[QUOTE=Talishmar;52990149][...]
In this case I don't doubt the developers' skill, since the parts that do work appear to work excellently. What probably happened was that they weren't given enough time to polish.[/QUOTE]
The game looks like EA pulled all funding the second the microtransactions went bust.
[QUOTE=Tuskin;52987849]It isn't as bad as this video makes it out to be, I played through it twice. He's cherry picking and focusing on things you wouldn't normally notice.
He's doing it for humour.[/QUOTE]
When can you stop needlessly jerking off everything star wars
Stop defending it so deeply.
[QUOTE=Tamschi;52990203]The game looks like EA pulled all funding the second the microtransactions went bust.[/QUOTE]
On top of being a rushed launch, with accompanying flaws that follows that.
Holy crap. Not even the AI in Payday 2 is this broken :v:
[QUOTE=InfectedPotato;52988450]The editing in this video is atrocious[/QUOTE]
How dare you. The editing is great.
[QUOTE=Tuskin;52987849]It isn't as bad as this video makes it out to be, I played through it twice. He's cherry picking and focusing on things you wouldn't normally notice.
He's doing it for humour.[/QUOTE]
"Wouldn't normally notice"
most of these are literally impossible to not notice, like the AI simply not functioning at all
Regardless of how often its happened to you, to pretend that you wouldn't notice this during gameplay if it did happen is outright a lie
[QUOTE=bigbadbarron;52988097]Watching this makes me appreciate the Left 4 Dead series more, spawning enemies in is way more noticeable in first person and they hide it well in those games.[/QUOTE]
Don't get me wrong, I love the left 4 dead series, especially the first one. They did a good job most of the time but occasionally 50 zombies would run out of a tiny closed off room. Still not anywhere near as bad as this obviously. As long as you can't see them spawn in it is usually fine.
[QUOTE=Talishmar;52990149]Calling it poor development would be misleading. See, the way games are tested is that testers document a whole lot of bugs and imperfections and developers choose which ones to fix and which ones to leave based on their time and resources. I guarantee that almost every game was released with bugs the developers knew about, as they focus on the bugs that break the game or prevent progress.
In this case I don't doubt the developers' skill, since the parts that do work appear to work excellently. What probably happened was that they weren't given enough time to polish.[/QUOTE]
it is poor development. as someone mentioned, L4D is full of firefights with multiple zombies spawning from every room around you and you barely ever see them pop up, yet here not only the AI is not able to fend off the player from its spawn zone, but also the game is not able to shut these doors and spawn the enemies running into the fight, as if they were effectively joining the fight and not simply dropped in the map.
it reeks of lack of funding and proper playtesting.
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