a game about brutal senseless revenge and its ambiguity instead of the usual slap with the moral-club, something like this.
[QUOTE=Griffster26;43763202][t]http://assets.vg247.com/current//2013/12/Get_even_4.jpg[/t] [t]http://thisisinfamous.com/wp-content/uploads/2014/01/Get_even_2.jpg[/t] [t]http://media1.gameinformer.com/imagefeed/screenshots/GetEven/Get_Even_2.jpg[/t][/QUOTE] Sharpen Sharpen
I'll take a game with a gorgeous style like Mirror's Edge over any pure graphism wankery any day.
[QUOTE=Aurora93;43762786]games have been doing this since forever[/QUOTE] [QUOTE=Empty_Shadow;43762837]Just like every realistically artstyled game ever. EDIT: Unless you mean the levels themselves. Which aren't textures at all, they're levels.[/QUOTE] [QUOTE=dgg;43763389]720p and you can still see how lowres the textures are, clearly groundbreaking next level graphics in play. Especially since photographic textures are completely normal.[/QUOTE] photographed textures =/= scanning real-life material properties you only need a camera to photograph and you only end up with a diffuse texture (which is outdated now and poor in terms of rendering accuracy), but you need a dedicated environment to scan and extract real-life material values like roughness / albedo [editline]2nd February 2014[/editline] both the ability to scan real life parameters and to render them accurately are fairly new
[QUOTE=Griffster26;43763202][t]http://assets.vg247.com/current//2013/12/Get_even_4.jpg[/t] [t]http://thisisinfamous.com/wp-content/uploads/2014/01/Get_even_2.jpg[/t] [t]http://media1.gameinformer.com/imagefeed/screenshots/GetEven/Get_Even_2.jpg[/t][/QUOTE] Those look like something out of a perfectly photoshopped gmod scene
[QUOTE=Griffster26;43763202][t]http://assets.vg247.com/current//2013/12/Get_even_4.jpg[/t] [/QUOTE] So, like The Hidden but a retail game?
[QUOTE=doomevil;43763718]Those look like something out of a perfectly photoshopped gmod scene[/QUOTE] so do pictures of real life
I honestly have zero interest in this so far. Might be some snazzy new tech, but the art direction looks so terrible.
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