[QUOTE=J!NX;42132628]I also pointed out benefits of story in game in another thread
[/QUOTE]
Don't get me wrong. I love a good story, I actually consider myself more story-focused with games.
But he's pretty much saying all indie games are pretentious half-games with "deep" stories and that's kinda bullshit.
[QUOTE=Lolkork;42132615]Someone make a TB megathread so that Vedicardi can calm down.[/QUOTE]
thank you :)~
[QUOTE=Limed00d;42132635]People complain about Arin (GG) all the time yet we still love him.
Don't we, guys?[/QUOTE]i don't.
[QUOTE=J!NX;42132628]I also pointed out benefits of story in game in another thread
please stop posting
you are saying "You guys need to contribute" and then you post this shit
what the hell is wrong with you? [B]are you dumb?[/B][/QUOTE]Look at his ban history.
[QUOTE=Xion21;42132533]You don't call the portals in Portal a gimmick, [B]or the gravity gun in Half-Life 2 a gimmick, do you.[/B][/QUOTE]
Shit yeah, I do! It's easily the least practical or effective of the arsenal in HL2, and it was really only in the game so that valve could go "Look guys, we have a fucking [I]physics engine[/I]. Isn't that incredible?!"
Now, even if it's done well, it's still a gimmick. The [I]real[/I] clincher, though, is that many FPS games after it started including their own gimmick weapons as part of the monkey-see, monkey-do tradition of the genre; and they all did it woefully (especially the terrain gun and that really awful time thing from singularity)
[QUOTE=Ray-The-Sun;42132722]Shit yeah, I do! It's easily the least practical or effective of the arsenal in HL2, and it was really only in the game so that valve could go "Look guys, we have a fucking [I]physics engine[/I]. Isn't that incredible?!"
Now, even if it's done well, it's still a gimmick. The [I]real[/I] clincher, though, is that many FPS games after it started including their own gimmick weapons as part of the monkey-see, monkey-do tradition of the genre; and they all did it woefully (especially the terrain gun and that really awful time thing from singularity)[/QUOTE]
I suppose that's true, it was a physics engine boner showing device (PEBSD) for the most part, maybe that wasn't the best example, but at least it's pretty fun to use and still rather effective as a weapon. The main use of a gimmick would be that it was unnecessarily shoved in your face going LOOK A THING WE DID and then never seen or used again because it just wasn't useful/interesting/a good way to play.
I found the gravity gun a interesting and extremely useful part of HL2
shit like that is very good in games, its way better than "lol you have guns and that's it" its "you also have this very interesting tool"
use a box as a shield AND a weapon
throw back grenades
drop a grenade, then punt it even farther
disable barnacles
pile explosives
move heavy shit onto people
block a door and shoot behind cover
get a gun/ammo/health from far away and kill
to say it's not useful is kinda being completely uncreative. Yes you don't "require" using it but if you're smart it can be the greatest gun in your arsenal.
As for other so called "Gimmicks", what the hell is wrong with it? it makes the game play much more fun. Gravity gun was "We have a physics engine that's good but this is how you can REALLY use the engine to your advantage".
[QUOTE=Xion21;42132533]You don't call the portals in Portal a gimmick, or [B]the gravity gun in Half-Life 2 a gimmick, do you[/B].[/QUOTE]
To be fair, the Gravity Gun IS a gimmick.
Its a well done gimmick, but a gimmick nonetheless.
Not all gimmicks are inherently bad.
[QUOTE=Sift;42132098]It both is and isn't
I'm really sick of artsy games sweeping awards just because "they have really good scenery and music". Journey, The Walking Dead, and Brothers as well as any smaller games like Limbo are all about the same. They present a story or setting that's really good and... don't offer much else. Yet they're sweeping because they're pretty.[/QUOTE]
I agree mostly, but IMO Limbo was great as a game and I can't remember much of a story to be honest. (I played it a long time ago though)
[IMG]http://www.omghub.com/Portals/238/images/train-derail-3.jpg[/IMG]
Come on guys, take it to the PM's or it's own thread altogether.
[QUOTE=Skyward;42132309]The only people that whine about him are people who can't stand the fact that he won't bend over and suck off his fans at the drop of a hat.
He's damn good at what he does but people can't stand the fact that he doesn't [I]treat us leik the speshul snowflaeks we r :'c[/I][/QUOTE]
If you really think that's why most people here in particular don't like him, you're fucking delusional.
[QUOTE=Skyward;42132309]The only people that whine about him are people who can't stand the fact that he won't bend over and suck off his fans at the drop of a hat.
He's damn good at what he does but people can't stand the fact that he doesn't [I]treat us leik the speshul snowflaeks we r :'c[/I][/QUOTE]
no its more that if a game doesnt fit his opinionated version of what a "good game" is, he calls it shit.
hes good at what he does but hes also really opinionated so i never use him as an actual review
Sometimes I think that if a game like Ico came out in 2013, people would cry that "gaming is dead" because a shallow game with such a simple gimmick is being praised.
And I don't even like Ico!
[QUOTE=Sift;42131909]I hate what gaming has become.
It's a silly statement I'm aware but the game is 2 hours, controlled through a gimmick, has some of the most bare puzzles I've ever seen in a game and just.
Ugh. It's okay to like it but I wish there was another term because when I think of games I think of stuff like Metal Gear Rising or Mario or something. These stories can be engrossing but calling it GOTY when there's little game in it annoys me. Same reason why The Walking Dead bothered me. Fantastic story and I loved the characters but there wasn't much actual game there.[/QUOTE]
There is something called Genres. This is as much of a game as any other of those games you consider to be games. You don't like this [I]Genre[/I] and that's fine, our market is expansive enough that you won't like a particular [I]genre[/I] but do not mistake this for something else. It is a game, don't put a solid fucking wall definition for gaming because than your just an asshole. Just like anyone who goes on arguing about what is or is not art/music.
In this Fascinating Thread of Facepunch: People don't realize tastes and how it differs and how one person might find this game to be amazing and others do not. Everyone then shows their inability to understand/cooperate or agree to disagree and continue to fight.
character resurrection plot points/10
would not read again
Why did he like it? There was no FOV slider in the settings :v:
The devs probably bribed TB with exclusive access to the drop-down dev console
[QUOTE=Swilly;42134233]There is something called Genres. This is as much of a game as any other of those games you consider to be games. You don't like this [I]Genre[/I] and that's fine, our market is expansive enough that you won't like a particular [I]genre[/I] but do not mistake this for something else. It is a game, don't put a solid fucking wall definition for gaming because than your just an asshole. Just like anyone who goes on arguing about what is or is not art/music.
In this Fascinating Thread of Facepunch: People don't realize tastes and how it differs and how one person might find this game to be amazing and others do not. Everyone then shows their inability to understand/cooperate or agree to disagree and continue to fight.[/QUOTE]
that sums it up perfectly
games are a form of art.
Some art is more violent and entertaining than other art, and focuses more on the game, like farCry 3, or especially Doom style FPS's
some art tries to be pretentious
Some art tries to tell a tale, like Dear Esther, or Gone Home, or the one in the OP
others are a blend, they are gameplay complimented by a 'thrilling story', like Alan Wake, or GTA, or Bioshock
Some art tries to be purely violent, and purely hostile like Postal 2
some art tries to make a solid statement, like Bioshock can do along with its story, or antichamber
in the end there are literally billions of ways all of the above styles of not telling, or telling a story can go, and many more game-play styles to tell them. I think GTA is a perfect example of why a story is important, and Stealth bastard is a perfect example of why it is important, but not required.
[QUOTE=Sift;42131909]I hate what gaming has become.
It's a silly statement I'm aware but the game is 2 hours, controlled through a gimmick, has some of the most bare puzzles I've ever seen in a game and just.
Ugh. It's okay to like it but I wish there was another term because when I think of games I think of stuff like Metal Gear Rising or Mario or something. These stories can be engrossing but calling it GOTY when there's little game in it annoys me. [b]Same reason why The Walking Dead bothered me. Fantastic story and I loved the characters but there wasn't much actual game there.[/b[[/QUOTE]
you install it on your computer. you click things to influence the story. it was made by a game development studio, telltale [I]GAMES[/I]. it is distributed on XBL, the appstore, the vita, steam, retail stores, and origin. it has a failstate. it was reviewed by game reviewers.
how is it [I]not[/I] a game? just because you aren't physically running around and headshotting zombies doesn't mean it's not a game.
[QUOTE=Skyward;42132844]To be fair, the Gravity Gun IS a gimmick.
Its a well done gimmick, but a gimmick nonetheless.
Not all gimmicks are inherently bad.[/QUOTE]
Here to echo this. In 1992 there was a game that came out for the famicom called Mr. Gimmick. It was a sidescrolling famicom game but it's title was in reference to the main characters name and the fact he worked on a gimmick.
The entire game was based around him forming a star and chucking it, with skill he'd be able to jump on it and ride it across hazards and speed runs for the game were pretty insane. The game was based around it, yet it was a gimmick because it was a strange take on a known genre.
Not all gimmicks are bad, but the two characters = two control sticks is a gimmick. The word doesn't instantly mean it's bad :y
[media]http://www.youtube.com/watch?v=4hvhToCSyJc[/media]
(seriously it's neat)
Edit: Also I'll bite, what class of genre are these games because I see them lumped into adventure and platformers usually and if I missed them getting their own genre then my bad.
[img]http://oi43.tinypic.com/whbrj8.jpg[/img]
(not pictured Unfinished Swan and Brothers but still)
I play these, but they're far from GOTY's.
Honestly while I may not agree with everything TB says or feels (he thinks there's nothing wrong with Chivalry currently) I still like him, if only for the fact that he seems to know about a lot of games that I barely see anybody know or talk about.
He even talked about Vengeance of the Blood Angels in one of his Space Hulk videos and how good it was, and you are hard pressed to find anybody who played that game on the [B]internet[/B].
[QUOTE=Sift;42131909]I hate what gaming has become.
It's a silly statement I'm aware but the game is 2 hours, controlled through a gimmick, has some of the most bare puzzles I've ever seen in a game and just.
Ugh. It's okay to like it but I wish there was another term because when I think of games I think of stuff like Metal Gear Rising or Mario or something. These stories can be engrossing but calling it GOTY when there's little game in it annoys me. Same reason why The Walking Dead bothered me. Fantastic story and I loved the characters but there wasn't much actual game there.[/QUOTE]
well the real problem in gaming is that we've gotten to a stage where we have these morons calling games like Gone Home, 'grown up games', calling them story games and giving the general impression that story just hadn't existed in gaming before we had these types of games
[QUOTE=georgeface;42132124]You hate the fact that the industry has grown up enough to tell legitimately awesome stories? And you don't like that gaming is changing to allow a whole new range of video games to be experienced and considered great.
I also don't agree that this isn't GOTY, but not for the reasons that you gave. Anyway way to generalize gaming as worse because aspects that have previously been weaker are getting stronger[/QUOTE]
like this.
since gaming stopped being arcade machines, story has always been strong in gaming, the industry hasn't 'grown up' because of games like this, it's just that we now have games that advertise story as the selling point, and we now have morons that jerk themselves off acting like they're now some sort of connoisseur of gaming because they don't play games that they stereotype as just being "shooting people"
[QUOTE=Cloak Raider;42136867]since gaming stopped being arcade machines, story has always been strong in gaming,[/QUOTE]
Mmmnah, I'm definitely gonna disagree with you because [I]Missile Command[/I] is still a pretty fucking moving tale of sacrifice and hopelessness.
apparently you get blocked if you say anything about microsoft or money in the comments
[quote][IMG]http://puu.sh/4nQox/1adc00c156.png[/IMG][/quote]
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