well for starters flash isnt as finnicky with enclosed objects. you don't need a pathfinder to combine/subtract space, you just draw a line between something and bam it's two separate objects (if you dont want it to do that, that's easy too)
Rusty is right. You have more fine-grained control over single curves in flash (assuming you're clicking and dragging the line itself). In flash when you do that it feels like you're actually grabbing the line, in illustrator when you do it it feels like "okay you're dragging that line a little? Well I'm going to fling this bezier point WAAAAAY THE FUCK OVER HERE".
Illustrator is better if you need more control over the points themselves though.
They're both pretty different workflows. I've never really been able to decide which one I like more because it depends pretty heavily on what I'm working on. Some stuff is more conducive to the flash way of doing things and some stuff is more conducive to the illustrator way.
Also, there are plugins for illustrator to make the paths handle similarly to the way they work in flash: [url]http://www.cvalley.com/products/xtreampath/detail.html[/url]
I agree that handling shapes in flash is more practical, it'd be awesome if adobe implemented something similar for illustrator/photoshop. But make it optional, so you can use whichever way you like better.
Did they actually intend flash to be decent for vector drawing etc?
im getting support this is weird
[QUOTE=Rusty100;32906888]im getting support this is weird[/QUOTE]
I agree with you because I find bézier paths annoying as fuck.
But we can all agree flash just doesn't work for printed media
[QUOTE=barttool;32906976]But we can all agree flash just doesn't work for printed media[/QUOTE]
Uhhh... Why not?
I'm also pretty sure Rusty will disagree with that. He makes all the posters in Flash.
[QUOTE=Rusty100;32906888]im getting support this is weird[/QUOTE]
thanks 2 u i decided to use flash for concepting on a design project
It's on the wall outside the room with the other best projects from this quarter.
[QUOTE=dgg;32907233]Uhhh... Why not?
I'm also pretty sure Rusty will disagree with that. He makes all the posters in Flash.[/QUOTE]
i do the vector art in flash but the final poster in ps
[QUOTE=Rusty100;32907577]i do the vector art in flash but the final poster in ps[/QUOTE]
Well, not that it would be a different process with Illustrator. As in, everything you would want to do in Illustrator and not Photoshop is the same you would do In Flash.
[IMG]http://filesmelt.com/dl/debutep_copy.png[/IMG]
a mockup template for a forthcoming label
the bottom bar is off balance because my illustrator file fucked up and i uploaded this in a rush, disregard that
That's... Quite boring really. You have a lot of space to use on the sides, yet everything is centered in a line.
I also get a very stiff business feeling. Like, a logo for a airport company or something.
[QUOTE=Bobie;32908021][IMG]http://filesmelt.com/dl/debutep_copy.png[/IMG]
a mockup template for a forthcoming label
the bottom bar is off balance because my illustrator file fucked up and i uploaded this in a rush, disregard that[/QUOTE]
I don't like the font, it looks like Myriad Pro, use something a tad fancier
the little logo thing in the middle doesnt seem to go with the rest of the design though, perhaps colour it?
[QUOTE=dgg;32907966]Well, not that it would be a different process with Illustrator. As in, everything you would want to do in Illustrator and not Photoshop is the same you would do In Flash.[/QUOTE]
I actually prefer doing advertisements and posters on photoshop, I got into graphic design by this graphic designer that worked in our company many years ago, and he used photoshop for most things (except layouts, he used quarkxpress) he taught me how to use Ps and ever since it has been my predilect design tool for most things.
but what do you do when you want to scale something?
[QUOTE=dgg;32908036]That's... Quite boring really. You have a lot of space to use on the sides, yet everything is centered in a line.
I also get a very stiff business feeling. Like, a logo for a airport company or something.[/QUOTE]
i was going for something like neosignal, who have a real kinda psuedo business thing going on like this:
[url]http://www.djmag.com/musicimages/499/thumb_image_19798.jpeg[/url]
but yeah i see what you mean, it is pretty stiff. and i was thinking of putting a big of a gradient in for the centre logo
[QUOTE=Bobie;32908234]i was going for something like neosignal, who have a real kinda psuedo business thing going on like this:
[url]http://www.djmag.com/musicimages/499/thumb_image_19798.jpeg[/url]
but yeah i see what you mean, it is pretty stiff. and i was thinking of putting a big of a gradient in for the centre logo[/QUOTE]
See, in that image the whole space is used.
You have space but only use 1/5th of it.
I also don't think a gradient for the logo would save it from being stiff, straight and boring.
[QUOTE=barttool;32908105]I actually prefer doing advertisements and posters on photoshop, I got into graphic design by this graphic designer that worked in our company many years ago, and he used photoshop for most things (except layouts, he used quarkxpress) he taught me how to use Ps and ever since it has been my predilect design tool for most things.[/QUOTE]
Best be working with the few vector tools Photoshop have or make super huge documents from the start.
[QUOTE=Autumn;32908144]but what do you do when you want to scale something?[/QUOTE]
That can come annoying sometimes, but I usually just convert the file to a smart object and it keeps the original resolution of the image when I scale it.
[QUOTE=dgg;32908254]See, in that image the whole space is used.
You have space but only use 1/5th of it.
I also don't think a gradient for the logo would save it from being stiff, straight and boring.
Best be working with the few vector tools Photoshop have or make super huge documents from the start.[/QUOTE]
any suggestions for what i can do with it then?
but why don't you just work in a vector based program to start with? it doesn't make sense. i don't see what benefits Ps has over Ai/Fl if you're making posters/advertisements, at all.
[QUOTE=Autumn;32908410]but why don't you just work in a vector based program to start with? it doesn't make sense. i don't see what benefits Ps has over Ai/Fl if you're making posters/advertisements, at all.[/QUOTE]
I'm just used to it. As long as you can pull off a good job I don't really think the tool you work with really matters.
[QUOTE=barttool;32908496]I'm just used to it. As long as you can pull off a good job I don't really think the tool you work with really matters.[/QUOTE]
You're going to spend more time doing the same job.
This means that either you have to charge more since you spend more time on it or take less per hour.
You're either going to overcharge or get underpaid compared to your competition.
Sure, you may not be in it for the money (I'm not), but the better and faster you can get work done the more you can do and the more attractive you are to use.
Photoshop is a slower program to work with when it comes to things you can make in Illustrator/flash with vector objects. You have to go through a few extra processes everytime you want to do a specific thing, whereas if you work with vector shapes you cut them off completely allowing for better flow and makes creative choices easier to make, undo and tweak.
[QUOTE=dgg;32908588]You're going to spend more time doing the same job.
This means that either you have to charge more since you spend more time on it or take less per hour.
You're either going to overcharge or get underpaid compared to your competition.
Sure, you may not be in it for the money (I'm not), but the better and faster you can get work done the more you can do and the more attractive you are to use.
Photoshop is a slower program to work with when it comes to things you can make in Illustrator/flash with vector objects. You have to go through a few extra processes everytime you want to do a specific thing, whereas if you work with vector shapes you cut them off completely allowing for better flow and makes creative choices easier to make, undo and tweak.[/QUOTE]
You're probably right about that, although I do graphic design more because I like it than for the money, I'm looking forward to make a professional career in Graphic Design and I currently work a lot with different clients, mostly advertisement. Truth is, I haven't considered using illustrator because I haven't taken the time to actually learn it, I know only basic things and I've used photoshop long enough that I manage to work fast enough with it, although I agree that it's kinda clunky to work with it.
i agree completely with what dgg said. and if your knowledge of Ai is very basic, then i really suggest you work on it.
if you go and work at a design company then you are generally required to have a reasonable understanding of it, over here at least.
[QUOTE=barttool;32908855]You're probably right about that, although I do graphic design more because I like it than for the money, I'm looking forward to make a professional career in Graphic Design and I currently work a lot with different clients, mostly advertisement. Truth is, I haven't considered using illustrator because I haven't taken the time to actually learn it, I know only basic things and I've used photoshop long enough that I manage to work fast enough with it, although I agree that it's kinda clunky to work with it.[/QUOTE]
There is little you need to know about Illustrator to do most things you would want to do.
Learn how to use the pen tool and it's sub-categories.
Learn how to make and edit strokes.
Learn how to use swatches.
Learn how and when to use the black and white pointer.
Learn how to use the Pathfinder.
That should cover up [I]most[/I] of the functions you will use.
It took most of my classmates a week to handle Illustrator reasonably well.
{apparently wrong section}
uhm, it's really not the right thread for it. this is a thread to post and discuss graphic design work.
but you might wanna try fast threads, just make it as a question thread and someone might be able to help you out
[QUOTE=dgg;32908977]There is little you need to know about Illustrator to do most things you would want to do.
Learn how to use the pen tool and it's sub-categories.
Learn how to make and edit strokes.
Learn how to use swatches.
Learn how and when to use the black and white pointer.
Learn how to use the Pathfinder.
That should cover up [I]most[/I] of the functions you will use.
It took most of my classmates a week to handle Illustrator reasonably well.[/QUOTE]
i only know the first 2 :D
heard about swatches but I never bothered to learn it. same for pathfinder. no idea about the b&w pointer
also, I just got an idea for the best threadlessy pop pop shirt
[QUOTE=D3TBS;32911660]i only know the first 2 :D
heard about swatches but I never bothered to learn it. same for pathfinder. no idea about the b&w pointer
also, I just got an idea for the best threadlessy pop pop shirt[/QUOTE]
Swatches is useful to learn in order to get a good an consistent colour palette. As well as being able to make gradients.
Pathfinder is THE most useful tool in Illustrator, next to the pen tool.
[QUOTE=dgg;30828930][img]http://dl.dropbox.com/u/3655193/Illustrator.png[/img]
[img]http://dl.dropbox.com/u/3655193/IllustratorStar.jpg[/img][/QUOTE]
Black and white. Not Black & White. (as in, the black and the white, two pointers, not one)
hmm that looks like something really useful, I'll have to pick it up later
also, I just made this
[url]http://www.threadless.com/submission/378427/Link_In_Park[/url]
It's a pretty lame pun, but if URL:LINK can get printed, I don't see why this one can't
and yeah I don't know if I should complain about this later on, but for autumns sake I'll try not to
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